I mean, yes. If you don't put your characters in such obviously unsurvivable scenarios and then have them miraculously survive, then people won't react as badly. That's writing 101. Hey, better yet, have him show some enduring negative consequences - lingering wounds or trauma - for it. Reinforce that just because you aren't dead, being shot down isn't a "get out of jail free card".
On the other hand, the reason you use unsurvivable scenarios, is because if you show a main character in survivable peril... well, y'know, everyone kind of knows they're not dead. So you have a choice: You can not really try to fake out your character's death, acknowledge they walked away from it, maybe instead focus on what the defeat cost them besides their life. Or you can use far more perilous scenarios and actually kill them. Seed tries to have it both ways, and so fumbles it entirely.