I wrote a blog post on the current trend of game decompilations using AI and where we're going with this. It's all very promising but oh boy are the implications scary.

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[–] 145 points 3 weeks ago (17 children)

The compiler was never meant to be a source code obfuscating tool anyway, the real sea change is Copyright being ignored. I've always wanted Copyright to go away, but it's going away in a way different than anything I'd imagined and I don't know what to think about that.

The obvious upside is we can sort of return to a time when every game was openly moddable. 25 years ago almost every hot game was a mod of another game.

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  • [–] 34 points 3 weeks ago (1 child)

    Copyright is going away in a way that only benefits AI companies. WE still get burned at the stake for downloading shit from limewire even if we're training our own AI models.

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  • [–] 16 points 3 weeks ago (2 children)

    I appreciate that at least we are all reeling from the implications of it all.

    I think that's a very interesting point about the compiler, companies have really leaned on that as a way to obfuscate code, some folks seem to think compiled is as good as encrypted? Just another lock on the door, I guess, and a free one at that.

    I think it does make a ton of sense that an llm would be so capable at decompiling code... it's basically just translating? But having decompiled some stuff myself years ago, it's still sort of amazing to see such a tedious process automated.

    Bleh, too many conflicting feelings... yes, let's hope we reclaim some bits of culture taken from us! And let's cross our fingers that copyright is destroyed in a manner that actually benefits people....

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  • [–] 9 points 3 weeks ago

    I think that’s a very interesting point about the compiler, companies have really leaned on that as a way to obfuscate code, some folks seem to think compiled is as good as encrypted? Just another lock on the door, I guess, and a free one at that.

    Well, (depending on the language) compilation is a 100% lossy conversion. So when a game gets 'decompiled' with an LLM like this, they're not restoring the original code. It's just generating new code with the same behavior, which is functionally the same. People doing this generally wasn't considered infringement, but it's clear that having a machine automate it is a big problem. Even if we ignore the fact that the output of an LLM is legally tainted/grey area, the scale at which it can happen now means we need new laws to deal with it.

    This is basically doing to software what the internet did to piracy. That led to the DMCA, which as shitty and corrupt as it is, at least succeeds at some of its main goals.

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  • [–] 2 points 3 weeks ago

    Additionally the bigger thing is once AI has the feel for understanding how an engine works, it can pretty easily be applied to another game with the same engine. That’s why nobody here gives a shit about unreal or cryengine games, but rather is reacting to RAGE or Nintendo games. The proprietary studio owned engines are the ones people care about

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  • [–] 61 points 3 weeks ago (6 children)

    It's not really copyright that you want to go away. It's corporations exploiting the work of individuals. There are countries that have much saner, a lot more ethical laws around it.

    The AI issue here is their theft, and since the theft is not addressed, it's going to get ugly, and the big game producers will just lock games behind networks , so unless you're online and likely paying a subscription, you ain't gonna be pLaying thaT game.

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  • [–] 1 point 3 weeks ago (5 children)

    Decompilation offers you the possibility of cutting out network-required features, if you dream a little bigger.

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  • [–] 22 points 3 weeks ago (4 children)

    They’re not talking about individual features, they’re talking about locking the entire game behind a network (such as game streaming) so the game can’t be downloaded to be decompiled in the first place.

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  • [–] 2 points 3 weeks ago (3 children)

    It's been tried before, but the fundamental limitations on networking- not to mention the compute you have to spend in data centers to run it - makes it pretty unlikely to happen, especially as a means of preventing piracy.

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  • [–] 4 points 3 weeks ago (2 children)

    Aren’t we assuming the data center buildout is to monopolize compute and turn our home computing into dumb screens?

    That’s what I think the hyper scalers are planning, especially after the LLM bubble pops.

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  • [–] 0 points 3 weeks ago (4 children)

    I’ve always wanted Copyright to go away, but it’s going away in a way different than anything I’d imagined and I don’t know what to think about that.

    It's interesting seeing all the people who used to complain about copyright now realizing that copyright does in fact protect small artists, and it's actually the reason why anyone was able to make a living as an artist at all.

    On the one hand, it's good that everyone is starting to get on the same page, but it sucks that things always have to get worse before they get better. This is a good opportunity to perform some introspection and think about what kind of mistakes led you to the wrong conclusion on this issue. Maybe it'll be constructive and helpful for other issues.

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  • [–] 7 points 3 weeks ago (3 children)

    This is a good opportunity to perform some introspection and think about what kind of mistakes led you to the wrong conclusion on this issue.

    Me personally? Copyright is failing your advocated purposes of protecting artists work and their living, and living up to my belief that it was the wrong tool all along. Maybe you could use some of that.

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  • [–] 2 points 3 weeks ago (1 child)

    The thing is, just getting rid of it is worse.

    The tool is done, the current implementation has been warped to favor corporations. That doesn't mean throwing out the tool is the answer

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  • [–] 1 point 3 weeks ago* (last edited 3 weeks ago)

    I don't advocate that really, the reply was to the guy who responded to my comment as if he had won an argument we never had, and then went on to ask that I examine all my other life choices because I might be wrong about them too. It was something for him to think about.

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  • [–] 45 points 3 weeks ago (2 children)

    It's not LLM decompilation is LLM de-obfuscation

    We have been able to de-compile pretty much anything for alomg while now, what's been harder is making sense of what comes out of it.

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  • [–] 26 points 3 weeks ago

    this right here.

    the adobe suite re-release is a much bigger deal than just pirated software. it's the first time we commoners have been able to use the models they trained with our stolen content to steal something back, and it's glorious.

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  • [–] 20 points 3 weeks ago (1 child)

    Can we please just skip the middle-man and start open sourcing everything instead of burning all the world's resources to achieve the same goal?

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  • [–] 17 points 3 weeks ago (1 child)

    Oof I got a lot of conflicting thoughts on this. Going to need another coffee to mull this one over.

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  • [–] 37 points 3 weeks ago (5 children)

    Automatic Ai driven recompilation is not the same as manual user effort to decompile, document and build a human understandable and good source code. That's why I do not mix up the terms recompilation and decompilation.

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  • [–] 9 points 3 weeks ago (4 children)

    I've been trying to understand the terms and the opening graphic on this site did a good breakdown.

    So my understanding is that a decomp or decompilation is turning the machine code into something human readable. It's the first step but technically isn't anything the average person can use because it still needs to then be (re)compiled into a game someone can run.

    However the term "decomp" in general usage refers to the human readable middle step, AND a way to create something for the average person.

    Versus a recomp or recompilation is performing the conversion of machine code to some middle state, then immediately (re)compiling it into a game the average person can run.

    However the term "recomp" in general usage refers to the same, but always with the use of AI.

    Is that right?

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  • [–] 16 points 3 weeks ago (1 child)

    I think you/that article are overthinking it. Compiling just means turning source code (written/readable by humans) into machine code (aka a program/game). "Decompiling" is the reverse of that, where you turn machine code into source code.

    A lot of these AI de/re/comp/port/whatever projects are made by script kiddies/morons who don't know what they're doing. Sometimes you see them claim that a project is a "static recompilation", but when you look at the code it's literally just a bespoke emulator that runs the game.

    Which is to say, don't get too hung up on these terms, since they're often misused either way.

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  • [–] 8 points 3 weeks ago* (last edited 3 weeks ago) (1 child)

    It's important to understand that these terms are not standardized and people or organizations may use them slightly differently or interchangeably. This can cause confusion. But in the wild, people have come to use these terms (in my experience, I'm not an expert either) in specific ways. The article you linked seems to do a pretty good job, but we should remember that this is his/her personal interpretation. From your explanation, I would say it sounds about right "in my opinion".

    I lost it and put this lengthy reply. Sorry about that. Edit: Some parts are still not good explained, I tried.

    Source code and compiled binary

    First, it is important to understand the two states of a game: source code and compiled binary. The source code is text form written in a programming language (usually by and for humans), with other source material. If you download source code, its just bunch of text files basically. To play the game, one need to use a compiler that compiles or transforms the text files into machine readable compiled binary files. There are other stuff too, but this is the important part. The game can now be run and played on the platform it was built for, such as Super Nintendo. If you create a backup of the Super Nintendo cartridge that holds the compiled binary, then you get a ROM file basically. And on your PC you can't run the Super Nintendo games without emulating the hardware.

    Assembly

    Every CPU has a set of codes and functions, the very basic at the lowest level possible. Assembly is basically that, it is basically the native language the CPU understands. If you code in Assembly, then it is for this specific CPU architectur, such as Super Nintendo. But the CPU only can understand zeros and ones. So you have to translate the Assembly into real machine code, but the logic does not change anymore. So Assembly is machine code, just wrapped up in a better human readable form. This is usually not the source code. Source code is compiled into Assembly and then machine code binary. You can think of Assembly as machine code for humans, if that makes sense.

    Reverse Step 1: Disassembly

    Disassembly is taking the compiled final binary (such as ROM files in example) and does just translate all the zeros and ones into human readable machine code. But the original variables names and such are lost, so that its hard to understand what this even is due to optimizations by the compiler. Humans have to go through each line and machine code (which is represented in Assembly format) and figure out what each of the lines, commands do, rename each function and so on. This is painful work. What you get is Assembly code that is readable by humans.

    When you compile a fully reverse engineered Assembly code, you get the exact same ROM or machine code that you just disassembled. It didn't change the code, it just renamed stuff basically. So it will just compile to what it was programmed to.

    Reverse Step 2: Decompilation

    Now that you have something humans can read and reason about their logic, it's time to write some real and original source code. That means trying to understand the parts in Assembly, then writing in (in example C or Rust language) a language that can be compiled to any other target than the original machine code was intended. This new code is an approximation of what the original source code of the game developers were, but we don't know.

    Now this process is painful and slow. And in the end it does not mean the code will compile to other platforms, it still aims to produce the original game logic for the original hardware (such as Super Nintendo). So they need to make adjustments to the source code, which is finally easy to work with.

    Reverse Step 3: Port

    Now that you have an easy readable source code in a programming language that is independent from the hardware, such as C or Rust, you can make adjustments. If you aim to play the game on PC, then adjustments are done so it can compile on PC. Whatever is needed, but in short they modify the source code to be able to compile it to other platforms than it was originally intended. That's a port.

    What is a recompilation?

    In context of this discussion, a Recomp is basically taking the binary of the game and automatically built a source code file (such as to C or Rust) in one step. This leaves out the manual work of humans to categorize, understand and write good human readable code. The produced code from recompilation is meant to be used by compilers only, that compile to binary. It is not intended to be read by humans, even though its technically source code. Disadvantage is, that if there are bugs then humans have a hard time figure out whats going on. Or to mod the game manually, its difficult too.

    This is nowadays often associated with Ai tools, but doesn't have to. I'm not entirely sure, but the N64Recomp in example is such a non Ai recomp tool.

    In general, the best case is that we have good high quality human readable and understood source code; Decompilation. On the other hand Recompilation is much faster to create.

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  • [–] 13 points 3 weeks ago (4 children)

    Can it decompile windows and make it Linux

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  • [–] 1 point 3 weeks ago (1 child)
  • [–] 1 point 3 weeks ago*

    Imagine decompiling windows and merging it with Linux so that anything you wanna do on either platform somehow works native? Like if I do a fresh install of WINUX let's call it and then I can run any .exe and any game or program that's windows only and it automatically out of the box thinks it's a Windows machine and anything that's Linux only think it's a Linux box

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  • [–] 12 points 3 weeks ago (2 children)

    What's is the token cost to decompile one of these games? I want to fix a game breaking 'bug' in an old game are we talking $10s or $100s to make that happen?

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  • [–] 5 points 3 weeks ago (1 child)

    No idea about AI costs, but there's many humans who would do it for free, if you let them know what the issue is.

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  • [–] 7 points 3 weeks ago

    That one specifically - the game is ruined by parking, you run out of space for car parks long before you really fill up the mountain.

    The car parks have coach spaces, but the seem to be broken and never appear. Either fix coaches or remove parking completely.

    Will look into it when I have some time next week.

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  • [–] 12 points 3 weeks ago (2 children)

    I know a few games that are sorely out of date by active developers and the devs are always like "I don't have time" or "It's not that important" or "It's too hard."

    And I'm like, why don't you release the code you prick, you don't care, so why are you still lording over it.

    So this could be awesome.

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  • [–] 4 points 3 weeks ago

    Lol sounds like some of our internal teams.

    They don't have time to support the things they built or to have people help them build it, but they refuse to make the repo internal so that others in the org can help them with it. Instead, they just act like bottlenecks.

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  • [–] 10 points 3 weeks ago

    Another exciting area is open firmware synths. specifically the $70 fm-1 (I think Pi based) is blowing up with synth engines/groove box apps. Its exciting new area for OSS. Its scary for closed synths.

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  • [–] 9 points 3 weeks ago

    Maybe open source licenses are completely unenforceable now. Maybe critical software and hardware can be easily hacked into now, and we haven't realized just how bad it is yet. Maybe everything will have more invasive DRM on it soon. Who knows. We're about to find out in the next few months.

    Oh my god, anything but DRM. It freaking sucks and only ruins experience to normal users

    As some else discussed, apps where most infrastructure is on the server just for the sake to protect code might be popular. Which means even more reliance on the internet.

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  • [–] 9 points 3 weeks ago (5 children)

    Are these AI decompiled games any good? I heard the Adobe ones looked good but we're actually really slow and buggy

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  • [–] [S] 6 points 3 weeks ago* (4 children)

    Most of them are really good. The Adobe ones aren't actually decompilations, they're just AI-generated apps that try to copy the same functionality which is why they're so buggy and unfinished. The AI decomps/recomps should be functionally the same as the original games, usually with some edits to uncap the framerate and make it work with higher resolutions.

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  • [–] 2 points 3 weeks ago (3 children)

    What is the benefit of AI Photoshop clone over, for example, Photopea?

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  • [–] [S] 1 point 3 weeks ago (2 children)

    Photopea runs on the web which makes it way slower than native apps. It chugs a lot when editing a 4k image for example. The other main benefit is that the clone is fully open source whereas Photopea is closed source.

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  • [–] 9 points 3 weeks ago

    They already decompiled indiegames demo and used that to build a clone of it and ship it, faster than the indie dev can finish their game. It's definitely an awful situation for small indie dev because they not only have to compete with bigger budget, their peers, and the f2p market, now they have to compete with cloners

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  • [–] 8 points 3 weeks ago (2 children)

    The only way I can see the industry of intellectual property - and hence all large-budget commercial games - surviving is if laws change to regard the efforts of AI analysis as breaching some of the established DMCA laws.

    I’m sure we often regard those laws as horrendous, though I sometimes wonder if people would agree if they saw Epic Games publish “Meincraft” 3 days after Minecraft gets its first major news article, and leave Notch in the dust.

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  • [–] [S] 3 points 3 weeks ago (1 child)

    Games already have IP laws for their assets and patents, but the code is something we can't really enforce. If someone reverse engineered Minecraft and released it with new graphics and trademarks, how are they going to prove this game is just a copy of Minecraft and not an original block game?

    Obviously if it's too similar they'd rule against it but AI is really good at shuffling code and changing up minor things to make it legally distinct.

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  • [–] 1 point 3 weeks ago

    This is kind of like the Palworld argument. Pokemon took their designs off of other games but yeah throwing a ball sphere is the best IP argument they could come up with. IMO, IP laws need to go to the shitter. I'm tired of the I did it first patented it first bullshit.

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  • [–] 8 points 3 weeks ago (9 children)

    This is very conflicting.

    I daily a macbook, and so games aren't that readily available. To be able to play something like the original Syndicate (1993, SNES and other platforms) or Shadow Hearts: Covenant (2004, PlayStation 2) on my mac would be awesome. I'm very much a patient gamer, so there are so many old titles I'd very, very happily play through again.

    But there's no way this would be restricted to old, dead platform games.

    AAA games now cost millions or even, according to GTA 6 rumours, over a billion to make. If a studio publishes a game, and a week later there's a free AI clone of it, then there is no more AAA games industry. Actually, that also follows for some of the awesome indie games I've loved and enjoyed. How can you make money selling copies of your game if there's a free, or massively undercut, version of it available? Obviously most gamers would like to support creators, but in this economy? They'd probably rather eat and pirate games.

    Pirate.

    P-AI-rate?

    Pir-AI-te?

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  • [–] 4 points 3 weeks ago

    It means one of two likely pivots if you ask me: the resurgence of highly locked down consoles with hardware protecting the data, or - and this is the most likely path - devs will just resort to making online only games, where lots of the content is streamed in while playing (I mean assets, not the display output - though don't doubt the latter, if it ever becomes feasible enough I'd posit that devs would migrate to that as well).

    Think a "live-events" driven game where every pre-determined period of time you download the assets for that period.

    Fortnite-ification of gaming, basically. :(

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  • [–] 3 points 3 weeks ago (1 child)

    Cracks have always existed? You could torrent GTA 5 on release day, or at least the single player part of it.

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  • [–] 3 points 3 weeks ago

    Sure, but with 'decompiled/recompiled' games apparently not breaching copyright, you'll be able to get GTA 6ish without having to worry about torrent clients and magnets and seeds and all that super complex stuff that most people just don't want to deal with.

    If, a week after GTA 6 comes out at £70/£90, Big Stealing Cars 6 comes out at only £20 and is 90% as good... where's the money going?

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  • [–] 2 points 3 weeks ago (1 child)

    If they can clone games with AI so readily (actually it takes a lot of tokens but still less than it was to develop) then I'd think they could put that into developing their own.

    Of course, like you said, if someone could just copy it and put it out there as soon as you release it then there is no motivation to make anything if you need to at least recoup your costs.

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  • [–] 1 point 3 weeks ago

    This has nothing to do with piracy. Rewind the clock 20 years and doom's source code release meant even more than AI code de-obfuscation. The art and assets are still copyrighted. The ability for people to port doom to everything under the sun has meant more sales of the game, not less.

    If every gamedev in the world released their source code tomorrow, no one would lose out on any sales, but the public sure would benefit from ports and mods etc.

    The only thing that might get lost is microtransaction locked cosmetic bullshit, which frankly needs to die anyway. But even that wouldn't get lost necessarily because of authoritative servers and terms of service.

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  • [–] 28 points 3 weeks ago

    how you can copy code with AI and claim it's made in a clean room, so technically you're not under any licensing agreements.

    I argue if you use Ai to code, then you cannot proof that it was implemented in a clean room way.

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  • [–] 26 points 3 weeks ago (1 child)

    I don't think that's actually true. I think it's more just AI propaganda. Most of the so-called "advances" that I've seen advertised seem to be far less than they seem when you dig deeper, often relying heavily on previous, human reverse-engineering efforts or simply being injection points built into wrappers for the actual binary game code. It's just suddenly cool and polished looking because AI padded it out with a bunch of fragile and flaky filler code whose only purpose is to make it look finished and beautiful at first glance when it actually isn't. The typical AI gameplan, in other words.

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  • [–] 10 points 3 weeks ago (2 children)

    I've been thinking about this a lot too, because of seeing all these decompilations (with all the implications that comes with, as you point out some of them), but also because my own "learning LLM tooling" project was reverse engineering Civ IV, and rereleasing in a 64 bit engine with more accessible controls at the expense of 3d (sort of like Unciv).

    I did not do a decompilation, especially because the core of the game has restrictive-licensed source released, but i was able to build clean specs from that source, and then with as clean of context of possible, stage the production and testing of features. I honestly don't know how you'd prove a classic clean room implementation with LLMs (and definitely not in a one shot), and i can't really prove my implementation is clean either.

    I really hate the direction of all this stuff (so so much), and i hate that my disabled ass feels compelled to learn such tools so I am able to feed myself. But I did try to have some good come out of it (generic reverse engineered specs, basic accessibility framework, game automation framework, and i definitely learned a lot, plus it does work pretty ok)

    I haven't been able to figure out a way to release in a way that fits my ethical framework, without also resulting in people insulting me (which I don't have a lot of room for in my life right now). I'll happily take suggestions though!

    I'd love for this to not be wasted effort, especially because of the accessibility enhancements for a beloved but proprietary game.

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  • [–] 3 points 3 weeks ago (1 child)

    This is all very new to me, but I think I get what you're saying. Could I ask you to check my understanding of this part?

    but i was able to build clean specs from that source, and then with as clean of context of possible, stage the production and testing of features.

    Does this mean that Civ 4 has its source available -- and you fed it into the LLM and asked it for a human -readable design spec for what the source code does.

    Then you took that spec sheet and asked a new LLM to generate source code that matches the spec sheet, with some modifications you desired (e.g. 64 bit and different controls).

    I guess i have a follow up question which is, is it possible that the Civ IV source code was included in the training data of the LLM, and would there be any way to know?

    Thanks for considering

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  • Could I ask you to check my understanding of this part?

    I think your understanding is basically correct, but i just want to clarify what i did with the specs:

    I found the source code, which doesn't include the rendering engine, is composed of Python and C++ and contains the game logic.

    I then fed the LLM the source code I had available to turn them in to a set of specs for that specific codebase, for important APIs and the logic that connects then.

    I then took those specs and made the LLM genericize them, and in particular creating a structured, human readable description of all game rules.

    With those new generic specs, i was able to creat a development plan and architecture (with heavy aid of LLM), the new engine is written in Godot with json data store.

    Project was bootstrapped like normal, start with the smallest core functionality, especially including debug infrastructure. Get it stable and then keep adding features and testing until everything seems okay.

    I guess i have a follow up question which is, is it possible that the Civ IV source code was included in the training data of the LLM, and would there be any way to know?

    Agreed, that's actually part of why I said I don't think i can prove it's fully clean room!

    But I did try my best to make it unlikely, and even if it did, I imagine it was closer to broken bits and pieces.

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  • [–] 10 points 3 weeks ago*

    Not scary at all for open source games! Or open source software. What, AI os going to decompile linux and 1000 AD?

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  • [–] 6 points 3 weeks ago

    I fear this might be another push for live service shit or even game streaming. I absolutely like services like GeForceNow as an option to play games on less ideal hardware. But I wouldn’t want to be forced to that.

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  • [–] 3 points 3 weeks ago

    Could they do this to port vintage old mac games?

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  • [–] 4 points 3 weeks ago

    I guess we will see big studios push gaming as a service again? I honestly wouldn't care too much since I haven't been interested in Triple A games for a while now. (except for some exceptions ofc) As long as they keep my indie games unaffected!!

    Scary implications aside, video game decomps are so cool! I honestly feel like we have enough games to last humanity. And having them all in their best form possible is kinda cool, soon we can run all time classics and built our dream console out of an raspi 5, with mods keeping it fresh.

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  • [–] 5 points 3 weeks ago* (1 child)

    I've always kept up on recomps and decomps of games I like to put on my Steam Deck, but recently it's been hard to do with so many coming out and of varying quality! Quiver Launcher has been really useful for keeping track, and it lists how much AI was used for the projects, too. I'm going to try out Super Mario Eclipse tonight.

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  • [–] 14 points 3 weeks ago (19 children)

    There is noting awesome about what AI does.

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  • [–] 11 points 3 weeks ago (4 children)

    It could fix your spelling, at least.

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  • [–] 7 points 3 weeks ago (3 children)

    The irony!

    No, kiddo. It’s apple’s enshitification that causes this. When they rolled the on-device autocorrect that used to be near perfect into an off-device AI based bullshit disaster- this is the result. I now have to spell-check and check for wrong autocorrections because AI has fucked that up too and it cannot be turned off or reverted.

    So, thanks for helping prove my point.

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  • [–] 0 points 3 weeks ago (1 child)

    Hey, if you're anti-AI you shouldn't be using apple products. I understand that owning a device can be difficult to move away from without an additional purchase, but Apple is still listening to you and reading your data. Your usage statistics are being used to prove to retailers that their products are worth selling to their customers. Even using an old iPhone is a silent vote for Apple to continue their trajectory

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  • [–] -3 points 3 weeks ago* (last edited 3 weeks ago) (12 children)

    What? Mass-decompiling proprietary software or making shitty companies like Adobe irrelevant is not awesome? Alright, what about advancements in medicine and science, even just mapping a fly for fun? Well, if saving lives is not awesome for you, then what about game modding that's currently peaking? Entire games merged together, many games I play see mods that I thought were impossible before, etc.? Entertainment bad too? Alright, then, what about deciphering historical writings, texts, better archeology, pattern finding, etc.? History is not awesome either? I guess the only thing I can offer you is a personal robot assistant that could work around your house doing chores and stuff (we're not there yet, but rapidly nearing it), but I guess that's not awesome either

    Man, lemmy has the most out of touch opinions around the world wide web, like a corner of hipsters. Now do your thing and downvote objectivity

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  • [–] 6 points 3 weeks ago (1 child)

    If decompiling proprietary software becomes easy and cheap then these companies will just not allow you to download the binaries any more, furthering the push of cloud computing and gaming. "You will own nothing and you will be happy"

    As for the medical applications, clearly OP is talking about AI colloquially, and thus referring mostly to LLMs and generative AI, which has not had much influence on the medical fields unlike other AI technologies like Alphafold. Equating the two is being ignorant (willfully or not idk)

    Is entertainment and archaeology worth the cost of the environmental damage, mass plagiarism, and the funding of companies who are involved mass surveillance, pointless wars and causing financial / economic collapse?

    The technology is cool for some specific tasks, and if it were brought about in a sustainable, ethical, and cautious way it would've been great. But ignoring all of its downsides and claiming people who don't support this are "out of touch" "hipsters" is stupid

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  • [–] 2 points 3 weeks ago

    If decompiling proprietary software becomes easy and cheap then these companies will just not allow you to download the binaries any more, furthering the push of cloud computing and gaming. "You will own nothing and you will be happy"

    Call me a fool, but I really believe most people would not move their workstation/PC/laptop to a cloud. There will always be massive demand for hardware and even if west suddenly goes the route of not selling consumer hardware - China will enter the chat quite fast. By now you can build a fully Chinese PC.

    As for the medical applications, clearly OP is talking about AI colloquially, and thus referring mostly to LLMs and generative AI, which has not had much influence on the medical fields unlike other AI technologies like Alphafold. Equating the two is being ignorant (willfully or not idk)

    To be fair, I never said "LLM", I'm speaking generally about AI because the data centers and money isn't exclusively going into LLMs - it's the entire portfolio being advanced.

    Is entertainment and archaeology worth the cost of the environmental damage, mass plagiarism, and the funding of companies who are involved mass surveillance, pointless wars and causing financial / economic collapse?

    There is nothing we can do about this. I personally hate cars way more than AI and believe that millions of people aimlessly driving around for fun/entertainment is far worse. Like I said previously, you driving around for 1 hour for fun is far worse than me using AI for 10x longer. Probably closer to 100x. And there is nothing I or you can do about what other people and companies are ready to pay for, and if there is demand, there will be offerings.

    I also believe AI will advance quite far (relatively to where we are now), to the point it will help humans develop and live more efficiently. Sure, AI will consume terawatts of power, but what if it ends up creating super-optimized motors/engines saving terawatts of power? Energy generation, wasteful manufacturing, etc can all be managed and improved with AI, negating much of the AI consequences.

    Mass plagiarism is an interesting one because I've been always pro-piracy and everything I've ever made myself has been non-profit, so I'm really not the best person for this argument. Do you support the creation of Adobe and Microsoft-like products, by AI, to be used by anyone for free? Well, that's plagiarism too.

    But ignoring all of its downsides and claiming people who don't support this are "out of touch" "hipsters" is stupid

    That was a response to "there is nothing awesome about what AI does". It's just.. factually false, intellectually lazy. Your arguments are far more logical.

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  • [–] 5 points 3 weeks ago (9 children)

    If that’s you’re argument for “AI is awesome!” you have no argument.

    Game modding is turning into vibe-coded slop by kids that have no fucking clue what they’re doing. It’s no different than the hacks that think they’re musicians because they can knuckle a sentence into a prompt

    Fucking hacks.

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  • [–] 0 points 3 weeks ago (8 children)

    No you goofball, AI allows modders to decompile the games and bring modding to the next level. The one I'm currently playing only had modded assets for 2-3 years. Now there are like 40 mods that change the gameplay itself. Awesome!

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  • [–] 2 points 3 weeks ago* (7 children)

    Oh! Well shit! You should have said so from the beginning! That’s totally worth destroying our envorment and making people into idiots that have to outsource their opinions because they can’t think for themselves.

    Take a walk kid.

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  • [–] -2 points 3 weeks ago* (last edited 3 weeks ago) (6 children)

    Bitch please, I waste way more electricity gaming 6 hours a day than I do generating stuff for 15 minutes a day. Get reality checked before you walk anywhere, old man. Don't even get me started on how utterly inefficient, wasteful and globe-killing is automotive industry, especially US.. "BuT yOuR gPU". By driving a car for fun, each minute driving is like 5 hours of AI generation.

    Trust me, my CO2 footprint is much lower than yours since I actually live a green life instead of hating on everyone else, solar panels, no cars, got an Ebike and monthly bus tickets, etc.

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  • [–] -2 points 3 weeks ago (5 children)

    Thanks for the laugh kiddo. I’m gonna go back to the adults table now.

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  • [–] 0 points 3 weeks ago (4 children)

    When you lose in argument so hard you start acting like a teenager with petty insults without knowing how to even argue back

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  • [–] -1 points 3 weeks ago (3 children)

    There never was an argument, kid. Just you swinging and missing and me laughing my ass off.

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  • [–] 2 points 3 weeks ago (2 children)

    Wow, you're genuinely.. nevermind. Sorry, but I will have to block you as I'm trying to filter out people who act like hive minded redditors who only want to hate without proper reasoning or logic... Like a shitty AI.

    And Jesus Christ, learn how to write if you're actually older than 13.

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  • [–] 1 point 3 weeks ago* (1 child)

    Me: AI sucks. its destroying the environment and turning people into lazy and uninspired drones that can’t think for themselves.

    You: bUt mUh gAmE mOdS bRuH!

    LMAO! There’s zero reason to argue with this. It’s is it’s own argument against itself. So I just let you bury your own point which you did spectacularly!

    Thanks for playing! Enjoy those mods. Blocking you now- you’re useless.

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  • [–] 2 points 3 weeks ago

    Pretty sure "decompiling" has always been the easy step - open the binary with a hex editor and dump the contents as some source code. Making sense of that is where shit gets really difficult - making it work was usually even harder.

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  • [–] 2 points 3 weeks ago (2 children)

    The scary implications being that any asshole with a Claude subscription can create something really cool in concept, but will more than likely end up abandoned in a few months when they inevitably give up (because this entire scheme is inherently short sighted) and all that's left is a codebase so machine generated that likely no human would waste the monumental effort it would take to make it human readable- or logical to begin with.

    "AI is a tool"- correct, it is a tool to scam people, and this certainly isn't evidence to the contrary of that.

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