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Found more images from the MSV with text explaining more of the Rising Freedom and Immortal Justice CDE Spec, so I wanted to share them here. My Moonrune isnt exactly N1 level so, I make no guarantee that my own translations are accurate to what the text says (or implies):

The STTS-909 Rising Freedom and STTS-808 Immortal Justice CDE spec, are demonstration Mobile Suits exhibited at the Comprehensive Defense Exhibition, an defense exhibition jointly hosted by Earth and PLANT. The CDE is an international arms exhibition organized by Defense Industry Association (DIE) of both Earth and PLANT. An exhibitor is PLANT’s DEDO (Defense Equipment Development Organization).

DEDO is an arms stockpile oversight organization that was restructured after the war under a new leadership system, positioned above the various Design Bureaus of PLANT. These two CDE spec machines were built under the directive of DEDO, in a collaborative effort by Heinlein, Asimov, and Clarke Design Bureaus, as well as the new Gernsback, Komatsu and Smith Design Bureaus. Some points out Orb’s industry partners such as Morgenröte might be involved but no comment from either DEDO or Morgenröte.

In a turbulent international environment, allies can turn into enemies overnight. Therefore, supplying third countries with weapons that are excessively advanced would pose a threat to national security. To prevent weapons already sold from being used against the home country, they are have performance restrictions. Specific measures include “black-boxing” critical components, intentionally reducing performance, and implementing mechanisms to disable remote operation functions; however, the details remain unclear.

Their most distinctive feature—the demonstration-use paint scheme—appears at first glance to be an ordinary paint. Nut in reality, it employs phase-shift theory. This function serves as a camouflage mechanism designed to blend with the terrain and vegetation of the combat zone, achieving color changes by adjusting the reflectivity of visible light on the armor’s surface. As armor, its ballistic protection is rated lower than that of previous models. On the surface, this is viewed as a measure to reduce power consumption and extend operational time, but in reality, it is an adjustment made by DEDO. Furthermore, while in the past, machines utilized Mirage Colloid Particles to achieve camouflage, the technology required complex support equipment for practical deployment and was therefore not adopted. The head sensor array is equipped with a new-generation module that offers enhanced multimodal performance and improved noise resistance. The shoulder armor features a completely redesigned internal structure layers, aimed at reducing weight and improving stress dispersion. In addition, the assembly method has been redesigned to significantly reduce the time required for replacement in the event of damage. The chest area and other heat exchange ducts comprising the thermal fluid circuit have also been redesigned, resulting in improved heat dissipation and reduced strength degradation of components caused by thermal stress.

The CDE spec emphasized the ability to adapt flexibly to the operational environment. However, localizing a Mobile Suit originally developed as a multi-role high performance unit by restricting its specifications deviated from the original design philosophy. Consequently, it is said that the development team once commented, “Rather than a wolf in sheep’s clothing, this is more like a sheep in a wolf’s pelt.

Furthermore, some have suggested that the unit’s combat record during the previous war may have been due to a specific pilot possessing an unknown ability known as SEED (Superior Evolutionary Element Destined-factor), but DEDO has not commented on this.

In addition, the unit’s name and model number displayed at the exhibition may be modified in accordance with the regulations of the recipient of the technology transfer.

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Some spoilers for IBO and all the spoilers for Witch from Mercury.

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We all know that Kira Yamato is infamous for surviving a nuke from his Gundam 2x. However , the more I thought about it, the more I think that both moments could've been easily rewritten.

Let me explain: both his battles with Athrun & Shinn happened near the ocean. So instead of either the Strike or Freedom exploding, what if both of them just sank into the ocean. That way, both his death & survival could've been believable. So if people assumed he died, it'll be because he drowned. But, when see him alive, we can easily assume that got shipwrecked.

I dunno that's just my take on it.

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Between these 2 follow up seasons, which one do you think is the worst? Mobile Suit Gundam SEED Destiny or Iron Blooded Orphans Season 2? I can at least say Destiny has…a story… that's more than I can say about IBO S2. While IBO S2 doesn't have a whiny bitch of a protagonist. I genuinely can't express how equally I felt equal amounts of frustrating hatred towards both of these shows. I guess it's a matter of being mad at a series that could've improved upon its predecessor or mad at a series that spits on everything great about the 1st series, which…. let's just talk about what's wrong with each show individually:

  • Destiny: Both shows had trouble productions, but I think Destiny had it way worse. After the success of SEED, Bandai/Sunrise demanded a follow up to the series. With NO PRE-PRODUCTION, so the director & script writer, Mitsuhide Fukuda & Morosawa, had to make a lot of this stuff up on the spot. And that's just the beginning of the issues Destiny faced behind the scenes. Apparently, Morosawa had beef with one of the Voice Actors on the show, so that led her to worsen their characterization in the show. As for the mess in the show itself, what can I say that hasn't been said before. So here are the cliff notes; Shinn is an annoying shit who doesn't grow as a character, the conflict feels so nonsensical & chaotic that your not rooting for either sides, a handful of characters are reduced to useless shells of themselves (both old & new), and instead of improving their new protagonist, they cave into fan demand and made their old protagonist their main one again, shafting the new one. Anything that can be said about this show, has been said. 
  • IBO S2: this one has more fans & defenders, which I sorta understand. And while there wasn't much BTS drama, the creators still tried to have their cake & eat it too. Which perfectly embodies the issue of this season, it tries to make Tekkendan wrong while not making them irredeemable. Which immediately fumbles since the idea of mob story is that they make a likeable character progressively irredeemable. Even some cut concepts for the show would've served to story they were trying to tell, like Naize & even Eugene planning to betray Tekkendan. But the issue that makes this season worst is that how they handled Gjarllhorn. The new members are unlikeable pricks, and they're supposed to be the heroes we're supposed to be rooting for. But what grinds my gears the most is how they made McGillis incompetent compared to S1 and how they brought back Gallieo, just because the crew liked his VA (which is a really stupid reason to retcon his death). I can go on, but like Destiny, anything that can be said about this season has been said all ready.

Now the real question is, which one's worse: Destined to be bad or Iron makes my Blood boil O+?

For me, I guess I can look at what they offer. Like both equally has good Mecha action & great music (something a Lehman uses to justify slop). But a mark for what makes a Gundam series good, is their theme (not the opening). SEED Destiny may have pretty bad writing, but it has some themes of propaganda, information manipulation, and pre-determined Destiny. IBO S2 still had some deep themes of poverty & children being forced into brutal environments to keep bread on the table. Soooo….. Destiny is marginally better in my opinion

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Wing & SEED hover around the same area for me, as I think they're alright and respect their importance to the franchise.

However, whenever I see SEED hate, it's usually from Wing fans. Like, they'll gush over the Wing Zero's angelic wings, but will throw a fucking tantrum over the Freedom's mechanic wings

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With the final shot from the GENESIS super laser, the Second Battle of Jachin Due ended in a tense stalemate. Both sides have lost too much to continue fighting. PLANT's acting Supreme Council Chairwoman Eileen Canaver proposed a ceasefire that was accepted by her opponents in Washington DC, and the First Alliance-PLANT War drew to an uneasy close.

The war which lasted over 19 months saw fighting across the entire Earth sphere, and brought countless devastation to human civilization. What was initially "simple" economy and autonomy dispute had escalated further and further until humanity was on the brink of extinction.

After many months of tense negotiations, a peace treaty was ratified at the city of Nairobi, in March the following year. Alliance member states will recognize PLANT as an independent nation, in exchange PLANT will leave Alliance territories they still occupied, such as Taiwan. Both parties must also return any territory taken from non-aligned nations.

But not everyone was willing to accept the end. Anti-coordinator extremist group Blue Cosmos and its militant arm Phantom Pain continued their terrorist activities. Coordinator extremists also kept on fighting a guerilla war, occasionally even against their own people.

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submitted 2 months ago by to c/gundam@ani.social
 
 

He's advancing fabulously. It's not perfect, but given that it was my first time using an airbrush I'm pretty happy with it! The GQuuuuuux HGs are very different from other kits, so if you haven't given one a try yet I'd definitely recommend it!

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submitted 2 months ago by to c/gundam@ani.social
 
 

cross-posted from: https://ohai.social/users/augus/statuses/117213893422723790

HG Gundam Mk. II (Revive)

This was a fun kit, although I'm glad I went into it knowing it needed some paint. I was surprised at how much I liked the design, since I'm not a big fan of the RX-78-2.

@gunpla

#gunpla #gundammkii #gundam #universalcentury #hguc #HighGrade #plamo #modelkit #mecha

The HG Gundam Mark 2 Revive A.E.U.G. on a stand against a black background. It is falling backwards with its bazooka pointed toward the viewer's left.
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Must... resist... urge... to purchase...

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Gundam 00 is my all time favorite anime, but the movie is really disappointing (TASM 2 levels of disappointing). But I often hear people say it's "peak cinema", just because it has good action, good music, and satisfying ending. However, they kinda ignore a lot of the movie's issues: the weak pacing, lack of interactions between the Celestial Being and the reformed Earth Sphere Federation, the ELS having literally no personality, and killing of characters in an unsatisfying fashion. So... what's your defense for this show? And don't give me the "hype moments & aura" copout answer. Because that's not enough to carry a movie.

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submitted 3 months ago by to c/gundam@ani.social
 
 

MG Unicorn Gundam (OVA)

This is definitely a kit of highs and lows. The pink plastic almost glows, and the silhouette is intimidating. However, the transformation gimmick causes issues with Unicorn mode and general stability, which is quite unfortunate.

@gunpla

#gunpla #gundam #mecha #gundamuc #GundamUnicorn #plamo #modelkit

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On C.E. 70 June 14th, ZAFT forces invaded Lagrange Point 4 and laid siege to Republic of East Asia's stronghold Nova asteroid base. While the initial battle broke out around the asteroid base, the fighting escalated to surrounding colonies. Eventually the civilian populations of these colonies had to be evacuated.

On July 12th, the last of the Republic forces retreated from Nova, ending the month-long siege, and ZAFT successfully taking control of the asteroid base. After the battle, it was decided to move the asteroid to Lagrange Point 5, closer to PLANT homeland. During the transport, the Earth Alliance attempted to retake the asteroid, but were defeated by the ZAFT escort fleet, of which Miguel Aiman was part of. After Nova was moved to L5, the asteroid was converted into a space fortress and renamed Boaz.

Frustrated by their repeated defeat in the war, the Atlantic Federation government re-examined and eventually approved the G-project proposed by Admiral Halberton as a mean to break the stalemate and gain an advantage over ZAFT.

Meanwhile the patriarch of Orb's Sahaku clan, Rondo Gina Sahaku, is frustrated by Orb's own lack of progress to make Mobile Suits superior to ZAFT's machines, stalling his own ambitions. He devised a plan to acquire Atlantic Federation's advanced technology by partner with the them to co-develop Mobile Suits. With his assistance, work began on these top-secret weapons that the Atlantic Federation hoped would reverse the course of the disastrous war, while Sahaku is staking his ambitious plan of domination with these new technology

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BACKGROUND

In CE73, FUJIYAMA Company first tried to enter the hotly contested Mobile Suit manufacturing business with the less-than-successful Raigo; a versatile Striker-pack compatible MS developed from the Strike-E, as well as a line of Striker packs of their own. Unfortunately, FUJIYAMA never managed to eat into Actaeon Indsutries’ market shares, as Strike E continues to see action (and purchase orders) by various factions, while Raigo was seen as little more than a Strike E copycat.

To make their product more competitive and rehabilitate its reputation, FUJIYAMA embarked on an ambitious plan to redefine the Raigo – Not contend with just making another Strike, they want to expand the machine’s capability beyond. Its competitor. Adding even more functionality on top of the standard striker-pack design.

OVERVIEW

The resulting Raigo YOROI combines the versatility of Strike’s modular backpack system, with the feature of another of Actaeon Industries’ product; the Blu Duel. FUJIYAMA acquired the blue prints of the original Duel Dagger from the first Alliance-PLANT war, and some battlefield footage and data from the Blue Duel. Using the information they developed a set of heavy armor dubbed the YOROI, mounted on top of the Standard Raigo’s body, with additional weapons and thrusters to compensate for the extra weight. Unlike the Blu Duel’s heavy integrated VPS armor that is fixed in place, the YOROI armor is detachable if the pilots find themselves in need of discard all or just some of the armor pieces. Instead of using VPS armor, the YOROI armor is lined with laminated plating, improving its defense against enemy beam weapons. Furthermore, by making the YOROI armor detachable and modular, pilots can choose to only use specific pieces rather than applying the entire armor set, reducing weight and bulk of the Raigo YOROI.

The Raigo YOROI uses the standard Alliance weapons hardpoint and Striker pack mounting point, compatible with all existing weapons and packs in the inventory of Earth Alliance. In addition, the YOROI can be ordered with the optional “Armed Furisode” combined weapon module mounted on the forearms, each consisting of a retractable beam shotgun and Armor Schneider combat knife. The weapons can be retracted when not in use, and extended when in use.

It is the hope of FUJIYAMA that by combining the features of both the Blu Duel and Strike E, potential customers that would’ve purchase two separate machines, will instead choose the Raigo; after all adopting only one MS makes bulk purchase more cost-effective, simplifies logistical chain, and make pilot and technician familiarization easier and quicker. Furthermore, by making the YOROI armor detachable and modular, potential customer can choose to only purchase certain pieces of armor rather than the entire set, further incentivizes the adoption of ever-so-modular Raigo rather than its two competitors.

Fixed weapons:

-Armed Furisode: arm-mounted beam shotgun and Armor Schneider knife.

-Shoulder-mounted railgun

-6-tube missile launcher

-M2M5 "Todesschrecken" 12.5mm Automatic CIWS

-ES04B Beam Saber, stored on hips

-Mk315 "Stiletto" Rocket-Propelled Anti-Armor Penetrator, stored in side skirt armor

Optional weapons:

-All* compatible Alliance weapons with Alliance-spec handplugs, hardpoints and Striker pack mounts.

*While the Striker pack mount is compatible with the Mk438 Multi-Striker nuclear armed Striker pack, and the Raigo is NBC-rated, no certification or live-test for deploying nuclear weapon has been conducted on the Raigo. Customers use the Multi-Striker pack at their own risk.

Comparison between the Raigo YOROI and the Raigo:

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Despite losing the Battle of Endymion Crater due to the Atlantic Federation's Cyclops System, ZAFT was undeterred and continued to engage the Earth Alliance's space forces, to further eliminate the Alliance's military presence in space. The Republic of East Asia's resource asteroid Nova in Lagrange Point 4 soon became the newest target for ZAFT.

On June 14th C.E. 70, a ZAFT invasion force entered to Lagrange point 4 space, and laid siege to the Republic's stronghold in the region, the resource asteroid base Nova. While the initial fighting between ZAFT and the Republic of East Asia broke out around the asteroid base, the combat quickly escalated to surrounding colonies in L4, and many civilian space colonies in Lagrange Point 4 became devastated or destroyed as a result of collateral damage. Eventually the entire civilian population of these colonies had to be evacuated.

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As the First Alliance-PLANT War raged on, ZAFT sought to counter Earth Alliance's presence on the Moon, so they invaded Luna and set up a base on the Dark Side of the Moon, dividing the Moon betwteen the two sides.

On June 2, ZAFT attacked a vital supply depot in the Endymion Crater. The Alliance 3rd Fleet, including the Moebius Zero corps was sent to drive ZAFT off. However, the battle was going badly for the Alliance and the 3rd fleet was being devestated by ZAFT forces. Before the fighting could conclude, the Cyclops System, installed under the base as an ice-melting system, suddenly went out of control and exploded.

The destruction of the Cyclops System left a bloodbath, destroying invading ZAFT forces and whats left of the Alliance 3rd fleet. Mu la Flaga was the sole survivor of the Moebius Zero Corps. Rumors circulate that the Cyclops System didn't go out of control on its own, and that Earth Alliance forces deliberately caused the system to overload, but it was never confirmed. In an attempt to save face, the Earth Alliance held Mu la Flaga up as the hero of the day, giving him the title "Hawk of Endymion". At the same time, ZAFT rewarded Rau le Creuset for his role in destroying the 3rd Fleet with command of the Nazca-class high-speed destroyer Vesalius and the le Creuset Team became an elite team within ZAFT, often tasked with vital high-risk high-reward missions.

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After successfully taking the Strait of Gibraltar, ZAFT continued their push into the Mediterranean Sea and Africa. In order to take complete control of the Mediterranea, and deny the Earth Alliance of vital strategic sea routes, ZAFT began pressing toward the Suez Canal. To counter this ZAFT offensive, the Eurasian Federation sent its massive Armored corps to stop the enemy's advance. Among the men of the armored corps was the tank commander Morgan Chevalier.

On the evening of May 30th, ZAFT forces approaching from the Mediterranean Sea made landing and clashed with the Eurasian Armored Corps at El Alamein, near the Suez Canal. Despite ZAFT forces displaying incredible tactical maneuvers, the battle was not in their favor. The Eurasian forces had came prepared; with vast minefields, endless missiles and artillery barragess, and an overwhelming number of tanks and attack VTOLs. ZAFT's landing forces, particularly the Zuoots, suffered many losses despite their superior firepower.

As the battle progressed, ZAFT reinforcements entered the battle from the Qattara Depression, a place that was considered impassable by heavy vehicles and large military units due to the difficult terrain. But ZAFT's land battleships, equipped with the unique "scale motor" propulsion, managed to traverse the Qattara Depression. These ZAFT reinforcements led by Andrew Waltfeld caught the Eurasian Federation completely off guard, as Eurasians never thought traversing the terrain was even possible for a large military force. Once on the battlefield, the ZAFT land battleships deployed the BuCUEs which tore into the Eurasian rank and decimated the Eurasian forces. Thanks to the surprise attack from an unexpected direction and the impressive performance of BuCUE, ZAFT managed to defeat the huge Eurasian armored corps, and even Morgan Chevalier had to admit the future of warfare is in mobile suits.

After the defeat of the Eurasian Federation forces at El Alamein, there is little left that could stop ZAFT from taking control of Suez. With both the Suez Canal and the Strait of Gibraltar under ZAFT control, Earth Alliance lost all sea routes to the Mediterranean Sea from outside. The control of Suez also meant that ZAFT's Atlantic and Indopacific forces can link up, and securing the Mediterranean ZAFT forces in North Africa could begin to push south toward the Habilis mass driver complex.

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With the Carpentaria base completed ZAFT finally established a stronghold on Earth, from which they can proceed to the next step of their Operation Ouroboros; capture or destroy all mass drivers controlled by Earth Alliance. As part of this Earth-side offensive, a ZAFT task force left Carpentaria base heading for Mediterranean sea.

In May 25th C.E. 70, the ZAFT Task Force was intercepted by the Eurasian Federation’s Mediterranean fleet near Casablanca, right outside of the Strait of Gibraltar. The fierce battle ensued, and the Eurasia Federation’s Mediterranean fleet was destroyed by ZAFT’s Naval forces, who was equipped with at the time state-of-the-art aquatic Goohn and aerial Dinn mobile suits, along with other MS and aircrafts.

With the defeat of the Eurasian Federation fleet, ZAFT task force entered into the Mediterranean sea. Soon they took control of the Strait of Gibraltar, a strategically vital choke point of the Mediterranean sea, and began to construct their Gibraltar base - the main base for ZAFT operation and expansion in the region.

By taking the strait of Gibraltar, ZAFT now controlled the entrance to the Mediterranean shortcut that links Indian ocean and Atlantic oceans, forcing the Alliance Navies to sail the long way around Cape Hope in southern tip of Africa to reach from one sea to the other. While Gibraltar base allows ZAFT to expand their operation deep into Africa, the Mediterranean region and the Atlantic Ocean.

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On April 2, C.E. 70, taking advantage of the chaos of the April Fool's Crisis, ZAFT dropped base facilities from orbit into the Gulf of Carpentaria in the PLANT-aligned nations of the Oceania Union, and built the core structures of the Carpentaria base in 48 hours. The base was completed the following month, on May 20.

Carpentaria base itself straddles the Cape York and Arnhem Land peninsulas in Australia. It is the largest and most important base on the ground during ZAFT's operation of Earth.

With the base completed, ZAFT now has a strong foothold on Earth, and can proceed to the next of their Operation Ouroboros; capture all Alliance mass driver-equipped spaceports and lock the Alliance down on Earth.

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I enjoyed this much more than the first movie. The wait for the last one is going to be brutal.

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