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[–] 110 points 6 months ago (13 children)

It's even stupider when the game railroads you into it. If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.

Fuck games that make you let the baddie go.

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  • [–] 41 points 6 months ago (2 children)

    If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.

    Fuck games that make you let the baddie go.

    I think one of the reasons people like FNV so much is kinda this. If you want to, you can tell the final boss to go away. Or you can kill them. I made a character that was speech focused. I didn't want to reassure the end boss that "oh, logistics is hard, don't worry, my faction will collapse eventually because of logistics" and I got to cave their head in.

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  • [–] 8 points 6 months ago (1 child)

    Contrast Deus Ex: Human Revolution, where you're railroaded into a conversation with the final bad guy, and the entire fucking time I'm just fixated on how I'm going to shoot him in the face the instant the dialog tree ends.

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  • [–] 6 points 6 months ago

    That's kind of a lot of conversations with bosses in Deus Ex tbh. Notable exception being the terrorist leader in the first game where by the end of it you're like wait actually he has a point

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  • [–] 10 points 6 months ago (8 children)
  • [–] 6 points 6 months ago* (last edited 6 months ago) (2 children)

    The first game is one of the cases where it makes sense, cause you're playing as a guy with a very lenient policy on murdering

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  • [–] 3 points 6 months ago (4 children)

    Wait, who let's who go in TLOU?

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  • [–] 6 points 6 months ago (3 children)

    Theyre talking about the second one

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  • [–] 3 points 6 months ago (2 children)

    Oh, well that made perfect sense.

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  • [–] 145 points 6 months ago (8 children)

    It’s too close to murdering CEOs.

    They don’t want peasants getting ideas.

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  • [–] 20 points 6 months ago (3 children)

    Once you spot this it becomes impossible not to see it.

    Ever notice how most environmentalists in comic book movies and TV are evil, misguided, or at best ineffectual?

    Or how a corrupt official can leverage whole armies to chase down the protagonist, but the conclusion is that the system itself is great and should be protected and it was just that one bad egg?

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  • [–] 7 points 6 months ago (2 children)

    Or the villain in every 80s movies wants to build medium-density housing.

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  • [–] 68 points 6 months ago* (7 children)

    The term I see used for this is "ludonarrative dissonance". Basically, your experience playing the game doesn't match what the story is trying to tell you.

    The opposite would be "ludonarrative synchronicity". Like in Doom the protagonist is an overpowered entity feared by all enemies, both in gameplay and in the story.

    Edit: specifically applied to games, I'm not sure if there's a term for movies or other media.

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  • [–] 26 points 6 months ago (1 child)

    Im currently rewatching Smallville and there are so many random villains whose death are directly Clarks fault, and he never takes any responsibility, but still everyone acts like taking a life is a big thing.

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  • [–] 10 points 6 months ago (4 children)

    Going a bit off on a tangent but are ludonarrative synchronicity, ludonarrative resonance, ludonarrative coherence, ludonarrative harmony and ludonarrative consistency all the same thing or are there some subtle differences? Over the years I've see all of them be used as the opposite to ludonarrative dissonance.

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  • [–] 5 points 6 months ago (1 child)

    I would say yes, because there's not a standardized term for the opposite of ludonarrative dissonance so people probably just coined terms of their own

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  • [–] 56 points 6 months ago (2 children)

    The protagonist and the villain are both top 1%ers with class consciousness.

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  • [–] 38 points 6 months ago (4 children)

    Far cry 4 was unbelievably frustrating with this "mechanic" a rocket launcher of 50cal round to the face means you don't get to fuck me in a cutscene... The game disagreed.

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  • [–] 8 points 6 months ago (2 children)
  • [–] 36 points 6 months ago* (1 child)

    Yup i hate this stupid trope so fucking much. It's just being so obnoxiously hypocritical in order to deliver that another over generalized stupid notion: revenge bad

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  • [–] 34 points 6 months ago (5 children)

    Not just the henchmen, but the henchwomen, and the henchchildren.

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  • [–] 29 points 6 months ago (9 children)

    Related: Leaving the bad guy injured or "probably dead"

    Cut the head off and make sure they're for-real dead.

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  • [–] 8 points 6 months ago (8 children)

    Or you know, check like a pulse.

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  • [–] 12 points 6 months ago (7 children)

    Too many "aha but i secretly can slow my heart rate!" tricks. Cut off the head. Granted, the plot could still pull some "it was a clone" nonsense.

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  • [–] 6 points 6 months ago (6 children)

    Have you ever cut off anyone's head? Without the proper equipment it is serious work.

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  • [–] 4 points 6 months ago (2 children)

    Wolfenstein new order. Chick gets her head caved in by a mech, still comes back just as agile and obnoxious as ever, with no apparent effects other than being slightly uglier.

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  • [–] 29 points 6 months ago* (1 child)

    Someone has been watching CW's Arrow.

    Like, Oliver, those henchem you shot with arrows, and your sidekicks shot with bullets are dead. Your friends are actively begging you to kill their leader who has threatened the entire city like 6 times now. Just kill him too, no one cares, they will probably build you a statue.

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  • [–] 12 points 6 months ago (3 children)

    Well, the henchmen usually wears masks or helmets so we and the protagonist don't humanize them.

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  • [–] 9 points 6 months ago (2 children)

    Exactly, the random goons in games are designed to be without humanity and to fade into the background as much as possible.

    Imagine if instead of dying quick and going immediately still and silent, random goons crawled around on the floor for two minutes in absolute agony after you shoot them like "Oh God there's so much blood! I don't want to die!"

    Would totally change the tone of the game.

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  • [–] 5 points 6 months ago*

    "I have 4 kids and my wife has cancer! This was the only available job in this economy! I had 3 PHDs! Would you at least go to my house and give this letter to my #coughing blood# wife?"

    [Sure, buddy] [I'll do everything I can to make sure they're safe] [How do you think I got this address, mate?]

    I would absolutely play this game. Lol

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  • Hey now sometimes they also wear masks to save on game resources. Like with Fallout NV where the Legion has so masked guys is because the game would shit itself if it didn't.

    Also I want that second one, best im probably gonna get is watching a dementia patient crawl around with a blown off leg in Rimworld.

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  • [–] 10 points 6 months ago

    The color of this kid's clothes makes me hear the text in Winnie the Pooh's voice and I can't stop laughing.

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  • [–] 10 points 6 months ago
    [–] 9 points 6 months ago* (1 child)

    Fr, I was always thinking, " NO, MC You DUMBASS, HE'S THE EVIL ONE." No but the one henchmen, yah Fuck him an all his hommies. That's what y'all get for not being 'important' I guess, smh

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  • [–] 8 points 6 months ago

    [New Vegas] I know it's how Joshua Grahm heals in the end, but it always felt weird sparing that one guy at the end of Honest Hearts after actually genociding his whole tribe. (Joshua's words, not mine)

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  • [–] 7 points 6 months ago

    Each of those 7,455 henchman approached the protagonist ONE AT A TIME as well. That is why there's only 21 seconds of dialog total in the 2 hr 28 minute movie.

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  • [–] 7 points 6 months ago

    I remember waiting for a twist when wonder woman was plowing through all those allied forces just to spare the nazi at the end??

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  • [–] 6 points 6 months ago* (5 children)

    I don't think it's as common as the meme makes it seem, but I'm probably wrong. Does anyone have any examples??

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  • [–] 7 points 6 months ago (4 children)

    First thing that comes to mind is the OG Avatar the last Airbender. Aang has that dilemma at the end of the show but throughout the series he does plenty of damage to kill people. It’s just never shown on screen since it’s a kids show.

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  • [–] 2 points 6 months ago (2 children)

    Aang has literally never killed anyone. Not a single fight he has had in the entire series has left anyone dead. Injured. Hurt. Dead? No.

    The closest he has ever gotten to using lethal force was against the Sand Benders after Appa got abducted.

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  • [–] 5 points 6 months ago (2 children)

    This is why Hong Kong '97 is the greatest video game of all time.

    Chin gives zero fucks when he blows up the head of Tong Shau Ping.

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  • [–] 3 points 6 months ago (1 child)

    That's why I love fallout games. You don't even have to listen to their story and can just blast em and go about your day. Ladi dadi dah, oh right, I should eat something.

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  • [–] 5 points 6 months ago

    This is why I liked the ending of The Watchmen.

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  • [–] 8 points 6 months ago

    Protags who do this would normally also spare henchmen who were incapacitated or surrendered, right? Those 7,455 henchmen who died all went down swinging. Accepting the villain's surrender is only notable because for some reason all of their underlings were fanatics who fought to the death.

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  • [–] 12 points 6 months ago (10 children)
  • [–] 35 points 6 months ago (4 children)

    Aang doesn't kill anyone, though. It's an important part of his character for the entire series.

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  • [–] 16 points 6 months ago (3 children)

    Yeah. In universe his personal human body count is zero. Out of universe, there's no way the water spirit merging didn't kill hundreds of fire nation sailors, but as far as the story itself is concerned, aang didn't actually kill anyone.

    https://screenrant.com/avatar-last-airbender-aang-killed-people-pacifist/

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  • [–] 19 points 6 months ago

    I think it's pretty well established that he doesn't personally have control of his actions in the avatar state, at least at that point in the story. He doesn't even know how it works. Thats a pretty major plot point. Combine that with him also being merged with the twin spirit of the one that was just killed, and justifying an argument of "but what about all those soldiers" really just falls flat.

    I'd say the closest he came to killing of his own volition was when the sandbenders stole Appa... and he still didn't pull the trigger.

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  • [–] 23 points 6 months ago (2 children)

    When I was young I thought the ending was the coolest thing ever because taking a person's elemental bending away is like ripping your entire being away. Like stripping a billionaire of all of their assets and cash. Horrible blow to their ego, lifetime of suffering, etc.

    But now that I'm older, Aang should have just killed the bastard. The fight was hella cool tho.

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  • [–] -3 points 6 months ago (1 child)

    Amazing how, as you got older, your opinions got more basic and animalistic.

    Kids really are incredible.

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  • There are good reasons to not leaving Ozai alive that a child wouldn't factor in but an adult would. Namely a revanchistic coup against Zuko to reinstate either Ozai or Azula and restore the Fire Nation empire, while Azula was redeemable in theory Ozai wasn't, my source for that last bit being that he is voiced by Mark Hamill.

    Point is that leaving him alive while idealistic and honestly pretty gnarly also leaves loose ends.

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  • [–] 2 points 6 months ago* (1 child)

    like the invincible comics/arc, they discus the morality of unleashing the scourge virus on earth, spoilers but it was unfounded assumptions that it would affect more than just the enemy

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  • [–] 1 point 6 months ago

    Last of us Pt 2

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