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[–] 44 points 4 months ago* (last edited 4 months ago) (9 children)

The problem with discs vs. digital never was how much of the game you own or the fact that you can play the same disc 20 years down the road. It boils down to the fact that you can no longer sell the game you own after finishing it.

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  • [+] 51 points 4 months ago* (2 children)
  • [–] 25 points 4 months ago (1 child)

    See, this is the real problem. Anybody with an MBA is going to look at your statement and think about all the money they didn’t get because they’re too fucking stupid to realize that you would not have bought more games if you had to buy multiple copies. It’s the same thing with like pirating music they used to talk about how much money they’ve lost, and I used to think no I just wouldn’t have bought that album. So they’ve spent all this time trying to figure out how to chase down dollars they never would’ve gotten to begin with.

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  • [–] 8 points 4 months ago

    I don’t think reselling is the big issue to me; just ownership. Some high-guarantee method of both retaining and controlling the product in question, which is often failed by our technical measures and server checks.

    I’m fine with digital, even when it prevents reselling. I’m just less fine with it when license holders have the right to say “No, I’m done!” and pull their side of the contract.

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  • [–] 5 points 4 months ago (2 children)

    yeah but the way they “release” games the disc is just a series of wget requests for patch files and if they take that endpoint down the disc is worthless.

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