Dig a hole as deep as you can, bury it oriented correctly, hide the burial site as best you can. Sooner or later a landslide or earthquake or flood or something might move it, but hey, if we get really lucky, we might have bought a few million years!
post
Now explain this observation with the globe earth model.
Checkmate atheist
Limited range
Pretty cool concept if you're an outside observer
- a football kicked from outside of the range would suddenly gain horizontal speed within the range, and then exit the range at freefall speed into the goal.
- a nun walking from outside of the range would suddenly glide like a dark screaming angel of death across the field within the range, only to then end in a series of fantastic rolls after leaving it
- a man on a pogo stick would do a super massive horizontal jump across the field, and the use that potential energy to one final massive jump after leaving the range
Limited range could still have a gradual transition
Still contradicts the common concept of gravity where "down" is determined by mass, not by an arrow. A flat earth with arbitrary downs and ups explains this much better. Occam's razor is clear on this.
Have you considered the part where this is both magic and completely fictional?
you fool, you've doomed us all!
Sorry, I didn't intended that
Admit it. You did.
Does it even matter? It's too late anyway
Maybe the sword controls gravitons.
The earth is flat, but its flat in spherical spacetime. Checkmate atheists
Maybe gravity still affects the sword, so when they pointed it right, "up" went right for everyone along a curve.
These hairy balls suggest otherwise
hmmm.
As DM, I'm always looking for ways of creating the potential for highly improbable but incredibly humorous TPKs.
And I think I just found a new toy.
Best part is, the Murder Hobo is going to love it. At least, until, eh, we'll they'll just have to find out.
Give it a quick spin and if you're fast enough, it'll just shake everything a bit but everyone around is going to puke.
Brace your back against a tree and just point at an enemy. They'll fall into the sword.
That's how you end up with a 200lb missile smashing your guts out
Or they cast featherfall and start dropping things on you
How can they drop things on you when you just point the sword the other way?
If you point it the other way, you're not braced anymore and start falling.
Sure. And imagine trying to swing it at something or stabbing someone with it. Theyβd get sucked into the sword, sorta.
But.
Interactions with the sword of down is going to be interesting.
Also, thereβs shield of upside-down causes it to reverse when it successfully blocks.
Also, thereβs a small chance itβll break at a really inopportune moment.
Make it have an insanely high damage, like 50, 000 dps but since he soon learns a sword is useless if you can't swing it. Bonus points if he gives up his primary weapon to get the up sword so when he learns it's useless he has no weapon
DPS? Do you play your ttrpgs in real time?
I play by mail so it's damage by strike...do you have another meaning?
DPS commonly means 'damage per second' mostly for RPG video games
Imagine that thing being real and you point it sideways and the whole planet's center of gravity shifts 6700 kilometrrs under you and the whole mass off the planet starts to crumble in that direction
spin the planet!
Wouldn't the way he is holding it already kill a good chunk of the population? People on the other side of the planet would just fall into space along with the athmosphere loose matter and water.
I guess it must be the direction relative to the direction from the earth's center.
That little tilt he did definitely killed a few hundred millions from the tidal waves alone unless the effect of the sword is local to an area.
You can just put it on the ground. Since it always points up, gravity will always go straight down through its center, so it will be self balancing. You just need some one to guard it.
Have a statue commissioned that will forever hold the sword is from then on a new religion lol
Sounds like a potentially great gameplay mechanic for a puzzle platformer.
Gravity rush? I don't know though, never played or saw it. I just remember the mechanic where you decide which way gravity is.
Oooh I'd never heard of it, that looks cool! I'll check whether it can easily run on a pc.
Immortals Fenyx Rising has a similar game mechanic is I remember correctly.
It would be if you can find an elegant control scheme. Problem is, it has to be mapped to something, so you either can't move or can't use any buttons while altering it
VR game. I can feel the motion sickness already
VVVVVV did something like this, but if I remember correctly you could only change between up and down.
Locoroco from the old PSP had a really nice mechanic of turning the world to affect the direction of gravity to move the creatures. Real fun game too.
Finally, that I know of, the most recent implementation of the mechanic is in the game called Limbo which is quite nice too.
How the hell did I forget that that was a thing in Limbo?
I shall whip myself, and play three levels of Braid and five levels of super meat boy for penitence.
This is how lashings work in Brandon Sandersons Stormlight Archive.
So everyone on the other side of the planet has already been flung out into space
.......is this a flat plane of existence? Or a globe?
How does that mesh with a spherical world?
Who says the sworld is spherical?
The planets are obviously swords themselves
Imagine throwing this sword at someone lmao
The sword remains stationary in the air while the entire world spins around it.

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