[–] 2 points 2 days ago

There was a whole constellation of fiction-related communities that flew below the largest ones (r/books, television, etc). Those large "front-pagers" often ended up acting as a filter, so places like r/asksciencefiction and r/characterrant could have decent discussion.

You can't find any of that here, let alone communities dedicated to specific fictional series or settings.

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  • [–] 37 points 1 week ago (5 children)

    That Lemmy, as a network, should be highly exclusive and free of 'normies'. I can understand someone wanting their own instance to be highly insular and controlled, but if the point of Lemmy is to build a web of community-driven sites which will pull people away from the corporatocratic current iteration, we can't do that if we're making people feel unwelcome if they don't conform to our own little narrow wedge of views.

    There are definitely some absolutely wild political takes on Lemmy, even outside of .ml, which leave me feeling some people are completely off their rockers.

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  • [–] 2 points 2 weeks ago

    I mean, yes. If you don't put your characters in such obviously unsurvivable scenarios and then have them miraculously survive, then people won't react as badly. That's writing 101. Hey, better yet, have him show some enduring negative consequences - lingering wounds or trauma - for it. Reinforce that just because you aren't dead, being shot down isn't a "get out of jail free card".

    On the other hand, the reason you use unsurvivable scenarios, is because if you show a main character in survivable peril... well, y'know, everyone kind of knows they're not dead. So you have a choice: You can not really try to fake out your character's death, acknowledge they walked away from it, maybe instead focus on what the defeat cost them besides their life. Or you can use far more perilous scenarios and actually kill them. Seed tries to have it both ways, and so fumbles it entirely.

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  • [–] 1 point 2 weeks ago

    Easiest? No, in some cases it even seems to go for the more exotic over easiest. The point, thematically, is that it is inevitably destructive: Point and pull the trigger, and it will destroy.

    It's from a very weird sci-fi novel, where the thematic point is that both the weapon and the individual who wields it are intrinsically destructive.

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  • [–] 15 points 2 weeks ago

    There actually exists a study done in Japan, combining both a survey of crematoriums and experimental tests using a crematory retort and sample medical device batteries.

    The results found that the device explosions were audible, but did not damage the experimental crematorium. In the survey, however, 92% (in 2012) and 51% (in 2013) of questioned crematoriums reported "damage" from medical device batteries. The cause for this discrepancy is unclear; it's possible those answering the questionnaire considered scorching, scratches, or metal residue to be "damage", while the test only looked for "structural damage".

    30 phone batteries is a lot more than 8 medical batteries, but it's still not a whole lot. Compared to, say, powerbank or scooter batteries, which can go up rather more spectacularly, the effects are more limited.

    tl;dr - it'd probably be noisy and some refractory bricks might need replacing, but it probably wouldn't blow up the retort.

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  • [–] 8 points 2 weeks ago (3 children)

    A Lazy Gun:

    A Lazy Gun is roughly half a metre long, 30 cm wide and 20 cm tall. On the front are two short cylinders that end in black lenses. A sight extends from the main body, as do two hand grips. A metallic strap allows the Lazy Gun to be fired from the waist. On one hand grip is a zoom control and on the other grip is a trigger mechanism. The Lazy gun is massy but light, and weighs three times as much when turned upside down. The Lazy Gun is the only weapon known to display a sense of humour.

    To fire the Lazy Gun, it is pointed at the target, zoomed in, and then the trigger is pulled. What happens next is unpredictable. When fired at humans, many different things may occur. An anchor may appear above the person, giant electrodes may appear on either side of the target and electrocute them or an animal may tear their throat out. Larger targets such as tanks or ships may suffer tidal waves, implosion, explosion, sudden lava flows or just disappear. When fired at cities and other such targets, thermonuclear explosions are the norm, although in one instance a comet crashed into the city.

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  • [–] 7 points 4 weeks ago (1 child)

    Really, a lot of the prequel hate comes from them taking such a huge step down from the OT. In 1999, The Phantom Menace was the first major Star Wars film in 16 years; it wasn't just a cool new thing, it was a cultural event. People expected great things.

    Obviously it failed at that. Not once, but twice. Revenge of the Sith barely even got a chance.

    And so the backlash was brutal. While the critique wasn't unfair in its points, it also came from a perspective of starkly emotional disappointment. People say the prequels are looked at more fondly now due to 'nostalgia', but mostly I think it's that the emotional pain has faded and we can analyze them more objectively as flawed, but ultimately solid films rather than 'disasters'.

    It may be that one day the sequels will be more coldly studied as well, with more focus placed on the issues produced by cycling directorship and management pressures... but I also think even a coldly analytical appraisal of them will still come up as "hollow and emotionless".

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  • [–] 3 points 4 weeks ago* (last edited 4 weeks ago) (3 children)

    Nah. I don't think I've seen that much more hate coming from Wing fans. Hell, I don't think I've ever seen anyone "throw a tantrum" over Freedom's wings.

    If you're seeing anything, it's just pure statistics: In 2000, Wing fans were a tremendous segment of the Gundam fandom. UC hadn't had a main-line entry since the unsuccessful Victory in 1994, with only 08th MS Team to tide it over in the meantime. The other side continuities (AWGX and Turn-A) had failed to pick up steam.

    So a fan who was active, emotionally engaged, and willing to disagree in the fandom was most probably a Wing fan.

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  • [–] 21 points 1 month ago (2 children)

    Mostly that I like the civilized world.

    Like don't get me wrong: Nature hikes? Camping? All great. National parks are a treasure. But I will freely admit I rather enjoy little comforts of modernity like "clean water just comes out of the tap when I turn it on", "fresh food is a 15-minute walk to the grocery store away", and "the spinny machine makes my clothes clean while I do other stuff."

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  •  

    Everyone has bad dice days. Everyone has that one time you get a Nat 1 at a critical moment.

    But guys, my party is in trouble.

    They're consistently rolling terribly in combat across multiple sessions, classes, and dice types. And I mean terribly. Over time, you'd think their d20 rolls would average out to about unmodified 10, right? Plus or minus a bit. Hah. No. They're averaging about 7. Other rolls (damage, healing, etc) also often suffer from this. It's turning combat into a slog; anything with an AC of above 12-14 or so is proving awful to fight, and when attacks do hit they often do little damage.

    We're all experienced players, and it's a digital platform - so I can both know they're not missing modifications to the raw d20 roll, and know it's not "bad dice". Unfortunately, they're also experienced enough to figure out ACs from misses/hits, so it's not like I can even give them "free passes" on attacks as anti-frustration measures.

    It's at the point where I'm thinking the honest only way to "fix" this is to artificially nerf NPCs or vastly reduce the CR I'm used to them being able to handle. Is that really it, folks?

     

    The good ol' fashioned "You all meet in a tavern, answering a poster offering gold for help..."? The action-scene, "You're all engaged in mutual mundane task, when suddenly a band of thugs/goblins/whatever bust in looking for the plot coupon and chaos breaks out"? The "Elder Scrolls classic" - all being prisoners thrown in together? Tie it in to a character's backstory and let them lead the other party members in?

    What have you found interesting or successful, and why?

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