Scoring only 3.5 for software is pretty ridiculous, since Steam runs in every major desktop OS and SteamInput is crazy customizable. Most dedicated software for devices is either Windows-only or hot garbage (or both).
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While I kinda understand the steep price, not being able to use with other than Steam is a deal breaker for me. Yes, you can create shortcuts inside Steam and use the controller like that probably but still. On the other hand, I can use the old Steam controller even on a browser alongside with the rest of my OS.
I think it's only Windows and Mac that are like that. Linux you can install just the steam-devices package for Valve hardware drivers.
The steam-devices package is just udev rules and the drivers are already built into the kernel, right? So there's a good chance you'll just already have the drivers!
(...in theory. Debian critters may want to run testing+unstable rather than stable for the next while, if the new steam controller needs specially written drivers that won't be in current stable.)
-- Frost
Indeed, and to expand a bit on this, it's very likely that the drivers have been in the kernel for a while, after all the Steam Deck has the exact same inputs so it's very likely that it uses the same driver.
Probably. I haven't looked that deep. I only know that Steam Flatpak asks me to install the steam-devices package from my distro for device support until I do.
Yeah, thinking about how SteamOS works, I think we might actually be in the clear.
That’s pretty huge to me too. My main use would be with Moonlight, an open source version of Steam Link, and if it can’t connect to that Android TV to begin with, it’s worthless.
Strange that the Xbox and PlayStation controllers are now more open and reusable.
I guarantee you that there’ll be a no-steam driver for this in a matter of months.
Does anyone know if it functions as a normal xinput controller on windows without using steam?
The Controller requires Steam or the Steam Link app. I tested it on GeForce Now via my iPhone and while it did connect over Bluetooth
That doesn't bode well, but thats also on an iphone.
Looks fantastic!
I cant pay 100$ for a single controller. Even if it seems like its everything I could want. Just cant spend that much.
I was pretty excited for this controlled but $149 CAD is too much for me.
I find it interesting that there appears to be a line (kids that grew up with a Nintendo DS) where people went from loving membrane buttons to hating membrane buttons.

To me, membrane buttons are an absolute Pro.
I don't think all membranes are equal. Reviews so far are saying the face buttons here are rather quiet but also not as snappy as others (presumably comparing to Deck).
I'd be fine with membrane switches if there were split D-pad options for them. Don't mind them for buttons, but ever since I got a Stadia controller, I haven't looked back at membranes for D-pads.
And depending on what you play, membrane controller D-pads wear out unevenly - i had to toss my "Dead Cells"-Controller into my "backup hardware" bin because of the right side input being FAR more easy to press than the left side which messed up more than a few runs - to be fair it took around 6-700hrs of playtime to get there, but it does happen.
Right?! Not to mention the issue with dual inputs when rocking one direction back and forth on the d-pad. Noticed it as I was playing Hollow Knight on my OG Switch with the Switch Pro Controller's infamous D-pad, which the Switch 2 Pro Controller didn't even bother fixing.
I went with microswitch buttons for my current controller (cyclone pro) and I honestly regretted it, they feel harder to press and especially hard to spam fast compared to membrane.
Some membranes feel like mush, the buttons have WAY TOO MUCH travel, and the buttons wiggle as you try to mount them.
Then there are micro switches that immediately give my fingers cramps, click louder than a Cherry Blue switch, and you can never tell if you've actually pressed it or not.
For posterity, I prefer membranes as well.
Since i play mainly racing games with gyro and racing pedals, I'm seriously considering this one. More so because I'm using OG steam controller as my main controller.
You just hold your arms straight out and the vibrating controller gives you a sense of the road?
No, just hold it in my lap, vibration doesn't work usually. I have a solid wheel but i need to mount it and I don't have 2-3 hours to sink into racing. pedals are the main advantage when racing so I have load cell ones, and IMO force feedback is a nice gimmick, good for immersion. On that note, I'm looking to buy a gamepad with ffb wheel that Gamesir is planning to put out this year.
Polling rate is a hit of a bummer, but then again the Xbox Elite controllers I’ve been using have a lower polling rate and I haven’t really noticed - probably because I’d never use a controller for anything competitive.
Looking forward to clicky switch upgrade kits, love the ones I have for Steam Deck :)
With the trackpads it kinda changes things, I have the og Steam Controller and it polls at 125Hz which is noticeably sluggish on a 240Hz screen. The same might apply here for people using even higher refresh rates (360Hz and 240/480Hz dual mode are getting pretty common), though not nearly to the same extent. Just something to keep in mind.
With regards to the polling rate, I wouldnt worry about it. Gaming Nexus did a deep dive into the latency of the controller, and it is really good. Which is going to be signicicantly more important that the minute difference you would get from increasing polling rate over 250hz.
I'll watch this when I get a chance, but I'm wondering if the puck actually polls at 1000 Hz but splits it up to 250 Hz per controller. That would be one way to design it for 4 controllers with common industry parts.
EDIT: Watched. GN didn't check this or even speculate, but the measured latency was excellent with the wireless puck.
Are there even any controllers with a higher polling rate, though ?
8BitDo Ultimate 2 Controller lineup is at 1000hz
Gamesir G7 Pro 8k and Razer Wolverine V3 go up to 8000hz
Checked GameSir and it says their WIRED controllers are 8000 Hz. That's cool I guess but wired + gyro is incredibly annoying to use, so not for me.
Oh okay ! I didn't even consider third party brands, it seems interesting but as far as I have seen third party controllers never support all of the first party features, do they ?
Also, gyro is a must have, and afaik the new steam controller will have the highest poll rate gyro ever if it's 250Hz
I want this controller but split down the center so I can walk with them on a treadmill. There are joycons and third party joycons but none that I've found with the little track pads. That'd be HUGE.
I hope that the Frame controllers will be sold separately. Of course they don't have trackpads either.
It's a shame that split controllers haven't caught on. Gaming is so much more relaxed when you aren't forced to have your hands together. I loved that since the Wii. But I haven't seen a split controller that I really like.
The trackpads are pretty useless on their own but when combined with the virtual menu system in steam they become S+ tier
Hmm, so worthless for GOG?
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