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The publisher's "license to distribute" has come to an end, so it's goodbye to the Telltale Games inspired outing.

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Generation Exile hits 1.0 this week after over seven years of development.

Generation Exile on Steam

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The same definitely cannot be said for the sequel

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One of the reviews on Steam:

Day 1. Already obsessed. Send help!!!

Look, I'm not going to pretend I knew what I was doing for the first hour. Riftborne threw me into a terminal-based space empire and basically said "figure it out." And you know what? That's the best thing about it. Every time something clicked - a trade route, a raid, a spy mission — it felt amazing because I actually worked it out myself. No hand-holding. Just pure "wait, I think I get it now" energy.

The Discord community is half the fun right now. Everyone's in the same boat, piecing things together, sharing discoveries, hyping each other up. It's got that rare early-game buzz where the whole playerbase is exploring something new together.

And the dev? Absolute legend. Active in the community, great to chat with, and was pushing out fixes on the spot during launch day. That's the kind of passion that tells you this game is going somewhere.

It just launched and it's brilliant! If you like deep strategy games and enjoy actually thinking, buy it!

Some screenshots: Riftborne Screenshot

Riftborne Screenshot

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Ironseed (1994) on Mobygames

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Final Vanguard is a real-time sci-fi 4X grand strategy game that puts an unusually big emphasis on migration, with citizens moving between planets continuously.

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ΔV: Rings of Saturn (games.kodera.pl)
submitted 7 months ago by to c/space_games@piefed.world
 
 

This is a hard-science fiction "Asteroids" game.

You are a hard working BelterRinga trying to make a profit by mining Saturn's A-Ring.

The game offers many viable playing styles. Watch the temperature of your nuclear reactor, or don't. Take it slow, or risk the occasional crash. After all, you didn't really need the front left thruster. You can compensate manually, just turn off the autopilot. It was aiming your mass driver slightly left anyway, ever since the barrel became misaligned. Or forget about the mass driver, you have enough cargo space to bring the rocks back whole. Or ignore the rocks and explore to find something (or someone?) lucrative. Maybe pirates. Or an escape pod. When you bring back an escape pod they always pay the reward, they don't ask why you found it.

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Starry-eyed.

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Ultimately any Star Wars game more than deserves preservation and restoration.

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Looking back at Dash Rendar, 3DFX cards, and a pivotal moment for Star Wars.

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Almost Human co-founder Antti Tiihonen is making a first-person puzzle-RPG in which you solve block puzzles inside an accelerating, labyrinthine starship.

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TIE Fighter: Total Conversion goes from strength to strength.

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