Title is a reference to a recent Semi-Ramblomatic video by Yahtzee.

(post 1) ever notice how men critize games like animal crossing and stardew valley on the basis of "the entire game is just doing tasks" without recognizing that "kill bad guy" is also just a task but violent? (Post 2, Same User) "It's so boring all you do is talk to people and do tasks so you can buy new things" yeah and all y ou do is press a bunch of buttons to kill people so you can buy new things? perish (Post 3, same user) My activity page has not known peace since I made this post I have hundreds of insufferable gamers crawling up my pant legs now but luckily I have a secret up my sleeve... I too am a gamer man. I'm immune to the gamer venom. (Post 4, new user) This has the same energy as that post that's "Red Dead Redemption is just Barbie's Horse Adventure with Violence."
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[–] 1 point 9 months ago*

Graveyard Keeper's big problem is it's lack of bulk operation mechanics and too basic UI (At least when I played it a couple of years ago). Everything just required dragging items manually and constantly multi-pressing keys to do actions in bulk (or holding left for over a minute to reach another place). It's the kind of game I immediately had to set up a bunch of Autohotkey scripts for, otherwise the more you progress, the more it became a chore rather than feeling like you made it big. Fun game otherwise but that just killed it for me at some point.

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