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[–] 87 points 9 months ago (1 child)

I remember my friend bringing over his Xbox and playing Halo for the first time. I was constantly looking down at the ground while he was pistol sniping me across the map. Figured it out eventually.

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  • [–] 36 points 9 months ago (12 children)

    My best friend still uses “Legacy” (goldeneye) controls and gets mad when games don’t have that option. He has even emailed developers about it. Half of them have no idea what he is talking about because they are not old enough to remember the before time.

    We roast him for his special controls but he is better than all of us so I guess, if it ain’t broke, don’t fix it.

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  • [–] 4 points 9 months ago (3 children)

    I remember Goldeneye but I played it on GameCube so have no idea how more traditional controllers handled input.

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  • [–] 2 points 9 months ago (1 child)

    N64 only has 1 joystick so games had to work around that. The joystick makes you walk forward/backwards and look left/right. There are also the C buttons that act as a D-pad for your right hand. Up/down is look and left/right is strafe. There were considered advanced movements that the majority of casual players could ignore.

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  • [–] 1 point 8 months ago

    I remember goldeneye. And yeah it would be annoying. You could probably plug the snipe commands onto the right thumbstick. But yeah trying to emulate 90s single stick controls onto double stick controllers is a pain. Almost as bad as trying to emulate a Wii lol.

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  • [–] 0 points 9 months ago (4 children)

    Thats because he discovered the secret that we all eventually discover when playing with dual sticks:

    You don't actually aim with the right stick, you aim by strafing.

    Think about it, when you've lined up the perfect shot in the distance but the enemy keeps moving, do you readjust your aim? Or do you duck walk in a little circle whilst prone until the crosshair lines up

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  • [–] 9 points 9 months ago (3 children)
  • [–] 55 points 9 months ago* (12 children)

    Gaming literacy is a real thing. Most people who didn’t grow up with 3D games don’t intuitively understand it. I’ve seen many boomers either stare at their feet or the ceiling & they have no clue how to solve their situation because they are disoriented. Same with young kids learning.

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  • [–] 10 points 9 months ago* (last edited 9 months ago) (1 child)

    I've seen this happen with 20 and 30 year olds.

    Its an entire learned skill that a large segment of the population never learned.

    ... unfortunately, much like reading and writing, these days.

    But yeah, the idea that... you can move your position in 3d, with wasd or a dpad or a stick... and also orient your view angle with a mouse or stick ... at the same time?

    This is utterly baffling and disorienting to a lot of people who've never played a first person perspective game before.

    Its ... part of why AAA games are more often than not third person, in the last decade.

    Its easier to pickup for a noobie, because you have a constant point of reference, you can always see the avatar of the player, camera movements are less sensitive and less drastic because you have a wider FOV.

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  • [–] 16 points 9 months ago* (3 children)

    I've always wondered what's specifically going on their minds when that happens. I remember getting into shooters and pretty much immediately understanding the two separate axes in Duke Nukem 3D at like age 7-8 (yeah I played violent games when I was young my parents only restricted movies). Maybe that's why? My brain was just better able to learn at that age? Or is it that I am autistic? Is neurology a factor?

    EDIT: Just realized, even younger, I played and beat Star Fox SNES, which only had 1 axis, where aiming and moving were bound together. Maybe it was the baby step of playing a simpler 3D shooter game.

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  • [–] 13 points 9 months ago (2 children)

    You can try emulating how they feel by finding a game that lets you bind side to side movement on the mouse, and rotation to A and D. Some old shooters were set up that way I think.

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  • [–] 14 points 9 months ago (1 child)

    My dad always played Doom and Heretic by MOVING with the mouse and aiming with the arrows on the keyboard. It was so weird watching him play. And despite him playing Wolfenstein and Doom and Heretic and Rise of the Triad, he quit once we got Quake. I still played Quake using nothing but the keyboard, like I did the other games mentioned. I didn't start using the modern wasd and mouse setup until Tribes 2, since it was fairly close to the defaults (IIRC, it used asdf instead of wasd but I rebound them so it was more like the arrow keys; just one set of keys to the right of wasd. I used R to go forward).

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  • [–] 3 points 9 months ago

    Look, I NEVER played that way with the mouse move. Ya, its fukin bizarre.
    But it allowed you to sweep forward and back in sudden waves, super agile. If you were good at it, it gave you a significant edge.
    And the games that had that sort of locomotion were originally written to run on x386 processors, so you were fast in a slow world.

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  • [–] 4 points 9 months ago (2 children)

    Yeah, it's just wild to me, that we went full-force ahead with the whole 3D thing, when you lock out so many potential players with it.
    With 2D games, you can chuck someone a controller and even if they're just haphazardly pressing buttons, they can still participate in the game. With 3D, no chance.

    And even those who do have practice still struggle with it. Think of a difficult 3D game and I bet it's a valid joke that the true end boss is the camera.

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  • [–] 3 points 9 months ago (1 child)

    May I present Vampire Survivors.
    Fantastic game. Entirely oldskool 2d.
    You can navigate and play one-handed, no mouse.
    And best of all, this is the exact game you just described, where a n00b can haphazardly press buttons and get somewhere.

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  • [–] 2 points 9 months ago

    Yeah, indies are thankfully still covering 2D games, and there has been somewhat of a rebound in general, where e.g. Nintendo will also publish 2.5D versions of some of their games.

    It just always felt weird that AAA studios treated 3D as mandatory, in the name of profit in particular, despite it locking out customers.
    Well, kind of the obvious thing happened: Mobile games. Often fiercely 2D. Often controllable with one finger. And of course, obscenely profitable.

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  • [+] 24 points 9 months ago (12 children)
  • [+] 20 points 9 months ago (11 children)
  • [–] 4 points 9 months ago (10 children)

    On the contrary, I played GoldenEye for the first time last year and I was amazed at how well it controlled with that ridiculous controller!

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  • [–] 8 points 9 months ago* (1 child)

    I implore everybody to play the classic GoldenEye with dual controller setup in the menu so you can do twin stick shooting controls. If you use an emulator, you can bind two controllers to one controller and play GoldenEye in a way you've never played it before.

    The combination of the animations and precision aiming with the twin stick shooting turns you into a demon. It's so cinematic to quickly strafe a corner and then unload your gun just like into a horde of enemies and see them all fucking jump in different directions as they die as you spray your gun left and right standing still like you're fucking Scarface it's perfect.

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  • [+] 1 point 9 months ago (7 children)
  • [–] 1 point 9 months ago* (6 children)

    I do! I play shooters from every era. Using the d-pad for movement isn't too dissimilar from WASD movement IMO, and the joystick for aiming is standard. I thought it worked quite well.

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  • [+] 2 points 9 months ago (5 children)
  • [–] 19 points 9 months ago (1 child)

    For me, the cherry on top of this little piece of embarrassing history is something that only a handful of people remember: The PS1 had an official mouse controller, and this was one of the few games that supported it.

    I bought the mouse when it came out, and I got a copy of this game about 10 years ago, and I've gotta say it works very well. It was also how I played the single-player campaign of Quake 2 back in the day.

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  • [–] 18 points 9 months ago (3 children)

    The transition period from the 90s to mid 2000s for control schemes was so fragmented. I remember a dozen games with wildly different control schemes. Wasn't until the late 2000s when things started getting more standardized to what we know today.

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  • [–] 1 point 9 months ago (2 children)

    Imagine if people kept having to port their games to Dreamcast with its single-stick controllers. We dodged a bullet when that console failed.

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  • [–] 17 points 9 months ago (4 children)

    For along time I preferred the Goldeneye control scheme and I learned it so well that I still revert back sometimes (left stick to forward/back and rotate and right stick [c buttons] to pitch snd strafe). Most games don’t offer this at all anymore, but it was seriously good for peeking around corners. Modern left-strafe/right-look inverts it.

    I still need flightstick pitch for looking (inverted-Y camera)

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  • [–] 7 points 9 months ago (2 children)

    I too only play with inverted viewing. My friends hate it lol

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  • [–] 4 points 9 months ago

    Inverted Y works for me in first-person games because I equate the tilt of the stick to tilting my head. If I want to look up, I have to lean my head back.

    In 3rd-person platformers, it's because I'm imagining moving the camera. It's also why I have to invert the x-axis on third-person platformers.

    3rd-person shooters I just treat as an fps because that's how my brain works.

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  • [–] 3 points 9 months ago

    Yes, the y-axis must be inverted. Otherwise I spend the whole game staring at my feet or the sky.

    Oddly, growing up my younger brother was the opposite. It was annoying to take turns playing games with him, because we have to adjust the settings between handoffs.

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  • [–] 16 points 9 months ago (2 children)

    I remember binding forward, backward, strafe left and strafe right to the C-buttons in Goldeneye, so I could free up the joystick for quicker aim and Odd Job hate. Everyone thought I was crazy. Who's laughing now!

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  • [–] 16 points 9 months ago (11 children)
  • [–] 12 points 9 months ago (4 children)
  • [–] 4 points 9 months ago (2 children)

    I bet my old generic Sears pong set still works.

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  • [–] 2 points 9 months ago (4 children)

    I broke so many of those. The kids today just do not know. Hated those fuken things.

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  • [–] 5 points 9 months ago (3 children)

    I made one a few years ago with some arcade parts. It's a little bulky, but works. And, hopefully, shouldn't break.

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  • [–] 14 points 9 months ago

    Remember in 1998 how I tried half life on PC using a mouse after ever using keyboard on Wolfenstein and Doom.

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  • [–] 13 points 9 months ago (1 child)

    I grew up on n64 and I don't recall having any issue with jumping to dual joy sticks. Like it was so natural... I probably had a week of adjustment that I just don't remember.

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  • [–] 3 points 9 months ago

    nahh i remember the struggle going from armored core with the shoulder buttons to the 2nd joystick. it was real, and the struggle wasn't all the players. the devs really didn't seem to get it.

    nothing to do with the n64 other than i was there in the trenches with ya

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  • [–] 12 points 9 months ago (5 children)

    My best experience with a shooter was Metroid Prime Trilogy on Wii. Joystick to run / strafe and motion controls to aim, freeing up your right thumb and fingers for buttons.

    I hate having to switch between aiming with my right thumb and pressing buttons with my right thumb. Like in Metroid Prime Remastered on Switch. Grr.

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  • [–] 8 points 9 months ago

    I remember hating Metroid Prime's controller scheme on the Gamecube. The controls felt so stiff. But I was so in love with the universe and gameplay that I just accepted it, kind of like every Rockstar game.

    Now I wish I played it on the Wii.

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  • [–] 6 points 9 months ago

    Back paddles like the steamdeck or steam controller has are a godsend for any game where you have to run, jump, and shoot at the same time. Or any other combination of actions. I don't think I could go back to not having access to those. I don't remap them for every game but the times I have its made those games so much better.

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  • [–] 12 points 9 months ago (1 child)

    Tank controls + horrible camera + terrible draw distance + massive polygons = the classics

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  • [–] 9 points 9 months ago

    I grew up on D-pad and mouse so any of my controll skills fly out the window when given a c-stick.

    Love gyro aim though lol. More akin to a mouse.

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  • [–] 17 points 9 months ago (5 children)

    My grandmother owned a PS1 which was the first console I ever played on as a kid.

    But it was also the last console she ever owned and she said it was because of the move to thumbsticks made her gave up on gaming. Kinda sad...

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  • [–] 11 points 9 months ago (2 children)

    I gave up on console gaming for the same reason (the last console I owned was a Super Nintendo) but that's because mouse+keyboard is just so superior that using dual-joystick controllers feels like punishment rather than entertainment.

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  • [–] 3 points 9 months ago (1 child)

    I'm just now exploring PC gaming and i have NO idea how you all use the keyboard and mouse for FPS games. Controller is all i know and so much easier.

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  • [–] 1 point 9 months ago

    It just takes practice. Once you learn it playing FPS games on controllers feels sluggish.

    I remember when I first played Quake my character wildly looked up and down while I was trying to move because I was used to Doom where it didn't matter if I moved the mouse up or down.

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  • [–] [S] 5 points 9 months ago (1 child)

    I remember a LOT of people giving up gaming entirely during the transition to 3D because of this. That was when a lot of the people who experienced the arcade era stopped keeping up.

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  • [–] 8 points 9 months ago (1 child)

    Quake on dreamcast, 1 analog stick. Very disorienting now

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  • [–] 15 points 9 months ago (5 children)

    Although I do miss interesting control schemes, everything is almost homogenous now and quite boring.

    Too Human was an interesting case point. Though not a terribly successful game, they did try and make a control scheme to benefit their gamers.

    The game is an ARPG which wasn't common on consoles at the time, and more often played on PC with mouse and keyboard. The developers knew that players would spend hours on the game and needed a low impact way of playing that type of game with a controller.

    They created a control scheme that relied almost entirely on just the two joysticks, moving and attacking and some special moves could all be handled with small movements, this made long gaming sessions comfortable, and far better than button mashing and getting RSI in your thumb joints 😅

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  • [–] 4 points 9 months ago

    I was (and still am really) shit with analogue sticks. I got fairly good at playing Quake II on PlayStation with the lookup/lockdown mapped to L1 and R1. Same as the original Quake on PC, never really used +mouselook coming from Doom, just mapped them to buttons near the firing keys.

    The dual-stick setup is much more intuitive though in fairness.

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  • [–] 3 points 9 months ago

    Although I do miss interesting control schemes, everything is almost homogenous now and quite boring.

    I don't at all. And I cherish the fact that I can rebind old inputs at will with Steam Input + emulators.

    I rebinded the controls of Armored Core 1 so it played with modern shooter controls. Made it so much better and intuitive and now I wonder if the only reason I sucked at the game back in the day was because of its archaic control scheme.

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  • [–] 0 points 9 months ago (1 child)

    that's just the nostalgia talking, play EYE and you'll go "oh, yeah...that's why we went towards standard control scheme"

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  • [–] 1 point 9 months ago

    I think you misunderstand my point.

    I'm not saying I want to have bad impractical controls.

    I'm saying I enjoy it when devs take risks and put in more specific control schemes. A lot of Nintendo games try this for example and it works really well.

    I'm a big tinkerer on Steam Input and will often change control schemes to help make it more comfortable and immersive.

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  • [–] 7 points 9 months ago

    Oddjob in Goldeneye was off limits in our slumber party gaming sessions. Too short to hit.

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  • [–] 7 points 9 months ago (1 child)

    Y’all laugh but I spent a lot of years not gaming such that this is very recent. I grew up playing pong and Atari, then grew away. When I had kids, the Wii was perfect. Then my kids became teens and it wasn’t enough. Suddenly everything was Xbox, then pc gaming.

    Suddenly if I wanted to interact with them I had to figure out this alien contraption with too many buttons and joysticks. After about five years (playing every 2-4 weeks because who has time), I’m ok technically. But there’s no way I can do fighting or any twitch moves, and I still sometimes blank on which button does what - it’s not engrained enough to just do it and I’ll never play frequently enough for that to become true

    And Microsoft’s terminology doesn’t help - wtf do “bumper” and “trigger” mean? I still remember those buttons as “opposite of bottom”and “opposite of top”

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  • [–] 7 points 9 months ago* (2 children)

    First game I ever played that had that had an arena where you’re running around fighting enemies and the emcee bad guy was like the dude from The Running Man, and he would yell “TOTAL CARNAGE! IIIIIIIII LOVE IT!!!” damn what was that game called? SMASH TV!

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  • [–] 7 points 9 months ago (1 child)

    I still never liked that. It's the best of a bad situation, but aiming with a mouse is so superior, many games won't cross-platform with a PC out of fairness, lol.

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  • [–] 2 points 9 months ago

    It bugs me when you see youtubers talking about "how busted the auto-aim is on controller like bro look at this seriously how is this not an aim bot omg like this is seriously like playing with hacks isnhow braindead easy it is to aim on controller" and I want to reach through the screen and slap them because theyre basically complaining about wheelchair ramps making it too easy to climb the stairs.

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