[–] 2 points 4 hours ago

There’s a pretty silly plot point about “blood thinners” in an old flash-based detective series, Nick Bounty.

Nick works out that a dame has been poisoning the town, and goes to confront her. She shoots him. He has no vest, but somehow he’s not bleeding. Nick admits that he realized he’s been taking the poison unknowingly during his investigation, and so his pulse had already been grinding to a standstill, hence no bleeding. He figured his best chance was to delay the culprit until reinforcements came.

Then, paramedics come and easily revive him thanks to no real blood loss.

  • source
  • [–] 1 point 4 hours ago

    Yes, because you’ve always seen it used by the Republican Party.

    Over the course of decades, the “pet causes” associated to each political party has shifted a lot. We think of them as a constant but not so much.

    I fully agree with the “States’ rights to do what??” memes, based on how Republicans dogwhistle it. Realistically though, if there can be some basic faith that the person asking for a particular “states right” is not a horrible person, they can have some decent points to it.

  • source
  • parent
  • context
  • [–] 1 point 11 hours ago

    Yes, that is my preferred ideal - but human rights can also be fought at the federal level!

    If we accept for the moment that there are ghouls looking to oppress people, creating sanctuaries people can run to ends up having value. That’s where pro-immigrant states, pro-abortion states, and pro-trans states provide value in their existence, even if the ideal would be to protect everyone everywhere.

    I’m also just admitting at what gets easier to argue. People resist laws to cater to a group if they’ve just never seen or heard of any members of that group. Much of the evil “success” on Trans Panic laws has been because the voting population only knows of those people through slanderous attack ads. But if the decisionmaking happens in one school county that knows the 2-3 students affected, the votes are more human.

  • source
  • parent
  • context
  • [+] -6 points 14 hours ago (5 children)

    The aggravating thing is, I think there’s a few niche subjects where “states rights” is a perfectly valid thing to wish to enforce. There is a decent argument that transgender rights are better handled on a local level, where it can be informed by the direct experiences of the 1-10 individuals they actually affect. Yet the Republican flagpole around states rights has used it for racism, cronyism, and oppressing women.

  • source
  • parent
  • context
  • [–] 3 points 19 hours ago

    As much as those articles highlight problematic situations, part of the issues is that it was developers selling keys, not Valve. That’s why I was highlighting that the PSN sale mentioned and the receipt. If it was directly between the customer and the PlayStation Store, would make for a direct relationship with Sony, not the game dev.

  • source
  • parent
  • context
  • [–] 2 points 1 day ago

    If it ever snows, try to get out to local walking spots to take pictures.

    Invest in good winter gear so you don’t have to feel trapped inside, and can feel cozy even when it’s cold. Leggings are very important, especially ones that are both warm and moisture wicking.

  • source
  • [–] 20 points 1 day ago (6 children)

    OP mentioned a purchase receipt through the PS App. To me, that suggests it was a direct sale.

    I would be amazed to get corrected, but I don’t think Valve has EVER deleted a product people paid for from their Steam accounts. They don’t even sell non-game software anymore, but they still support the apps people bought when they did.

  • source
  • parent
  • context
  • [–] 3 points 1 day ago

    A lot of people bring up the moral problems with eating meat, but I have barely any such issue in regard to wild animals, especially those overpopulating areas.

    Of course, if a company ever made a big product out of reselling venison, we’d probably get perverse incentives where someone would start trapping and farming them. So, it ends up just being a homey domain of hobbyist hunters and all their family friends - but one I respect a lot.

  • source
  • [–] 4 points 1 day ago

    I was spending my time volunteering for Democrats campaigns, and I’m still barely enthused with the result.

    It’s a very small step forward in a possibility of a government that works for its people. But anyone smart on here knows that goes much more fine-grained than the color maps.

    (Red is obvious. But blue? Blue is still many shades of gray)

  • source
  • parent
  • context
  •  

    I went to see this game on Steam's newest release tab, but the surprise (besides a nice affirmation that it sits at Very Positive reviews at this time) was realizing that it didn't come from Electronic Arts or Ubisoft.

    The article is technically pretty old now, but adds more details that have been made a lot more relevant on the game's release.

     

    A Love Live / Ace Attorney fangame that has been going up in production value pretty fast between its cases, now opening with a fully animated intro.

    Since the game slightly infringes on copyrights of two franchises, it's unlikely to end up on Steam. While it does involve some continuing story, this is also a "Flashback case", so it may be feasible to just play the new one. Fair warning: It's on the harder end of Ace Attorney games and tends to offer only general hints.

    Downloads here: https://krakelak.itch.io/gyakuten-live

     

    With the Steam sale running, this seems like a good time to try this thread again. We don't often use the downvote button much in Lemmy, but the idea is this: Do your best to present game suggestions that no one has heard of before. If, in reading other people's suggestions, you spot one that you're familiar with, then put a downvote on it. Ideally, if the game is past a year old, it may have a discounted price during the Steam sale, and others will be able to check it out.

    I've made this thread once before and it generated some good suggestions, but the rate of indie publishing on Steam has only accelerated with time, so it seems to be worth trying again.

     

    Take the following premise. Bob sees Mike (who has blue hair) rob an orphanage, and considers him a bad man.
    Bob exclaims in a public forum, "That blue-haired sneak! He should be found and put in jail."
    Mike (wearing a mask while on the run) highlights this statement, replaying a record of it in another location, and adding: "I can't believe Bob would say such terrible things about blue-haired people! This is extreme bigotry!"
    Jill, who also has blue hair, and Derek, who simply doesn't like bigotry, both miss the context of the robbery that happened earlier, and are shocked at the isolated statement.
    When the town meets later, the issue of a robbery at the orphanage is downplayed, and the town instead spends the meeting condemning Bob's bigotry.

    While a lot could be said about the whole sequence, I want to find out if there is a shortened term used to refer to the deception by Mike when deliberately misrepresenting the grouping of a targeted statement; eg, to build class solidarity the wrong way. The closest I've found might be "Strawmanning" or "Divide and Conquer" but it seems common enough I'd like to see if there's a name.

    I tried to generalize by picking "blue hair" for the example, but I admit it'd be an odd, off-color statement by race or appearance. There are still other forms of grouping that are more common to state in conversation, like "gamers" or "voters", or "farmers", in which such statements could apply to all, or just some, of that broad group.

     

    Quite often, an indie game throws together some common gameplay, like roguelike shooter patterns, with little to explain it. eg, "You're here to explore for treasure!" Other times, even AAA games go this route, assuming most players won't care about the base story premise.

    But there seems to be a significant contrast to well-developed worlds; like seeing the progressive cruelty of the Nazis in Wolfenstein before you start stabbing them, or seeing the Gommage in Expedition 33 before heading out to fight nevrons. Even more eldritch action-oriented games like DOOM benefited from establishing a "mood" of the Slayer being angry at demons and anyone who ignored warnings of them using just a few quick cutscenes.

    This can be a bit of divergence from a game being "story-focused" or building up detailed lore. Some such games are often bad at motivation because the "story" is so confusing to players, most would just admit "I'm just going wherever bosses are to advance the story." Some very dialogue-heavy games don't necessarily captivate players on this level, since motivation can often be very simple. It goes back to the age-old strategy of arcade Donkey Kong; having 10 seconds at the beginning of the game where DK captures a princess who calls for help. The early version of the game likely didn't even have that, and the designer felt motivation was missing. (That decision spawned its own issue, the Damsel in Distress trope, but that's another topic)

    As more conceptual ideas, and especially more perpetual live-service games, become more popular, I see this element of gaming going missing at all ranks of game development - which is a shame, because I think when written creatively, there are ways to set up player motivation through relatively few voice lines and short cutscenes; something going beyond "You are an amnesiac! This voice is telling you where to go. Don't die to The Corporation!!"

    To drive discussion: What are some games you bounced off of, that you think may have been because they were missing motivation? What games found you putting up with a mediocre gameplay experience because you were invested in the given story turnout?

    view more: next ›