Growing up when I was gaming in the 90s and on, I knew of the stigma of cheating in video games. You were seen as stupid, someone incapable of completing challenges on your own. You were seen as lowly, someone who can never go through life without cheating. Like, it was a pretty big deal as I grew up, hearing all of this for years on end.

I've been able to beat games without cheating, of course. But during my late teens and early adulthood, I just tried going past the stigma. Cheating in video games don't necessarily reflect how you handle life and don't translate. I've found it quite fun to cheat in video games. Probably not in multiplayer and especially on the receiving end.

I even use cheats just to beat games anymore, who the hell cares. People only care if you want to make a big deal about it, by showing it to everyone and boast how you've beaten a game in record times. I've tried beating some games head on without cheats but there just comes a point where you ask yourself if it is fun dying a hundred times at some part of a game. I don't think so, personally.

So yeah, I don't have the stigma anymore. I kinda like how gamers today only care about cheating if it was done in multiplayer or if you're trying to beat a speedrunning record or some score record. Fun is meant to be how you find it.

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[–] 64 points 6 days ago (3 children)

That’s wild, definitely did not experience that stigma growing up in the 90s. Cheats were just something fun to play around with, like the skins or big head mode that we used to unlock. Of course cheating in multiplayer, especially PvP has and should be considered taboo unless all parties are in agreement, but cheats in single player like a GTA or the Sims are just for fun.

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  • Yeah there were a huge amount of cheat codes and a whole culture around finding and abusing glitches and stuff back in the day. Not sure what OP experienced but it's not what I remember. If anything I think people are more intense now about 'playing the game as intended'. Which, personally, I get. I, myself, want to play through the whole game at least once without cheating. But if it's just to screw around and not to skip something, or if it's a part I've gotten through before but I just want to skip ahead, then yeah I'll fuck around with some cheats.

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  • [–] 3 points 6 days ago

    To be fair offline gaming was dominant up until the late 2000s/Early 2010s in my experience, so modern perceptions of cheating are mainly online-centric.

    (There's also cheating in the sense of like faking speedruns or trying to enter things like pokemon tournaments with juiced stat pokemon)

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  • [–] 109 points 6 days ago (6 children)

    In single player yes, because I play how I want to play.
    In MP with friends, no I don't.

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  • [–] 23 points 6 days ago (4 children)

    In MP with friends, no I don’t.

    Back in my day cheats added so much more variety for local multiplayer games with friends. Some cheats were hilarious, like giving you big head, or add gameplay features. Nowadays off course with strangers on the internet where only one part have them activate is unfair. How times has changed.

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  • [–] 20 points 6 days ago (3 children)

    I mean some of that stuff would more accurately be called mods rather than cheats.

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  • [–] 10 points 6 days ago (1 child)

    It used to all be built into the game and unlocked by typing in cheat codes.

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  • [–] 6 points 6 days ago

    Agreed and I also found out cheats back then by just trying combinations, such as in Killer Instinct on SNES.

    However there is an exception to this, where Game Genie and Action Replay could be used to cheat in the games. And those could be classified as temporary Modding with outside tools.

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  • [–] 2 points 6 days ago*

    I think that wouldn't be correct. Because modding means an external change that is not part of the game. However cheats are integrated into the game, so you don't need to mod the game to use integrated options. That's how I see it. Unless we talk about Action Replay and Game Genie engines.

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  • [–] 5 points 6 days ago

    Yup. A lot of single player games I care about the story more than the gameplay. And sometimes I just want an overpowered curb stomping, so I have no qualms. The game is for my enjoyment.

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  • [–] 28 points 6 days ago (3 children)
  • [–] 22 points 6 days ago

    In singleplayer only.

    For me, a SP game is a toy to play with as I see fit. If I can’t play with it how I want to or make it so, what’s the point? Games are for fun.

    Accessibility options in a lot of newer games have fortunately made cheats largely unnecessary, but it’s helpful to have them anyhow.

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  • [–] 19 points 6 days ago (2 children)

    I mean what is cheating?

    Is it cheating to play Minecraft in Creative mode? You are invincible, can fly/teleport anywhere and have access to every block and more.

    Is it cheating to play Grand Theft Auto and spawn in a tank or guns?

    Is it cheating to play Goldeneye 64 and turn on DK mode?

    Is it cheating to play Halo on any difficulty other than Legendary?

    If it's a single player game and you're fine with it, then it isn't cheating.

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  • [–] 4 points 5 days ago

    Whenever I play Minecraft, I enable commands on for any of the worlds I play. If I want to do something with the world, I will, though typically it's just active for when I need it. The most prominent changes I did was to stop the flow of time at night, and continued playing the world until I came back from the End. It's now my forever world.

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  • [–] 3 points 5 days ago*

    I mean what is cheating?

    I agree it's at least not immoral cheating.

    Here's me playing on easy and looking up walkthroughs or help threads when I can't get past a boss.

    Replies on thread: yes, this part is annoying, just put it on easy for this bit and you'll fly through.

    Me: But Doctor, I Am Pagliacci!

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  • [–] 17 points 6 days ago

    Single player, sure, especially grindy jrpgs just to cut down on time to complete time

    Multiplayer. Absolutely not

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  • [–] 15 points 5 days ago* (2 children)

    Single player = absolutely

    Multiplayer = absolutely not (unless we all unanimously agree to cheat, confirmation is required)

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  • The older you get the less time you realize you have to do things like gaming. I don't even have kids, but my last 5 weekends have had events/meetups/items on them that 10 years ago I wouldn't have had. I'm more exhausted after work now too, and spinning up a game and getting into the mode is effort in itself now. So, when I do game, I find myself being annoyed at games that want me to sit for an hour whittling down a boss, or figuring out some inane puzzle. If I only have max 10 hours a week to game, then I want to spend them making progress in a game.

    For example I'm playing FF7 remake (first playthrough, no spoilers please) and I was fighting in the arena, and it took me a couple tries and finally made it through after probably 2 hours of fighting. Then the surprise round with the house, and I failed 5 times, I'm simply not spec'd right, and wasted 3 hours trying to get past it. At that point I'm not even enjoying the game anymore, and the small amount of time I get to play games I didn't even get to see any new story or character development. Then I have to go do something else and it's been 2 weeks now since I have had time to game, but thinking about it I just get annoyed.

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  • [–] 13 points 5 days ago (5 children)

    The point of games is to have fun, so you should play the game in the way that is most fun for you. Whether that involves cheating or modding the game is up to your own preferences.

    Cheating only becomes a problem in competitive contexts because at that point you are being dishonest and ruining the fun for others.

    There are some cases where cheating is not okay in singleplayer games and some cases where it is okay in multiplayer games. It all circles back to whether everyone is having a good time.

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  • [–] 2 points 5 days ago (4 children)

    Its always okay to cheat in single player games

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  • [–] 1 point 4 days ago (3 children)

    It doesn’t matter if its single player or multiplayer, if you are competing against other people, cheating is not okay.

    If you cheat to get a highscore on a leaderboard in a single player game, thats not cool. If you cheat a speedrun in a single player game, you lose all my respect. If you use cheats to beat near impossible challenges in single player games to get clout on social media, that’s despicable.

    It’s not always ok to cheat in single player games.

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  • [–] 2 points 4 days ago* (last edited 4 days ago) (1 child)

    There are zero victims in cheating in a single player game. No one is deprived of anything. Records are not single player. Competition is never single player.

    Bowling or solving a rubix cube is only single player if theres just one player. Two people playing bowling or solving rubix cubes is no longer a single player game. If only one person is bowling or solving rubix cubes, cheat away! Two people in a competition, that's no longer single player and cheating is obviously not a good thing to do.

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  • [–] 2 points 4 days ago

    You’re kind of twisting the definition of single player. In a colloquial sense, it’s an adjective that describes whether game modes are played alone or concurrently with others. Not literally related to the number of players that have played the game.

    The label exists to give people a sense of what the game is like to play. A game can have both single player and multiplayer modes.

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  • [–] 13 points 6 days ago (6 children)

    I don’t understand people who hate on people that cheat in singleplayer games. You are the only person affected by that and if it makes it more fun for you then why not?

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  • [–] 6 points 6 days ago (4 children)

    I remember when I first found reddit and ventured into game subs such as for Don't Starve.

    oh the shit I was given for using a save mod so that I didn't lose my 300 hours of progress because I forgot to pause the game when leaving my desk for a few minutes. like fuck off, I play the game to have fun and relax, I don't want to start a new world every time I die, I have a life and I don't have time to put in a thousand hours to get good enough that I never make mistakes and can enjoy a long play world without stressing about permadeath. but boy did some people ever take personal offence to me not playing the game exactly how it was purchased and how they chose to.

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  • [–] 3 points 5 days ago (3 children)

    Lol that happened to me playing Don't Starve. I never opened it again

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  • [–] 1 point 5 days ago (2 children)

    if you like that type of game (base building, exploration, farming, survival, combat), I highly recommend giving it another try. I haven't played it in a while, but if the modding scene was great a few years ago that I'm sure it's just as good now.

    I typically played with quality of life mods like material stacking (less time spent running back and forth moving items around), save games (death resets you to the start of the day, not deletes your world), and some food things to make the game less grindy and focused on resource management (food spoilage rates changed). the core mechanics of the game are all still there, but it's much more friendly for the casual player who is looking to relax, allowing you to focus on the parts that are fun like building up to fight a giant and exploring.

    IIRC mods are also very easy to install with the built-in mod configurator in the game — no need to use an external launcher or manually manage mods like with Minecraft

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  • [–] 2 points 5 days ago (1 child)

    I might give it a spin with mods. I liked pretty much everything else about the game.

    I admittedly didn't get very far, maybe 60 days? But it was furthest I got by WEEKS and I just couldn't bring myself to start over

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  • [–] 2 points 5 days ago

    I don't see any ethical issue with it, just an artistic one. To me, it's akin to altering dialog or story in a film or book. IMO, for a first play-through, you should want to experience what the game's creator wanted you to experience, even if it's uncomfortable. After that, mod and cheat to your heart's content.

    To me, the ability for a game to simulate situations which force you to confront emotions you would otherwise avoid or never have is what makes games an art form. The first time you lose a pawn in Rimworld, getting frustrated at a boss in Elden Ring, your favorite Pokemon evolving, meeting a new neighbor in Animal Crossing, falling in lava in minecraft; all of these moments could be cheapened or circumvented entirely by cheating, and IMO the only person you've cheated is yourself out of a unique experience. I call it Emotional Min/Maxing, and I consider it a form of optimizing the fun out of a game.

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  • [–] 13 points 6 days ago

    For anything multiplayer related, and I don't play many of those anymore, it's a definite no.

    For everything else I just do what I want :D

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  • [–] 12 points 6 days ago

    Never been very competitive in games, so cheating to win against other people was never something I've felt compelled to do.

    But in single player games, all the time! XP earning multipliers in Pokémon, house ruling Arkham Horror so Investigators can interleave their Actions in any order, starting Sims with all the money! Editing a save file to resurrect that one NPC I might've killed for being too snarky in etc etc.

    I wish I could cheat more in computer games, honestly!

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  • [–] 11 points 5 days ago

    Singleplayer? Who cares. Cheat mods can be fun. You’re not messing anyone else’s day up, and as long as you’re not making any claims about your skill based on cheating it’s not even worth discussing.

    Competitive multiplayer cheaters can get fucked, though.

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  • [–] 10 points 5 days ago (1 child)

    Yes. Mostly Money and Inventory Space. I'm already grinding and at full capacity in real life. Why should it follow me into my hobby space? Health, mana, legendary weapons/armor, levels/experience points, one hit kill... Almost never. Only if the game starts to become unfair. But I still like to have a challenge.

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  • [–] 10 points 5 days ago
    • Multiplayer (if I play it); No. Never.
    • Single player; Yes. Trainers, mods and the like.

    Having a full time job and only being able to game a few hours in the weekend. So I just want to enjoy and not being stuck and raging about one or two hard bosses. Unfortunately, I’m not a teenager anymore that can spend hours on a boss to beat.

    Gaming is meant to be enjoyable and entertaining.

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  • [–] 9 points 5 days ago

    I cheat on a lot of single player games and I'm happy to tell anyone. It makes gaming sooo much better. It's one of the main reasons I favor pc gaming and have moved away from console. Cheating in competitive multi is nasty and I would never do that but for single-player it helps me reclaim time and avoid frustration. Grinding is a thing of the past - good riddance. I used to love it as a kid and I cannot stomach it now. Heavy punishments for failure is some sort of trend now and I don't understand it and don't want any part of it. I don't want to replay 10 minutes to get back to where I was because it decided to send me back to the beginning of a level or a boss has 4 phases and I'm just stuck on the last one. I skip a lot of platforming in my action / adventure games - jumping around to climb a building is not why I'm playing. Rng for rewards - skip that too. Grinding and save scumming and guides were all strategies to work around annoyances but cheating is much faster and easier. I don't make the game trivial I just make it so that I'm enjoying the fun parts and avoiding the tedious parts that I no longer have the time and patience for.

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  • [–] 9 points 5 days ago

    I grew up typing IDDQD and never once felt bad about it. Single player is your sandbox. Online is the only place cheating actually costs someone else their fun.

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  • [–] 8 points 6 days ago

    I always cheated. It's no different than selecting easy mode nowadays. Back then the were no difficultly options, so yes I will take the infinite life cheat in Legend of Dragoon so I can enjoy the story since I have to return it to Blockbuster in a few days.

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  • [–] 8 points 5 days ago

    single player, absolutely. half the fun in the 90s was typing in a code from a magazine just to see what broke

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  • [–] 8 points 6 days ago

    I always felt like cheats were rewards for beating the game. Once I had accomplished a given thing in a game on my own, I never felt bad about giving it to myself again - especially in the days before saving in games was a standard thing. So even when schoolyard chatter taught me where the warp whistles were in Mario 3, I didn't use them to get to Boswer until I had got that far myself.

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  • [–] 7 points 5 days ago

    Single player games, it's to be expected. Some games even build it in. Multiplayer, you have a special circle of hell just for you.

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  • [–] 7 points 6 days ago

    As a child: yes As a teen: absolutely not As an adult: I cannot express how much I do not give a fuck about my ability to beat a game as intended. I only care about having fun.

    There is fun to be had with a work/reward balance but sometimes there's just too much work/skill needed and it can kill the fun. Granted, cheats don't exist as much in primary titles as much as they used to. It's more like reducing difficulty for a sequence or chapter.

    No cheating in PvP though. Just solo and coop.

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  • [–] 7 points 6 days ago* (1 child)

    I don't cheat on multiplayer but do modify games however I want if it is single player or in multiplayer games with friends who want the same kind of modifications.

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  • [–] 4 points 6 days ago

    Exactly. I would never stoop so low as to cheat at a game. I will however not hesitate to customize a game to my specific preferences, nor to use debugging tools to correct for bugs or to just mess around. And yes, that applies to multiplayer only when everyone agrees to it.

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  • [–] 6 points 6 days ago

    I cheat or mod games to make them more fun.

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  • Singleplayer? Sometimes. If you have game mechanics that annoy me too much, I'll find a way to skip them.

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  • [–] 5 points 6 days ago*

    You rocked Contra without the Konami code?

    Playthrough or it didn't happen.

    Dude, the 90's was mostly couch co-op. I don't believe this post.

    Even on my third play through of Fallout 1, my friends knew I was cheating, but I was doing so as I wanted to know every quest.

    PVP cheating is shit, but there was barely PVP in the 90's.

    Sorry, but as a 90's kid, nobody was talking any shit unless they were being a braggart about beating something like Contra or Gradius III using the Konami code.

    And being cheap in Street Fighter II only led to combo systems that you see in every fighting game today.

    So what examples are you actually giving with "cheating" in the 90's?

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  • [–] 5 points 4 days ago

    Cheating destroys the joy I get from games. I used to run cheatengine, but noticed I got bored of the game the instant I ran a cheat. So I stopped. Only time I will create a cheat now is if I get stuck in something time consuming and I don't really enjoy the game but want to see what's next.

    Never cheated in multiplayer, people who do that should be put to death, fucking assholes.

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  • [–] 5 points 4 days ago

    People who "cheat" in single player games... I don't care. You do you.

    People who use "hacks" in multiplayer games? Scum of the earth. Don't deserve internet access.

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  • [–] 5 points 5 days ago

    I only cheat by looking up on guides, because now as an adult, I don't have the time anymore to figure things out. Some games are badly designed so as not to allow you

    I kinda like how gamers today only care about cheating if it was done in multiplayer

    Well yeah, it ruins the fun for everyone. I even call out the cheating of my own teammates because it makes things too easy for me as an experienced player. But on occasions in which I want a quick win, I overlook the cheating in multiplayer games.

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  • [–] 5 points 5 days ago

    I used to gameshark on GB/GBA/DS, and that was fun to learn how poking bits changed how the game worked, but eventually I noticed that as soon as I started manipulating the game to my own interests, I lost interest. It became arbitrary, the game disappeared into a pointless matrix of numbers.

    So now I mostly only play according to how the dev intended. Like watching a movie, I'm not going to change the dialogue, or who survives at the end, just because I'm experiencing negative emotions. Those emotions are intentional as part of the art. I want the experience the art intended to create, even if it's frustrating, or devastating, or hopeless, and to an extent, even if it's tedious and boring. The lows are there so the highs feel that much higher.

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  • [–] 5 points 5 days ago

    I do a lil' savescumming from time to.time, but no cheating unless I'm trying to explore a feature without risk, to understand the game better.

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  • [–] 8 points 4 days ago

    Single player, if I feel like it, yes. Why the fuck no, its my game, If i feel like cheating makes the game more fun for me why shouldnt I.

    Games nowdays have a fuckton of griding and content that is "Collect this" so the cheats help with a lot of that.

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  • [–] 4 points 6 days ago

    Single-player-only games? Sometimes (slightly more if you include something like no-clipping myself after getting stuck in the terrain or an object). Never in anything multiplayer.

    I usually play with zero cheats on the easiest difficulty of something, at least for the first play-through. I'm generally more there for the story and some light involvement in things rather than being there for combat or something (even as someone who was in a few FPS tournaments back in the early 2000s).

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  • [–] 4 points 4 days ago

    No, I would rather actually play the game then to research how to cheat in them.

    If we're talking single player games I do use cheats on games I want to play but dont want to grind for it. No man's sky or space engineers for instance. I just wanna build shit man.

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  • [–] 4 points 5 days ago

    I wrote a crappy Skyrim fanfic about a character with a unique power she called Solace Controls. Then I played her. I used a lot of console commands (aka cheats).

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  • [–] 4 points 6 days ago

    Depends on the game and what you define as "cheating"

    For me, if I'm trying to play a game and a glitch happens where it makes me lose progress, I'll "cheat" to get back that progress. Like in Minecraft, I usually play nodded Minecraft. That has more glitches in it and you can easily lose hours of progress from things like that.

    I'm not made of time. If I lose or get fucked over by glitches, I don't consider getting back to where I was cheating. Maybe it is but I don't care. I play games to have fun, not to do a second job.

    And to that point, I really like it when games give you an accessibility setting of some kind where it makes it harder to die or makes the game easier outside of an easy mode. I sometimes use those too. In Hades, I've been struggling a ton and turning on god mode has made it more fun for me.

    Not really cheating but my point is if you make the game easier to have fun or make it more accessible, I don't really think it matters.

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  • [–] 4 points 5 days ago

    singleplayer doesnt matter in any way.

    for multiplayer, if you can buy a ressource/item/perk for real money ingame, i am totally fine with it being cheated in as well

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  • [–] 4 points 5 days ago

    I don't. I noticed that when I do I completely lose interest in playing. And I really enjoy starting a game over to do things better the second (or third) time around

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  • [–] 4 points 6 days ago

    all the time but just to the level that I want to. I learned way back when with wiz maker that to much cheating ruins the game. in doom I would get to the end and then do the map cheat and get everything I missed. i play no mans sky in creative mode.

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  • [–] 4 points 6 days ago

    How do you define cheating?

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  • [–] 4 points 6 days ago

    I usually go with the experience recommended by the developer (no mods, normal difficulty). Sometimes, though, I get to a point where I realize the developer and I don’t see eye to eye on what the word “fun” means, and I’ll remove all obstacles between me and my ideal experience.

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  • [–] 4 points 5 days ago

    Usually no, I like taking the challange as intended by the devs especially if it's hard. However, if it reaches a point where I would cheat to skip something tedious I've already stopped.

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  • [–] 4 points 6 days ago

    I don't play games to beat records. I play them to relax after work.

    If I die a hundred times, its a lot easier to switch to a game that's at the difficulty I'm willing to engage with. Sure, I can manually tweak the difficulty to make it easier, that can help, but when I do that it's too easy to score an own goal. Once you start cheating, you fall into the trap of making the game too easy or boring. Nine times out of 10, it's so much easier to just switch to a different game. And the fact that my backlog is astronomical in size doesn't help.

    I do use save states out of convenience, though. Sometimes the save point is too far away and life just gets in the way.

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  • [–] 3 points 4 days ago

    Oh yes, I did a lot of rosebud cheats in The Sims back in the day. But it's not like you're taking anyone else's money, so who cares? Then, after building homes got boring, I challenged myself to try the game without money cheats and it was like a whole new game.

    Right now I'm playing Ori and I wouldn't even know how to begin to find cheats in that game.

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  • [–] 3 points 6 days ago

    I've "cheated" in Minecraft I guess :3 like playing with keep inventory or peaceful mode, when I just wanna hang out :3. Or turning on creative mode to quickly fly out of caves instead of walking back, or spawning in more torches cause I forgot mine at the base

    Other than that the only time I cheated in an online game was for a knock-off halo game. That game was shutting down, and basically the only way you could play it was if you had the files as it was not available for download anymore by that point.. and as the userbase dwindled most players left seemed to be cheaters, so then it was just leveling the playing field :p

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  • [–] 3 points 5 days ago (3 children)

    Yes in single player games if something starts to bore/bother me. I don't play games for the challenge.

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  • [–] 3 points 5 days ago

    The only games I ever used cheats on were games where I wanted to experience the story of the game but found it to be prohibitively difficult to get through (Silver Surfer for NES and Einhänder for PlayStation are two that come to mind—I used a Game Genie and Game Shark respectively). One game where it was the opposite was Grand Theft Auto 3 (and Vice City). I have never actually played the storylines of those games. I just really enjoyed pulling rampages and wandering around. So I’d employ cheats to do that.

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  • [–] 3 points 6 days ago (1 child)

    If you think cheating in a single player game is fun. Go ahead, who cares. If you cheat in an online game, you are total scum. Not fit to exist in society tbh

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  • [–] 3 points 5 days ago

    0115d8cf

    I still remember that game shark code years later. I still remember which digits to change to screw with the game in fun ways. I learned hexidecimal because of cheating.

    In online games cheating is a dick move but in single player it’s just another way to enjoy the game.

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  • [–] 3 points 5 days ago

    I actually learned programming to cheat in games. Back then (45 years ago), you got software by typing in a BASIC program from a magazine. Pages after pages of "gibberish" that somehow made something move on the screen. And somewhere in there was the counter that gave you three lives in the game. Challenge accepted!

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  • [–] 3 points 4 days ago

    When I want to, yes. I play for fun, not for some arbitrary badge of merit that the game authors decided I ought to live up to. Just because the game's authors had their own ideas about what they think is fair and fun, doesn't mean that they're right. It's my spare time, and I'll use it the way I want.

    Valheim, I'm looking at you.

    I only play single player games though. I would never cheat in a multiplayer game. If I felt like I wanted/needed to cheat in a multiplayer game, I wouldn't play it to begin with.

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  • [–] 3 points 6 days ago

    Not unless I'm wanting to test something specific in a single player game. Beyond that, it seems really pointless.

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  • [–] 3 points 5 days ago

    On my first playthrough of a game, I almost never cheat. Get the intended experience etc.

    If I play it again, I almost always look for mods, maps and cheats to add or remove features and allow me to set my own difficulty. Often I want to do a hard mode but without one or two particularly tedious features.

    Sometimes I will make a game super easy because I like its core loop but I am not in the mood for a challenge. Or if there's a achievement that will take ages to get and I am sure I could do it in time but am not willing to expend the effort.

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  • [–] 3 points 4 days ago

    If the game is a grindfest and I dont have the time, I will do whatever it takes to just see the ending.

    It is meant to be fun after all.

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  • [–] 3 points 6 days ago*

    Depends. For games where i feel like a god, no. Hard games like recently mortal shell 2, i wish. Sometimes I just need extra help to get my build quicker. For valheim, it's so relaxing turning fighting off and just mine, grow food and build things.

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  • [–] 3 points 6 days ago

    Depends how.

    Using Rimworld as an example because I'm playing it now, I'll occasionally create a separate save file in the same seed at the same location and turn on god mode to see if certain defensive strategies will work before I implement them in the actual game.

    Additionally I'll sometimes save scum, but only if I think the consequence I'm trying to avoid would ruin the fun for me, I remind myself that sometimes bad things happening can be interesting, but I work a lot and don't want to have to start from scratch because a mechanoid colony landed in the perfect place to wipe my tribe.

    But I don't give myself infinite food or the best weapons because that just wouldn't be fun. I need challenge, I need to overcome hardship and come out ahead. I don't want to cheat myself out of my victory.

    That being said people still shouldn't cheat in multi-player games.

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  • [–] 3 points 5 days ago

    Does the game cheat me?

    Working on an SL1 run of Elden Ring, but I won't cheese a fight unless it's unrewarding. FromSoft usually gives you enough to make due in any situation. I'll absolutely cheese something if I'm frustrated and only invested in the game for the plot.

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  • [–] 3 points 6 days ago

    For a first playthrough, no.

    For a game I know and love and have come back to, yeah totally, sometimes. I have fully embraced CHIM and just get born with 500k septims in my pocket now whenever I play Morrowind. I save edit my inventory all the time in Terraria, especially looking for that one specific crafting recipe accessory that just hasn't spawned. I mostly do it to eliminate grind on games where I've already served my time properly.

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  • [–] 3 points 6 days ago

    Only if I run into a bug or blocker that would basically mean all the time I spent playing was useless.

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  • [–] 3 points 4 days ago

    Sometimes. Fun is fun. If it makes you happy and have fun doing it, do it. Who cares what anyone else thinks.

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  • [–] 3 points 6 days ago*

    Only in online multiplayer games. /s

    I grew up with 8 and 16-bit games as well. When playing single player games seriously to have fun or beat, or complete them, then cheats aren't allowed. But just like Romhacks and Mods, cheats are another way to add replayability or more fun to the games I already know.

    We also have to make the distinction what type of cheat it is. In example cheats to make the game easier, or to jump to different levels to train specific parts, or is it to change graphical appearance or add variety to gameplay with new weapons. Some games even expose additional features and options in "cheat" menus, such as Goldeneye and Perfect Dark as examples. Or allow to play with boss characters in fighting games, or add blood code in Mortal Kombat. Other games would have these options in a normal menu or in today's day and age, these are DLCs! So "cheats" are not always "cheating" to me.

    Do I cheat? Sometimes in old retro games.

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