This can be anything from Hyperspace in Star Wars, Warp Drive in Star Trek, travel through the Warp in Warhammer 40k or anything else.

I've always liked "slow" FTL travel, where going a few light-years still takes a few days or so. I also really like travel through an alternate dimension like in 40k, Event Horizon, Witchspace in Elite Dangerous.

I wanna know your favorite versions, or do you prefer stories that obey the laws of known physics, like the Expanse or Rimworld?

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[–] 124 points 1 year ago (9 children)

I love the idea that navigators in Dune ripped a line of space cocaine to forsee the best path through folded space for travelling.

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  • [–] 49 points 1 year ago (8 children)

    Space cocaine is the best take on spice I’ve ever seen.

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  • [–] 69 points 1 year ago (6 children)
  • [–] 5 points 1 year ago (4 children)

    His secretary drinks cat piss??

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  • [–] 2 points 1 year ago (3 children)

    That's how the latent poison works in David Lynchs dune

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  • [–] 2 points 1 year ago (2 children)

    Is this character there in the books?

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  • [–] 2 points 1 year ago (1 child)

    Thufir Hawat.

    In the books he has been poisoned by Harkonnen and needs a regular antidote to survive. The Harkonnen slip it into hid food secretly so if he escapes he will die before he can tell any secrets.

    In the Lynch movie he needs to milk a cat rat combo thing daily for the antidote.

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  • [–] 4 points 1 year ago

    Space mushrooms. Worms aren't a single coherent creature, but are in fact the amalgamation of many microscopic cells. They were once aggregated into sand trout of a few inches, then when they're ready, they turn into a whole worm. Then if you refine the output of that process, you get spice. The whole process was based around magic mushrooms and LSD.

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  • [–] 100 points 1 year ago (3 children)

    Infinite Improbably Drive in Douglas Adams’ Hitchhiker’s Guide to the Galaxy.

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  • [–] 13 points 1 year ago (1 child)

    I do love how the side effects (leaking improbability) were critical to the story making any plausible sense.

    Throw in bistro-mathematics as an alternative star drive.

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  • [–] 90 points 1 year ago (3 children)

    Farnsworth: These are the dark matter engines I invented. They allow my starship to travel between galaxies in mere hours.

    Cubert: That's impossible. You can't go faster than the speed of light.

    Farnsworth: Of course not. That's why scientists increased the speed of light in 2208.

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  • [–] 56 points 1 year ago (2 children)

    I thought the Expanse did this really well. For starters, most travel is restricted as we currently know it. They have the Epstein drive, but something like that is feasible. In any case, humans are still meat bags that can only accelerate so much.

    But then the FTL component requires some otherworldly technology with gating. That leaves the physics mystery to having been built by some smarter species and I think that is perfect for suspension of disbelief.

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  • [–] 53 points 1 year ago (4 children)

    Going plaid in Spaceballs is pretty dope.

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  • [–] 38 points 1 year ago* (last edited 1 year ago) (12 children)

    So I really like the Stargates. They're a lot more limited/less flexible in where you can travel, but with that limitation comes unique challenges and intriguing stories. The biggest pro about them? It's the fastest form of FTL there is. You can travel literally instaneously to any other gate. And there are innumerable gates to travel to.

    But there are a lot of cons too.

    Convenience... gates must already be where you'd like to go. The gates are relatively small, unable to fit even a car through, and the gate has a time limit on holding it open so there is limited ability to send large quantitaties of goods through and absolutely no large objects.

    Risk... connections are blind, so you don't know what's on the other side until you or a probe goes through and relay back details. And it's a single point of entry, and only one way, so it's easy to be trapped or ambushed on the other side without escape. The gate can also be damaged or have its dialing device missing, disabled or destroyed, making it functionally useless from that end. If your gate is dialed into, the only way to stop anyone from traveling through is with a barrier so close to the wormhole event horizon to make molecules unable to materialize. But even then, they can hold your gate open from their end for the time limit of the wormhole, and then immediately redial and prevent you from using it indefinitely.

    Unknowns... Certain anomalies like black holes affecting the destination gate can also pose a cataclysmic danger to planet of the gate of origin. Random happenstance with solar flares can cause the wormhole to travel through time as well as space. Gates may be too far to travel without extra power, and there may not be power available on the other side to get back. Gates can be dialed at random or you may have a list of addresses, but without someone who's been to these gates before, you have no idea who or what you'll find on the other side until you dial it.

    The typical use for the gates is cool, but the really interesting stuff is when things go wrong, or when people get really creative with the mechanics. Things going wrong like heading home to Earth but being gated unexpectedly to an icy cave with no exit and no dial device to be found and everyone having to figure out where you went even though none of it seems to make sense. And creative things like overcoming the gates' distance limitations/extra power needs to cross between galaxies by daisy chaining hundreds of them in the void between the galaxies and setting up a macro to pass the matter buffer from one to the next without rematerializing the objects and people within in between.

    Of course, traditional FTL ships exist in Stargate, but they are much slower than the instantaneous stargates, and have other dangers associated with them, like other armed ftl ships, pirates, replicators... Most ftl ships in stargate use hyperspace travel, but I believe that the Ancient's inter-galactic stargate seeding ship, Destiny, uses a classic warp drive.

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  • [–] 8 points 1 year ago (4 children)

    I do love me some Stargate. And Destiny is SUCH A COOL SHIP, I'm still mad about it..

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  • [–] 5 points 1 year ago (2 children)

    Yeah, I get why it didn't do a well. It was very tonally different from SG1 and Atlantis. But it was a solid sci fi drama/thriller and had a lot of potential that'll never come to be. And I love Robert Carlyle in everything. It's a major bummer.

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  • [–] 2 points 1 year ago

    Was ages ago since i watched it but I remember S1 being pretty bad and I almost gave up on the show. S2 was a lot better and I was disappointed when they cancelled the show. Presumably enough people didn't like S1 to give S2 a shot

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  • [–] 4 points 1 year ago (3 children)

    You can definitely fit a car through. In the novels they even transport helicopters and earth moving vehicles to set up military/mining facilities. Think about it, four people can comfortably walk into a Stargate side by side.

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  • [–] 5 points 1 year ago* (last edited 1 year ago) (2 children)

    You're right. The stargate is 6 Daniels wide as someone else pointed out. So probably not fitting an F250 through there, but a mid sized suv could pass through assuming there is enough clearance

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  • [–] 2 points 1 year ago* (2 children)

    thats why sg1,sga, sgu had the foresight of using probes, so they wouldnt be ambushed, they rarely are. the biggest limitation for a gate is how long it can stay open, unless you have unlimted power sorce, like black hole or zpms, or anubis gate destroying device.

    ori solves this issue by using a supergate powered by a small blackhole, can be a natural one too. asgard solely use thier very fast intergalatic hyperdrives, so they dont need stagates all the time. aside from the zpm power atlantis, they can fly across the galaxy in a matter of minutes or seconds. while even the deadalus takes some time because its a weaker powered ship.

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  • [–] 1 point 1 year ago (1 child)

    What annoys me about the SG universe is how inconsistent the gate addresses are.

    They talk about how every gate address in the Milky Way is made up of five coordinates and the sixth glyph is the point of origin.

    I am sorry but that sounds smart but is actually dumb.

    I love SG1/SGA, but once you start thinking about it, it get annoying.

    Ok, so the it is established that the last glyph in the address is the point of origin.

    This makes me wonder why the address system is needed at all.

    Think about it, if every planet has a different glyph as a point of origin, why not just use that glyph as the entire address?

    In Children of the Gods, Til'q asks SG1 where they come from and Daniel draws the Å symbol, which Til'q recognizes, meaning that the Å symbol is only connected to earth.

    So ever since then, it was established that a single glyph can be understood as a single planet. So why not use it as the actual address for a specific planet,

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  • [–] 1 point 1 year ago

    the other 6 points are coordinates to basically zero in to the planet your dialing, i think its explained more in the first few season, gotta rewatch the first few seasons where carter explains why they use 6 other costellation, and the "planet your own unique symbol is probably the constellation unique to that part of the space. the pegasus is this way too, but the SGU ones is based on a different system

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  • [–] 35 points 1 year ago (1 child)

    What I like about FTL is how it works with the story.

    My favourite examples are Elite Dangerous and Dune.

    Elite Dangerous's FTL tech is based on alien tech and that allows the developers to do cool stuff that you wouldn't expect in an mmo (this is usually a loading screen so when this first started happening people were terrified).

    And Dune's idea of having the entirety of interstellar civilisation dependent on one substance that can only be made on one planet, which also has other uses extremely important to different groups, sets the stage perfectly for what happens in the books.

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    [–] 34 points 1 year ago (5 children)

    Allister Reynolds: Revelation Space universe. Its not FTL its near light speed with time dilation as an actual plot device. The only hand waving part is the power/device to get up to speed, but everything else is in the realm of physics.

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  • [–] 6 points 1 year ago (3 children)

    Also love how (minor spoilers for Redemption Ark follow) FTL travel is possible in the universe, just so hard to do that if you get it wrong you're lucky if it only blows up, rather than fucking with causality to the point where you never existed

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  • [–] 4 points 1 year ago (1 child)

    Not only was it incredibly difficult (required sacrificing actual human minds for the calculations) and insanely dangerous (like that one tech who was at the wrong place and time of an FTL anomaly and every particle in their body vanished from all points in space/time), but the actual gain over lightspeed was only like 1% (the FTL ship was traveling at 101% light speed, chasing a LightHugger traveling at 99% light speed).

    I hope Revelation Space gets made into a show one day, with spin-off movies (Diamond Dogs for example) and webisodes (daily life of an Ultra).

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  • [–] 2 points 1 year ago

    in the various series and different shows, they have some kind warp field in trek, that prevents them from being torn apart going ftl, its the same with hyperspace in sg1, theres a field surrounding as a shell of the ship to achieve the same thing.

    sg1 used such a thing , hyperspace field to escape a nebula for different reasons.

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  • [–] 2 points 1 year ago

    You just reminded me of the bit where they discover that fucking with causality is BAD.

    spoilerThe poor scientist who is the only one who remembers their friend existed. As well as the lead who is left wondering how many scientists he accidentally killed.

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  • [–] 29 points 1 year ago (6 children)

    Stargate is pretty good. Rotary phone 😀. It's an elegant way to minimize CGI costs for the show. Not only that, the concept that you don't know what's on the other side is also interesting.

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  • [–] 12 points 1 year ago (3 children)

    Admittedly the "don't know what's on the other side" bit is a little iffy. Sure, they've got that little wheeled robot they use a couple of times, but after a while you'd think they'd do something as simple as "stick a camera on a pole through the gate first."

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  • [–] 5 points 1 year ago

    As others have explained, this is covered, the Stargate creates a minuscule wormhole, all matter is disintegrated transported and then reintegrated. But the Stargate acts in continuous chuncks of matter, so the camera won't rematerializes until the entire stick crosses the event horizon, so you would need to attach the camera to a remotely controlled car, and you're back to the robot.

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  • [–] 27 points 1 year ago (3 children)

    In the Commonwealth Saga it's trains! It's portals with hugely demanding power consumption. They mostly have to stay fixed to one place and open. So they run choo choos. Their world is commerce and economics. And trains are a lovely symbol of that.

    In The Final Architecture it's jaunty. Unspace helps you go fast but you are always alone. Crewmates gone. When you come out they reappear. When you inside there is something coming to get you. Something that lives in unspace and doesn't like that we use it for travel. The terror of its hunting you drives everyone to suicide. So instead they sleep. Magic "you sleep now" pods for everyone.

    Except. You can only sleep if you are on a known route. Some rare people can feel out new routes. And they have to say awake. Most shows just follow normal routes. But the special ships with these other folks can go all over the place! At the cost of route terror.

    The books are about coming together in the face of adversity cosmic horror. And unspace is a foil to that. You are alone. But we do what we can anyway. Your alone now, but not forever. Unless the monster gets you.

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  • [–] 10 points 1 year ago (2 children)

    The Commonwealth Saga is so great.

    The portals / train system brings the vibes of the commonwealth up to something like the EU, but on a multi-planetary scale. You have to go through specific points to get planet to planet but the infrastructure is so built up that it's mostly a travel time problem. It becomes an issue later on that the society has gotten kind of hidebound into a gradual expansion so they never really 'needed' FTL for exploration, and now they do.

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  • [–] 7 points 1 year ago (1 child)

    I get US robber baron vibes too.

    Fair warning for those who decide to read it, the book doesn't treat women particularly well. And it's the best propaganda I've read for capitalism. Read it with eyes open and it's fun. Great villains. Fun world building. It ends well. And trains!

    And it's like a 1000 page long novel split into two books.

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  • [–] 26 points 1 year ago* (last edited 1 year ago) (3 children)

    In the Battletech universe, the Kearny-Fuschida drive jumps a ship instantly up to 30 light years, but then the jumpship needs to deploy a huge solar sail and wait two weeks to charge the capacitors. They also can't jump (safely) except to the low-gravity Lagrange points, and then dropships need to detach and make their way to the planet or whatever.

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  • [–] 14 points 1 year ago* (last edited 1 year ago)

    It's such that, for an individual booking passage, you'll spend a week or more on a dropship, half accelerating, half decelerating towards the jumpship, dock, the "jump" is experienced as an unpleasant and disorienting few seconds, and then your dropship undocks and spends another week in flight to another planet.

    It's not the lagrange points; the whole thing about a lagrange point is the significant effects of gravity. It has to be anywhere outside a significant gravity well, typically they use far above/below the ecliptic plane, though if calculated carefully you can get a lot closer into the system.

    Or, if you're Jaime Wolf, you can just jump into low orbit over Luthien "Inside the orbit of our closest moon." Happens in the second or third book in the Blood Of Kerensky trilogy.

    Oh, and further points for Hyper Pulse Generators. So many sci-fi shows depict "supspace radios" or whatever that just let them communicate at whatever bandwidth they want in real time; Captain Picard can just Skype Starfleet Command whenever he wants. In the Battletech universe, the only real stable currency, the C-Bill, is backed by HPG transmitter time. Bandwidth and speed of communication is built into the setting in a way it just isn't in other franchises.

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  • [–] 4 points 1 year ago (1 child)

    deploy a huge solar sail and wait two weeks to charge the capacitors.

    The one exception are JumpShips (usually WarShips) with Lithium-Fusion batteries, which allow for a second jump without the recharge time. Those are functionally extinct in the Inner Sphere outside of Comstar, though.

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  • [–] 24 points 1 year ago (1 child)

    I like the A Fire Upon The Deep version where Earth is in the "slow zone" but the speed limit gets faster in other regions of space. It makes enough sense that you could easily imagine a universe working that way, at least if you don't know too much about physics.

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  • [–] 24 points 1 year ago* (last edited 1 year ago) (2 children)

    I enjoyed reading Ursula Le Guin's stories about instantaneous travel.

    The process of instantaneous travel is so bizarre and unexplainable that every crew member experiences it differently. Some people think they haven't gone anywhere, some people think they're on the other side of the universe, and some people think the ship has disintegrated around them.

    The only way for the process to succeed is for the entire crew to agree on a shared reality. It has the effect of making FTL travel a dangerous thing that requires training and planning. You can't hop on a ship with random people and expect to survive. Everyone has to train together to really trust each other's perception and experiences.

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  • [–] 23 points 1 year ago (1 child)

    I think later in the 3 body problem series they talk about ftl like a paper boat on water in a tub with soap on the backside. It accelerates by making that water it touches a little bit slicker and accelerates the boat in the process.

    But it leaves a slight trail behind and you can’t use that same path because it’s already been made slick.

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  • [–] 14 points 1 year ago

    Yea I liked that version. It reminded me of tomato seeds. Like, you try and grab one by pinching it, but it only serves to propel it out of your reach. That's my headcanon. Tomato speed.

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  • [–] 43 points 1 year ago (4 children)

    Definitely Warhammer 40k.

    I was initially thinking Star Trek but I was also only thinking of how the FTL itself works; it's based in actual theory which is cool.

    But the "travel through hell and risk being haunted by ghosts and demons" thing in WH4k is dope af.

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  • [–] 20 points 1 year ago (2 children)

    I was thinking of Event Horizon. That's pretty much the same as you've described.

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  • [–] 30 points 1 year ago* (1 child)

    Fun fact: According to the writer, Event Horizon was written as being in the WH4k universe, at the earliest point man was known to cross into the warp. But without the actual licensing to call it Warhammer.

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  • [–] 20 points 1 year ago (3 children)

    A bunch already here that I like for different reasons but I think my favorite is what they did in the game The Sword of the Stars. Sadly a case of a game with great ideas but only so-so-execution.

    My memory on the mechanics might be wrong as I haven't played it for years but basically as a strategy game the fun twist is that every species has a fundamentally different approach to FTL.

    You have a Lizard species with basically Star Trek warp drive with fixed speed above light speed from any point to point of their choosing.

    Then you have humans that stumbled across naturally occurring interconnect lines between many stars and can travel faster along those routes by comparison to warp drive but have to travel below light speed off of those lines.

    Then an aquatic species that doesn't do FTL in the normal sense. They developed teleportation but is it only for short distance. However they are able to get the power requirements down very low and rapidly repeat the process and so they flicker across space and the distance of each step gets longer the farther they are from a gravity well so they travel faster around the outside of something like a galactic cluster than in the middle of it. Reversing the normal pattern of where things get colonized.

    And last was an insect species that developed ship size star gates but travels sub light to anywhere new but as long as they bring a gate ship travel is basically instant after that.

    And the bonus layer is that since the game has direct ship to ship combat also in the mechanics the difference drive types have trade offs as well like the insects having extremely good combat drives since they don't have ANY FTL systems on their combat ships so it all goes to direction propulsion.

    So far it is the only Sci-fi setting I can think of that has so many different ones overlapping not just something like a newer system replacing an older one.

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  • [–] 5 points 1 year ago*

    Early versions of Stellaris had something similar, but reduced in scale- it's a 4X grand strategy where you're basically controlling a spacefaring species you create, if you're not familiar with it.

    They did away with multiple FTL systems at some point, but early on in the games lifespan when creating your species you'd pick between hyperdrives, wormholes, or warp iirc.

    Hyperdrives were basically Star Wars style space travel- predetermined FTL 'roads' in space that you can travel along.

    Warp was 'the ship teleports from where it is to where it's going'.

    Wormhole was the most interesting one to me, because it used giant 'hubs' you'd need to build in space to.. well, make a wormhole from the hub to wherever the ships were trying to go. The downsides were that you had to build hubs and they were expensive, and you could only actually leave from the hub itself which had a limit on how many wormholes it could make. The upside was that it had dramatically better range than the other FTL options so you could build one on the borders of an enemy and then basically show up wherever you wanted.

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  • [–] 2 points 1 year ago

    I remember hearing about this! Never got a chance to actually play it though.

    The concept of different races travelling differently reminds me of David Brin's Uplift series, though. Everyone uses Hyperspace, but different species use different "bands", which behave differently. "A-level" behaves somewhat similarly to Hyperspace from other settings, and is preferred by oxygen breathing species. There's another level that's used mostly by hydrogen-breathing species, and is inhabited by quantum-order life. The one that sticks out for me is "E-level", which is mostly used by memetic organisms - you have to shift your self-conception to traverse a changing landscape. It's... really trippy.

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  • [–] 20 points 1 year ago (8 children)

    Visually it's gotta be Leviathans' Starburst from Farscape.

    That sequence never got old when I was a kid even though they reused it

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  • [–] 7 points 1 year ago (6 children)

    Did Farscape ever depict how any other FTL drive works?

    You've got wormholes, that turned out to be as spiritual as they were technological or natural, you've got the Leviathan starburst which is unique to them, no other ship can do anything like starburst because at least once Moya starbursts away and then Crais and/or Scorpius turns to an underling with the Darth Vader brand "You failed me so I shall callously murder you" look on his face. And yet they do have FTL travel. Somehow.

    The word "Hetch" is used as a unit of speed, but they BARELY establish that. "Barely hetch two" is apparently quite slow. Also, can Moya travel at FTL speeds without Starburst, or is that just how leviathans move at FTL speeds?

    EXTREMELY soft sci-fi series, but it worked.

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  • [–] 2 points 1 year ago (5 children)

    They didn't depict how any FTL drive works, but then again, nor does any show that I know of.

    Hetch drives are FTL though.

    I dunno if Leviathans can travel superluminally without starburst.

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  • [–] 4 points 1 year ago (2 children)

    One of the first things we hear Pilot say in the first episode of the show is [D'argo ripping the bits out of the control console to remove Moya's slave collar caused damage ] "Leading to our current top speed, which is barely hetch 2." So through...whatever means Moya can propel herself at "hetch" speeds, usually in excess of "2" but that leviathans are also capable of a unique thing called a starburst. Which depending on the episode is either an instantaneous experience or a state the ship spends at least a little time in.

    Again, Farscape is extremely soft sci-fi. Rigel somehow farts helium. He doesn't eat food that contains a lot of helium, yet he farts helium. That's the approach to science taken by Farscape. There's more than a little actual magic in the show. It's a show mainly about its characters and how they cope with (usually ridiculous) situations.

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  • [–] 2 points 1 year ago (1 child)

    The helium thing is certainly true, but I don't think the FTL stuff is related to hard- or softness. FTL is impossible, so it's not like you can give details on the proposed method which make it more realistic.

    Maybe you're thinking of another series/canon where FTL travel is presented in a way that would qualify as "hard"?

    I'm trying to think of any TV series with hard sci-fi rules actually - I think the medium is unsuited to it, with its varying writers.

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  • Mind you it's a scale. Star Trek is harder than Star Wars, which is harder than Farscape. I think the hardest sci-fi out there is going to be The Martian. We could plausibly fly an Ares mission as depicted in the book, the main technology handwave is the lack of thin, light, radiation shielded fabric for EVA suits and Hab canvas.

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  • [–] 1 point 1 year ago*

    only trek and sg1 try to explain it in a scifi/pseudorelistic way, all others avoid, because they dont want to have to explain in a real way that would have to add real science to the discussion. BSG avoids it altogether, somehow the series, the humans and cylons suddenly had the tech out of the blue.

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  • [–] 20 points 1 year ago (3 children)

    The Infinite Probability Drive from Hitchhiker’s Guide to the Galaxy.

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  • [–] 19 points 1 year ago

    For visuals, Mass effect is great. Giant space guns that shoot spaceships across.

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  • [–] 18 points 1 year ago (1 child)

    I think it was the Old Man's War series that had a really creative form of FTL travel that played off of the infinite multiverse theory.

    Instead of traveling through space, they would jump into a parallel universe were everything was the exact same, except that their desired destination was closer to them and the same group of travelers were also jumping to a different verse at the same time.

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  • Cowboy Bebop 👩‍🚀🤠

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  • [–] 17 points 1 year ago (2 children)

    Ender's sagas adresses not only near light speed travel, but also the relativity on communications between the traveling veasels and "stationary" posts via the ansible

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  • [–] 4 points 1 year ago (1 child)

    I thought the Ender's game universe was interesting with the instantaneous FTL communication with the ansible, but no FTL travel. They had some tech that could accelerate ships quickly to very near-light speed, which meant you could travel between planets in a few weeks ship-time thanks to time dilation, but years would pass for the people on the planets. So while you could talk with people on other planets instantly, if you wanted to visit them, they'd have to wait decades for you to arrive.

    Then later in the books they figured out ...

    spoilerthat you can more or less travel FTL instantly to anywhere you want just by thinking really hard about it.

    The Conquerors trilogy by Timothy Zahn had the opposite - FTL travel but no FTL communication. Smaller ships could also travel FTL faster, so you had a bunch of small ships running around to different star systems essentially delivering the mail. It's been a while since I read the books, but I don't really remember it playing a big part of the story other than a way to isolate the battlefronts because once the mail service gets shut down by the enemy you have absolutely no idea what's happening outside of your local star system.

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  • [–] 3 points 1 year ago

    That is what I said, near light travel, not FTL. Ansible comms where instantaneous (speed of thought iirc), but not when the veasels/ships where in-transit, as they needed to "buffer" the communications somehow, in form of recorded messages. That is why Ender's journeys took thousands of years, where only a lifetime for his siblings on earth.

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  • [–] 16 points 1 year ago

    I like gate type things and prefer them in space like babylon 5 and buck rogers.

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