[–] 2 points 4 hours ago

Yes, it is WINE in its core, but its more than just that. Valve is actively working on it and does not try to make it work with Steam only. Valve could have made Proton only work with a proprietary component that only Steam has. So that the WINE component stays Open Source, but uses some API to connect to proprietary services in example. I mean Steam itself is proprietary and its using Proton and is included in SteamOS in example. FEX is developed by Valve developers and it didn't have to be Open Source.

So I think it is actually commendable to mention that. It's the only (relevant and large) gaming company that is operating like this.

one day it’ll be taken public when GabeN is gone

Well, I'm not talking about the future, but about the recent years and about now. We don't know what the future holds for us, I mean would have anyone seen the Ai hype coming? If Steam sucks in the future, then I will tell it so. But for now, I can fangirl because Steam and Valve is awesome. And they earned it in my opinion. There is no other gaming company to fangirl to (okay with the exception of Projekt Red who owns GOG maybe).

Let’s not fan them too much, eh?

What is too much? Mentioning two projects and commend them for making and keeping it Open Source? That is too much?

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  • [–] 8 points 6 hours ago (3 children)

    And the cool thing is, Proton (Windows to Linux compatibility layer) and FEX (x86 to ARM emulator) can be used without Steam. Even SteamOS can be used without Steam (although it is preinstalled, but you can boot into Desktop mode and use other stores instead). It's not just optional, its free of charge and Open Source and not locked to a specific eco system.

    Just fangirling here. Sorry. :D

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  • [–] 3 points 12 hours ago

    Agreed. Also games from China also shows that a AAA like experience and look that is interesting and fun to play, can be achieved with lower budgets. Nintendo in example at least does it right, were games are good, look good, aren't huge in file size and they found a good pace of development and releases. I don't like Nintendo on a personal level anymore, but man, they are good at making games (regardless of the anyone's personal taste).

    BTW Queen's Domain looks interesting, I saw it in Steam already. It's probably time to put it on wishlist. While games like these might be good, it's just not making lot of money and does not appeal to a wide range of people. From the perspective of these mega corporations, it's just peanuts and not worth the time to them. Also don't forget, that for each successful and good indie game, there are probably 500 that fail.

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  • [–] 6 points 12 hours ago

    Just downloaded the ROM to archive it. Will also download several emulators and source codes, to save them when I want to try it out. I recommend anyone interested into this in a possible future, doing it too.

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  • [–] 4 points 12 hours ago* (2 children)

    Our theory was that if that team is capable of getting across the finish line, even if it doesn't sell well, they'll now know what it feels like to finish. And they will get feedback from the sales and the public as to what they did and didn't do right and so that team will be more strong, the individuals will be stronger, and we'll be able to circle back and do a more competent game next time.

    Good point, but also back then games weren't that expensive and long time to make than ever before. The AAA industry first needs to get the development cost under control, and I don't mean by using Ai to make cheap games faster and cheaper than before.

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  • [–] 1 point 14 hours ago* (1 child)

    That's a bit offtopic, but as you mentioned it, here my thoughts from my side: Here in Germany weed is kind of illegal, but not really anymore. You are allowed to have a very small package with you, but not much more. I think this is to combat mass market and organizations. On the other hand, you can get more as a drug from the doctor, if you really need it to fight some illness. I personally don't have experience, but don't mind what others do as long as it does not bother me physically. My biggest issue I have is, that teenagers have easy access to it.

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  • [–] 2 points 15 hours ago* (last edited 15 hours ago)

    I agree and my reply was also in favor of providing more options. I took your initial reply the wrong way.

    I used Flashpoint in the past too. One of the best things about it, one can download all games it archives in one go, but its bigger than 2 TBytes (!), so I never did. But I love this option to have and one day want to archive it on my external drive. Otherwise one can also install the much, much smaller on demand version, where games will be download when you want to play them. Edit: And I forgot to mention, Flashpoint is not just for Flash games, but has much much more types included.

    I also see they have proper support for Linux now, because in the past it wasn't that good: Download Page on Website, Wiki Page about their Linux support, Downloads directly from their repository (where one can download a Linux AppImage I think). I guess its time to get into it again, because I actually prefer it.

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  • [–] 7 points 16 hours ago* (2 children)

    But that is not hosted on a webserver to be playable right in the browser. Integration of Ruffle into itch io also comes with the eco system and community, and the comments of each game for free. And it can be played on systems where you cannot install Flashpoint. So still a useful thing to have.

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  •  

    It's been years since I tried out Decky Loader on the Steam Deck. I love what it brings and enables. Unfortunately I had to reinstall the it every time Steam got an update; which is very often, because I use Steam Beta. I am thinking of installing it again, but it was annoying in the past.

    Did this issue got resolved or would I need to use stable Steam if this bothers me?

     

    cross-posted from: https://lemmy.ml/post/54821902

    So I'm new to modding PC games. I wanted to recommend a way using a mod manager called Amethyst-Mod-Manager, which installs and manages game mods from Nexus Mods. It has native support for almost 100 games listed at https://github.com/ChrisDKN/Amethyst-Mod-Manager/wiki#supported-games . But one can add manually more games to the list, but I didn't test that out. Just tried out modding Stardew Valley for the first time, and plan on trying Cyberpunk 2077 too.

    My little documentary of the steps and what is needed:

    1. Download and install the application. Choose from https://github.com/ChrisDKN/Amethyst-Mod-Manager#install options, I chose the AppImage for testing. If it doesn't have self updating, I might go for Flatpak later.
    2. To download and manage mods from the app, you need an account on Nexus Mods. There is a free tier (which I use) with limitations such as download speed, but it does not cost any money. A new account can be created at: https://users.nexusmods.com/register For me it took a few minutes before the verification email landed, so have this in mind.
    3. If not already connected, in the Amythyst App go to Settings > Connections and click "Login via SSO". You should be connected to Nexus Mods now and can start adding mods.
    4. Add a game to the list. But first you need to download the game, in order it to be detected. I play on Steam and downloaded Stardew Valley in Steam (because its small, and I wanted to test it quickly). Then come back to the Amythist App and add the game, it should automatically find the location and configure it.
    5. Then I clicked the "Wizard" button on the app and installed "Install SMAPI".
    6. On the main page of the App, click "Nexus" button, and choose "Open Nexus Mods". This will open a new tab in the App, listing all mods for the game. Choose what you want to install, in my case I chose "SMAPI" again, the "Content Patcher" and "CJB Cheats Menu". Click the "Install" button for the mod.
    7. This should open the page in your external web browser (in my case Firefox) and ask you to open the link. Click it and select "Slow download" (if you are on free tier) and the download process should start. It will install the mod for you.

    It's exciting to finally be able to mod PC games as well. And I hope this helps you figure this out, if you are new to this too. Especially so on Linux, where modding was always a bit problematic before. But this makes it so much easier for me to finally try it out. Have a nice day.

    Programming@programming.dev

     

    So I'm new to modding PC games. I wanted to recommend a way using a mod manager called Amethyst-Mod-Manager, which installs and manages game mods from Nexus Mods. It has native support for almost 100 games listed at https://github.com/ChrisDKN/Amethyst-Mod-Manager/wiki#supported-games . But one can add manually more games to the list, but I didn't test that out. Just tried out modding Stardew Valley for the first time, and plan on trying Cyberpunk 2077 too.

    My little documentary of the steps and what is needed:

    1. Download and install the application. Choose from https://github.com/ChrisDKN/Amethyst-Mod-Manager#install options, I chose the AppImage for testing. If it doesn't have self updating, I might go for Flatpak later.
    2. To download and manage mods from the app, you need an account on Nexus Mods. There is a free tier (which I use) with limitations such as download speed, but it does not cost any money. A new account can be created at: https://users.nexusmods.com/register For me it took a few minutes before the verification email landed, so have this in mind.
    3. If not already connected, in the Amythyst App go to Settings > Connections and click "Login via SSO". You should be connected to Nexus Mods now and can start adding mods.
    4. Add a game to the list. But first you need to download the game, in order it to be detected. I play on Steam and downloaded Stardew Valley in Steam (because its small, and I wanted to test it quickly). Then come back to the Amythist App and add the game, it should automatically find the location and configure it.
    5. Then I clicked the "Wizard" button on the app and installed "Install SMAPI".
    6. On the main page of the App, click "Nexus" button, and choose "Open Nexus Mods". This will open a new tab in the App, listing all mods for the game. Choose what you want to install, in my case I chose "SMAPI" again, the "Content Patcher" and "CJB Cheats Menu". Click the "Install" button for the mod.
    7. This should open the page in your external web browser (in my case Firefox) and ask you to open the link. Click it and select "Slow download" (if you are on free tier) and the download process should start. It will install the mod for you.

    It's exciting to finally be able to mod PC games as well. And I hope this helps you figure this out, if you are new to this too. Especially so on Linux, where modding was always a bit problematic before. But this makes it so much easier for me to finally try it out. Have a nice day.

     

    Video description (the relevant parts):


    Analysis of Mario's walking, running, acceleration, jumping, swimming, and more.

    #NES #Programming #supermariobros

     

    There is not much to specify for the question, its really simple: Which title is the first game you have purchased on Steam? Was it a good decision? How much did you pay? When was it and what device? You don't have to answer all questions, this is just a fun discussion to have.

    You can check your history: https://store.steampowered.com/account/history/ Edit: Some in the comments pointed out that the purchase history doesn't go back all to the beginnings of Steam. So if you purchased something earlier, it won't be listed on your account.

    (I reply with my game too.)

     

    We got GTA 6 launch trailer before GTA 6.

    Video description:


    Vice City, USA.

    Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive.

     

    Someone asked what the average delay between first Beta update and then before it lands on Stable is. I can't say that for all updates, and just listed all Beta updates since 24th of June this year (about 5 months span). I also listed all other stable Regular and Major updates as well.

    Let's look at the recent PC Steam Client stable Update news history: https://store.steampowered.com/news/collection/steam/

    First set filters (untick [ ] Steam Client Beta to see stable updates only):

    Note, the Regular Updates are the big updates I think. In the below list, I list all small updates until last Regular one, then continue listing Regular only. Ah, while looking through the list I found there are also Major Updates. I think these are the biggest ones. After first Major, I will only list Major too:

    Small

    • Today: 2026-10-16 (+3 days since last Small Stable)
      • Small Beta: 2026-10-15
    • Small Stable: 2026-10-13 (+42 days since last Small Stable)
      • Small Beta: 2026-10-13
      • Small Beta: 2026-10-12
      • Small Beta: 2026-10-10
      • Small Beta: 2026-10-09
      • Small Beta: 2026-10-07
      • Small Beta: 2026-10-05
      • Small Beta: 2026-10-01
      • Small Beta: 2026-09-29
      • Small Beta: 2026-09-27
      • Small Beta: 2026-09-25
      • Small Beta: 2026-09-22
      • Small Beta: 2026-09-21
      • Small Beta: 2026-09-18
      • Small Beta: 2026-09-16
      • Small Beta: 2026-09-10
      • Small Beta: 2026-09-09
      • Small Beta: 2026-09-06
      • Small Beta: 2026-09-02
      • Small Beta: 2026-09-01
    • Small Stable: 2026-09-01 (+27 days since last Small Stable)
      • Small Beta: 2026-08-31
      • Small Beta: 2026-08-26
      • Small Beta: 2026-08-18
      • Small Beta: 2026-08-13
      • Small Beta: 2026-08-11
      • Small Beta: 2026-08-07
      • Small Beta: 2026-08-05
    • Small Stable: 2026-08-03 (+7 days since last Small Stable)
      • Small Beta: 2026-07-29
    • Small Stable: 2026-07-27 (+5 days since last Small Stable)
      • Small Beta: 2026-07-24
      • Small Beta: 2026-07-23
    • Small Stable: 2026-07-22 (+1 days since last Small Stable)
    • Small Stable: 2026-07-21 (+28 days since last Small Stable)
      • Small Beta: 2026-07-21
      • Small Beta: 2026-07-20
      • Small Beta: 2026-07-15
      • Small Beta: 2026-07-14
      • Small Beta: 2026-07-10
      • Small Beta: 2026-07-08
      • Small Beta: 2026-07-06
      • Small Beta: 2026-07-02
      • Small Beta: 2026-07-01
      • Small Beta: 2026-06-25
      • Small Beta: 2026-06-24
    • Small Stable: 2026-06-23 (+13 days since last Small Stable)
    • Small Stable: 2026-06-10 (+9 days since last Small Stable)
    • Small Stable: 2026-06-01 (+5 days since last Small Stable)
    • Small Stable: 2026-05-27 (+5 days since last Small Stable)
    • Small Stable: 2026-05-22

    Regular

    • Today: 2026-10-16 (+151 days since last Regular Stable)
    • Regular Stable: 2026-05-18 (+192 days since last Regular Stable)
    • Regular Stable: 2025-11-07 (+367 days since last Regular Stable)
    • Regular Stable: 2024-11-05 (+103 days since last Regular Stable)
    • Regular Stable: 2024-07-25

    Major

    • Today: 2026-10-16 (+842 days since last Major Stable)
    • Major Stable: 2024-06-26 (+378 days since last Major Stable)
    • Major Stable: 2023-06-15 (+267 days since last Major Stable)
    • Major Stable: 2022-09-22 (+1089 days since last Major Stable)
    • Major Stable: 2019-09-30

    "NO MORE OLDER POSTS FOUND." I reached the bottom, just like in real life. The duration for Regular and longer times are calculated with https://www.timeanddate.com/date/durationresult.html . BTW there were no Ai involved in making this post.

    What is the conclusion? An average makes no sense here, as Stable Small Updates can be 5 days or up to 42 days. At least since last summer of this year.

    view more: next ›