Stardew is pretty devoid of meaningful choice because it's devoid of meaningful challenge. Other games in the genre, like Harvest Moon 64 or Rune Factory 4 (no particular reason for those examples, they're just my favorites in the genre) are defined by taxing time limits, complicated schedules to remember, and so on. Rune Factory 4 even has very challenging dungeons which reward understanding the crafting system and the various skills.
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