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[–] 60 points 10 months ago (3 children)

I have two. First is Portal2. I had so much fun in that game. The second is Half-Life: Alyx. That is the game that taught me how immersive a VR game could be. I particularly enjoyed one part where I was in a pitch black tunnel with only a narrow flashlight beam to try and spot the head-crab that I could hear somewhere nearby in the darkness. But the whole game was a fantastic experience.

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  • [–] 21 points 10 months ago

    Alyx is a genre defining game. It's Half-Life 3 for anyone who bought into VR, and it's one of the best and most immersive games you'll ever play. In fact, I'm hoping that it gets its due with the new Steam equipment.

    I highly recommend looking into the Goldeneye Mod if you wanted to juice a little more playtime in the system. The facility map is :chefs-kiss:.

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  • [–] 40 points 10 months ago (2 children)

    RDR2

    I never should have left Horseshoe Overlook.

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  • [–] 14 points 10 months ago*

    Spoilers

    The game would be severely diminished if it's story changed. IMO, the "good times" has more to do with Arthur being an "unreliable narrator" than the actual material circumstances.

    This is illustrated best by Arthur recognizing Micah for what he was, while remaining childishly blind to Dutch's character. Arthur's constant doubt and reluctance was the truth bubbling up, just below Arthur's consciousness.

    The reading that Mica, Bill, and Javier are evil while Charles, John, and Arthur are good depends not on one group being more dishonorable, cruel, or murderous, but rather who stayed "loyal" to Dutch.

    I think it's brilliant the way the story uses the "ludonarrative dissonance" as tension not between gameplay and story, but perspective and reality.

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  • [–] 37 points 10 months ago (6 children)

    Outer Wilds. Such a great game. I won't post any spoilers but there were moments I actually held my breath. I had feelings I havent had in any other video game. It was bittersweet to finish. I still haven't done the DLC - I've been saving it for a good time.

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  • [–] 10 points 10 months ago (1 child)

    I just beat Outer Wilds a few months ago and the DLC last week. It's easily one of my favorite games but once you know the secrets there's no going back. I'm so glad I never had anything spoiled and went in on a random recommendation.

    Even though I loved the base game the DLC doesn't have quite the same feel. I got legitimately frustrated at certain parts too. But it's also more outer wilds and is nearly it's own game so can't really complain.

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  • [–] 7 points 10 months ago* (last edited 10 months ago) (2 children)

    Not to be confused with Outer Worlds, the Morning bsidian RPG. That one is also good but nowhere near as mind-blowing as Outer Wilds is

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  • [–] 5 points 10 months ago

    The Outer Worlds was like… copper. Maybe tin. I went in with no expectations and was disappointed. It’s a fine game, it just really lacks depths and is way more linear than it puts on.

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  • [–] 2 points 10 months ago

    Honestly, I really disliked the end of outer worlds 1. The game felt not as polished near the end, and I got railroaded into the 'evil' ending with no way out of it.

    Hoping outer worlds 2 fixes that, but I'm waiting for a deep discount first.

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  • [–] 24 points 10 months ago (2 children)

    Subnautica. There wasn't really anything left to do, story-wise, but I wasn't ready to go.

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  • [–] 4 points 10 months ago

    Aw man I loooooved that game so much and never beat it. I never even got into the final biome. I should play again and try to fully beat it. I beat Below Zero but that wasn’t as good as the original. It was still good but missing some things that made the first game incredible.

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  • [–] 1 point 10 months ago

    I'm still waiting for another game that will grip me like Subnautica did, Witcher 3, Far Cry 4 were my other obsessions, these days I install a game and play for a bit and then get bored of the repetitive game loop and uninstall, might also be because of all the current stress in my life that I cannot properly unwind and spend hours gaming

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  • [–] 23 points 10 months ago (3 children)

    GTA IV

    It was strange - I'm not much of a gamer anyway, but I'd never felt that way before after finishing a game. I really fell in love with NYC, even though it's not at all the kind of place I'd want to live in.

    Still, I had this sad, melancholic feeling hanging around for probably a week after.

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  • [–] 22 points 10 months ago (8 children)

    Skyrim. Yeah I know there's a ton to do and the real game is side quests and leveling up etc etc. But after I killed Alduin I kinda looked around and was like "wait is that the end of the main quest?" First game I ever had to google if I had beaten it.

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  • [–] 5 points 10 months ago (7 children)

    If you're looking for that Skyrim itch and are ok without the high fantasy, check out Kingdom Come: Deliverance

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  • [–] 2 points 10 months ago (1 child)

    And the sequel. The first game is probably the best, at least in my eyes. It really put you into the life of a medieval peasant and said good luck you dumb shit. The first time riding a horse through the woods only to get branched was a moment of ..wow this game really tells you, you're not the main character of this story, just some dumb idiot that is a cog in the bigger machine.

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  • [–] 1 point 10 months ago (4 children)

    Oh my god. Suggesting KCD to someone as next game after Skyrim has to be some kind of sadism xD But yeah, KCD is a great game, just...IMO not really anywhere genre-wise near Skyrim except for open world.

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  • [–] 1 point 10 months ago (3 children)

    Open world, massive side quest backlog, skill based progression, crafting, random little "why the heck is this out here...?" moments, a decent stealth system, and generally interesting characters?

    Hits most of the boxes for me. I don't think I would consider Skyrim replays ever again.

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  • [–] 1 point 10 months ago (2 children)

    Absolutely brutal learning curve, no power tripping until late game, requiring player to get good at the same time as character, no QoL features, in-built survival...

    Skyrim is a power fantasy casual RPG. KCD is medieval immersion sim with RPG elements.

    And crafting in KCD only has Alchemh and fixing stuff, whereas Skyrim has blacksmithing, alchemy and enchanting, each with skill tree.

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  • [–] 2 points 10 months ago (1 child)

    You're only selling it to me harder, haha

    I played through Skyrim at least three times, so it's just not the same. Great the first few times, but gets boring. The replay factor is high, but eventually you'll need something new to try, which is why I suggested KCD!

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  • [–] 20 points 10 months ago* (8 children)

    Control

    A sequel is coming.

    Edit to add: Days Gone - great story and game

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  • [–] 4 points 10 months ago (1 child)

    Control is SO GOOD I felt exactly the same way. I just finished Alan Wake and I'm now playing Alan Wake 2 and would highly recommend them both if you enjoyed control. Alan Wake 2 has some tie-ins with the Control story too.

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  • [–] 2 points 10 months ago

    I had Alan Wake on PSPlus but cut that subscription, along with any support for Playstation after the Mythbusters fiasco, so I'll have to pick them up on Steam/GoG/other sources when I'm done with my 4th playthrough and 100% achievements on a 2nd platform (PS4 and now PC).

    Has to be mentioned: ASHTRAY MAZE. One of the best music and action levels I've enjoyed in any game.

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  • [–] 3 points 10 months ago (3 children)

    Man, that game did so many things right. Really miss the experience and really looking forward to the next.

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  • [–] 3 points 10 months ago* (2 children)

    The service weapon as melee looks awesome and the Hiss escaping into New York provides for some awesome opportunities in a large (open?) world.

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  • [–] 17 points 10 months ago* (last edited 10 months ago)

    Titanfall 2. Such a well-crafted and deftlessly-executed story that lasted just a few hours. I really wish they had poured effort into making it the exceptional single-player experience it could have been instead of just another arena game.

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  • [–] 17 points 10 months ago

    Tomb Raider (2013). You finally fully upgrade all of your gear and get to use for what feels like ten minutes before the game ends. I tried wandering around finding bandits to murder, but they rarely spawned... :( Such a fun game though.

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  • [–] 15 points 10 months ago (1 child)

    Baldur's Gate III, takes a long time to get started.

    Its towards the very end of act 2 when the game feels like you've finally finished the "tutorial" section and are ready to play for real.

    They needed another 6 to 9 acts easy.

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  • [–] 4 points 10 months ago

    Yeah, shame the devs weren't really enjoying making the game and don't intend to make another in the foreseeable future. It felt like a real passion project, so that announcement surprised me. The new Divinity game will probably be really good, though.

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  • [–] 14 points 10 months ago (4 children)

    Prey 2017.

    Such an underrated game on its own.

    The ambient is so immersive to me, both indoors and outdoors, so many details, being able to interact with so many objects in so many ways, even the Looking Glass, I just wish it lasted much more... the ending was however quite disappointing in all aspects, especially from the story perspective and in the "I wanted more" perspective.

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  • [–] 4 points 10 months ago (2 children)

    That game really dragged in the middle, and I wound up never finishing it. Gameplay, style and art were fantastic, though.

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  • [–] 5 points 10 months ago (1 child)

    Same for me. I really really dug the atmosphere, art, all of it. But I got to mid game and it just felt like a slog all of a sudden. Kept putting it off and then never came back to it.

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  • [–] 11 points 10 months ago* (3 children)

    BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT (link)

    If you love old early 3d boomer shooters, deep-fried memes, and brazil, you will thoroughly enjoy this one. Looks like a string of trippy community maps some rando would patch together, but it's actually well-made and executes the shitposting perfectly. It runs on quakespasm (source port for quake), and is pretty much a total conversion mod for quake.

    Probably not the type of game you were expecting, but it's really short and there are very few things like it. It's cheap and can run on basically anything. Would recommend

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  • [–] 4 points 10 months ago (2 children)
  • [–] 5 points 10 months ago (1 child)

    Basically any game that relies on Quake, Unreal Tournament or Doom 92' style mechanics and usually was released from the early 90's to the late 00's. TF2 would be an example of a 00's game that would fit the definition, and DUSK might be a good example of a recent retro revival.

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  • [–] 10 points 10 months ago

    Kingdom Come: Deliverance (and its sequel). The story is compelling, the world is historical, there isn't any magic or fantasy to it - you just get better at combat and that raises your societal status. Some of the characters are amazingly well written.

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  • [–] 9 points 10 months ago

    Weirdly enough : Pathfinder Wrath of the Righteous. It's an absurdly long game, each run lasting for more than 75 hours, but it ends like half an hour after your unlock the last level for your characters and you basically never get to experience playing as a true late-game party. I never played the DLCs though, so maybe that's no longer true

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  • [–] 9 points 10 months ago (1 child)

    Last of Us, both Part 1 and 2, were incredibly bittersweet endings. Was happy to see the stories conclude, but loved the games so much I definitely wanted more.

    Elden Ring and Dark Souls 3 probably fit the category too. Not bittersweet endings really, but the games were so much fun I didn't want them to end.

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  • [–] 8 points 10 months ago (1 child)

    BG3, The Witcher 3, Final Fantasy 3. Wait do I have a 3 problem?

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  • [–] 8 points 10 months ago (1 child)

    The Legend of Zelda: Ocarina of Time

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  • [–] 7 points 10 months ago

    The first RDR.

    To the point that I still haven't beaten the second one, intentionally. I'll do so whenever RDR3 is on the horizon.

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  • [–] 6 points 10 months ago

    Deus Ex: Mankind Divided.

    All the way through it felt like there was more coming until there wasn't, it just fizzled out.

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  • [–] 6 points 10 months ago

    Horizon: Forbidden West because the story,music, voice acting, and gameplay really pulled me in. I felt a lot of emotions that I hadn't felt in a long time because of this game. When it ended I felt like I was losing something dear to me lol

    Baldurs Gate 3 left me wishing for more, but that is entirely because the third act was so damn rushed compared to the rest of the game.

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  • [–] 5 points 10 months ago

    Megaman legends. Yes it was a little kid game (although legends 2 had some seriously dark moments regarding triggers reboot and recalling the master) but it just such a fun little low poly world to run around in and dig under.

    And then it’s just gone and nothing else out there is like it.

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  • [–] 5 points 10 months ago*

    You are supposed to finish them?

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  • [–] 5 points 10 months ago

    I wish Unpacking had gone longer, but I’d be afraid it would either mean Sadie breaking up with her partner or packing up for her after she died. It was bad enough unpacking her in that jerk’s apartment.

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  • [–] 5 points 10 months ago

    Both "Dishonored" games

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  • [–] 5 points 10 months ago

    superhot, i think, haven't played it in a while

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  • [–] 4 points 10 months ago

    Bloodborne for sure. Everything about that game, minus the 30fps lock on PS4, is fantastic in my eyes.

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  • [–] 4 points 10 months ago

    Control is like this for me. It's already a pretty lengthy game if you aim to complete all the side missions and collect everything, but there's definitely a point where it hits a wall, and it's like, "Whelp, I got all the documents, records, files, outfits, etc. I really want to play more but there's nothing more to do."

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  • [–] 4 points 10 months ago

    Mirror's Edge. The ending scene in the game with the helicopter, I thought I was only halfway through, until I saw the credits roll in. I was like "WTF? THAT'S IT? THAT'S HOW IT ENDS??"

    Then I played Mirror's Edge Catalyst, which I think perfectly carries on from that horribly fumbled ending, but the gameplay just feels too overengineered to be enjoyable, they ruined the fighting mechanics, and the part that hurts me the most is that a majority of the original art direction was lost, it just feels like it was trying to blend in with all the Cyberpunk 2077 clones.

    In both cases I'm sure it's because of EA

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  • [–] 4 points 10 months ago

    Thief: Deadly Shadows

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  • [–] 4 points 10 months ago (1 child)
  • [–] 4 points 10 months ago

    Just beat Simon in Clair Obscur last night actually. It was an awesome fight the whole way through, but eventually I made it through. The sad part is there's truly nothing left, it was as hard a fight as it could possibly be. Now I need a new game.

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  • [–] 4 points 10 months ago (1 child)

    Kingdom hearts 2. It was immersive and amazing from the start and idc how many times I replayed it I will never get that feeling back. The animation , the story and action was awesome back in the day.

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  • [–] 3 points 10 months ago (3 children)

    Spiritfarer. I was so sad when it ended.

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  • [–] 3 points 10 months ago (1 child)

    Spiritfarer really is beautiful. I thought the farming side of things would annoy me, but I really swung into the groove. And the stories. Oh god, the stories.

    If you want a similarly bittersweet game, try To The Moon if you haven't already. Damn near wept like a baby towards the end of that one. Also Rakuen, which I could stand to replay at some point.

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  • [–] 3 points 10 months ago

    Final Fantasy 12

    I got to a point in the game where I was literally saying to myself "Oh, okay this is the mid game point, and after this things open up a bit and we maybe get a twist, kinda like FFX when it's time to rescue Yuna from Bevelle, that's where we are here."

    Went in, fought a boss, roll credits.

    I was almost actually slack jawed in amazement that the game was actually over.

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  • [–] 3 points 10 months ago

    "The Room" is always amazing, and it takes a few years between installments. Worth the wait, but I feel sorry for myself every time I finish am installment.

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  • [–] 3 points 10 months ago* (last edited 10 months ago) (1 child)

    Esoteric Ebb 🥹🙆🏼‍♂️

    edit: Oh! I completely forgot! Dispatch about broke my gawdamned heart it was so perfectly beautiful at every step. 😱🙇🏼‍♂️

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    [–] 3 points 10 months ago

    Puyo Puyo Chronicle. It's by far the boldest and most creative experiment Sega has ever tried with the series. It introduces a new flagship variant mode called Skill Battle, but the real gimmick isn't the ruleset itself but the story mode built around it. Previous games just had visual novel-style cutscenes for a story mode, but this time around it's a full JRPG with dungeon crawling, sidequests, equipment, recruitable monsters, and more.

    It's a brilliant concept, and I think it's the kind of bold new idea that was needed to breathe new life into a dying genre. Versus puzzles have fallen off hard compared to the genre's peak in the 90s - Panel de Pon had been dead for longer than it was ever alive, Dr. Mario and Puzzle Fighter had both been turned into mobile gacha spinoffs and then shut down, Puyo Puyo was pretty much the last surviving IP left at this point. And I think a large part of this decline can be attributed to a lack of innovation.

    I think what the JRPG does best is just give players incentives to keep trying even though the game's learning curve is rather notorious - instead of giving up at the first wall they hit, they'll want to keep going for the next level up, next party member, next skill, next dungeon. Making it a JRPG ensures you're never truly stuck because you can always grind, and time spent grinding is time spent practicing. By the time players get to the end, hopefully they'll have learned the basics at least a little bit.

    But while I love the ideas behind Chronicle, I do feel like those ideas are held back by how short the game is. There's a lot more they could've done to flesh it out. It's a game that left me wanting a sequel to iterate on and refine these ideas.

    Sadly, that sequel never happened. Chronicle was the last main series game they ever released, and nearly a decade later all they've been doing since is rehashing the same terrible crossover four times. They did try to cram a butchered version of Skill Battle into said rehashes, but without the accompanying JRPG I feel that adaptation missed the point.

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  • [–] 3 points 10 months ago

    Not really what you're asking, but Lego: The Hobbit.

    My wife and I used to love playing Lego games after a couple drinks. Being a bit drunk makes them very fun.

    But with that one, Smaug flies out to go burn Laketown, and the credits roll. Apparently, the 3rd movie did so badly that they decided not to finish the game and just released it as is. It's missing 1/3 of the game.

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  • [–] 4 points 10 months ago*

    Elden Ring.

    Like... That's it? only 1153 hours before I got bored? Where's the rest of the game, Micheal?

    The DLC left more questions than answers. Tons of huge monuments and you get to them expecting maybe a cool item, but then it's just a plaque with a single sentence like "Merangue the Wise ate a muffin here" but then nothing anywhere even tells you who the fuck Merangue the Wise is or why eating a muffin is significant.

    This is what I want more of. Fuck the boss fights, I just wanna learn about all the randos named once and never heard of again.

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  • [–] 2 points 10 months ago

    Honestly, Mario Odyssey was very disappointing to me. The "what if" they kept throwing around for the plot was the only thing keeping me going but at no point did I feel the same way I did with Galaxy or Sunshine. For them to then only give the ending they gave it was just a kick in the balls.

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  • [–] 2 points 10 months ago

    i really wanted more of Disco Elysium. like an episodic mystery situation.

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  • [–] 2 points 10 months ago

    Any life is strange game. They’re comfy to me and I never want to leave. But I often can’t play stories over again, so I have to leave :(

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  • [–] 2 points 10 months ago* (last edited 10 months ago)

    Half Life 2 episode 2

    Rift Apart , other Ratchet and Clank games , etc

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  • [–] 2 points 10 months ago*

    Deathloop

    I first played Deathloop on Gamepass and loved it even though I rushed through it (one of the negatives of GP is rushing through games so you "get your money's worth"). When it came back to GP, I convinced my friend to play it, and ended up going through it a second time (though, again, hurriedly). I bought it on Steam at full price and gave it to my kid's S.O. as a gift, but didn't start playing.... Until a couple weeks later when I canceled Gamepass and picked it up on Steam for $8. Been going through it for the 3rd time now, taking my time and exploring it all. Still enjoying it immensely, and still getting sucked into the lore!

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  • [–] 2 points 10 months ago

    Wintermoor Tactics Club. Such a cute little game and the tactics combat was fun and funny. Just wanted more or another one after

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  • [–] 2 points 10 months ago

    Corn Kidz 64

    Fun game that really captures the feel of playing an n64 title based off the controls ( controller required ). A bit short for my likes but was really fun.

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  • [–] 2 points 10 months ago* (3 children)

    Legend of Zelda: Breath of the Wild

    But not like you think. I was fairly early in the game, and I was just treasure hunting in the castle to get some good gear before I continued on (good swords and bows that respawn regularly but break over time). Also, if you've never played it, the game is not entirely linear, you have four main powers you can gain from fighting and freeing four spirits in different zones, as well as shrines for additional powers and health. But you could spawn at the beginning of the game, do the initial questline to get the paraglider, and then go straight to the castle to fight the BBEG. And you'd die, but you could try!

    So I was treasure hunting and I accidentally fell down a hole and ended up fighting the final boss. And then won. And then had to reset to the previous save before falling in. I spent the rest of the game thinking "I don't actually need this to win, it's all for overkill." And it was. So much overkill. It really wasn't fair at all. The separate storylines were really good and worth doing anyway, though. Beating the game was just kind of a fight tacked on to the end of a fantastic story.

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  • [–] 2 points 10 months ago (2 children)

    You could move on to TotK. Very similar and you start out weak again.

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  • [–] 2 points 10 months ago (1 child)

    Oh, yeah, I loved ToTK even more. It was an engineering game cosplaying as an RPG and I was loving it.

    I realized how overpowered i was when I was launching laser/cannon drone strikes on lines of Bokoblin, but I definitely felt how weak I was getting through the underworld area without a fan scooter.

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  • [–] 1 point 10 months ago

    Jack Move a very endearing RPG about a cyberpunk future

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