[–] 5 points 1 day ago* (last edited 22 hours ago)

Got curious about how they're making that hair so realistic, so I did some checking and it turns out they've been stealing my biweekly ball shaving drops. Sorry guys, I shoulda been more careful with my biohazards.

  • source
  •  

    This seems like a long shot, since the mods are inactive and the last post was 6 months ago. But anyway, I'm trying to get AoE2 Definitive Edition to run on Proton, and I'm getting an error message 'Steam must be running' when I launch the game. Far as I can tell, it works just fine on Windows. Anybody have any advice?

     

    No reason given in modlog, just permaban.

    My only comment there in the past week or more:

    I messaged the lone active mod politely asking if there had been a mistake or what the reason was, but have not received a reply despite them making multiple posts since.

    Sucks, I've blocked the .world news comms and had been using this one since pretty much the beginning. Now this bullshit comes along.

     

    Not quite a daily game, but I'm stuck and wondering if anybody else can spot the answer. The puzzle should be doable logically without guessing or brute forcing.

    Rules:

    Your task is to build a tower on every square, in such a way that:

    Each row contains every possible height of tower once Each column contains every possible height of tower once Each numeric clue describes the number of towers that can be seen if you look into the square from that direction, assuming that shorter towers are hidden behind taller ones. For example, in a 5×5 grid, a clue marked ‘5’ indicates that the five tower heights must appear in increasing order (otherwise you would not be able to see all five towers), whereas a clue marked ‘1’ indicates that the tallest tower (the one marked 5) must come first.

    Source: Simon Tatham's Puzzles. Amazing FOSS time sink.

    Edit:

    SpoilerSolved! Tile B3 cannot be 4, since that would violate the constraint from the bottom.

    view more: next ›