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[+] 17 points 1 year ago (12 children)
  • [–] 32 points 1 year ago (4 children)

    I guess you still have the issue of someone needing to pay for the huge number of downloads, most of which are going to come from users who make no other contributions to the site. Maybe you could combine a fedi site with torrents or something?

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  • [–] 13 points 1 year ago

    What would you federate? Would you federate posts of each mod with a link back to the home instance. Would you federate the entire modfile.

    I'm not sure activity pub is the right fit here. We would lose so many mods and it would make it much harder to find mods.

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  • [–] 6 points 1 year ago (5 children)

    Good luck hosting the terabytes of data that mods have.

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  • [–] 3 points 1 year ago (2 children)

    Federation would allow you to only host mods not hosted at other servers, with some level of redundancy.

    Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.

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  • [–] 1 point 1 year ago* (last edited 1 year ago) (1 child)

    So..old mods or mods for uninteresting and obscure games would eventually die because of zero seeders.

    I know there's no easy answer for this question but this would happen. Just try looking on the p2P scene for an unpopular or extremely niche tv show. There's usually zero or sometimes in a rare occasion less than 3 seeders

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  • [–] 1 point 1 year ago

    I wonder if this could be solved on protocol level, i.e. automatically preserve objects with least redundancy, as known to the server.

    Like if federated servers hold 50 copies of a file, it's likely not worthy of saving, but if there is only 1 or 2, it must be stored.

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  • [–] 2 points 1 year ago

    Since mods are almost exclusively unable to be copyrighted nowadays, there is a very good chance the Internet Archive would be more than happy to host the mod data - as they have with many community projects.

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