Phelpssan mentioned that game doesn’t require precise platforming, and is more about finding the path to clear the level. To which I would like to say, Objection!
In my defense, I'm coming from MIO which requires a LOT more precision 😀. Celeste felt very forgiving compared to it.
Playing Library of Ruina!
This is a deckbuilding game that gets a lot of praise for its excellent gameplay, OST, visuals and VN-style storyline... but is also known for being extremely long (100h+), complex and challenging - "the difficulty curve is vertical" is a famous joke about it.
Early impressions are good. The story got me hooked immediately, the gameplay is enjoyable, though the learning curve was higher than I expected and had me taking breaks to search the web for guides during the early hours. The UI on the Switch is clunky, but I got used to it after a while. Some text is really small and might be annoying to read in handheld mode (in particular in the OG Switch with the smaller screen), but since I'm playing on a big TV it isn't bothering me much.
Given the size of the game and the fact that it makes for good shorter sessions where you do 1-2 encounters I'll probably be playing it as a side-game for a while.
Playing Final Fantasy Resonance!
Amazon kept delaying my order, ended up cancelling and getting from another store. Started over from the beginning instead of importing my Demo save, and loving it. Still very early since I only got it yesterday night, but this should be my main game for the next few weeks.