I have two. First is Portal2. I had so much fun in that game. The second is Half-Life: Alyx. That is the game that taught me how immersive a VR game could be. I particularly enjoyed one part where I was in a pitch black tunnel with only a narrow flashlight beam to try and spot the head-crab that I could hear somewhere nearby in the darkness. But the whole game was a fantastic experience.
post
RDR2
I never should have left Horseshoe Overlook.
Spoilers
The game would be severely diminished if it's story changed. IMO, the "good times" has more to do with Arthur being an "unreliable narrator" than the actual material circumstances.
This is illustrated best by Arthur recognizing Micah for what he was, while remaining childishly blind to Dutch's character. Arthur's constant doubt and reluctance was the truth bubbling up, just below Arthur's consciousness.
The reading that Mica, Bill, and Javier are evil while Charles, John, and Arthur are good depends not on one group being more dishonorable, cruel, or murderous, but rather who stayed "loyal" to Dutch.
I think it's brilliant the way the story uses the "ludonarrative dissonance" as tension not between gameplay and story, but perspective and reality.
Keep a save at the beginning of chapter 2 so you can go back to the good times.
Outer Wilds. Such a great game. I won't post any spoilers but there were moments I actually held my breath. I had feelings I havent had in any other video game. It was bittersweet to finish. I still haven't done the DLC - I've been saving it for a good time.
I just beat Outer Wilds a few months ago and the DLC last week. It's easily one of my favorite games but once you know the secrets there's no going back. I'm so glad I never had anything spoiled and went in on a random recommendation.
Even though I loved the base game the DLC doesn't have quite the same feel. I got legitimately frustrated at certain parts too. But it's also more outer wilds and is nearly it's own game so can't really complain.
Not to be confused with Outer Worlds, the Morning bsidian RPG. That one is also good but nowhere near as mind-blowing as Outer Wilds is
The Outer Worlds was like… copper. Maybe tin. I went in with no expectations and was disappointed. It’s a fine game, it just really lacks depths and is way more linear than it puts on.
Honestly, I really disliked the end of outer worlds 1. The game felt not as polished near the end, and I got railroaded into the 'evil' ending with no way out of it.
Hoping outer worlds 2 fixes that, but I'm waiting for a deep discount first.
Wrapped it up this week, amazing game. One of my favorites of the last couple years.
Subnautica. There wasn't really anything left to do, story-wise, but I wasn't ready to go.
Aw man I loooooved that game so much and never beat it. I never even got into the final biome. I should play again and try to fully beat it. I beat Below Zero but that wasn’t as good as the original. It was still good but missing some things that made the first game incredible.
I'm still waiting for another game that will grip me like Subnautica did, Witcher 3, Far Cry 4 were my other obsessions, these days I install a game and play for a bit and then get bored of the repetitive game loop and uninstall, might also be because of all the current stress in my life that I cannot properly unwind and spend hours gaming
GTA IV
It was strange - I'm not much of a gamer anyway, but I'd never felt that way before after finishing a game. I really fell in love with NYC, even though it's not at all the kind of place I'd want to live in.
Still, I had this sad, melancholic feeling hanging around for probably a week after.
Skyrim. Yeah I know there's a ton to do and the real game is side quests and leveling up etc etc. But after I killed Alduin I kinda looked around and was like "wait is that the end of the main quest?" First game I ever had to google if I had beaten it.
If you're looking for that Skyrim itch and are ok without the high fantasy, check out Kingdom Come: Deliverance
And the sequel. The first game is probably the best, at least in my eyes. It really put you into the life of a medieval peasant and said good luck you dumb shit. The first time riding a horse through the woods only to get branched was a moment of ..wow this game really tells you, you're not the main character of this story, just some dumb idiot that is a cog in the bigger machine.
Oh my god. Suggesting KCD to someone as next game after Skyrim has to be some kind of sadism xD But yeah, KCD is a great game, just...IMO not really anywhere genre-wise near Skyrim except for open world.
Open world, massive side quest backlog, skill based progression, crafting, random little "why the heck is this out here...?" moments, a decent stealth system, and generally interesting characters?
Hits most of the boxes for me. I don't think I would consider Skyrim replays ever again.
Absolutely brutal learning curve, no power tripping until late game, requiring player to get good at the same time as character, no QoL features, in-built survival...
Skyrim is a power fantasy casual RPG. KCD is medieval immersion sim with RPG elements.
And crafting in KCD only has Alchemh and fixing stuff, whereas Skyrim has blacksmithing, alchemy and enchanting, each with skill tree.
You're only selling it to me harder, haha
I played through Skyrim at least three times, so it's just not the same. Great the first few times, but gets boring. The replay factor is high, but eventually you'll need something new to try, which is why I suggested KCD!
Control
A sequel is coming.
Edit to add: Days Gone - great story and game
My cousin was on the dev team for Days Gone!
Don't get to see him much, since he's on the west coast & I'm in the Midwest, but it always makes me smile when people talk about "his" game (not a lead on the team, lol)
Control is SO GOOD I felt exactly the same way. I just finished Alan Wake and I'm now playing Alan Wake 2 and would highly recommend them both if you enjoyed control. Alan Wake 2 has some tie-ins with the Control story too.
I had Alan Wake on PSPlus but cut that subscription, along with any support for Playstation after the Mythbusters fiasco, so I'll have to pick them up on Steam/GoG/other sources when I'm done with my 4th playthrough and 100% achievements on a 2nd platform (PS4 and now PC).
Has to be mentioned: ASHTRAY MAZE. One of the best music and action levels I've enjoyed in any game.
Man, that game did so many things right. Really miss the experience and really looking forward to the next.
The service weapon as melee looks awesome and the Hiss escaping into New York provides for some awesome opportunities in a large (open?) world.
(open?) world.
No thank you
Titanfall 2. Such a well-crafted and deftlessly-executed story that lasted just a few hours. I really wish they had poured effort into making it the exceptional single-player experience it could have been instead of just another arena game.
Tomb Raider (2013). You finally fully upgrade all of your gear and get to use for what feels like ten minutes before the game ends. I tried wandering around finding bandits to murder, but they rarely spawned... :( Such a fun game though.
Baldur's Gate III, takes a long time to get started.
Its towards the very end of act 2 when the game feels like you've finally finished the "tutorial" section and are ready to play for real.
They needed another 6 to 9 acts easy.
Prey 2017.
Such an underrated game on its own.
The ambient is so immersive to me, both indoors and outdoors, so many details, being able to interact with so many objects in so many ways, even the Looking Glass, I just wish it lasted much more... the ending was however quite disappointing in all aspects, especially from the story perspective and in the "I wanted more" perspective.
That game really dragged in the middle, and I wound up never finishing it. Gameplay, style and art were fantastic, though.
Same for me. I really really dug the atmosphere, art, all of it. But I got to mid game and it just felt like a slog all of a sudden. Kept putting it off and then never came back to it.
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT (link)
If you love old early 3d boomer shooters, deep-fried memes, and brazil, you will thoroughly enjoy this one. Looks like a string of trippy community maps some rando would patch together, but it's actually well-made and executes the shitposting perfectly. It runs on quakespasm (source port for quake), and is pretty much a total conversion mod for quake.
Probably not the type of game you were expecting, but it's really short and there are very few things like it. It's cheap and can run on basically anything. Would recommend
What's a boomer shooter?
Basically any game that relies on Quake, Unreal Tournament or Doom 92' style mechanics and usually was released from the early 90's to the late 00's. TF2 would be an example of a 00's game that would fit the definition, and DUSK might be a good example of a recent retro revival.
Kingdom Come: Deliverance (and its sequel). The story is compelling, the world is historical, there isn't any magic or fantasy to it - you just get better at combat and that raises your societal status. Some of the characters are amazingly well written.
Weirdly enough : Pathfinder Wrath of the Righteous. It's an absurdly long game, each run lasting for more than 75 hours, but it ends like half an hour after your unlock the last level for your characters and you basically never get to experience playing as a true late-game party. I never played the DLCs though, so maybe that's no longer true
Last of Us, both Part 1 and 2, were incredibly bittersweet endings. Was happy to see the stories conclude, but loved the games so much I definitely wanted more.
Elden Ring and Dark Souls 3 probably fit the category too. Not bittersweet endings really, but the games were so much fun I didn't want them to end.
BG3, The Witcher 3, Final Fantasy 3. Wait do I have a 3 problem?
The Legend of Zelda: Ocarina of Time
The first RDR.
To the point that I still haven't beaten the second one, intentionally. I'll do so whenever RDR3 is on the horizon.
Deus Ex: Mankind Divided.
All the way through it felt like there was more coming until there wasn't, it just fizzled out.
Horizon: Forbidden West because the story,music, voice acting, and gameplay really pulled me in. I felt a lot of emotions that I hadn't felt in a long time because of this game. When it ended I felt like I was losing something dear to me lol
Baldurs Gate 3 left me wishing for more, but that is entirely because the third act was so damn rushed compared to the rest of the game.
Megaman legends. Yes it was a little kid game (although legends 2 had some seriously dark moments regarding triggers reboot and recalling the master) but it just such a fun little low poly world to run around in and dig under.
And then it’s just gone and nothing else out there is like it.
I wish Unpacking had gone longer, but I’d be afraid it would either mean Sadie breaking up with her partner or packing up for her after she died. It was bad enough unpacking her in that jerk’s apartment.
Bloodborne for sure. Everything about that game, minus the 30fps lock on PS4, is fantastic in my eyes.
Control is like this for me. It's already a pretty lengthy game if you aim to complete all the side missions and collect everything, but there's definitely a point where it hits a wall, and it's like, "Whelp, I got all the documents, records, files, outfits, etc. I really want to play more but there's nothing more to do."
Mirror's Edge. The ending scene in the game with the helicopter, I thought I was only halfway through, until I saw the credits roll in. I was like "WTF? THAT'S IT? THAT'S HOW IT ENDS??"
Then I played Mirror's Edge Catalyst, which I think perfectly carries on from that horribly fumbled ending, but the gameplay just feels too overengineered to be enjoyable, they ruined the fighting mechanics, and the part that hurts me the most is that a majority of the original art direction was lost, it just feels like it was trying to blend in with all the Cyberpunk 2077 clones.
In both cases I'm sure it's because of EA
Last of us pt2 for me
Just beat Simon in Clair Obscur last night actually. It was an awesome fight the whole way through, but eventually I made it through. The sad part is there's truly nothing left, it was as hard a fight as it could possibly be. Now I need a new game.
Kingdom hearts 2. It was immersive and amazing from the start and idc how many times I replayed it I will never get that feeling back. The animation , the story and action was awesome back in the day.
Spiritfarer. I was so sad when it ended.
I was going to say this, but I don’t know if my heart could take many more stories.
Spiritfarer really is beautiful. I thought the farming side of things would annoy me, but I really swung into the groove. And the stories. Oh god, the stories.
If you want a similarly bittersweet game, try To The Moon if you haven't already. Damn near wept like a baby towards the end of that one. Also Rakuen, which I could stand to replay at some point.
Final Fantasy 12
I got to a point in the game where I was literally saying to myself "Oh, okay this is the mid game point, and after this things open up a bit and we maybe get a twist, kinda like FFX when it's time to rescue Yuna from Bevelle, that's where we are here."
Went in, fought a boss, roll credits.
I was almost actually slack jawed in amazement that the game was actually over.
"The Room" is always amazing, and it takes a few years between installments. Worth the wait, but I feel sorry for myself every time I finish am installment.
Esoteric Ebb 🥹🙆🏼♂️
edit: Oh! I completely forgot! Dispatch about broke my gawdamned heart it was so perfectly beautiful at every step. 😱🙇🏼♂️
Puyo Puyo Chronicle. It's by far the boldest and most creative experiment Sega has ever tried with the series. It introduces a new flagship variant mode called Skill Battle, but the real gimmick isn't the ruleset itself but the story mode built around it. Previous games just had visual novel-style cutscenes for a story mode, but this time around it's a full JRPG with dungeon crawling, sidequests, equipment, recruitable monsters, and more.
It's a brilliant concept, and I think it's the kind of bold new idea that was needed to breathe new life into a dying genre. Versus puzzles have fallen off hard compared to the genre's peak in the 90s - Panel de Pon had been dead for longer than it was ever alive, Dr. Mario and Puzzle Fighter had both been turned into mobile gacha spinoffs and then shut down, Puyo Puyo was pretty much the last surviving IP left at this point. And I think a large part of this decline can be attributed to a lack of innovation.
I think what the JRPG does best is just give players incentives to keep trying even though the game's learning curve is rather notorious - instead of giving up at the first wall they hit, they'll want to keep going for the next level up, next party member, next skill, next dungeon. Making it a JRPG ensures you're never truly stuck because you can always grind, and time spent grinding is time spent practicing. By the time players get to the end, hopefully they'll have learned the basics at least a little bit.
But while I love the ideas behind Chronicle, I do feel like those ideas are held back by how short the game is. There's a lot more they could've done to flesh it out. It's a game that left me wanting a sequel to iterate on and refine these ideas.
Sadly, that sequel never happened. Chronicle was the last main series game they ever released, and nearly a decade later all they've been doing since is rehashing the same terrible crossover four times. They did try to cram a butchered version of Skill Battle into said rehashes, but without the accompanying JRPG I feel that adaptation missed the point.
Not really what you're asking, but Lego: The Hobbit.
My wife and I used to love playing Lego games after a couple drinks. Being a bit drunk makes them very fun.
But with that one, Smaug flies out to go burn Laketown, and the credits roll. Apparently, the 3rd movie did so badly that they decided not to finish the game and just released it as is. It's missing 1/3 of the game.
Elden Ring.
Like... That's it? only 1153 hours before I got bored? Where's the rest of the game, Micheal?
The DLC left more questions than answers. Tons of huge monuments and you get to them expecting maybe a cool item, but then it's just a plaque with a single sentence like "Merangue the Wise ate a muffin here" but then nothing anywhere even tells you who the fuck Merangue the Wise is or why eating a muffin is significant.
This is what I want more of. Fuck the boss fights, I just wanna learn about all the randos named once and never heard of again.
Honestly, Mario Odyssey was very disappointing to me. The "what if" they kept throwing around for the plot was the only thing keeping me going but at no point did I feel the same way I did with Galaxy or Sunshine. For them to then only give the ending they gave it was just a kick in the balls.
i really wanted more of Disco Elysium. like an episodic mystery situation.
Any life is strange game. They’re comfy to me and I never want to leave. But I often can’t play stories over again, so I have to leave :(
Deathloop
I first played Deathloop on Gamepass and loved it even though I rushed through it (one of the negatives of GP is rushing through games so you "get your money's worth"). When it came back to GP, I convinced my friend to play it, and ended up going through it a second time (though, again, hurriedly). I bought it on Steam at full price and gave it to my kid's S.O. as a gift, but didn't start playing.... Until a couple weeks later when I canceled Gamepass and picked it up on Steam for $8. Been going through it for the 3rd time now, taking my time and exploring it all. Still enjoying it immensely, and still getting sucked into the lore!
Wintermoor Tactics Club. Such a cute little game and the tactics combat was fun and funny. Just wanted more or another one after
Corn Kidz 64
Fun game that really captures the feel of playing an n64 title based off the controls ( controller required ). A bit short for my likes but was really fun.
Legend of Zelda: Breath of the Wild
But not like you think. I was fairly early in the game, and I was just treasure hunting in the castle to get some good gear before I continued on (good swords and bows that respawn regularly but break over time). Also, if you've never played it, the game is not entirely linear, you have four main powers you can gain from fighting and freeing four spirits in different zones, as well as shrines for additional powers and health. But you could spawn at the beginning of the game, do the initial questline to get the paraglider, and then go straight to the castle to fight the BBEG. And you'd die, but you could try!
So I was treasure hunting and I accidentally fell down a hole and ended up fighting the final boss. And then won. And then had to reset to the previous save before falling in. I spent the rest of the game thinking "I don't actually need this to win, it's all for overkill." And it was. So much overkill. It really wasn't fair at all. The separate storylines were really good and worth doing anyway, though. Beating the game was just kind of a fight tacked on to the end of a fantastic story.
You could move on to TotK. Very similar and you start out weak again.
Oh, yeah, I loved ToTK even more. It was an engineering game cosplaying as an RPG and I was loving it.
I realized how overpowered i was when I was launching laser/cannon drone strikes on lines of Bokoblin, but I definitely felt how weak I was getting through the underworld area without a fan scooter.
top 99 comments