Switch (and to a greater extent Switch 2) is brilliant hardware, don't get me wrong. I like it. It's well built, great screen, suspend works great, docking is awesome, etc.

But I don't like that it killed (or at least marked the end of) the old handheld gaming paradigm. Some of this is undoubtedly nostalgia, but I think there's things that were objectively better about the old way.

Around the time of 3DS launching smartphone gaming was taking off, and for a moment it looked promising which really hindered sales of handheld consoles. There were tons of innovative, fun experiences available at low prices. This pushed companies away from handhelds. It's a lot tougher sell when people have smartphones now.

But then smartphone gaming turned into a barren hellscape of ads and fremium mtx ridden slop. I don't know about you, but despite owning high end smartphones I have literally no games on my phone. Not to say that no good smartphone games exist... But they have such a huge uphill battle - nobody buys mobile games because they assume they're trash, and they don't have the necessary advertising budget to fight the big names in mobile gaming. So the selection is small and hard to find.

Then there's the ports like Minecraft and Fortnite/etc, which are also loaded with mtx nowadays. But smartphones seem like the absolute last choice platform for these titles. Nothing I hate more than playing a game designed for a controller on a touchscreen.

So say I go to pick a friend up from the airport and I have 20 minutes to wait because their flight was a bit late. What to do? I could play a game on my Switch. Totally a feasible option. Except, I almost certainly didn't bring it. Why would I? It's a fairly large device. And with the big exposed screen and analog sticks I'd have to case it up too. I'm not grabbing that thing "just in case". So I grab my phone and doomscrool. Not because I want to, but because... What else am I gonna do?

But let's say I had a 3DS.... Pocketable (or easily fitting into a modest sized purse). I can take it without thinking. No case needed, it's a clamshell. May as well keep it on me. Plus I can grab some Streetpass passes (when that was a thing) which basically gamifies the action of taking it everywhere. I'd probably spend those 20 minutes playing something on the 3DS.

That's the thing. Tablet sized portables like Switch/2, Steam Deck, etc are technically portable, but I have to plan it. If I'm going on a road trip yeah awesome those consoles are insanely good. But in my day to day life they never leave the house. The extent of portability really means I might play them in bed instead of the living room. The Switch Lite is definitely an improvement, but it's still not the size it would need to be to become effortless to bring around.

And the games. Switch/Switch 2 games are mostly just home console games that can be played on a handheld. We don't get nearly as many of those smaller games designed for 10-30 minute play sessions. The type of games that used to be developed for handhelds. This is 10x as true on PC handhelds. I mean, such games do exist no doubt they're just a lot smaller part of the market. We don't see big studios putting money into them like we'd see them do for dedicated handhelds of the past. That's not to say there weren't big epic stories meant for long sessions on old handhelds, but they weren't the main type of games on them.

I understand why things are the way they are. I get it. But I don't like it. Some might ask why I don't just carry an old handheld - I have been! With the modern modding scene the 3DS is insanely good. I've had a blast with it and have been playing a ton of games from the library I never got around to back in the day plus emulators for older consoles etc. You can even play online again with community servers. But it would be really sweet to have new games to look forward to, and an active community and support.

Then there's new like, boutique handhelds out there like the Ayn Thor etc. They look awesome and I'll probably pick one up one day, but honestly it has the same problem as my 3DS. No new exciting stuff coming. No big community.

I don't forsee things changing anytime soon... But I feel like if things were just a bit different they could. Like, graphics have kinda plateaued in the past 2 generations of consoles. Developers can't really say their games are held back by graphical limitations much anymore. Let's say the Switch 2 has an 8 year lifecycle - the Switch 3 could be a dockable handheld clamshell the size of a 3DS XL. Skip the 2 screen thing. With advances in processing/battery tech, I think in 8 years they could do that and still have graphics marginally better than S2 (but maybe not as big of a leap as S1 -> S2) and with a lot more RAM/vRAM assuming the RAMpocalypse ends by then. It could be a pocketable handheld that can still do 1080p gaming on TV while docked, keeping the single device benefit for development cost savings that the Switch brings.

I don't actually think that'll happen, but a person can dream eh?

Anyway thanks for reading my rant.

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[–] 80 points 3 months ago* (18 children)

But then smartphone gaming turned into a barren hellscape of ads and fremium mtx ridden slop. I don’t know about you, but despite owning high end smartphones I have literally no games on my phone.

this is the real shame imo. I don't want another pocketable device, I just want decent games on the thing I already have.

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  • [–] [S] 56 points 3 months ago (11 children)

    I think the other problem is I'm not a fan of touchscreen as a primary gaming interface

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  • [–] 9 points 3 months ago* (last edited 3 months ago)

    sure but there is a wide variety of grips, clips, and controllers out there. You'd lose some of the portability advantage having to carry something like that around, but it would still be less expensive, redundant, and wasteful than a completely separate gaming device.

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  • [–] 10 points 3 months ago (8 children)
    1. be the change you want to see, how much did you spend on portable games back in the day, why aren't you spending the same amount on devs that make ad free no micro transactions games? Don't shy away from that game because it's 10 bucks, that's a quarter the price you used to pay for gbc games.

    2. get yourself a Bluetooth controller, or physical controller adapter for your phone, they have buttons you can stick on your phone, and then you'll appreciate how nice the screen interfaces are these days.

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  • [–] 6 points 3 months ago

    I can never find a good source for what those games are, and more often than not they're a game I already have on PC that just happens to have a mobile port. Like what am I going to do, buy Slay the Spire a third time since I already have it on PC and Switch?

    Despite having a smartphone for over 15 years, I've found maybe a handful of games that are mobile games primarily that are also full fledged games that aren't slop. There's probably more out there but no good ways to find them. Mobile gaming is heavily overrepresented by freemium and gacha games and players, or people suggesting indie games that exist on other platforms.

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  • [+] 8 points 3 months ago (5 children)
  • [–] 17 points 3 months ago (4 children)

    This is my phone with my magnetic controller attached. I can detach the magnet and screen and set it on a kickstand to play at a table or hotel desk or such. I My phone is my main gaming device when I’m on the road; lots and lots to play.

    When it’s closed up and the controller is still attached, it’s this big:

    However, it’s still not pocketable, but that’s because I’m a woman and pockets aren’t easy to come by. Fits in my bag quite well though.

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  • [–] 5 points 3 months ago (3 children)

    That controller looks awesome! Can I get a link or a name or something to identify it, please?

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  • [–] 6 points 3 months ago* (1 child)

    https://ohsnap.com/products/mcon-magnetic-controller

    Here you go! $100 on sale from $150

    While I admire the anti-advertising stance, there's a difference between obnoxious advertising and sharing something you like. Luckily, the fediverse is still niche enough that it doesn't have marketing agencies trying to blur the line yet.

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  • [–] 9 points 3 months ago (4 children)

    I mean, I’m eating well on my phone.

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  • [–] 6 points 3 months ago (3 children)

    Is any of those a mobile first game? Besides, I totally get this complaint of op's

    Nothing I hate more than playing a game designed for a controller on a touchscreen.

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  • [–] 4 points 3 months ago

    Oh! I’ve never cared to distinguish. I just have a controller, a setup that works for me, and I haven’t given it much thought besides.

    I think that may actually be a bit crass of me, but I didn’t really consider other people when I was trying to figure this out.

    Insofar as good mobile-first pay-money-and-get-game games, my favorites are A Ticket to Earth, SOULVARS, Slice and Dice, and others, but I can’t be sure because I don’t have an easy way to check release dates of iOS games against their Steam counterparts. I’m a 41 year old woman who’s on a photography expedition at the moment.

    At the end of the day, does it matter though? Play what you want, on the device you want, and enjoy the remainder of the four thousand weeks you started with. :)

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  • [–] 2 points 3 months ago

    There are good mobile first games, but you definitely need to cut through the slop to find them. One thing that helps is just completely ignoring free games and looking at the actual paid ones. Then skip any games you are aware of that are on other consoles, because those are likely to be ports (which to be clear, are often great, but not if you are looking to avoid controller touch controls as you are).

    Some of my favs in the past have been Card Thief, and every other game by the same dev; most of Kairosoft stuff, though they did a free to play period of releases so I'd avoid those; Monument Valley; Reign and its spin offs; Vampire Survivors, even though it's free; Professor Layton series even though they are ports; there's others, this is just off the top of my head.

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  • [–] 1 point 3 months ago

    Of those games, I could see The Witness, Stardew, and maybe Transistor and Ball x Pit working well with a touchscreen considering their perspective, pacing, and simple controls. Seeing this, I’m tempted to get The Witness on my phone to try.

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  • [–] 2 points 3 months ago

    There's still good ones. You just have to look hard and ask around. I wouldn't recommend it on smaller phones, but there's a port called "Dungeon Clawler" that's a blast. Then a great and super hard free game called "Shattered Pixel Dungeon". Another called "Earn to Die". "Merge Maestro" is also a lot of fun.

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  • [–] 23 points 3 months ago (5 children)

    GameBoy SP was the perfect handheld. It fit easily in your pocket. It had color. It had a backlight. Everything after is just chasing screen size.

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  • [–] [S] 6 points 3 months ago* (1 child)

    I agree, but I think it could be a biiit wider. Especially if we add some analog controls. Personally I think somewhere around DS lite size.

    Not really for the screen size just for grip comfort

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  • [–] 2 points 3 months ago

    Basically that Thor Android gaming device with two screens. You don't even need to use the second one if you don't play that kind of games, but having the option to do stuff like put tutorials on it is amazing

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  • [–] 2 points 3 months ago (2 children)

    It weirded me out that it didn't have XY buttons.

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  • [–] 14 points 3 months ago (1 child)

    JNCO Jeans enters the chat

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  • [–] 28 points 3 months ago (8 children)

    There’s a whole market of pocketable handhelds where you can carry around 40 years of retro gaming. Retroid, Miyoo, AYANEO.

    There are others that run Android, giving you access newer mobile games on a dedicated device with physical buttons.

    I’d argue that, in 2026, pocketable mobile gaming is better than it has ever been.

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  • [–] [S] 14 points 3 months ago* (last edited 3 months ago) (6 children)

    Yeah I address this.

    They're like museums though. As cool as they are they'll never capture that "current, supported console" energy with a large community. No exciting big new releases. I'll never have a spontaneous local multiplayer session.

    They do look super cool though and I'm sure I'll get one eventually.

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  • [–] 20 points 3 months ago (1 child)

    Nothing will ever beat the feeling of having mario kart ds, then beaming the game over to other people who did not have their own copy of the game and playing quick multiplayer rounds with them. We didn’t realize how good we had it

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  • [–] 10 points 3 months ago* (last edited 3 months ago)

    Download Play was the shit. Nintendo added something similar back (GameShare) but it's just display streaming instead of sharing a binary. Can give a similar experience, though.

    We really need to recreate the same thing. I wanted game devs to do local multiplayer on Android using WiFi Direct for over a decade and yet NOBODY HAS EVEN TOUCHED IT, at most a few does Bluetooth, it's just a handful of applications even using it at all and the single most notable program is a printer manager (Mopria) so not even something multi user oriented.

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  • [–] 6 points 3 months ago

    Yup. Retroid Pocket 6 is perfect for this. Can even run PC games with Steam save game sync. Plays all Switch emulated games.

    But this is not for normies. The amount of setup and fiddling these consoles take make them a very very niche enthusiast device. But still a device I would strongly recommend for people who are willing and who want a budget device in this current hardware climate.

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  • [–] 12 points 3 months ago* (3 children)

    My pockets are big enough to carry a Steam Deck 🤷‍♂️

    Suggestion: Wear bigger pants. 😌

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  • [–] [S] 8 points 3 months ago (2 children)

    There's no way that's comfy lol

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  • [–] 8 points 3 months ago* (last edited 3 months ago)

    My Steam Deck lives in my backpack and yes, i would have taken it to the airport.

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  • [–] 8 points 3 months ago (2 children)

    For phones I recommend emulators. Games from 30 years ago were less likely to have microtransactions, DLC, and all that bullshit

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  • [–] 2 points 3 months ago*

    You kids and your microtransactions and Deal-Cs.

    When I was your age, we would go to the mall with a roll of quarters and feed them into into big TVs with plastic guns hanging off the side. You'd shoot at the screen and the screen would shoot back. Every game cost a quarter. So we'd say "3 lives for a quarter". They would sell you blue soda in these big cups called "Freezies". And you could get a pretzel the size of your arm for a dollar.

    Can't do that anymore. On account of the woke.

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  • [–] 1 point 3 months ago

    In addition to that, I'd also add that modding a 3ds is exceptionally simple. It also helps give access to nonnative software and mods to make your current games more fun (i.e. randomizers). I still play my 3ds, since it has my all-time favorite game, and I can still play a lot of my backlog.

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  • [–] 6 points 3 months ago

    My kid is a Nintendo Game Boy Advanced SP connoisseur. I've looked into modern versions like the Miyoo, but after getting two broken in a row trying to get a Christmas present together I gave up. GBA-SP still works thpugh!

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  • [–] 6 points 3 months ago

    Others have covered various points with better words than I can, so I'm going to share a website that is covering mobile phone games releases. not affiliated in any way

    https://minireview.io/

    Is was developed and maintained by a youtuber covering mobile games. Although he haven't uploaded to youtube in a year. And I don't usually check the site so it could be outdated.

    And I see mobile ports of pc games are taking more care in translating physical controls to touch screen controls. Still not the rule and definitely the exception, but it is out there. Latest one I remember off the top of my head is balatro and ballxpit.

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  • [–] 6 points 3 months ago (1 child)

    I love the new crop of boutique handhelds, but I too will always miss being able to trade Pokémon with other kids on the bus and not having to worry about anything except who’s got a link cable. As well the ecosystem of magazines and parts and accessories that came with these things. It is the community and adoption level that made it special.

    And to those who say this is nostalgia talking this was true back then as well, just look at things like the Supervision. Lack of support and community is part of why it failed and I fear that many of these new handhelds will meet a similar fate.

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  • [–] 3 points 3 months ago* (last edited 3 months ago)

    That supervision thing reminds me of the N64 / GameCube era of link cables to connect your Gameboy with its cartridge to the TV. Or why not Dreamcast cassette games which supported using the cassette as both a second screen and a portable game.

    Nintendo DS did a lot of things right including supporting easy wireless multiplayer, but that roaming-to-couch playstyle started to fade a bit in a way the Switch isn't reviving.

    I suppose what we really need is an offline complement to online matchmaking. People have more games in their library than ever but there's no discovery. You don't know who around you can join a session of which game.

    But we could actually implement that these days much more easily, we can even do it with fancy cryptography to prevent tracking and privacy problems, just some means of pseudonymous Bluetooth advertisements, game library matching (look up PIR / differential privacy), then lobby creation when the players have accepted. And for friends you could have recognition of when friend are near. Federated game ID servers for fancier stuff like tracking achievements, or why not for scheduling gaming sessions in advance.

    We can save [gaming], we have the technology

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  • [–] 5 points 3 months ago

    Big time agree. I still have 3 N3DS XL's, a PSP (all jailbroken), and an Anbernic. I never take my Steam Deck or any of my Switches with me, but sometimes I just throw a 3DS in my pocket. Sucks that there are no more streetpass relays, but somebody at the japanese market near me keeps their 3DS at the register, and I like to think there's a subculture of people like me who bring their 3DS's to streetpass each other there.

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  • [–] 5 points 3 months ago*

    There are a shit ton of handhelds ranging from a lot of budgets, wulffden made a great video about any that he could get his hands on.

    Edit: Should have finished reading before I started talking, I see you already know about these emulation handhelds. I'll still leave the link up for anyone curious.

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  • [–] 5 points 3 months ago* (6 children)

    Yo they exist, android based handhelds that can run steam games and are more portable, I very much considered dropshipping them (never did it in my life, just seemed like a good pick) pretarrif because of how cheap they were for the performanxe.

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  • [–] 8 points 3 months ago (2 children)
  • [–] 2 points 3 months ago

    It's an impressive collection and that's neat but also...I just can't imagine having the time to enjoy all of those. It'd almost be stressfully overwhelming choosing which game to play on which of 20-odd systems lol.

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  • [–] 4 points 3 months ago (2 children)
  • [–] 3 points 3 months ago (1 child)

    I want to promote !sbcgaming@lemmy.ml and !sbcgaming@retrolemmy.com because they need help with just being alive lol

    I've thought of stealing some content from the sbcgaming sub and transpose it here with some of my thoughts but I don't have any of the boutique consoles so I don't think I can last

    Have thought about doing something similar too in a few other comms that exists here in the threadiverse but far eclipsed by their counterpart in reddit. But I'm too lazy

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  • [–] 4 points 3 months ago (1 child)

    Another big issue with smartphone gaming is platform decay. The stores require you to constantly update or your game gets kicked off. There are tons of great games that have no legit way to play them, and others are completely lost with no backups existing. I have some games on my phone I can't delete without risking losing access to them altogether.

    Meanwhile I can go put rhythmn heaven in my gba and play it right now.

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  • [–] 4 points 3 months ago* (last edited 3 months ago) (1 child)

    Agreed and I’d make an argument that Nintendo could change this in a heart beat. Switch 2 lite mini would go a long way. Even the Switch 1 lite only half way does the job. Much smaller but you lose some game operability and still kind of to big. I’d love a clamshell NS 2 with an 6.7 inch screen.

    I think the audience is far to small and likely the chipset changes from the existing structure might be to costly .. if possible at all ..

    But this one particular idiot (me) on Lemmy can dream..

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  • [–] 1 point 3 months ago*

    People are really sleeping on how good the Switch Lite is. It's cheap and built like a tank. It's perfect for chucking in a backpack because you dont have to care what happens to it.

    I'm not doing that with my Analogue Pocket, nor my former Switch 2. I returned it because the build quality was a joke. The screen scratched at nothing and the device bent under its own weight if held in one hand. Terrifyingly cheap for the price point.

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  • [–] 3 points 3 months ago (5 children)

    All of this could be so easily fixed if only we had linux phones. I'd like to just have my entire steam/gog/itchio libraries just on my phone as I've already bought those games and I should be able to just play them on the devices I already own.

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  • [–] 0 points 3 months ago (4 children)
  • [–] 0 points 3 months ago (3 children)

    That's cool and all, but but I don't get the relavence.

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  • [–] 2 points 3 months ago (2 children)

    It's a pocketable Linux phone.

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  • [–] 3 points 3 months ago

    I am late to this thread but I upgraded from my almost 20 year old DS Lite with an R4 card to an AYN Thor which I genuinely recommend since a good quality New 3DS may run you about the same money. Go for 3DS if you have friends who still use DS/3DS.

    Skip the 2 screen thing

    No need, AYN proved your entire idea with the Thor with both screens as AMOLED. The base model is going for $330, so its absolutely possible. I would even bet it could take a solid chunk of the Switch 2 library despite a weaker GPU, and it can definitely do Switch 1 games and lots of Steam games.

    The one downside with Thor is that there is no DS/3DS wireless local multiplayer (yet) because of latency shenanigans which is something I actually want to work on but haven't had the time to do. The upside tradeoff is that you can play modern steam and switch games on it as well, both in Android and Linux (Rocknix). It is a very well made console despite the smaller audience of 3rd party consoles. And community is actually decently sized with lots of cutsom launchers, themes, addons, styluses, cases, etc.

    Nintendo had some of the greatest technology in their hand with stuff like streetpass and download play, yet they threw it all away for the Switch era which effectively killed the handheld multiplayer scene. I think I only used my switch in local wireless multiplayer once ever. Everything else was either smash bros or split screen mariokart. As you said, it's just a home console that's portable.

    This might sound dumb, but I don't want to see current Nintendo pursue a proper handheld again because I know they are not capable of doing so in the same manner that the DS and 3DS was successful. They have been making absolute bank on Switch and Switch 2 sales despite paywalling stuff that used to be included for free in the DS/Wii era and removing the core essentials of what made those consoles so good.

    They could have easily repurposed those ideas for their mobile games, but they didn't. Instead we just got more paywalled slop despite having access to new tech like NFC, Bluetooth, WiFi Aware, gyro in every phone, etc. Even Pokemon GO was a 3rd party reskin, not a Nintendo original game.

    A proper successor to the 3DS could absolutely shred the market, but I just don't see Nintendo doing it correctly.

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  • [–] 3 points 3 months ago

    Get bigger pockets

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  • [–] 3 points 3 months ago (1 child)

    There are still plenty of pocketable handhelds out there.

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  • [–] [S] 3 points 3 months ago

    Yeah I address this.

    They're like museums though. As cool as they are they'll never capture that "current, supported console" energy with a large community. No no exciting big new releases. I'll never have a spontaneous local multiplayer session.

    They do look super cool though and I'm sure I'll get one eventually.

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  • [–] 3 points 3 months ago (1 child)

    Aren't there a few chinese companies that make highly portable machine for emulation.

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  • [–] 3 points 3 months ago

    This could be blamed on game developer brain drain. These are low-powered devices, and they need people writing game logic to have some idea of hardware-level efficiency, not let a 500-feature engine do the work for them.

    There’s no way to remake these devices without them taking up oodles of power, thus burning a hole in your pocket. Phones come close (it’s damn impressive what visuals Gacha games can achieve on phones) but even they are losing efficiency with time.

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  • [–] 2 points 3 months ago*

    I really wanted to respond to this immediately, but I had to gather my thoughts.

    In general, I agree. We lost something. But the issue is that in the corporate world the mobiles cannibalized this.

    A mobile is capable of gaming, of course. Even leaving download, microtransactions and gacha aside, the controls and the OS are suboptimal regarding this.

    Of course mobile fans will say get used to touchscreen (I admire people successfully playing dead cells on there) and you could just pair a controller. Well, partly true.

    It massively takes from the just play simplicity especially of consoles. I want it to just work (like putting a game in switch or plugging vr into ps5 vs pc/derivates).

    For me the peak was foldable console gaming, GBA SP, Nintendo DS and 3DS (while psp and vita were also great).

    We lost the - as op said - pocketability of a console gaming system, all included and hassle free ready to go and just working as is.

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  • [–] 2 points 3 months ago

    The Vita rest mod is godly. Two weeks later, you’ve maybe lost a quarter of charge. Switch will have been dead for a while.

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  • [+] 2 points 3 months ago (1 child)
  • [–] 2 points 3 months ago

    my steamdeck fits in one of the inside pockets of my punk vest lmao. it's nice

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  • [–] 2 points 3 months ago (5 children)
  • [–] 2 points 3 months ago

    PC with Sunshine, and Moonlight on your phone?

    You can even get a mini Bluetooth controller or use a full size controller with a holder that holds your phone.

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  • [–] 2 points 3 months ago

    Plenty of decent games on Android, but the experience of platforms like Google Play, Itchio and Humble Bundle is abysmal. Google Play pushes this slopfest iirc since Android 2 at least. Itchio has too much noise and too little browsing filters. Humble Bundle you'd be lucky to find a game with a notice that is too old and likely won't work on modern devices, the rest being kinda just there, forgotten.

    For me at least, the best you can get out of a phone is emulation and source ports. But without a dedicated controller, experience can be rather cumbersome while playing too. In fact, a small tangent to show the point, the ebook reader I most prefer is a PS Vita homebrew simply because it is made to use physical controllers and works fantastic at that while not having to have the fingers cover parts of the page, even if the reader itself may take literal seconds to load the next page.

    But besides that, I also miss the novelty of a portable console, or even from any consoles before they became somewhat standardized glorified boxes. The absolute unit that is the Saturn, the (truly) slim PS2 and the PSP whose loudness helps greatly at troubleshooting while their libraries do the most for their hardwares' quirkiness, the DS, 3DS and Wii having multiple screens for reasons, whatever Sony was going for with the PS Vita but that worked out fantastic (plus it was still relatively small)...

    Meanwhile, the Switch and NS2 are rather basic, clinging to brand name, some exclusives, and barely having competition. But things like positioning them on a degree to play I can do with any no-brand screen, general library there are those portable Linux devices and stretching a bit the Raspberry Pi, and so on, and tinkering with these devices, not being as standard, brings some of the novelty back.

    Besides, back at the initial point, I've seen console-like PCs a bit smaller than a Vita, like the R36S, making for a nice portable and pocketable experience. Though these are from my experience just powerful enough for retrogaming, which would lock you out past a certain point in time. So at least for now, I think those handheld PCs should do as replacement, but I would for sure gaming hardware to go back to that more novel and pocketable way.

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  • [–] 2 points 3 months ago

    I'm pretty sure someone made pants to make the Steam Deck or similar pocketable...

    Jokes aside, if they were pocketable, you couldn't run modern AAA games on them, then gamers would non-stop whine about it. You can still get some pocketable handhelds with Android OS (or a Chinese fork of it), and likely that will be my next portable device if Google will go through with closing down the Android ecosystem, and my S23 Ultra will go bad.

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  • [–] 2 points 3 months ago

    I adore my RETROID Pocket Flip v2

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  • [–] 2 points 3 months ago

    i had the latest 3ds when they forced the pokemon games to switch, that was my last console owned, made the right decision since pokemon has only enshittfied further.

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  • [–] 2 points 3 months ago

    You’ve got small pockets

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  • [–] 1 point 3 months ago* (1 child)

    I think you're simply nostalgic. Not in a bad way. In an understandable way.

    Even though we have a switch, steam deck, bazzite machine, wife remote plays her steam cozy simulators on pocket flip 2 and she's fairly happy with it

    Locally she installed gameNative (emulator of steam on android) and uses it for lighter visual novels

    All is to say, maybe the day you finally get the old school style console, you'll change your mind.

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  • [–] 1 point 3 months ago (5 children)

    I think the sooner thing that will happen is that handhelds like the Ayn Odin will come with Linux instead of Android, and then Proton will work, giving you all the Steam games (where there's a very active community.)
    Some people have gotten it working, but I'm hoping this becomes the norm.
    https://retrogamecorps.com/2025/03/03/linux-on-the-odin-2-rocknix-guide/

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  • [+] 1 point 3 months ago (3 children)
  • [–] 1 point 3 months ago (2 children)

    once you can run steam games on phone-level cpus, it's game over.

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  • [–] 1 point 3 months ago (1 child)

    It's already happening. Check out gamenative and winlator. Russ also have covered this various times

    And with Valve releasing the Steam Frame and their Lepton and FEX compatibility tools, I hope it's going to supercharge adoption

    https://www.techspot.com/news/113337-valve-publicly-releases-lepton-fex-compatibility-tools-power.html

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  • [–] 1 point 3 months ago

    Gamenative with FEX + Wine already works on Android, and if you want to do direct Linux you can copy the work from the Steam Frame which also does all that plus offering Android app compatibility via containers

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  • [–] 1 point 3 months ago

    I think it was smart phones which killed the handheld market, but the switch matches your usecase well and there are plenty of handheld devices on aliexpress (usually emulators.) However you might be giving the games that worked on small screens a little too much credit. They were good for what they were at the time, but hand helds were mostly good for puzzle like games, and a lot of platformers did work in a severely cut down fashion.

    TBH laptops becoming a dominate platform probably had a major impact too on handheld devices.

    But I do strongly agree with the touched upon idea that graphics and 3d platformers/fps has been a major cause of the general decline of diversity in gaming, in a way that even impacts indie. It feels like make design itself has decided there isn't anything better than a FPSRPG.

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