Sword of up (swordscomic.com)
submitted 11 months ago by to c/comicstrips@lemmy.world

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[–] 112 points 11 months ago (10 children)

Dig a hole as deep as you can, bury it oriented correctly, hide the burial site as best you can. Sooner or later a landslide or earthquake or flood or something might move it, but hey, if we get really lucky, we might have bought a few million years!

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  • [–] 61 points 11 months ago (5 children)

    New rule: If nobody is holding the sword, there's no longer any "up", and everything just floats about

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  • [–] 48 points 11 months ago (2 children)

    The support Djin told me the enchantment is written on Read-Only-Magic runes. We can't patch it in, and no one knows the rumplestiltskin recovery key, so we can't disable the indestructability enchantment either to disintegrate it. Honestly, it'll take a hard reboot of the material plane, but Xanathar is online right now and I'm told it's pretty important stuff, and he has the reboot button anyway so take it up with him.

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  • [–] 12 points 11 months ago

    That's just classic sales-wizard razzle-dazzle. It had to be programmed somehow and there's likely a service rune on the side for debugging. Read-Only runes can be overpowered with the right equipment

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  • [–] 52 points 11 months ago (24 children)

    Now explain this observation with the globe earth model.

    Checkmate atheist

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  • [–] 19 points 11 months ago (18 children)
  • [–] 19 points 11 months ago (4 children)

    Pretty cool concept if you're an outside observer

    • a football kicked from outside of the range would suddenly gain horizontal speed within the range, and then exit the range at freefall speed into the goal.
    • a nun walking from outside of the range would suddenly glide like a dark screaming angel of death across the field within the range, only to then end in a series of fantastic rolls after leaving it
    • a man on a pogo stick would do a super massive horizontal jump across the field, and the use that potential energy to one final massive jump after leaving the range
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  • [–] 5 points 11 months ago (12 children)

    Still contradicts the common concept of gravity where "down" is determined by mass, not by an arrow. A flat earth with arbitrary downs and ups explains this much better. Occam's razor is clear on this.

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  • [–] 13 points 11 months ago (9 children)

    Have you considered the part where this is both magic and completely fictional?

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  • [–] 7 points 11 months ago (8 children)
  • [–] 7 points 11 months ago (6 children)

    you fool, you've doomed us all!

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  • [–] 3 points 11 months ago (5 children)

    Sorry, I didn't intended that

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  • [–] 4 points 11 months ago (4 children)
  • [–] 3 points 11 months ago (3 children)

    Does it even matter? It's too late anyway

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  • [–] 64 points 11 months ago (17 children)

    hmmm.

    As DM, I'm always looking for ways of creating the potential for highly improbable but incredibly humorous TPKs.

    And I think I just found a new toy.

    Best part is, the Murder Hobo is going to love it. At least, until, eh, we'll they'll just have to find out.

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  • [–] 24 points 11 months ago (10 children)

    Give it a quick spin and if you're fast enough, it'll just shake everything a bit but everyone around is going to puke.

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  • [–] 20 points 11 months ago (5 children)

    Brace your back against a tree and just point at an enemy. They'll fall into the sword.

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  • [–] 16 points 11 months ago (4 children)

    That's how you end up with a 200lb missile smashing your guts out

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  • [–] 6 points 11 months ago (3 children)

    Or they cast featherfall and start dropping things on you

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  • [–] 3 points 11 months ago* (2 children)

    How can they drop things on you when you just point the sword the other way?

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  • [–] 13 points 11 months ago* (last edited 11 months ago) (3 children)

    Sure. And imagine trying to swing it at something or stabbing someone with it. They’d get sucked into the sword, sorta.

    But.

    Interactions with the sword of down is going to be interesting.

    Also, there’s shield of upside-down causes it to reverse when it successfully blocks.

    Also, there’s a small chance it’ll break at a really inopportune moment.

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  • [–] 8 points 11 months ago (5 children)

    Make it have an insanely high damage, like 50, 000 dps but since he soon learns a sword is useless if you can't swing it. Bonus points if he gives up his primary weapon to get the up sword so when he learns it's useless he has no weapon

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  • [–] 6 points 11 months ago (4 children)

    DPS? Do you play your ttrpgs in real time?

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  • [–] 7 points 11 months ago (3 children)

    I play by mail so it's damage by strike...do you have another meaning?

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  • [–] 5 points 11 months ago (2 children)

    DPS commonly means 'damage per second' mostly for RPG video games

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  • [–] 23 points 11 months ago (5 children)

    Imagine that thing being real and you point it sideways and the whole planet's center of gravity shifts 6700 kilometrrs under you and the whole mass off the planet starts to crumble in that direction

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  • [–] 9 points 11 months ago* (1 child)

    Wouldn't the way he is holding it already kill a good chunk of the population? People on the other side of the planet would just fall into space along with the athmosphere loose matter and water.

    I guess it must be the direction relative to the direction from the earth's center.

    That little tilt he did definitely killed a few hundred millions from the tidal waves alone unless the effect of the sword is local to an area.

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  • [–] 23 points 11 months ago (3 children)

    You can just put it on the ground. Since it always points up, gravity will always go straight down through its center, so it will be self balancing. You just need some one to guard it.

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  • [–] 21 points 11 months ago (1 child)

    Have a statue commissioned that will forever hold the sword is from then on a new religion lol

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  • [–] 21 points 11 months ago (12 children)

    Sounds like a potentially great gameplay mechanic for a puzzle platformer.

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  • [–] 8 points 11 months ago (2 children)

    Gravity rush? I don't know though, never played or saw it. I just remember the mechanic where you decide which way gravity is.

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  • [–] 4 points 11 months ago (3 children)

    It would be if you can find an elegant control scheme. Problem is, it has to be mapped to something, so you either can't move or can't use any buttons while altering it

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  • [–] 12 points 11 months ago (2 children)

    VR game. I can feel the motion sickness already

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  • [–] 3 points 11 months ago (2 children)

    VVVVVV did something like this, but if I remember correctly you could only change between up and down.

    Locoroco from the old PSP had a really nice mechanic of turning the world to affect the direction of gravity to move the creatures. Real fun game too.

    Finally, that I know of, the most recent implementation of the mechanic is in the game called Limbo which is quite nice too.

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  • [–] 3 points 11 months ago (1 child)

    How the hell did I forget that that was a thing in Limbo?

    I shall whip myself, and play three levels of Braid and five levels of super meat boy for penitence.

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  • [–] 21 points 11 months ago (4 children)

    So everyone on the other side of the planet has already been flung out into space

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  • [–] 14 points 11 months ago (2 children)

    .......is this a flat plane of existence? Or a globe?

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  • [–] 12 points 11 months ago*

    Put it on a giant clock face and see if humans can adapt.

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  • [–] 9 points 11 months ago (4 children)

    How does that mesh with a spherical world?

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  • [–] 8 points 11 months ago

    Keep it slightly tilted just to fuck with people.

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  • [–] 8 points 11 months ago (3 children)

    Imagine throwing this sword at someone lmao

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