Damn, that's kinda a holy grail of game storefronts
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Steam just can’t stop winning. The competition is so far behind they never even appeared in the rear view mirror to begin with
And Valve keeps on winning the storefront war, without doing much besides quality of life features.
That's a great idea. I wonder if it will make developers consider optimizing their games more.
I highly suspect it'll lead to less than serious developers finding a way to trick this system.
Depends if Valve also require disclosure if "frame-generation" was used in the benchmark.
Very easy to claim a game runs at 4K 60fps when it's actually 720p 30fps with blurry up-scaled frames in-between.
So fucking tired of these chatgpt emoji every fucking where.
Do they exclude nvidia’s bullshit fake”AI generated” frames?
lmao very curious to see what steam thinks of my unnatural unholy abomination of a setup
okay, that takes care of fps, but what about spf?
This is something gamers wish to have since inception of PC Gaming. And it was always told this cannot be done. That's why we rely on game specs and tests. I mean we still rely on, but a storefront putting estimated FPS is something they would fear to do. And here we have VALVE (once again) doing the impossible. Very curious to see how this will workout in reality.
It's literally been a thing for decades. Not only have games themselves had automatic configuration based on the machine its installed to, sites like "Can You Run It" have been around for a very long time.
No, this has never done before. Games configuring itself is something completely different and irrelevant to our discussion topic. It has nothing to do with gathering information from players and trying to estimate a FPS before buying the game. "Can You Run It" also does not estimate a FPS for your hardware, based on opt-in information from analyzing the FPS you are playing the game. And especially making it an official thing for a store is also spicey, because usually those stores selling the games themselves could potentially be sued for false marketing if it does not work well enough.
What settings would they use for those FPS numbers? Most importantly, does it count Nvidia's generated frames in that number?
This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven't started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you'll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It'll be advertised like 98% of games released before 2020 have been found to run well on hardware as powerful as this gaming device (*according to Steam user data)
Curious about how they'd approach this.
In practice, even with the same system specs and game settings, if you run through a game in a slightly different manner than someone else, it might paint a different performance picture for you than it does for them. The more a game allows free roaming, the more variation there will be in results. I doubt they'll ask everyone to run a benchmark for each game (and to further that, not every game has a benchmark capabilities built in to begin with).
At least they have the benefit of potentially having huge data sets on their hands, so things would probably even out.
Can't wait for steam to be confused as fuck when it sees my hardware It is gonna use the bringus studio chinese pen statistics for my pc
Purely theoretically, it is possible to implement this... But there are a lot of factors that contribute to changes.
It's harder than they think.
does steam currently have a way to tell you if a game's minimum system requirements (or recommended sys requirements) are too high for your pc? to me that would seem like a better way to handle this overall, tho this is really cool too
(side note, but why do so many games show the min specs as specific hardware instead of actual specs?? "minimum cpu: intel i5-3040whatever" thanks but if you have an amd processor this means nothing. at least if you have an intel cpu you can apply the old technique of Bigger Means Better (which is not always true but most of the time it is))
The way they're doing it actually seems way better in my opinion.
Steam's userbase is big enough, there's likely always an exact system out there that's shared fps for the game you want and with that info you can know (with some margin for error) how it'll run for you.
Game minimum requirements aren't always accurate in my experience and I'm guessing they list actual components rather than specs of said component because two chips with the same cores/ghz can perform quite differently nowadays, so they leave it to the consumer to validate (might not be easy or possible to calculate this type of thing programatically im not sure).
How will this be achieved? I'd be curious to see if a really rudimentary estimation is used based on GPU benchmarks internally (like an estimation kernel trained of Valve's internal benchmarking of machines against the steam machine, for example.)
Yes, I got a prompt on Steam Deck asking if they could collect anonymised FPS data from my games !
I said no, but there will be enough people who say yes to collect that data reliably.
Can it figure out my downclocked card? I can't run mine at default settings or it crashes. :'(
If I understand correctly it will allow players to input their hardware and fps for games. So unlikely, and even for not modified hardware it will be just an estimation based on what users say.
Why do you think it is based on manual input? It would make a lot more sense if the Steam software detected the framerate automatically while you are playing.
It would be nice if its both (drop down with default to the best guess of your hardware).
No longer would you have to believe nvidia or amd, you can lookup real numbers from existing players. They will need to account for fsr and dlss so fake frames are taken into account but it could be a nice tool for planning hardware updates.
I predict this will increase a lot of software support required as people start figuring out that their setup is bad for their hardware. Pretty sure I'm not hitting the framerates my hardware could.
This is gonna make so many users rage 🤣
"Now, DikHamz67, before you leave your fifth negative review for the month, I want you to look here and understand that no one else is experiencing these "sloppy optimisation" problems caused by "lazy devs".
Your rig is shit.
Go look up some sprite titles."
Idk how accurate this will be. Fps isn't stable in games.
It fluctuates pretty dramatically.
Would you be able to share more info about the WiFi settings?
We are using the U7-pro-max, the SSID WiFuis set to 5Ghz and 6Ghz. Power to max, and bandwidth to 160. WPA3 only. Seems to play fine, but there is an 10ms added delay with the wired AP compared to dongle.
We had huge problems setting up two frames in one room. Some feedback for others to check:
- The dongle needs usb 3.0(+) for bandwidth. Usb 2 seem to give some weird stutters.
- Dongle location is important, just like the Vive trackers. Try and use a (proper) extension cable to get a bit away from your case and closet to line of sight.
- Current steamVr works BS on windows and Linux when it's not the beta. I recommend the beta version currently, also for 'Space Calibrator'
For us it seems multilink streaming with 2 frames and 6 vive trackers is no working 'good enough'. When one boots the other has a small stutter, but that's it. Looking at wifi bands I don't think you can have more than 3 frames in one room, but I don't have the experience for that atm.
It's a neat idea, but I suspect there are just so many variables it will be as accurate as taking your temperature by sticking your finger up your arse and guessing...
Most savvy PC gamers will have a pretty good idea how well a given game will run on their rig already. If the game is old it'll run well (providing it doesn't crash due to oddities in really old games), and as long as it's more powerful than a PS5 there should be at least some combination of settings that will let you run any new title.
I suspect Valve's primary goal is giving realistic fps estimates for Steam Deck/Machine/Frame. With those having fixed hardware, it should be a decent way to know if its even possible to run a game at an acceptable frame rate on those devices.
It's usefulness to other hardware will vary, we'll have to wait and see how helpful it actually is.
feel like this is ultimately bad because it just means they'll make it harder to refund
Should we remove hardware requirements or reviews, because then you could argue you weren't informed about the game not being your type? Are game demos bad?
Informing the customer being bad sounds backwards. This could only backfire if the fps prediction is wrong, and I still think for most people this would a positive, I wanted a feature like this.
i'm saying they could easily use it as an excuse to eliminate customer service and refunds because game stores and game companies are generally shitty and anti consumer.
i mean. i like steam a lot, but the return window was not adopted because steam thought it was fair, but mainly because they were being forced to by an australian law suit. so i don’t think this is an immediate fear
The 2 hour of gameplay / 2 week ownership refund window isn't going anywhere, which is where almost all refunds happen.

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