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Late thread but I'm not gone!

What are you playing? I finished Castlevania! Pretty solid, I liked some of the things they were doing with the tarot cards and clues. Some cool moments there but it could have been fleshed out more.

Kind stuck on what to play on now. I started up Titanium Court which I'm loving but it's coming out on mobile on Thursday and that might be a more fun place for me to play it

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The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the God of War series. What is your favorite game in the series? What do you like about it? What doesn't work for you? Are there similar games you like? Feel free to share anything that comes up and react to other comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Donkey Kong, Grand Theft Auto, Pokémon, Like a Dragon / Yakuza, Assassin's Creed, UFO 50, Platformers, Uplifting Games, Final Fantasy, Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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Miyamoto was awarded a Person of Cultural Merit back in 2019, so this is at least one step up and it's even given by the Emperor.

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When composing their latest offering, the creators of the futurist communism-flavored spy adventure Zero Parades: For Dead Spies had to reckon with three proverbial elephants in the room.

First, their studio’s first game, Disco Elysium, was an instant classic and critical darling that revitalized the genre of Computer Role-Playing Games (CRPGs) and set sky-high expectations for their sophomore effort.

Second, they aren’t actually the creative talent responsible for Disco Elysium, but the businesspeople who took over studio ZA/UM and fired most of its founding talent, completing its transition from an Estonian artists’ collective to a subsidiary of a for-profit company.

Third, the game’s themes, which set the ideologies of communism, neoliberalism, and techno-fascism against each other, are becoming much more salient in the political world. The U.S. government has rediscovered its zeal for hunting communists at home and abroad and revived its longstanding obsession with Cuba, billionaire tech-men are attempting to achieve immortality, various trends associated with the People's Republic of China are trending on U.S. TikTok, and remaining neoliberals continue to tinker around the edges as Rome burns (good riddance, but still).

These looming realities create a central irony at the core of Zero Parades, which was released on PC this May. While it attempts to comment upon ideologies that are increasingly relevant in the real world, it does so without the intellectual grounding in those ideologies that the original creative team brought to the table for Disco Elysium. Instead, the new ownership ape the style and basic subject matter of their first game without fully understanding the political substance that made it compelling. In this way, ZA/UM’s new owners have taken the crystallized output of a decade of labor from a Marxist artists’ collective and repackaged it for private profit, garbling their message in the process.

The warping of the first game’s distinct perspective is apparent in the opening of each game. In the first five minutes playing Disco Elysium, you are confronted with a labor strike, hints at racism in society, and anti-police sentiment directed at your character, a detective. Meanwhile, in Zero Parades, the initial framing suggests that political change isn’t driven by the streets or the shop floor, but by the elite, secretive machinations of spies and assassins.

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Give it a try if you might be into Viscera cCleanup with gardening mechanics, the demo is free! Reviews very appreciated: https://store.steampowered.com/app/5105020/Goreticulture_Demo/

Edit: and it has a native Linux build!!

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The vibes are rotten this time around as Next Fest features thousands of AI slop demos

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cross-posted from: https://lemmy.dbzer0.com/post/77260315

With the current prices of PCs it seems that PS5 is a better investment. But I looked at the prices of PS5 now and it is not available anywhere. The places that do sell them, they sell it at around $1300. Is the Pro really worth it at this point?

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Or in other words, old man yells at cloud. Don't take this too seriously, I don't want to offend anyone.

I was recently watching some FF7 Remake / Rebirth technical analysis videos on Youtube, and while I can respect the persons who are doing and sharing these kind of analyses (it is valuable work!), the crowd (i.e. comment section) seems so... Spoiled, to me.

Of course with newer tech we should expect improvements in quality and performance, but the way I see it as a 40+ year old gamer, is that games have always had performance issues. Maybe developers are always too ambitious on whatever is currently possible? idk.

Of course I'm biased. I've always played (AAA) games several years after release, as I've never had the resources to invest to current gen tech. And I've always been satisfied, and I've had fun. People have complained forever about Bloodborne being 30 fps, but I'm still happily playing it in 2026 because it's a freaking great game.

I don't really know what I'm saying, this is just me rambling... Like for example in the FF7R, if you find 5 textures in a game that are a bit wonky on the resolution side in a 30-60 hour game, that doesn't warrant complaining or being bitter about it. It seems like anything that isn't flawless or perfect gets a ton of hate almost like, and it's so weird to me. A millisecond of stutter here or there doesn't either.

This ended up being kinda poorly written, I had more in mind when I started writing but I already forgot a lot what I wanted to say. But you get the gist? Anyone else feel like this?

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Whatcha been playing?

I've been playing Castlevania Belmont's Curse. Really liking it so far! I was mixed on it at first but once you get to the castle the game opens up a ton and it's a blast

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But within hours of its release players noted that long-standing bugs were still present alongside new ones and, worse still, upscaled in-game assets showed clear evidence of AI retouching.

The backlash has led the publisher and the original developer to delist the game from sale and even promise to “reinstate the original game while we investigate the issues”.

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Was out of town for a while but I am back! What have you been playing! I beat control resonant and started silent hill townfall. It's decent so far. Also going to be jumping into Castlevania soon. Been playing a lot of playdate! Season 3 is off to a strong start!

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First yes the Image above is someone merging assets in to mario. If you want to listen to someone explain the basics here is a video but I will talk about it more technically.

https://youtu.be/yGkjS0gFxnY This is the bear bones panic. It won't create new mods.

Firstly these are old games meaning things were leaked modded and have years of moder notes. The main reason why you see them all over the place is because it has so much information on how to mod about them. In reality AI was just the final step of cracking the code literally. New games like Wolverine run on 1 FPS compared to others because of that on PC.

A guy just siting on a afternoon and saying "I'm am going to make this dumb mod and flood Nexus or ModDB with low effort mods" is not gonna happen. First it costs way too much with the models they use and second it takes a long time.

So to remove all the fear and speculation I am just gonna say blatantly nothing that is talked on the internet is true it's just fear and fearmongering.

Now I will tell you how a mod is made for Skyrim and then how mods were made for Stalker.

Skyrim has tools and a lot of available ready to download for free tools that can be used to convert Blender files and other assets in to Skyrim. It has tools to modify the base code and it has de compilers and map editors now.

The catch is AI can't make a good asset that you can just port. best case it has a good mesh, but you still need to remodel it, because the vertices are messed up. Rigging and animation are bear bones as well. So Everything regarding armor and models needs to still be done by hand.

The code is the only thing that gets more available but even with that you need to know how code actually works. What the hell is code and what does it actually do. Their is books on C++ and even the creator of it said you don't actually need to know the code fully to work with it. Ironically Code bases have become so bloated that you need to use AI to actually explain what the hell are you looking at.

Que valve coder notes https://www.youtube.com/watch?v=k238XpMMn38

Que Microsoft coder notes https://youtu.be/9dRSF1htY-4

So yes just fear mongering. Ai won't make your mods but it makes it more available to do so. It can explain a problem and why something is happening because it understands the debugger.

Now Stalker. The X-ray engine and the Stalker code has been mith and legend for a very long time. Well not any longer because someone leaked the Xray engine partially.

The code is bad and people for a decade have been trying to figure out how to fix the game. If you add AI to the occasion it will break the game because writing "Fix code pls" isn't really a instruction as the problems are many and a lot are even unknown because we don't have the full code.

A-Life is so complex apparently that modern GSC can't actually recreate it in Stalker 2.

So yeah it's way more complex then writing "Make game pls" as a instruction. Like Name 10 AI games for example I dare you.

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cross-posted from: https://lemmy.zip/post/72661596

Out of these three, I think it's easiest for a modern player to get into Dead Rising. the Dead Rising Deluxe Remaster was very well-done and is currently $25 on steam.

Dino Crisis I really think has a good chance of getting remade one day. Nothing's been confirmed, but I just feel it.

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The video broadly explains how it technically works, the current landscape of implementations with the help of AI, their explorations, and their limitations.

Running Minecraft alongside other games, and through shared memory, gameplay elements merge and work together. Minecraft blocks and player combat control in Skyrim, in a Skyrim world, with enemies behaving like in Skyrim.

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