I haven't played a Metroidvania in a while and I'm looking for suggestions of some good ones to try. Some I would recommend:

Ender's: Lilies (Magnolias is good too, but play Lilies first. The setting and theme hits better.)

Ori and the Blind Forest / Will of the Wisps (Will of the Wisps did bring a tear to my eye)

Monster Sanctuary (a creature capture metroidvania)

Any system is good, interested to hear of other good ones that are out there.

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[–] 32 points 11 months ago (1 child)
  • [–] 56 points 11 months ago (8 children)

    New school: Hollow Knight and Silksong

    Old school: Super Metroid

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  • [–] 15 points 11 months ago (2 children)

    when oldschool is actually more accessible than newschool

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  • [–] [S] 6 points 11 months ago (4 children)

    Hollow Knight didn't really do it for me so I haven't tried Silksong yet (I hated not having a map for each area until I purchased one).

    I may have to try putting an emulator on my Steam Deck and seeing if Super Metroid holds up.

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  • [–] 18 points 11 months ago (2 children)

    If you didn't like Hollow Knight you probably won't like Silksong either.

    The game is good, and incredibly polished, but feels aimed at the people who 100% the first game and wanted more.

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  • [–] 27 points 11 months ago* (last edited 11 months ago) (2 children)

    i can tell you the one that surprised me the most: Yoku's Island Express! utterly adorable pinball metroidvania. you're a little dung beetle pushing a big ball around to deliver mail.

    i find that there is so much focus on dark and dreary in the metroidvania genre, which makes sense considering the roots of the genre. me, i get enough of that in my daily life. i want colorful and full of curiosity. the ori games are good for that too, as is supraland, but i don't know of many more.

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  • [–] 18 points 11 months ago (2 children)

    Played a lot of these in the last two years, with Ender Magnolia and Nine Sols being my favorites among them.

    All-time I think I'd still go with Super Metroid, despite its age and having completed multiple playthroughs I still end up playing for hours anytime I boot it.

    Honorable mentions for Rabi-Ribi (don't let the cutesy anime artstyle fool you, this is a fantastic non-linear game with some of the best boss battles in the genre), the recent Momodora games and the Team Ladybug games (with Touhou Luna Nights being my favorite of the three).

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  • [–] [S] 2 points 11 months ago (1 child)

    Some titles here I haven't heard before, thanks, I'll check them out!

    The combat in Nine Sols was too difficult for my tastes. Played for an hour or two and made very little progress repeatedly dying to normal enemies.

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  • [–] 2 points 11 months ago*

    FYI Nine Sols has a "Story Mode" that lets you tweak damage numbers (and AFAIK only locks you out of a single achievement). Knowing that exists was one of the reasons I decided to try the game despite my PTSD from Silksong.

    I ended absolutely loving it even though it was crazy hard, and haven't lowered the difficulty yet. Though right now I'm stuck at the last boss and that may finally force me to do so. 😀

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  • [–] 18 points 11 months ago* (last edited 11 months ago)

    A few other good ones that come to mind:

    Axiom Verge

    Bloodstained: Ritual of the Night

    Guacamelee

    Momodora: Reverie Under the Moonlight

    Rabi-Ribi

    A Robot Named Fight (it's basically if super metroid was a roguelike)

    Touhou Luna Nights

    Cave Story

    Also, the Castlevania Advance Collection is three GBA metroidvanias, definitely worth getting if you wanna play/replay any of those.

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  • [–] 33 points 11 months ago (18 children)

    Castlevania: Symphony of the Night. The game so good it created the term “Metroidvania” even though the formula was basically “Metroid”.

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  • [–] [S] 9 points 11 months ago (17 children)

    Does it hold up well for someone who doesn't have nostalgia for it?

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  • [–] 8 points 11 months ago*

    You don’t have to have nostalgia for the game to appreciate how wonderfully crafted and expansive it is. It has one of the best soundtracks of any game, period, and its art is highly detailed and numerous. It has a ton of secrets (including one MAJOR secret) and a couple of extra game modes that enhance the replayability.

    I would say the game seems to get better every time I play it. Is that nostalgia or something else? There are a lot of games I played before I had ever seen SOTN, yet I don’t feel the same desire to keep replaying them. I think it’s like a piece of classical music or a great movie. The more you replay it, the more details you come to appreciate. The original Deus Ex is like that for me as well.

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  • [–] 13 points 11 months ago (5 children)

    Absolutely yes. It’s timelessly good. I played a bunch of the post-SotN Castlevanias on GBA and such and even with the more advanced systems and everything, none of them hit the same. It’s insane how well they nailed it on their first go.

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  • [–] [S] 2 points 11 months ago (2 children)

    Should I look for a remaster or emulate the original?

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  • [–] 3 points 11 months ago*

    There really isn’t a remaster, just ports. There’s very little to improve.

    I think there may have been some voice re-recordings here or there, but otherwise most versions are pretty much the same. I think the Xbox 360 Live Arcade version is missing some unimportant FMVs and some other minor details, but it’s still completely decent.

    It was a secret unlockable in the PSP game Castlevania: The Dracula X Chronicles with an added character and other stuff, but then you have to deal with the PSP emulation or whatever.

    I’d suggest either emulating the original or getting it as a PSOne Classic on PlayStation Store unless some other route is more convenient.

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  • [–] 2 points 11 months ago (1 child)

    I played it for the 1st time, no nostalgia googles and I didn't really enjoy the back tracking that much (even using the quick travel spots), the way to get the powers (you kinda need to remember where the monsters are) and discovering the secret rooms felt like a chore to me.

    The only Castlevania games that I have played to completion have been Dawn of Sorrow and Portrait of Ruin of ruin for DS, and regarding the genre, additionally to that, it would be Metroid Zero Mission, Guacamelee! And I think those are the ones I can remember... And I didn't feel that way with them.

    I did enjoy the OST and the graphics a lot though.

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  • [–] 3 points 11 months ago

    I’ll admit that 100%ing (or rather “100%”ing it - iykyk) it can get pretty tiresome, but I actually found that the backtracking wasn’t too bad because the castle map was so good. For some reason I was able to remember a lot of routes in it, but I couldn’t find my way through the later games for the life of me without checking the map screen every five seconds.

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  • [–] 4 points 11 months ago (4 children)

    Usually old ps1 games just don't do it for me, but sotn was one of the two exceptions.

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  • [–] 2 points 11 months ago (3 children)

    Which is the other exception?

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  • [–] 2 points 11 months ago (2 children)

    I’ll guess Metal Gear Solid but there are plenty of other bangers in the PS1 library.

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  • [–] 3 points 11 months ago (2 children)

    As someone who played later entries first and then went back to SotN, IMO it's a bit rough around the edges in comparison. Still a fantastic game, but I think later games managed to improve on it.

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  • [–] 14 points 11 months ago (2 children)

    Its my no.1 genre... i have played A LOT of them. People have already hit on the "big three" - hollow knight, super metroid and castlevania SOTN... heres lesser mentioned gems... sure, they're not as incredible as those 3 genre topping master pieces, but theyre super super good and worth a play.

    • alwas awakening
    • tunic*
    • hyper light drifter*
    • hob*
    • Another Metroid 2 Remake (AM2R)
    • Metroid Dread
    • castlevania dawn of sorrows/aria of sorrow
    • axiom verge
    • metroid prime
    • castlevania 3
    • metroid zero mission
    • SM: ancient chozo**
    • SM: Ascent**
    • 9 Sols

    *yes, there could be called "zelda-likes" instead of metroid vanias, but i always felt those two game designs were kissing cousins.... if you like one you might like the other.

    ** these are romhacks...,very very good ones. You need a rom of super metroid and emulator to play em.

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  • [–] 4 points 11 months ago (1 child)

    Solid list!

    but i always felt those two game designs were kissing cousin

    I see them as the same genre. You have this "pushing the map's frontier" mechanic, along with some power or item progression to enable that. The rest is find-and-seek to connect all those dots. IMO, the only major difference is a side vs top-down perspective.

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  • [–] 4 points 11 months ago*

    Its true... i think the fundamental formula is that it makes you an explorer first- turns you loose with a very vague objective and lets you discover... map, traversal, sequence skips, w/e and gives you "clues" while letting you feel empowered to do things in your own order/way/time... thus making you feel clever.

    Zeldas, you could say, are more linear, more "adventure" in progression than exploration... but its not black n white and each title has varying degrees of freedom

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  • [–] 13 points 11 months ago (5 children)

    I haven't played very many, and these might not be pure Metroidvanias, but I recommend:

    The Messenger

    Pseudoregalia

    Tunic

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  • [–] 13 points 11 months ago (2 children)

    Axiom Verge. I don't know how they managed to improve on the feeling of Super Metroid, but they did it.

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  • [–] 12 points 11 months ago

    Guacomelee should get more love, it's a really stylish game and there is even coop if you want to play together with someone.

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  • [–] 12 points 11 months ago* (1 child)

    Rogue Legacy 2, if it counts. Otherwise, Axiom Verge.

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  • [–] 11 points 11 months ago

    Castlevania: Aria of Sorrow

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  • [–] 11 points 11 months ago (7 children)

    A bunch of good ones have already been mentioned (SOTN, Nine Sols, Super Metroid), so I'll just mention some that were missed.

    Castlevania: Dawn of Sorrow (sequel to SOTN, just as good if you can get past the DS touchscreen BS. The new remaster might get rid of it)

    Bloodstained: Ritual of the Night (made by Iga, creator of Castlevania: SOTN, Dawn of Sorrow, and others)

    Salt and Sanctuary

    The Messenger

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  • [–] 4 points 11 months ago* (2 children)

    I love the more "linear" first half of The Messenger, but didn't enjoy the "metroidvania" second half nearly as much.

    Still a great game though.

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  • [–] 2 points 11 months ago (1 child)

    if you can get past the DS touchscreen BS.

    I always cry internally when somebody doesn't like the DS and 3DS gimmicks :(

    Thanks to you guys we all will only have Steam Deck clones as handhelds from now on! /s

    To be honest I think most of the people that don't like the touch gimmicks are emulating... But I have heard people with stock hardware complaining too :/

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  • [–] 1 point 11 months ago

    The DS is quite literally the only system that I ever sold going as far back as the Atari 2600. I hate, hate , hate how they forced the touch screen gimmicks for it in games that it didn't belong. It was the only blemish on an otherwise outstanding game in Dawn of Sorrow. It ruined all of the Zelda games made directly for the system IMO.

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  • [–] 2 points 11 months ago (1 child)

    ROTN is one of my favorites. I can’t wait for the sequel.

    I also love that it has built in randomizer support.

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  • [–] 10 points 11 months ago

    I haven't seen Shadow Complex on here yet.

    It's an older title (2009) and even the remastered version is from 2016.

    Still one of my favorite Metroidvania type games.

    https://store.steampowered.com/app/385560/Shadow_Complex_Remastered/

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  • [–] 9 points 11 months ago (4 children)

    Batman: Arkham Asylum. It doesn't come up a lot, because only that first game is a metroidvania and Arkham City might be most people's favorite in the series, but it absolutely counts. I love Arkham combat. It's better in the sequels due to some slight tweaks in game feel, but that combat in a metroidvania is just excellent, and the game is just so well paced. It's a shame what WB did to that studio.

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  • [–] [S] 3 points 11 months ago (2 children)

    I loved the scarecrow sequences in that. I would love to play more games the effectively fuck with player but it's very difficult to look for without spoiling yourself and then you're expecting it.

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  • [–] 8 points 11 months ago

    Symphony of the night is incredible. A bit dated now, but it truly established genre staples.

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  • [–] 8 points 11 months ago

    I was shocked to see no mention of Ori in any of the comments here before I realized you had already recommended it in the OP. I have no issues with seconding that, the Ori series is really good.

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  • [–] 8 points 11 months ago*

    Ori series, specifically Ori and the Will of the Wisps. It's my absolute favorite game of all time. It's got the amazing visuals and insanely good OST, crisp and satisfying platforming and combat, engaging and unique bossfights, incredibly gripping story, good difficulty settings and going for 100% is rewarding and not nearly as annoying as in many other games. While it may stray a tiny bit from the classic Metroidvania formula I think it still does it incredibly well.

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  • [–] 8 points 11 months ago

    | love super metroid even if the control scheme is dated

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  • [–] 7 points 11 months ago

    Some of my faves that aren't Hollow Knight:

    • Axiom Verge
    • Astalon: Tears of the Earth
    • Ender Lilies
    • Blasphemous
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  • [–] 7 points 11 months ago

    I don't care much for metroidvanias but Dust: An Elysian Tail was fun for a playthrough or two.

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  • [–] 7 points 11 months ago

    Super Metroid Animal well Castlevania: SOTN

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  • [–] 7 points 11 months ago (1 child)

    La mulana 1 and 2, animal well for puzzles.

    Metroid dread, highly recommend for combat.

    Dead cells and rouge legacy two for rouge lite bits

    terraria for minecraft + metroidvania

    time spinner, bloodsworn for more typical metroidvania

    the old castlevania games are on steam, so there is that

    almost metroidvania suggestion is Outer wilds. Progression based learning. just not in a 2d plane and no fighting.

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  • [–] 1 point 11 months ago

    terraria for minecraft + metroidvania

    This...shines a totally new light on a bunch of decisions that originally made me fairly upset and caused me to quit playing the game.

    I played the game with nearly every free moment I had between the time I bought it in 2012 and the 1.2 release in October of 2013. Multiple worlds. Multiplayer sessions with players in several countries possibly requiring port forwarding and VPN tunnels if I remember correctly, and all of it stopped dead for me when I had to quit focusing on creating and exploring and was instead spending most of my time struggling to survive.

    There were enemies before, and you could find one of the three bosses and just... Not go there, but 1.2 really made combat the forefront of the game and killed it for me entirely.

    In the intervening 12 years. I'd be surprised if had more than a couple of hours into the game.

    Viewing it through the lens of a metroidvania where you craft your own progression is not something I'd considered before.

    I might actually go back to the game on the rare occasion I'm in the mood for something like that.

    Thank you for the insight, while it probably sounds silly, it gives me some perspective into something that was so jarring it still causes me to panic when a game announces combat where combat was not previously the focus (I'm looking at you, Dyson Sphere Program 😄) and I really appreciate that.

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  • [–] 7 points 11 months ago

    Hollow knight and silksong are both the best to ever do it IMO

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  • [–] 6 points 11 months ago (1 child)
  • [–] 6 points 11 months ago (1 child)

    Super Metroid will always be my favourite. I also enjoyed Axiom Verge and Bloodstained ROTN.

    I generally like shorter Metroidvania like Iconoclasts and some of the Shantae series or even Yoku's Island Express which has some backtracking.

    The Metroidvania tag is a bit like Dubstep in music, a lot of those Dubstep tracks aren't Dubstep but they can still be fun for some people.

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  • [–] 6 points 11 months ago

    Seeing as I am old. Super Metroid and Castlevania II: Simom's Quest. I can.. and have played them dozens of times through at this point.

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  • [–] 6 points 11 months ago (3 children)

    I haven't played that many, but I enjoyed Ori and the Blind Forest and Carrion.

    I adore Supraland, which is more of a Zelda/Portal/Metroid mix.

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  • [–] 2 points 11 months ago (2 children)

    Ayyyy plus one on both Carrion and Supraland! Loved both of those. I can't wait to get the latest Surpaland game (Supraworld iirc?). Such a fun puzzle platformer.

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  • [–] 6 points 11 months ago

    I don't know if it's "favorite", but an old classic was Aquaria. It had a surprising amount of content, even to the point of several secret bosses, and an absolutely excellent soundtrack. Sadly, the main guy behind it is dead now. Ori was also fantastic.

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  • [–] 6 points 11 months ago

    Just so it's not forgotten to time I want to recommend AM2R (Another Metroid 2 Remake). It's basically what if Metroid 2 was made in the Super Metroid engine.

    I'd recommend any of the 2D Metroids, but if you're going to play Metroid 2, that's the version to play.

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  • [–] 10 points 11 months ago* (7 children)

    Metroid Prime. It's the only series I know of that is fully in the genre and is also not a 2D platformer.

    It's insane to me how many Souls Likes could be 3D Metroidvanias if they used special powers to clear obstacles instead of just keys or random triggers to unlock new areas. That's really the only thing I see that separates the genres.

    Sekiro is closer than any other, but it's mainly just 1 thing you don't have in the prologue (the grappling hook). I would love a game that is 3D over a 2D platformer, but also has the unlockable traversal tools the way Metroid or Syphony of the Night had.

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  • [–] 9 points 11 months ago*

    Batman: Arkham Asylum should count. Maybe not the later games as much, but definitely Asylum. It's all about backtracking with new gear to unlock new areas and paths.

    The Tomb Raider survivor trilogy scratches the itch a bit as well.

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  • [–] 4 points 11 months ago (1 child)

    I've heard High on Life is a metroidvania, but I haven't played it myself. You're right that 3D metroidvanias are exceptionally rare.

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  • [–] 2 points 11 months ago*

    I suppose it is. 🤔

    You have traversal tools, but also the different guns are used to solve puzzles and progression may be locked behind having the right guns. I only have 2 of the guns so far where I am in the game but I know there's several more.

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  • [–] 3 points 11 months ago* (last edited 11 months ago)

    have you tried Supraland? it's weirdly the closest thing to metroid prime i've played in a long time, and it's got completely the opposite tone. it's hilarious.

    as noted in one of the steam reviews, don't let the looks fool you. on first glance it seems to be a cheap asset flip, but it's an extremely tightly designed game with something like 20 hours of content and almost everything is original assets. it has a mishmash of styles because it takes place in a kid's sandbox, so the different kinds of toys don't match eachother.

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  • [–] 5 points 11 months ago
    [–] 5 points 11 months ago

    carrion is a reverse horror game where you play as the monster

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