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[–] 149 points 1 year ago (25 children)

God damnit we just can't have nice things.

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  • [–] 107 points 1 year ago (23 children)

    Guy worked on the site for 24 years. Think he deserves some nice things himself (like reclaiming his life)

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  • [–] 164 points 1 year ago (15 children)

    He does deserve that, but I wish the single biggest modding hub on the internet and a load bearing pillar of an entire gaming culture wasn't sold off to an unnamed party with no transparency and only vague reassurances that "nothing will change".

    What with the late stage capitalist society we're living in, I've been conditioned to think that good things being sold off rarely amounts to good things.

    Let's hope this is one of the few exceptions.

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  • [+] -38 points 1 year ago* (14 children)

    Narrator: It wasn't.

    At the very least the entity that bought it will not rely on donations and revenue from upgraded download speeds, so it will definitely enshittify further to some degree.

    The problem is not capitalism, it's really us expecting shit to be free and rewarding good development and maintenance effort with thoughts and prayers.

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  • [–] 82 points 1 year ago

    The problem is not capitalism [...] it's really us expecting shit to be free

    No, "we" are not the problem. "We" donated and participated (by making mods) and "we" are responsible for giving the site what value it had. If it had no value, then it couldn't have been sold.

    Quit trying to blame the users for fuck's sake.

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  • [–] 51 points 1 year ago (10 children)

    The problem is capitalism, plain and simple.

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  • [–] 0 points 1 year ago (9 children)

    How would this specific problem be better under another system?

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  • [–] 19 points 1 year ago (8 children)

    In a system where money is not a thing it would just be a creative passion project and run endlessly until it was no longer needed.

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  • [+] -15 points 1 year ago (7 children)

    Great. Yes. Under some kind of egalitarian free-energy tech utopia such as you're describing, websites like Nexus mods would be even better. Sadly there are no such systems already operating for us to move to, and we do not yet have the technology to try creating a new one.

    So any other political systems that are more real-world?

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  • [–] 15 points 1 year ago (6 children)

    You don't need full communism, just make sure companies are owned by the workers, suddenly they will have more money, free time, they will cut down the working hours, and that will help passion projects like these and many more.

    There's no need for this aggresive exaggeration.

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  • [–] 2 points 1 year ago

    A collective can be a great way to run a company, for some cases. I lived with a girl who worked at a cafe that was run as a collective - it meant that people had a fair say in decisions that affected them. They could vote on their own wages, working conditions, and no one was barking out orders bossing them around. The owner was an old-school left-winger who was doing this out of pure idealism. He was still the one with the financial risk, he dealt with banks, ensured taxes were dealt with, and all the other tasks involved in running a business such as that.

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  • [–] 1 point 1 year ago (4 children)

    You don't need full communism, just make sure companies are owned by the workers

    "Companies owned by the workers" is communism. That's literally what is meant by "shared ownership of the means of production".

    The "means of production" is all the shit that companies own, such as the land, machines, buildings, raw materials, etc...

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  • [–] 3 points 1 year ago*

    Socialism is the means of production owned by the state or the workers.

    Communism is a subset of socialism, where you have a classless society. Different communist doctrines have a different view on how to achieve that.

    Edit : clicked on the wrong reply button. Oh well

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  • [–] 1 point 1 year ago (2 children)

    It's literally not, but I don't want to get into it.

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  • [–] 2 points 1 year ago (6 children)

    Yeah he could have reached out to the community to find someone to run it who would act ethically.

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  • [–] 1 point 1 year ago (5 children)

    You make it sound like the site has been destroyed and enshitefied. Do we have any proof of such so far? Or can we put our trust in the guy who made it to hand it off to someone he trusts to do good by it? Everyone is freaking out about a possibility, which isn't without cause since we've seen what can happen with other companies, but so far there is no need to pull out pitchforks.

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  • [–] 1 point 1 year ago (2 children)

    Corporations and companies parasitically destroy everything human in the name of money. If it's not a non-profit dedicated to the purpose of providing access to mods, it's just a question of time. Best to just get a new thing started.

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  • [–] 1 point 1 year ago (1 child)

    Oh I agree. I’m just bitching that it was all done secretly.

    The fact that it’s secret implies to me the community won’t be happy. Idk.

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  • [–] 2 points 1 year ago

    Yeah, the doing it in secret can definitely be worrying and flame rumors, I agree. I'm being optimistic that the new owner is someone close to them and they're still working out details before announcing who they are

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  • [–] 121 points 1 year ago

    GOG's move into mod support seems pretty prescient now.

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  • [–] 50 points 1 year ago (2 children)

    No mention of who it is even being sold to, so bizarre.

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  • [–] 45 points 1 year ago* (last edited 1 year ago) (8 children)
  • [–] 19 points 1 year ago (4 children)

    Can't even view r*ddit links anymore because they hate VPNs..

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  • [–] 26 points 1 year ago* (1 child)

    Content of the Reddit post follows:

    See the original post here. https://www.reddit.com/r/gaming/comments/1lcyjl6/nexus_mods_was_acquired_by_chosen_a_company/

    People on Restera did some digging: https://www.resetera.com/threads/nexus-mods-site-has-been-sold.1219452/post-141554013

    Site of the company itself: https://wearechosen.io/

    Here is a monetization "cheat sheet" that the CEO posted on LinkedIn which is linked on Chosen's main page if you scroll down: https://i.imgur.com/ztjS4K7.jpeg

    In the CEO's LinkedIn profile it says this:

    Working closely with teams at NexusMods and beyond to build meaningful, sustainable experiences

    If I had to guess the acquisition details are under some sort of NDA right now

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  • [–] 20 points 1 year ago*

    80lv (3D industry news media) reports some digging on the company bought Nexus Mod. https://80.lv/articles/exclusive-nexus-mods-was-apparently-bought-by-a-shady-corporate-entity

    Not exaxtly noteworthy info there though, it's just some no name, 6 month old, likely VC-funded company with zero transparency.

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  • [–] 37 points 1 year ago (5 children)

    Oh no, this is never good. How long before they implement a required pay system?

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  • [–] 2 points 1 year ago (2 children)

    If they make it $1 a month and it doesn't charge you for .months you don't download anything I'd be fine.

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  • [–] 16 points 1 year ago

    To add to the conversation, one of the two new owners has replied to some questions: https://www.nexusmods.com/news/15301?comment_id=155643499

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  • [–] 41 points 1 year ago (5 children)

    They'll probably implement a daily/hourly download limit like MEGA does. So, for example, you can download 1000000000 small mods of some kbs, but the limit is 5 GB, so the mod bundle for big games is virtually limited to premium users.

    They'll probably try to change the lifetime subscription(the biggest sin in capitalism, how do you make infinite money without doing nothing if people can buy subscription once?), making it useless compared to the premium premium subscription.

    Paid mods I think are unlikely, why bother to make a change so unpopular? Milk this shit for a decade and press this button only when shit hits the fan.

    Is a enshification process not so painful so the vast majority will not bother to look for alternatives.

    In other words: We're doomed.

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  • [–] 7 points 1 year ago* (1 child)

    Paid mods I think are unlikely, why bother to make a change so unpopular? Milk this shit for a decade and press this button only when shit hits the fan.

    Unfortunately, I think this will be likely because Nexus has almost entirely cornered the market on mods. It is the place people get their mods from if not the Steam Workshop.

    People would have to actually abandon the convenience and go back to scrolling a bunch of games specific forums for their mods. I don't see that happening unfortunately and I'm pretty sure the executives at the new company know this. It's a common marketing tactic to exploit the sunk cost fallacy.

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  • [–] 9 points 1 year ago*

    Nah there's some games that still only have stuff on moddb, thunderstore is the main place for v rising and a few other popular titles, and for Minecraft there's curseforge and modrinth, and GOG is adding mods now too. The community is more fragmented than you'd think

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  • [–] 2 points 1 year ago (2 children)

    People make mods to be played surely, why bother using a platform if no one can play your mod from it.

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  • [–] 3 points 1 year ago* (last edited 1 year ago) (1 child)

    ? Same reason people use shit platforms? I can't barely watch Twitch with 3 ads in a row every 30min and they still are the biggest streaming platform even when is shitty to the users and streamers. It's a community based platform unless the community move to other place they still be big because people is there.

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  • [–] 27 points 1 year ago* (last edited 1 year ago) (3 children)

    It's was a lateral move from one person inside Nexus to another moderator. It wasn't sold to some faceless corporation

    Edit: fuck me I was was wrong:

    https://www.reddit.com/r/skyrimmods/comments/1lcyzxz/nexus_mods_was_acquired_by_chosen_a_company/

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  • [–] 47 points 1 year ago

    Oh this is sad news.

    Let the enshitification begin.

    sigh.

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  • [–] 13 points 1 year ago* (last edited 1 year ago) (3 children)

    Wait, was it confirmed sold? The news post on Nexus fron this morning indicated that the existing head admin and CEO (of 24 years) was just stepping back (and not even away entirely), and had already put the year+ in of identifying two successors from his existing team.

    I didn't see anything regarding a sale, and the existing admin said quite a bit about taking this seriously from a standpoint of what's best for mod makers and users and not best for business profits.

    Edit: I'm not seeing any company name given because as far as I can tell, it wasn't sold. It's the same company, same employees, the person at the tip top is just shifting.

    And since when is "comicbook dot com" a source for game modding news? Unless someone can show me something from a more direct or reputable source, I think this is just someone running with the most click bait interpretation of the nexusmods post.

    Edit x2: Dormedas's resetera link has some convincing investigation that the two people named as taking over the reigns may work for a company that provides esports training, and also consulting services for user generated content focused companies.

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  • [–] 11 points 1 year ago (1 child)
  • [–] 5 points 1 year ago

    Thanks! That's damn good for "best effort"! A convincing lead on what company it may be.

    Personally, I still don't think it's time for immediate red alert, but I'll have to keep an eye on things. Hopefully we'll see some competitors like GameBanana step up to the challenge.

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  • [–] 12 points 1 year ago (1 child)

    I’ll probably keep using it and see what happens. To be honest I’ll just go where the content is, and if the new people fuck it up it’ll likely go elsewhere.

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  • [–] 5 points 1 year ago

    I got a "lifetime membership" on discount right before they did away with that option entirely. I'll stick around for a bit, too, mostly.out of convenience, but I ain't contributing, and I'm leaving uBlock on at all times.

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  • [–] 11 points 1 year ago (1 child)

    Well, there's still ModDB? (I don't use ModDB so I dunno if it's controversial or not)

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  • [–] 18 points 1 year ago (5 children)

    Ooof. We need a new place now.

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  • [–] 11 points 1 year ago (4 children)

    A new website will suffer the same fate eventually. The best solution I've seen is CKAN for kerbal space program mods. Each mod just hosts its own releases for free on github or wherever they like, and the whole mod index is just another github repo.

    https://github.com/KSP-CKAN/CKAN?tab=readme-ov-file#whats-the-ckan

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  • [–] 10 points 1 year ago (3 children)

    The problem with that it's not "wherever they like", it is github 99% of the time. It is easier to fix when github enshitifies completely, but it will still require fixing

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  • [–] 5 points 1 year ago (2 children)

    If it works with any git platform, you have several alternatives + self hosting.

    The chokepoint is the index, but if the mod repo is up and you have the url by some other way, it should work

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  • [–] 8 points 1 year ago

    They had a good run. It was fun while it lasted.

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  • [–] 19 points 1 year ago (4 children)

    Sounds like people need to start taking their mods off of there quick.

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  • [–] 21 points 1 year ago (1 child)

    Might be too late. They changed the policy a few years ago when they introduced mod packs. They didn't want entire packs to fail if one person pulled their mod, so total deletion was disabled.

    Folks can still hide their mods and make new individual downloads impossible, but it's still there in the background.

    (All this is from memory. I hope I'm wrong)

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  • [–] 1 point 1 year ago

    I think there's a process for removing mods. The page disappears but if it was in a pack thay version will remain up until the pack author removes it.

    It was not a welcomed change, people lost it.

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  • [–] 10 points 1 year ago* (last edited 1 year ago) (1 child)

    I wouldn't advocate removing mods. Definitely put them on another site though.

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  • [–] 7 points 1 year ago

    If they start any nefarious monetization practices, absolutely pull mods. Until then though, I agree. No reason to pull ones that are already there, but definitely be prudent and start casting a wider net.

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  • [+] 17 points 1 year ago (12 children)
  • [–] 32 points 1 year ago (4 children)

    I guess you still have the issue of someone needing to pay for the huge number of downloads, most of which are going to come from users who make no other contributions to the site. Maybe you could combine a fedi site with torrents or something?

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  • [–] 13 points 1 year ago

    What would you federate? Would you federate posts of each mod with a link back to the home instance. Would you federate the entire modfile.

    I'm not sure activity pub is the right fit here. We would lose so many mods and it would make it much harder to find mods.

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  • [–] 6 points 1 year ago (5 children)

    Good luck hosting the terabytes of data that mods have.

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  • [–] 3 points 1 year ago (2 children)

    Federation would allow you to only host mods not hosted at other servers, with some level of redundancy.

    Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.

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  • [–] 1 point 1 year ago* (last edited 1 year ago) (1 child)

    So..old mods or mods for uninteresting and obscure games would eventually die because of zero seeders.

    I know there's no easy answer for this question but this would happen. Just try looking on the p2P scene for an unpopular or extremely niche tv show. There's usually zero or sometimes in a rare occasion less than 3 seeders

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  • [–] 1 point 1 year ago

    I wonder if this could be solved on protocol level, i.e. automatically preserve objects with least redundancy, as known to the server.

    Like if federated servers hold 50 copies of a file, it's likely not worthy of saving, but if there is only 1 or 2, it must be stored.

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  • [–] 2 points 1 year ago

    Since mods are almost exclusively unable to be copyrighted nowadays, there is a very good chance the Internet Archive would be more than happy to host the mod data - as they have with many community projects.

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  • [–] 6 points 1 year ago

    Friendly reminder this is the average "stop banning mods" commenter.

    1000031577

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