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[–] 113 points 4 months ago (7 children)

Remember when XB1 was going to be digital-only and Sony roasted it so badly Microsoft had to walk it back?

Sad thing is, I always figured this was going to be inevitable. I just didn't think it would happen this soon.

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    [–] 53 points 4 months ago (17 children)

    I get if they reduced disc output but fully ending is nasty work and stripping away consumer choice. There tons of factors of why people have been going digital lately and I still do a mix of both. I don't trust the big 3 with a digital only landscape even Switch's 2 gamekey cards still have issues. I guess the good times are slowly ending.

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  • [–] [S] 29 points 4 months ago (14 children)

    I would argue that DRM-free has always been what we really need rather than the physical media, particularly in the era of patching.

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  • [–] 10 points 4 months ago* (last edited 4 months ago) (5 children)

    True. But also, some places that don't have reliable Internet access rely on physical media. They're cutting out part of the market entirely.

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  • [–] 3 points 4 months ago (1 child)

    I forgot about that part. I hope people get them to rethink this.

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  • [–] 2 points 4 months ago

    It says in the article that Sony (and other platforms too) have seen a significant drop in purchases of physical media. So I really think they just don't care about those customers that rely on it and Even with some backlash this is likely to go ahead (same as with Blu-ray disks which are also being sunsetted). I can't say I'm surprised that they're doing this given that they want to stop manufacturing Blu-rays altogether.

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  • [–] 2 points 4 months ago* (2 children)

    I read PS physical sales are currently about 15% of the market. That was about 70 million sales in 2025. Seems dumb to cut that out, but maybe it will work out for them.

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  • [–] 2 points 4 months ago (1 child)

    It seems dumb to us. But I'm sure they're (selfishly) considering the cost of manufacturing and distributing physical discs vs the number of people who can and will switch to digital if that's all that's available.

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  • [–] 2 points 4 months ago

    Seems risky, since the video game market is in an unprecedented place economically now. It may just be that the old AAA model just doesn't make sense any more. I'd welcome a collapse of it, but am interested to see what the market can bear.

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  • [–] 1 point 4 months ago (5 children)

    The issue, normies dont understand DRM free digital media. Once its digital its like its invisible. A disc or a tape, is so easy to understand, you just HAVE it and it works.

    My tapes from the 80s/90s just work when I put them in. Does a disc game or digital game from even 2018 do that? Likely not.

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  • [–] 2 points 4 months ago (3 children)

    Does a disc game or digital game from even 2018 do that?

    Yes. When it comes to Sony, any PS4 game (so from 2013 and on) will work on a PS4 or PS5 with a disc drive.

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  • [–] 2 points 4 months ago (2 children)
  • [–] 2 points 4 months ago (1 child)

    Ah, with PC it varies. There can definitely be issues when you go back to games made for Windows 7 and earlier, for example. If a game is popular enough, it's almost guaranteed to have fan-made patches to work on modern hardware, at least.

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  • [–] 146 points 4 months ago (29 children)

    I'm out. I would never buy a console without physical media.

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  • [–] 85 points 4 months ago (19 children)

    Realistically, with half-finished games on launch and mandatory day one patches, this won't be a meaningful shift in how much you actually "own" your games, but dropping this 2 days after they deleted 550 movies that folks had bought and paid for and ostensibly "owned" from the ecosystem is a real bad look.

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  • [–] 44 points 4 months ago* (last edited 4 months ago) (9 children)

    The problem with discs vs. digital never was how much of the game you own or the fact that you can play the same disc 20 years down the road. It boils down to the fact that you can no longer sell the game you own after finishing it.

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  • [+] 51 points 4 months ago* (2 children)
  • [–] 25 points 4 months ago (1 child)

    See, this is the real problem. Anybody with an MBA is going to look at your statement and think about all the money they didn’t get because they’re too fucking stupid to realize that you would not have bought more games if you had to buy multiple copies. It’s the same thing with like pirating music they used to talk about how much money they’ve lost, and I used to think no I just wouldn’t have bought that album. So they’ve spent all this time trying to figure out how to chase down dollars they never would’ve gotten to begin with.

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  • [–] 8 points 4 months ago

    I don’t think reselling is the big issue to me; just ownership. Some high-guarantee method of both retaining and controlling the product in question, which is often failed by our technical measures and server checks.

    I’m fine with digital, even when it prevents reselling. I’m just less fine with it when license holders have the right to say “No, I’m done!” and pull their side of the contract.

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  • [–] 5 points 4 months ago (2 children)

    yeah but the way they “release” games the disc is just a series of wget requests for patch files and if they take that endpoint down the disc is worthless.

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  • [–] 10 points 4 months ago (6 children)

    We used to finish games. No update bullshit. A game was done when it was done. Humans can do this shit. Capitalism erodes our skills and our brains.

    Just look at crash on ps1. Amazing.

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  • [–] 8 points 4 months ago (1 child)

    Yes, but also no… For instance there were definitely bugs in Mario 64 that were corrected in later editions of Mario 64 like Mario 64DD and the one that came out on the DS. One very famous bug that’s been corrected is the ability to backwards long jump up the stairs in the upper section of the castle before having enough stars to climb the stairs.

    Obviously these weren’t game breaking bugs in the same way that day one patches are fixing things, but it’s also not exactly correct to say it didn’t happen in the before time.

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  • [+] -2 points 4 months ago* (last edited 4 months ago) (3 children)
  • [–] 3 points 4 months ago* (2 children)

    Nah. I'll take a finished game with a few bugs over a "weekly update ".

    Also, game updates aren't even bug fixes a lot of the time, its doing some idiotic menu reorganizing or adding a new loot box. Games dont need any of that. They just have to be good.

    And also, your game that is "supported for years " with its weekly updates is dead in the water after 5 years often when its no longer "profitable " and with bugs still unfixed. So does it really make sense ?

    Again, I can throw crash in my ps1 and play through it with 0 issue and 0 internet. Can The Crew do that? Can any game do that in 30 years? No.

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  • [+] 1 point 4 months ago (1 child)
  • [–] 0 points 4 months ago

    Basically yes, because many are unnecessary updates. I don't care about them. Its actually cringe for me when I open a game and see "gahhh NOW what did they fricken change ??". For many games, its usually not a good thing either, just from games I've played. Thats of course not always true. A bug fix here and there isnt the worst. But it rarely stops there.

    "Constant updates " and "required online for single player " are often (usually) tied together. They can be separate yes, and those examples exist and are fine.

    I still stand by the fact that there were millions of games made before constant internet and updates were a thing, and maaaaany of them are very good. I mean, I also hate when software devs think moving around all our menu buttons and shit (also introducing more bugs) and re releasing a product makes it "better" when it worked just fine for years. Its like they feel the need to change unnessesary shit, probably because the CEO told their boss it needs to be done so line go up. Who knows. Changing stuff for the sake of change does nothing.

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  • [–] 29 points 4 months ago (8 children)

    I'm with you, this is an insanely ballsy move. One of the biggest pros of a console is that you could still buy physical games and trade it with friends or sell it used to someone else. If everything is going digital, what's the point?

    Here we even have a local chain that rents you physical games for a week at a time...

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  • [–] 3 points 4 months ago

    For me it’s called a library.

    On a side note, while I very much understand people’s general hate of DRM, I am curious if there’d be interest in a digital library service that lets people borrow video games to download with lite-DRM systems attached (something small, to make certain people don’t borrow the whole catalog, and then crack them on the spot)

    I’m sure it’s easy for people to come up with gripes about such a system, or any use of DRM, and would express their preference for physical, but: Physical games prioritize/benefit consoles over PCs, and prioritize AAA games for which the costs of large disc printing runs make more sense. You’re not likely to find many copies of Mina the Hollower at libraries.

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  • [+] 1 point 4 months ago (6 children)
  • [–] 1 point 4 months ago (5 children)

    An exorbitant entry level price for consoles has never been tested at current prices, because all of them had sane prices for years and so have install bases that got them at those prices. How will it go if the minimum buy-in is over $1000 with no way to mitigate the cost later on with used games? We're gonna find out!

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  • [+] 1 point 4 months ago (4 children)
  • [–] 1 point 4 months ago (3 children)

    It's not a matter of them wanting it, the issue is whether a large number of people will be able to actually afford it at that price. Consoles thrive on accessibility.

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  • [–] 71 points 4 months ago (15 children)

    Someone at Sony is feeling very smart and modern right now, totally unaware that PlayStation is now a dead brand walking.

    They are a strong brand, but that's not going to be enough to justify a definitely-$1k+ PS6 compared to increasing handheld and console-like gaming options that are not locked down ecosystems. Their exclusives likely can't save them, they have been dying out already.

    Physical media was one of the few remaining differentiators for hardcore collectors and loyalists. Even if I'm sure it's a greatly diminished part of their bottom line, it's a psychological anchor that justifies the existence of a console. Now their console will be just another extremely handicapped and uncompetitive digital box, even if (as recently reported) they copy the Switch dockable format.

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  • [–] 21 points 4 months ago (1 child)

    For me, the locked ecosystem of consoles was justified by a lower price for the hardware and the option to sell or trade the software. Now that neither is going to be a thing any more, my 40+ years of console gaming will be ending after this gen. It's gonna be dedicated PCs plugged into the TV from here on out.

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  • [–] 3 points 4 months ago

    I've always been a PC gamer, but for a long time there, consoles were affordable enough to put in for just a few exclusives. Then I gradually went from a couple consoles to one, and then I started skipping generations and now it's at the point where my last participation in the console market was getting a used PS3 at the far end of its life and getting a Switch gifted to me a couple years ago. I was expecting to skip PS4 and get a PS5 after the price dropped, but yeahhhhh. I'm definitely still interested in exclusives (the Shadow of the Colossus remake, The Last Guardian, Bloodborne, and now Intergalactic), but at this point, there's no viable scenario were I'm in the Sony ecosystem in the foreseeable future. Fumito Ueda's next game being announced for PC was shocking to me.

    Even if we're talking marginal cost differential for used games, a lot of consumer psychology is just feeling like they are getting a good deal. PC gaming is on the rise--and I don't mean that in a cute, Lemmy Linux gaming sort of way, it's genuinely a market shift shown across multiple indicators--there's growing hostility towards walled-garden ecosystems, and Nintendo's still going strong. Sony needs some sort of carrot, sheesh. Woof.

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  • [–] 2 points 4 months ago

    that’s not going to be enough to justify a definitely-$1k+ PS6

    I'm inclined to agree. They might be able to sweeten that with a one year PSN voucher or something. Otherwise, you're just paying for access to exclusive content, access to PSN, and the ability to say "I have a Sony."

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  • [+] -7 points 4 months ago (10 children)

    Imagine if you will, they released a new ps2 with ps1 backward compatibility and optional discs.

    I'd pay $500 right now.

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  • [–] 10 points 4 months ago (5 children)

    Just use an emulator, even PS3 emulation has gotten pretty good.

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  • [–] 1 point 4 months ago (4 children)

    But thats an emulator, yes 99.9% the same but not "real".

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  • [–] 0 points 4 months ago (3 children)

    Pretty much all 3D PS2 games can be played in widescreen via emulation. They're better than the original.

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  • [–] -1 points 4 months ago (2 children)

    Sorry boss, I only play mine on a CRT in 4:3 the way it was intended 😁

    Playing on emulator is fine, but like everything in today's world, its fake, and not as visceral of an experience.

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  • [–] 4 points 4 months ago (2 children)

    You can buy a used PS2 right now that has that for way less? Even if you demand an hdmi mod, it’s way less than that

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    [–] 35 points 4 months ago (1 child)

    Guess I’ve purchased my last Sony Console

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  • [–] 62 points 4 months ago (22 children)

    Consoles now cost nearly as much as a PCs, digital purchases are being revoked, and now discs are going away and you're being locked into one storefront where Sony can charge whatever they want. I've enjoyed owning consoles for my entire life but they don't make sense anymore. Somehow, Sony just made the the Steam Machine look like a smart purchase.

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  • [–] 11 points 4 months ago (15 children)

    Maybe not the Steam Machine itself, but a dedicated PC plugged into the TV using SteamOS, certainly. That's going to be my "console" going forward after this gen.

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  • [–] 17 points 4 months ago (7 children)

    To be fair, i'd say the Steam Machine is relatively cost competitive with other PC pre-builds. DIY will save you money but you'll never end up with a system that's as small or quiet, and you have to really know what you're doing.

    The Steam Machine is not such a bad deal really, aside from the fact that every PC is a bad deal in 2026.

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  • [–] 2 points 4 months ago*

    Right now it's way too expensive for me, but that's because I currently have a PS5, Steam Deck, Switch 2, and PC that was mid-range in late 2021 that were bought when prices were reasonable. Once games I want to play come out that I can't play on my current hardware, we'll see where the market's at and what makes sense, price-wise. I might have to go without high-end games for a while or even for good if prices never become sane again. Hoping I can squeeze several more years out of what I have now.

    If someone had no way to play games and wanted to start gaming on the TV now without having to build something, a Steam Machine still would be a hard recommendation when the Switch 2 exists at a decent price, with the added benefit of being portable. The Steam Machine's only worth it at its current price for people who like to tinker.

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  • [–] 1 point 4 months ago* (2 children)

    You can totally build a system as small and as quiet. You really have to be experienced to do it, for sure, but it can be done. My last build was a shoebox sized mini itx. It was 1" taller and one 1.5" longer than the top of the line video card I put in it. It had 4 SSDs and a full size PSU.

    It was whisper quiet until you asked for the absolute maximum output. It was always silent doing anything a console could do.

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  • [–] 2 points 4 months ago (1 child)

    I get what you're saying, but it's worth mentioning that even a Mini ITX board has a larger foot print (6.7" squared) than the Steam Machine's absolutely tiny 6" cubic form factor. It's really a very small device!

    FWIW, I've always found that small form factor parts are a little more expensive too.

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  • [–] 1 point 4 months ago

    Damn. I knew it was small, but I thought it was 9^3" not 6^3". I thought I'd at least matched it on volume, with my ~6.5x7x11". You're right, hitting that size with those specs is only possible with custom PCBs.

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  • [+] 1 point 4 months ago (6 children)
  • [–] 1 point 4 months ago (5 children)

    The only ones I can think of that don't work are online ones that use Anti-Cheat. They can use Windows instead, then.

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  • [+] 1 point 4 months ago (4 children)
  • [–] 1 point 4 months ago (3 children)

    As I said, if those games matter to them, they can simply use Steam's Big Picture Mode in Windows. This is a non-issue.

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  • [+] 1 point 4 months ago (5 children)
  • [–] 2 points 4 months ago (4 children)

    ...codes which can only be redeemed through the PS Store.

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  • [+] 1 point 4 months ago (3 children)
  • [–] 1 point 4 months ago* (2 children)

    I've never seen digital codes at discount prices from official sellers.

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