Title is a reference to a recent Semi-Ramblomatic video by Yahtzee.

(post 1) ever notice how men critize games like animal crossing and stardew valley on the basis of "the entire game is just doing tasks" without recognizing that "kill bad guy" is also just a task but violent? (Post 2, Same User) "It's so boring all you do is talk to people and do tasks so you can buy new things" yeah and all y ou do is press a bunch of buttons to kill people so you can buy new things? perish (Post 3, same user) My activity page has not known peace since I made this post I have hundreds of insufferable gamers crawling up my pant legs now but luckily I have a secret up my sleeve... I too am a gamer man. I'm immune to the gamer venom. (Post 4, new user) This has the same energy as that post that's "Red Dead Redemption is just Barbie's Horse Adventure with Violence."

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[–] 63 points 9 months ago (3 children)

Can't say I've actually seen anyone complaining about Stardew Valley or Animal Crossing for those reasons, seems like everyone loves Stardew, and AC complaints are just about nintendo's content pipeline being sparse on release.

That said, if people are complaining about "doing tasks" in Stardew and AC, I'd imagine that it's because it's mostly things you can do IRL. I can decorate my place or plant flowers or talk to other people in real life. I can't go kill bad guys in real life. In a way casual cozy lifesim games make me feel self-conscious, that instead of improving my virtual life, I could instead be doing this same stuff for my real life. Games that are more detached from real life don't seem as likely to trigger this guilt.

Also I'm fully expecting someone to respond that owning a house/etc is a fantasy, which is the fantastical appeal of Stardew/AC.

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  • [–] 17 points 9 months ago

    Mind you, doing things you could do in real life might actually be a major part of the appeal.

    Sure, in real life I could grow quality potatoes or power wash a house or drive a truck to a city that's 400 kilometers away. And I'd get a little bit of dopamine from a job well done – after hours, days, or even months of work. Plus what's needed to acquire the tools/land/licence necessary to do it in the first place.

    Or I play Euro Wash Farm Valley Simulator 2026 and finish the job within half an hour of gameplay that's just challenging enough for me to feel that I actually did something. While possibly interacting with a cast of charming and/or interesting people along the way.

    There's a reason why job simulators are such a popular genre. They take the interesting bits from a job, drop the tedious parts, and greatly accelerate the whole affair. They're like working in real life but better.

    Except Desert Bus, of course. That one very deliberately isn't.

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  • [–] 2 points 9 months ago

    I'll give you one then. My kids love Animal Crossing. It bores me to tears. There's no real objective and I just don't get it. I've got no problem with them playing it, the game is harmless, but I just can't get into it.

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  • [–] 29 points 9 months ago (11 children)

    I'm not going back through the ZP archives to find it but Yahtzee once likened FPS to point-and-click games where the only command is "use gun on man"

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  • [–] -1 points 9 months ago (9 children)

    It's a funny joke I wish a better person made.

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  • [–] 12 points 9 months ago (8 children)
  • [–] -1 points 9 months ago (5 children)

    He's less a reviewer and more a comedian, but he only has one bit. Once you know the bit, it stops being funny. It's been years since I stopped watching him, but I remember him being way too concerned with a game's fanbase being annoying when deciding on the review.

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  • [–] 3 points 9 months ago (3 children)

    He's a good egg, just because you don't like some of his jokes shouldn't mean you disparage him as a person. Plus I think this view is extremely uncharitable. He's an experienced game designer himself and has a lot of insight underneath the humor.

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  • [–] -3 points 9 months ago (2 children)

    disparage him as a person.

    What are you talking about? I never said anything like that.

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  • [–] 53 points 9 months ago (2 children)

    To play devil's advocate, for those types I suppose it's that there's active resistance to you accomplishing the (violent) task, as opposed to more relaxed games where that may not be the case. And if you want your tasks to task you, that's fine, but like, let other people enjoy what they like, it doesn't affect you whatsoever.

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  • [–] 16 points 9 months ago

    let other people enjoy what they like, it doesn't affect you whatsoever.

    That's not how social insecurity works. Every waking moment should be spent worrying about how other people percieve you, then taking actions on that to prove to them that you're fine, even though they dgaf or even notice you. You can't be the main character if you don't.

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  • [–] 19 points 9 months ago (4 children)

    This has the same energy as that post that's "Red Dead Redemption is just Barbie's Horse Adventure with violence”.

    Yeah, that’s how I played with Barbies as a kid, of course that’s what I want in a video game as well. Who doesn’t want to dress up their cowboy before going bang bang?

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  • [–] 3 points 9 months ago (1 child)

    Somewhere (reddit I think?) there is a post about barbies, violent stuff and the death pit.

    You should really look it up, because it's hilarious. And a little disturbing. But mostly hilarious.

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  • [–] 16 points 9 months ago (3 children)

    Stardew Valley lets me feel like that I have a satisfying job, when real corporations would abuse and discard me at their convenience. It is quite the power fantasy, being a productive member of humanity without having to sacrifice myself.

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  • [–] 9 points 9 months ago* (2 children)

    Receive the full value of your labor? It's absolutely criminal.

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  • [–] 16 points 9 months ago (2 children)

    Missed opportunity to mention that Doom Guy loves playing Animal Crossing, and Isabelle loves playing Doom and they're best friends.

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  • [–] 7 points 9 months ago (1 child)

    Shotgun Isabelle is my favorite villager. Thanks to her I always know my island will be free of demons in my abscence.

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  • [–] 15 points 9 months ago (5 children)

    I mean, Factorio is just work disguised as a video game. Doesn't make it any less fun. It's work that I choose to do rather than work that I have to do.

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  • [–] 4 points 9 months ago (2 children)

    I describe it as "this is how I wish my job was"

    I do literally program factories

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  • [–] 5 points 9 months ago* (1 child)

    So other than lack physical exertion I suspect the appeal of job simulators over actual jobs is.

    • Actual meaningful feedback.
    • None of the completely unnecessary side bullshit.

    Interviewing would be so much easier if it was simply, we need X skill, if you have X skill then do X task and we will give you money.

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  • [–] 2 points 9 months ago

    this is why I choose not to get into it, and why I struggle with Minecraft sometimes. it just uses the same area of my brain that work does.

    I find it very difficult to just sit back and do simple tasks in Minecraft, instead of figuring out what to build next and all the parameters for that.

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  • [–] 14 points 9 months ago (6 children)

    It's talking about skill based games vs "casual" games. I LOVE Stardew Valley, but I'm not going to pretend it takes a lot of skill.

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  • [+] 11 points 9 months ago (3 children)
  • [–] 3 points 9 months ago (1 child)

    Just yet another rage bait post by bots that are coming in.

    And the original post is just misandry rage bait on top of it, lol men violent

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  • [–] [S] 2 points 9 months ago

    Are you... calling me a bot??

    I saw a random post from tumblr and went "Ah okay this will go in the tumblr community."

    I'm NOT the OP from Tumblr though if that's what you were implying instead?

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  • [–] 10 points 9 months ago

    I mean one of the good parts of Stardew is you can play it a bunch of different ways and it doesn't place a lot of restrictions on you.

    In the cave exploration parts you can basically play it like a full-on combat simulator.

    You can also play it like a fishing game, a dating sim, and several other things. Or you can also completely ignore certain parts of the game if you want.

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  • [–] 47 points 9 months ago (2 children)

    In this week's episode of "tumblr makes up a man to be mad at".

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  • [–] 4 points 9 months ago (1 child)

    Apparently, it's

    a reference to a recent Semi-Ramblomatic video by Yahtzee.

    ...

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  • [–] [S] 8 points 9 months ago

    The title is. The post is just some random thing I saw and tossed into my fodder cart to haul back and feed to lemmy. I agree with the guy above you. However comparing red dead redemption to barbie's horse adventure amused me so here we are.

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  • [–] 9 points 9 months ago

    Also you literally kill things in Stardew Valley

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  • [–] 17 points 9 months ago

    Plant 28 apple trees (world of Warcraft) 🤑🤑🤑

    Plant 28 apple trees (stardew valley) 😴😴😴

    Plant 28 apple trees (real life) 😱😱😱

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  • [–] 16 points 9 months ago (10 children)

    Why even make this about gender at all?

    It's kind of insulting to men who like games like stardew valley and animal crossing. What, are we not man enough because we don't fill our free time with simulated blood and gore?

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  • [–] 2 points 9 months ago (9 children)

    They don't say all men don't appreciate SDV/AC (the tumblr user says he's a guy). But it's basically only men that criticize cozy games.

    I think he was ragebaiting tbh

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  • [–] 14 points 9 months ago (8 children)

    Imagine the same phrasing used to describe something "some" women do...

    "Ever notice how women..."

    Notice how it's suddenly not okay? So what's different about it when it's phrased the same way about "men"?

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  • [–] 3 points 9 months ago (5 children)

    Eh, depends on the subject matter. Some things definitely have trends that divided down gender lines, and it's not sexist to point this out. Men trend towards violence, women trend towards relational and social dynamics. The raw numbers back this up, but there are exceptions (obviously).

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  • [–] 6 points 9 months ago (4 children)

    Noticing trends is one thing, overgeneralizing is another matter. This is an overgeneralization and it's harmful because it reinforces traits of toxic masculinity. "If you're not violent then you're effeminate" is not the message we should be sending.

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  • [–] 2 points 9 months ago* (3 children)

    This isn't incorrect. I just tend to disassociate when I see blanket statements about men because I usually don't fit the description.

    It's good to be vigilant about this stuff but I'm pretty sure this tumblr user is mostly shitposting, and it's clearly against toxic masculinity. I mean the distilled message of the post is "we are all the same".

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  • [–] 1 point 9 months ago (2 children)

    Excusing overgeneralizations when they're applied to men? That's typical...

    I guarantee you would feel different if someone was overgeneralizing about women. Do they just need to grow thicker skin, or is it only men who are supposed to be stoics?

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  • [–] 2 points 9 months ago (1 child)

    Like I said above, I agree with you. A similar statement about women would be correctly seen as mysogyny. I'm just stating that it isn't any more egregious than gestures broadly

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  • [–] 1 point 9 months ago

    There's a lot of egregious stuff going on, but I don't think stooping to the level of egregiousness and turning the same bullshit around on anyone who seems like a convenient target is a tenable solution. That's letting the egregiousness win.

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  • [–] 2 points 9 months ago (1 child)
  • [–] 3 points 9 months ago*

    Usually whenever I call out double standards in gender stereotypes, I get some pseudo-feminist responding with something to the effect of "lol chud red pilled 'not all men!' lmao. Historical oppression! Suffragettes! Treating men with basic dignity is patriarchy! Demanding a bare minimum of respect is chauvinism!"

    and quite frankly it really gets old...

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  • [–] 8 points 9 months ago (2 children)

    Both are fun. In the same year I put 100hrs into Oblivion cracking High Elf skulls, and plenty sawing Locusts in half in Gears of War, shooting endless waves of bots in GRAW, literally railroad spiking people to walls in FEAR, and bustin caps in fools in Saints Row;

    I also became world Table Tennis champion in Rockstar Presents Table Tennis and put ~70hrs into making pinatas have sex and growing plants in Viva Pinata.

    I can enjoy two things.

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  • [–] 8 points 9 months ago* (last edited 9 months ago)

    If Barbie's Horse Adventure had violence, I'd probably try it.

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  • [–] 49 points 9 months ago (15 children)

    No, I have literally never heard men criticize Animal Crossing or Star Dew Valley for any reason, really. But I guess they do in your head while you shower.

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  • [–] 10 points 9 months ago

    It's some capital G Gamer take from the same people hating on walking sims, has been a while since I've seen that though. Loud fringe idiots, as usual.

    Fuck the generalization but I highly suspect it's mostly just a tumblr thing/kinda general meme to lead with will...

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  • [–] 10 points 9 months ago

    This is another fallacy men vs women BS attention seeking, ragebait post

    It's not men vs women

    It's people who only play COD and FIFA on consoles vs more involved and open-minded gamers

    Sex has nothing to do with this but making it about sex is more headline-worthy...

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  • [+] 4 points 9 months ago* (2 children)
  • [–] 5 points 9 months ago (1 child)

    I mean, they're entitled to that opinion. If you said an FPS was boring because it's just shooting people, I wouldn't be mad, they're entitled to that opinion too. Although I think you could make a pretty objective argument that a game like Call of Duty is at the very least more stimulating than a game like stardew valley.

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  • [–] 4 points 9 months ago (3 children)

    You need to get out more.

    There are a lot of people I know who think I am a wuss for playing games that don't involve shooting people and killing people and whacking people over the head with pipes.

    I tell them I run a shop in a shopping centre and they go "that's not gaming"

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  • [–] 2 points 9 months ago (3 children)

    okay, I'll sacrifice myself for this, here's my opinion:

    I haven't been able to get into Stardew, it just feels like there isn't much to do that requires thought. it's run here, buy a thing, decide where you want to go, buy that thing, maybe do a cave for a bit of something interesting but not too much of that

    idk, just didn't have enough autonomy or choice, for me? and I wasn't invested in the story at all. seems like a cute mindless game that's good for relaxing, when you don't want to mentally tax yourself because you're gaming to relax. same goes for animal crossing, though I only watched it, never played it. animal crossing seemed like there was more thought involved, actually, as you had more control over stuff. less guided.

    so now take those words and twist it into criticism instead of statements about personal preference, I guess, and you've got the source of the OP's comment

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  • [–] 4 points 9 months ago*

    SDV is all autonomy and choice. You personally might not enjoy the choices you have available, but the game does not force you in any direction.

    Choices you have:
    What crops to purchase
    How many to purchase
    Where you plant them
    Do you want to build a bunch of sprinklers
    At what quality of sprinklers do you want to start using them
    When to upgrade your tools
    Do you want to go foraging Do you want to go fishing
    Do you want to go increase friendship levels with villagers
    Are you focusing on any specific villagers
    Do you want to do this random quest
    Community center or joja mart
    Do you want to go to the mine today
    Progress deeper into the mind or stay at levels you've explored for the resources they have
    What farm buildings to purchase
    When to purchase them
    Sell this crop or use it as an ingredient
    Which of the 20 perks do you want
    What is your goal for this specific day
    What is your goal for this specific season

    Yes, it's a game that doesn't require a lot of focus but that doesn't mean it's mindless (it's not a clicker) or that it lacks autonomy. There's more autonomy in SDV than there is in say Expedition 33 where your choices are: Kill the paintress (not optional), your character build, and do you go to this side area now or come back later?

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  • [–] 2 points 9 months ago*

    The take i remember (just one i read on the internet) for animal crossing was that it was too close to home (ie real life) for the real poster. first thing that happens is you get saddled with a huge mortgage/ loan that you have to pay off by doing repetitive tasks, etc, thats its essentialy a participating in capitalism sim, which matches most people's real life. I think the conclusion was

    'instead of playing the game and working off my in game debt, I felt like I should be finding a moderately enjoyable craft/hobby that I can monetize as a side hustle to pay off my IRL debt, like student loans. '

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  • [–] 0 points 9 months ago*

    Stardew is pretty devoid of meaningful choice because it's devoid of meaningful challenge. Other games in the genre, like Harvest Moon 64 or Rune Factory 4 (no particular reason for those examples, they're just my favorites in the genre) are defined by taxing time limits, complicated schedules to remember, and so on. Rune Factory 4 even has very challenging dungeons which reward understanding the crafting system and the various skills.

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  • [–] 7 points 9 months ago* (1 child)

    If SDV was made as a “walking simulators” with decision making, would people still like it?

    …I would.

    Maybe I’m just getting old, but as another an example, I got into Knights of the Old Republic (the Star Wars MMO). But all that stiff grinding just wasn’t worth the rare view, music, or interesting character arc.

    And as I’ve gotten older, I’ve found that more and more gameplay feels “pointless” like that. My brain can engross itself in Satisfactory setups, but after like a day I stop when I realize I’m grinding all alone. I get into Age of Wonders or Stellaris until around mid game, when AI civs get too dumb to be convincing.


    So yeah. I think there’s a grain of truth there. I adore SDV, but some aspects do feel like “chores” just to see the passion and writing they gate.

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    [–] 6 points 9 months ago (2 children)

    We are just seeking positive feedback.

    When you clean that trash pile in the game, it's as satisfying as cleaning the kitchen at home. but the trashpile in the game stays gone.

    The kitchen is a shithole again 3 days after someone gets sick and it becomes another insurmountable task

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  • [–] 6 points 9 months ago

    I personally like action RPGs like Fallout NV and Outer Worlds, I mean yeah shooting people is a task but its a task to get to the fun part which is the funny (or cool) dialogue choices and seeing the story progress.

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  • [–] 6 points 9 months ago

    No, haven't heard much criticism about those games. Me and my friends play like every genre of game.

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  • [–] 6 points 9 months ago

    What kinda asshole disses Stardew Valley? That game's awesome.

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  • [–] 9 points 9 months ago

    If you reduce any game to its core loop, all of them are pretty simplistic. That's just what happens if you simplify things ad absurdum.

    • Counter strike is just running around and shooting people
    • BoTW is just walking around, killing monsters and replacing broken weapons
    • Need for speed is just driving
    • Factorio is just automating everything

    And all these things are nothing but tasks.

    That said, while this is pretty lame critique, that doesn't mean that every game is good and it also doesn't mean that every game is good for every player.

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  • [–] 12 points 9 months ago (2 children)

    Maybe this hypothtical man gamer meant the tasks in some games feel more like chores

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  • [–] 1 point 9 months ago (1 child)

    That's me with Graveyard Keeper, started to play it to pass the time at a friend's, and learnt to hate it, the game's day-night cycle is so short it kind of puts my brain in a constant "do job" mode, never time to reorganize and reorder stuff.

    in Stardew Valley this is much less of a problem (the first year has this problem because of the community center), and in Animal Crossing this is not a problem at all and part of the main appeal is to furnish homes and to decorate your island.

    This post seems like its mostly pointing at men who play AAA games which are usually very straightforward and handholding about what to do.

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  • [–] 1 point 9 months ago*

    Graveyard Keeper's big problem is it's lack of bulk operation mechanics and too basic UI (At least when I played it a couple of years ago). Everything just required dragging items manually and constantly multi-pressing keys to do actions in bulk (or holding left for over a minute to reach another place). It's the kind of game I immediately had to set up a bunch of Autohotkey scripts for, otherwise the more you progress, the more it became a chore rather than feeling like you made it big. Fun game otherwise but that just killed it for me at some point.

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  • [–] 4 points 9 months ago (1 child)

    Man I love Yahtzee. I obviously don’t always agree with him, but Extra Punctuation/Semi-Ramblomatic are amazing.

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  • [–] 3 points 9 months ago*

    The only criticism I've heard about stardew is that you end up one day moring into morning and now you have to go to work.

    That's a good game thing.

    Edit: forgot about that time you get fucked by a bear

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  • [–] 3 points 9 months ago

    I play GAMES so that I can accomplish TASKS without physical EFFORT. Get with it, "gAmErS", this is peak living. And SOMEtimes I don't even have ENERGY for fake video game TASKS. Your move, BITCh

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