Well, I finally went and played the demo. The nostalgic interface is cool. It's all about making PowerPoint slides, and the grounds for your factory look a lot like a slide deck. The big slide you are editing has a grid with which to place factory stuff on, and places to send inputs or outputs to other slides. And that seems unique, at least to me, having such a limited space to build factory components but that you are allowed to connect inputs and outputs to deal with it. Sort of a forced one-purpose thing. It happened in Shenzhen I/O but that is also more of a programming puzzle game to me, though it probably qualifies for being an automation game. Does this happen in many other automation games?
At first the tutorial sort of felt overwhelming but I got through it enough to play without trouble. I wonder if it really was overwhelming or if I'm just burnt out and getting dumber and older with a brain that is no longer a sponge for new information, and this is how learning new stuff will usually be.
The "lol work sucks/is nonsensical and corporate life is unrewarding" in the emails feels annoying, though, I admit. I see this type of complaining too much online to feel any catharsis instead of just annoyed. It is part of why I closed the demo early. I hadn't appropriately adjusted my expectations that there would probably be Work Sucks Snark, I was just expecting factory with nostalgia, and I'm not sure if that was my fault or not because the Steam preview images are not loading for me right now so I can't see if it was adequately advertised. It wasn't in the text, albeit the "PowerPoint factory" premise probably should have tipped me off. But hey, nothing and nobody is perfect, and I'm sure it resonates for other people!
I got as far as the next tool after the Merger. And the newly-unlocked tools reminded me of what I'm given in Shapez. I wonder if that is a genre-common thing, because after all, combining and splitting factory inputs seem like pretty basic functions. Like level-up systems and inventory management systems, and it would not mean one game copied/was heavily influenced by another just for having this. I admit I don't get to sit down and play too many all that often—I was just willing to step up and post about new games and get rid of spam. This is not a complaint, just a question!
I have a massive backlog to get through, less time than I'd like to do it, and a wishlist I'd like to decimate, so I can afford to be very picky. Enjoyable, but 50/50 on if I come back.