[–] [S] 5 points 1 day ago

Not logged out, it doesn't. And

we’ll further limit access for logged-in users to only those who have used Old Reddit in the last six months (which covers the vast majority of all Old Reddit users.

Guess who has not logged into Reddit in six months, let alone turned on old Reddit?

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    As much as I do like the default Lemmy interface, I miss old.reddit.com's layout sometimes, and I appreciate that I can go back to it here with old.lemmy.zip.

    (old.reddit limits: https://www.reddit.com/r/modnews/comments/1wubgvt/continuing_our_infrastructure_updates_whats/)

    Keeping Old Reddit accessible for mods and recent users

    As u/spez mentioned, we’re still working on the future of Old Reddit. Earlier this year, we required people to log in to use Old Reddit, addressing its largest source of abusive scraping and automated traffic: unauthenticated access. That change helped reduce scraping and automated abuse, but still allowed any logged-in account to access Old Reddit, including accounts with no prior Old Reddit use.

    To close this gap, in the next few months, we'll further limit access for logged-in users to only those who have used Old Reddit in the last six months (which covers the vast majority of all Old Reddit users). This change does not impact logged-in mods, who can continue to access Old Reddit without any recent usage requirement. This helps keep Old Reddit available for the people who rely on it while reducing automated abuse.

     

    !videogamesuggestions@lemmy.zip, which I admit I mod; but I figure because Fedi is so small, cross-promo across it is fine? Please feel free to delete my post if the self-promo is inappropriate here.

    Especially because one of the rules is

    If you’re making a post that is suggesting games, it should be a list of games.

    Posts where OP asks for games to be suggested to them get replied to with comments that basically list games. Some comments only list one game; but you could just click the post and read the comments to basically get a list of games that fulfill the suggestion.

    So either you have a post where the post is a list of games; or a post where the list of games is found by reading the comments. Looking at the community and seeing the list of threads gives you a list of lists!

     

    cross-posted from: https://lemmy.zip/post/30746206

    (if you can't get into tumblr)

    i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.

    there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.

    anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.

    A Better World - create an alternate history timeline
    Alter Ego - abandonware birth-to-death life simulator game
    Seedship - text-based game about colonizing a new planet
    Sandboxels or ThisIsSand - free-falling sand physics games
    Little Alchemy 2 - combine various elements to make new ones
    Infinite Craft - kind of the same as Little Alchemy
    ZenGM - simulate sports
    Tamajoji - browser-based tamagotchi
    IFDB - interactive fiction database (text adventure games)
    Written Realms - more text adventure games with a user interface
    The Cafe & Diner - mystery game
    The New Campaign Trail - US presidential campaign game
    Money Simulator - simulate financial decisions
    Genesis - text-based adventure/fantasy game
    Level 13 - text-based science fiction adventure game
    Miniconomy - player driven economy game
    Checkbox Olympics - games involving clicking checkboxes
    BrantSteele.net - game show and Hunger Games simulators
    Murder Games - fight to the death simulator by Orteil
    Cookie Clicker - different but felt weird not including it. by Orteil.

    if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.

    [–] 4 points 4 days ago* (last edited 4 days ago)

    Big fan of https://5calls.org/.

    Even if I'm calling about something that is not a listed topic. In that case, I'll

    1. click on the first topic and get the phone numbers off of it for the House rep
    2. hit Skip when I'm done instead of Made Contact or Voicemail. This, I think, avoids counting it as a contact on that specific topic, so I don't mess up their numbers.
    3. repeat steps 1 and 2 for both Senators.

    In other words, I use their site and/or app (Apple here, Android here) to just spoonfeed me the phone numbers of my representatives. So easy, less friction, and the easy habits get kept.

    Another option is to write down the numbers in your contacts once, naming them something like 111111 HouseRepName, 111111 Senator1 , 111111 Senator 2 to ensure they stay together and at the top of your contact list, and then run down the list calling.

    (Listing for onlookers, I know you probably know!)

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    Well, I finally went and played the demo. The nostalgic interface is cool. It's all about making PowerPoint slides, and the grounds for your factory look a lot like a slide deck. The big slide you are editing has a grid with which to place factory stuff on, and places to send inputs or outputs to other slides. And that seems unique, at least to me, having such a limited space to build factory components but that you are allowed to connect inputs and outputs to deal with it. Sort of a forced one-purpose thing. It happened in Shenzhen I/O but that is also more of a programming puzzle game to me, though it probably qualifies for being an automation game. Does this happen in many other automation games?

    At first the tutorial sort of felt overwhelming but I got through it enough to play without trouble. I wonder if it really was overwhelming or if I'm just burnt out and getting dumber and older with a brain that is no longer a sponge for new information, and this is how learning new stuff will usually be.

    The "lol work sucks/is nonsensical and corporate life is unrewarding" in the emails feels annoying, though, I admit. I see this type of complaining too much online to feel any catharsis instead of just annoyed. It is part of why I closed the demo early. I hadn't appropriately adjusted my expectations that there would probably be Work Sucks Snark, I was just expecting factory with nostalgia, and I'm not sure if that was my fault or not because the Steam preview images are not loading for me right now so I can't see if it was adequately advertised. It wasn't in the text, albeit the "PowerPoint factory" premise probably should have tipped me off. But hey, nothing and nobody is perfect, and I'm sure it resonates for other people!

    I got as far as the next tool after the Merger. And the newly-unlocked tools reminded me of what I'm given in Shapez. I wonder if that is a genre-common thing, because after all, combining and splitting factory inputs seem like pretty basic functions. Like level-up systems and inventory management systems, and it would not mean one game copied/was heavily influenced by another just for having this. I admit I don't get to sit down and play too many all that often—I was just willing to step up and post about new games and get rid of spam. This is not a complaint, just a question!

    I have a massive backlog to get through, less time than I'd like to do it, and a wishlist I'd like to decimate, so I can afford to be very picky. Enjoyable, but 50/50 on if I come back.

     

    I've always wanted a Pokémon game that took a look at the Pokémon world from a lens other than the kid/teen battler prodigy we usually see it from. And just look at the screenshots! Adorable! It is a little different from the existing style but close enough it doesn't feel jarring. It feels, to me, just right for the genre/goal shift set in the same world. I am admittedly biased to cute and adorable things. Found out about this via my friends, immediately knew I had to post it here.

    Play as Millie, a novice Pokemon Breeder who has a dream to help with Pokemon conservation. To do that however, she needs to pass a test given to her by Professor Elm; Pay attention to the personality of her Pokemon and the requests of the Trainers she meets to find the most suitable pairing! You can complete the entire game in around an hour. The game is not meant to be too difficult, so anyone can pick up and play!

    Pokemon Homestead is inspired by various pieces of Pokemon media and games that depict the more slice of life, casual side of living alongside Pokemon, such as Pokemon Breeder Mini, My Pokemon Ranch, Pokemon Concierge, etc! There are no battles here, just you and your Pokemon as you raise them, keep them happy and focus on them as individuals.

     

    My friend came over. I downloaded a game on Steam for us to play together on my Linux machine that ended up hitting the storage limit of my Linux computer. I had 8GB left, the game said it would take 7GB. I guess maybe downloading a Proton version killed it? I deleted a bunch of other files and restarted the computer to make it take. Instead I got the distro's emergency mode. I searched online for others with the problem and the answer was basically just to reflash it. So my friend and I found other activities to do, and we enjoyed our visit together.

    Now that my friend went home, I decided to fix the computer issue and reinstall. It was pretty easy.

    1. Downloaded the ISO from the website
    2. Used https://github.com/Kruszoneq/macUSB to get it on a flash drive (my computer that was still working is a Mac)
    3. When it finished going on the flashdrive, stick the flashdrive in the broken Linux machine
    4. Start the broken Linux machine up again and select to boot from USB
    5. Follow install instructions on screen
    6. Success!

    I can see how Linux might be intimidating for people given that I had that issue at all (but then again I've never filled up storage on any other computer, so maybe Mac and Windows also flip out when that happens), but the reinstall was pretty easy. It Just Works... at least well enough for me to find it easy enough to have ditched Windows.

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