[–] [S] 13 points 1 week ago

Another game I always thought of as horror-adjacent but not actually horror, but is ALSO a throwback from my childhood that I first played in the fall so I think of it in the fall:

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  • [–] [S] 6 points 1 week ago

    I sort of want to fire up Harvest Moon when the weather gets like this to be honest. It's got the right kind of cozy vibe, but it's obviously not horror. Maybe its spiritual successor is even better suited.

    I'm also just partial to games where it can rain in the fall, like The Sims or even GTA.

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  • [–] 2 points 2 weeks ago

    That's tough because it means convincing everyone to switch to it, whatever it is. I'd give proton drive a whirl. If you're mostly saving text documents, I don't think the limitations of the free tiers should even be an issue.

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    Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...

    (From the game's steam page)

    Inscryption appears to be a simple computerized card game at first.

    "Okay! Time to figure out what's on this thing," says someone who turns out to be you, the protagonist, before presenting you with a game menu. New game isn't an option, so you'll select continue, and you'll be greeted by a pair of glowing, spiral eyes across a rough wooden table otherwise shrouded in darkness. The spiraling eyes speculate that you've probably forgotten how to play, as if you've played before, and the tutorial starts.

    You're given 4 basic cards-a squirrel, a stoat, and 2 wolves. You're instructed to play the squirrel, so you do, and you immediately sacrifice it to play the stoat, again as instructed.

    Next turn, you play another squirrel, and sacrifice it plus your stoat for the wolf. "Fear not... the beast is sacrificed, but not removed from your deck. Its suffering was real. But you will see it again," explains your mysterious, spiral-eyed opponent.

    Wait, its suffering was real?

    At the conclusion of the tutorial, the stoat (that is, again, one of your cards) starts to talk to you. It says it understands why you sacrificed it, and asks for your help.

    Part card game, part RPG, part lots of things, this game has stories within stories. There's the story of the protagonist, loading up this game to play it on his personal computer, there's the story within the game, and then there's the story of how this game came to be. There were even some real-world lore pickups that could help you put all three of those plots together--by decrypting some in-game Easter eggs, players discovered real floppy disks that enhanced the backstory. You can find all of it explained on youtube now if you want to get deep into the lore.

    Personally, I think the story gets a little too complex, and the game's setting and even play style changes throughout in a way that I found to be middling compared to the beginning. But I'm probably in the minority there, and I think everyone should give it a try for themselves. The first part of the game is definitely peak October vibes because you're just tossed into this dark, unsettling cabin with puzzles to solve and a deck you better build wisely, unless you wanna lose a bunch of teeth.

    $19.99 on steam.

     

    cross-posted from: https://lemmy.zip/post/73125837

    What you are about to do has not been approved by the Vatican. As a young priest, struggle against demons, cultists, and your own weakening faith in this pixel horror game inspired by the era of classic 8-bit gaming and the "Satanic Panic" of the 1980s.

    (from the game's steam page, here).

    I didn't think I could be scared by a game that looks like it came right out of the Apple II era, but the smoothly rotoscoped 2 - 4 color animations in Faith are plenty freaky. The story is delightful, too, with multiple endings possible and interesting lore to discover as rookie priest John Ward is forced to confront his own weaknesses.

    I still find the death screen so memorable and haunting, even though it's just a black screen with an electronic voice reading the text "MORTIS" to you.

    It was originally released in 3 individual chapters, but with Unholy Trinity, you can get all 3 at once on steam for $14.99 right now.

    Supposedly a 4th chapter is in development, although it's been a long time with no news. Still, I think the first three are satisfying enough.

     

    What you are about to do has not been approved by the Vatican. As a young priest, struggle against demons, cultists, and your own weakening faith in this pixel horror game inspired by the era of classic 8-bit gaming and the "Satanic Panic" of the 1980s.

    (from the game's steam page, here).

    I didn't think I could be scared by a game that looks like it came right out of the Apple II era, but the smoothly rotoscoped 2 - 4 color animations in Faith are plenty freaky. The story is delightful, too, with multiple endings possible and interesting lore to discover as rookie priest John Ward is forced to confront his own weaknesses.

    I still find the death screen so memorable and haunting, even though it's just a black screen with an electronic voice reading the text "MORTIS" to you.

    It was originally released in 3 individual chapters, but with Unholy Trinity, you can get all 3 at once on steam for $14.99 right now.

    Supposedly a 4th chapter is in development, although it's been a long time with no news. Still, I think the first three are satisfying enough.

     

    I was reminded of this title looking at a list of the most expensive horror games ever made.

    To me, it seemed like a case of putting the cart before the horse. They had all these lofty ideas about this stunning environment and super realistic character graphics, but little direction in terms of story or gameplay.

    If you're unfamiliar, The Callisto Protocol was directed by Glen Schofield, one of the Dead Space creators, and supposedly a spiritual successor.

    The game got stale and repetitive fast. I honestly don't remember it that well, but one moment stuck with me: a story event brings the main character back to the cell he essentially started in, and instead of feeling like, oh cool, I get to quickly retread some ground knowing a lot more than I did when I started, or maybe some tension about what I'd find now with stronger enemies lurking about, I just felt... really frustrated, like, annoyed that I hadn't actually progressed and I'd have to engage in the same mechanics that had already gotten super old.

    The story was also just kinda meh. Dead Space had this cool, well-built backstory with Unitology. I remember reading a rumor that Isaac Clarke's mother was a unitologist and gave away all their money to the church, including funds earmarked for Isaac's college education. That small connection really intrigued me. But there was still lots of mystery, too--the creatures and the marker seemed otherworldly and unknowable, more cosmic horror than space zombies.

    The Callisto Protocol is just, they found an alien on a planet and started experimenting on some prisoners. Not every story needs to be unexpected and unique, and it's not like Dead Space was completely cliche-free, either, but The Callisto Protocol already so little going for it that it NEEDED an intriguing story, and it just... didn't have it.

    That's my 2c.

    Image source: TheGamer

     

    cross-posted from: https://lemmy.zip/post/72661596

    Out of these three, I think it's easiest for a modern player to get into Dead Rising. the Dead Rising Deluxe Remaster was very well-done and is currently $25 on steam.

    Dino Crisis I really think has a good chance of getting remade one day. Nothing's been confirmed, but I just feel it.

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