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[–] 146 points 4 months ago (29 children)

I'm out. I would never buy a console without physical media.

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  • [–] 85 points 4 months ago (19 children)

    Realistically, with half-finished games on launch and mandatory day one patches, this won't be a meaningful shift in how much you actually "own" your games, but dropping this 2 days after they deleted 550 movies that folks had bought and paid for and ostensibly "owned" from the ecosystem is a real bad look.

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  • [–] 44 points 4 months ago* (last edited 4 months ago) (9 children)

    The problem with discs vs. digital never was how much of the game you own or the fact that you can play the same disc 20 years down the road. It boils down to the fact that you can no longer sell the game you own after finishing it.

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  • [+] 51 points 4 months ago* (2 children)
  • [–] 25 points 4 months ago (1 child)

    See, this is the real problem. Anybody with an MBA is going to look at your statement and think about all the money they didn’t get because they’re too fucking stupid to realize that you would not have bought more games if you had to buy multiple copies. It’s the same thing with like pirating music they used to talk about how much money they’ve lost, and I used to think no I just wouldn’t have bought that album. So they’ve spent all this time trying to figure out how to chase down dollars they never would’ve gotten to begin with.

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  • [–] 8 points 4 months ago

    I don’t think reselling is the big issue to me; just ownership. Some high-guarantee method of both retaining and controlling the product in question, which is often failed by our technical measures and server checks.

    I’m fine with digital, even when it prevents reselling. I’m just less fine with it when license holders have the right to say “No, I’m done!” and pull their side of the contract.

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  • [–] 5 points 4 months ago (2 children)

    yeah but the way they “release” games the disc is just a series of wget requests for patch files and if they take that endpoint down the disc is worthless.

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  • [–] 10 points 4 months ago (6 children)

    We used to finish games. No update bullshit. A game was done when it was done. Humans can do this shit. Capitalism erodes our skills and our brains.

    Just look at crash on ps1. Amazing.

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  • [–] 8 points 4 months ago (1 child)

    Yes, but also no… For instance there were definitely bugs in Mario 64 that were corrected in later editions of Mario 64 like Mario 64DD and the one that came out on the DS. One very famous bug that’s been corrected is the ability to backwards long jump up the stairs in the upper section of the castle before having enough stars to climb the stairs.

    Obviously these weren’t game breaking bugs in the same way that day one patches are fixing things, but it’s also not exactly correct to say it didn’t happen in the before time.

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  • [+] -2 points 4 months ago* (last edited 4 months ago) (3 children)
  • [–] 3 points 4 months ago* (2 children)

    Nah. I'll take a finished game with a few bugs over a "weekly update ".

    Also, game updates aren't even bug fixes a lot of the time, its doing some idiotic menu reorganizing or adding a new loot box. Games dont need any of that. They just have to be good.

    And also, your game that is "supported for years " with its weekly updates is dead in the water after 5 years often when its no longer "profitable " and with bugs still unfixed. So does it really make sense ?

    Again, I can throw crash in my ps1 and play through it with 0 issue and 0 internet. Can The Crew do that? Can any game do that in 30 years? No.

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  • [+] 1 point 4 months ago (1 child)
  • [–] 0 points 4 months ago

    Basically yes, because many are unnecessary updates. I don't care about them. Its actually cringe for me when I open a game and see "gahhh NOW what did they fricken change ??". For many games, its usually not a good thing either, just from games I've played. Thats of course not always true. A bug fix here and there isnt the worst. But it rarely stops there.

    "Constant updates " and "required online for single player " are often (usually) tied together. They can be separate yes, and those examples exist and are fine.

    I still stand by the fact that there were millions of games made before constant internet and updates were a thing, and maaaaany of them are very good. I mean, I also hate when software devs think moving around all our menu buttons and shit (also introducing more bugs) and re releasing a product makes it "better" when it worked just fine for years. Its like they feel the need to change unnessesary shit, probably because the CEO told their boss it needs to be done so line go up. Who knows. Changing stuff for the sake of change does nothing.

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  • [–] 29 points 4 months ago (8 children)

    I'm with you, this is an insanely ballsy move. One of the biggest pros of a console is that you could still buy physical games and trade it with friends or sell it used to someone else. If everything is going digital, what's the point?

    Here we even have a local chain that rents you physical games for a week at a time...

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  • [–] 3 points 4 months ago

    For me it’s called a library.

    On a side note, while I very much understand people’s general hate of DRM, I am curious if there’d be interest in a digital library service that lets people borrow video games to download with lite-DRM systems attached (something small, to make certain people don’t borrow the whole catalog, and then crack them on the spot)

    I’m sure it’s easy for people to come up with gripes about such a system, or any use of DRM, and would express their preference for physical, but: Physical games prioritize/benefit consoles over PCs, and prioritize AAA games for which the costs of large disc printing runs make more sense. You’re not likely to find many copies of Mina the Hollower at libraries.

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  • [+] 1 point 4 months ago (6 children)
  • [–] 1 point 4 months ago (5 children)

    An exorbitant entry level price for consoles has never been tested at current prices, because all of them had sane prices for years and so have install bases that got them at those prices. How will it go if the minimum buy-in is over $1000 with no way to mitigate the cost later on with used games? We're gonna find out!

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  • [+] 1 point 4 months ago (4 children)
  • [–] 1 point 4 months ago (3 children)

    It's not a matter of them wanting it, the issue is whether a large number of people will be able to actually afford it at that price. Consoles thrive on accessibility.

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