Ah yes, the gabecube
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The VR headset is going to be standalone??
That's pretty nuts right?
even more nuts is that it will support pc games via FEX, an emulation layer that runs x86 windows games on ARM in Linux
In addition to streaming from your battlestation
But does it have a crazy price?
Im guessing Vive prices. Id be suprised at less than 1k, but no word on it yet.
Valve said they expect it to be cheaper than the Index, so it shouldn't be more than 1k
Frankly it all three are logical next steps. With the way windows is going, valve needs to decouple it's store from the windows dependency. The deck was the tester, now we get the not so cheep next generation
I just want them to let me isolate Anticheat BS like the virus it is. All of these hostile Game Studios are full of shit for forcing it. Not happy with BF6 over it still.
I mean, that was the goal of the original steam machines from 2012 or whatever
I'm sure they'll be as aggressive with price as the Steam Deck was. The tiny battery and knuckles hand tracking being an optional accessory this time suggest that.
Any ideas on Linux support?
pretty sure it’s SteamOS, an Arch Linux derivative, on a fairly popular Snapdragon platform. probably not too difficult to hack on it.
It days right in the marketing text that the headset is "a PC" which to me implies full SteamOS distro with no limitations on installing a different OS, if you can get the many hardware drivers to work.
It says that it can run Windows applications so it might be the first VR headset that you can actually develop a game on.
The headset itself is running linux and it is meant to be used with the steam machine, which also runs on linux.
My understanding from the video is that the headset will run SteamOS itself.
There are a lot of specs missing from what the streets were hoping for from the holy grail of VR headsets, but I'm starting to believe that they are not going for that. It seems they want to win in the mid-range market competing directly with Meta. Honestly, "Quest 3 without Meta" is already very compelling. I guess it's not all down to how competitively they decide to price it. "Cheaper than Index" is already good news for my wallet at least.
”Quest 3 without Meta” is what I’ve been dreaming about. I feel like Steam Frame could be my entry to the VR space, if the price is decent.
I just recently upgraded from my OG Vive because I didn't want an inside out tracking or wireless, but... let's see what the price is and if the thing is actually as good in real world conditions as Linus makes it look. I might just try those pancake lenses (because the Vive Pro 2 lenses are bad).
And yeah, I will never give Meta money. Not directly, and indirectly as little as I can.
I don't see it in the hardware design, but from a software perspective the groundwork is there for modularity. Offloading the core compute to the PC frees up onboard processing to run peripherals like full color front cameras (onboard are black and white / IR) and more advance proximity detection, hell hook up lidar and go nuts with full body tracking.
That said, all of that would depend on decent I/O. 2x USB4 ports would go a long way.
https://youtu.be/dU3ru09HTng?si=PieCP6UcXKjk_Q0w
Welp, looky there, an expansion port right on the bridge of the headset with PCIE compatibility.
As a Mac user with an Xbox, this thing looks like a breath of fresh air! My Xbox (Series X) is still running well, so I continue to use it, but I kinda want this Steam cube thing, if the price is right. I don't want to buy any more products from Microsoft, and while I tolerate Xbox, I do not like Windows. (I tolerate it at work because I have to, but I'd prefer not to have to mess with it.) I could hang with Linux if I wanted to go down that road, but it looks like this will be a suitable alternative for gaming... if the price is right.
Steve from Gamers Nexus has a solid video where he met with people about Valve and goes into a lot of details on the announced hardware. He reported that they told him that the Steam Machine is not aiming for a console price. This made sense to him as he pointed out it’s basically an ITX computer and you can do computer things with it. Anyway I don’t know what it will cost but I’m guessing north of $500 easily.
I’m in a similar boat. I have both PS5 and series X. Consoles are getting enshittified at an increasing pace. I welcome valve improving Linux compatibility as they invest more in their devices. I don’t think I’ll be getting Sony or Microsoft’s next consoles.
I've been an Xbox user for the longest time and have been dreading them losing the latest console war. I've never been a huge Nintendo fan, and fuck Sony. This sounds like it'll be my next big gaming platform.
There isn't really any point in comparing this to a games console. There would be no real point valve developing a console because pretty much all of the games on their platform expect to run on a PC so they'd end up having to emulate keyboard inputs as a lot of their library won't really work with a controller in any logical sense, so they might as well just make a PC.
They missed the chance to call the machine the Steam Engine
I thought the GabeCube was even better.
The announcement did not include Copilot? No mention of 300 useless AI features being shoved down our throats??!
It's wild how by virtue of the fact that Valve isn't a publicly traded company beholden to shareholders, the same Valve which has a history of putting out half-baked goods and which has an always-on DRM client called Steam, seems poised to surpass most of its competitors both in the user privacy and hardware hardware spaces with just straightforward products. They have a product to sell, and that's it. They don't need to micro-optimize for bullshit like seemingly every other large tech company does.
It feels like just yesterday that VR was the big hype tech.
VR is so fucking cool tho
To be 100% honest, I like Bitcoin and LLMs too. Could use some pigouvian taxes though.
BTC is neat and I do have some, but I didn’t get into LLMs, no use case for me at this point. But I think VR is in a completely different bucket. VR was so fucking awesome for my partner and myself to chill out in with our friends in 2020 when we couldn’t go out and see peeps. It’s also easily the best most fun form of exercise.
VR has actual staying power though. It genuinely adds a lot to a game or a simulation. VRchat especially is like a deeply emotional thing to folks who don't feel like they belong in their real bodies and can exist in VR a more true representation of themself
That's because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they're a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.
I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the '30%' thing for ages.
Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don't quote me on that one.
don't forget google. that applies to all paid apps, in app purchases and donations on the play store, not only for games. google also forbids you from showing any other donation option on your website if you link to it from your app.
Fwiw, GOG has no DRM for their titles (its own niche space, not competition). Not sure if they charge 30% too, but even in such case they're giving you more because of the lack of DRM.
Steam is quite virtuous, they gave us Proton. But is far from being based.
GoG also sold the modern hitman games which have DRM.
There are also many games on Steam that are DRM free, you may need to use the Steam Client to download them (but possibly also Steam CMD) but then you can copy the files off as a backup and run them without Steam
GOG has no DRM, but they also don't offer the same kind of services, like workshop, updates, cloud sync, etc.
Not trying to say they're worse or anything, I love GOG, but it's really kind of comparing apples to oranges here.
"Over 5,000 games released on Steam this year didn't make enough money to recover the $100 fee to put a game on Valve's store, research estimates"
It's fucking wild. Like, I love Steam, don't get me wrong, but holy shit just suck less (edit: than other stores do) and charge less (edit: of devs) and you could gobble up a lot of that market share. But none of them do.
Notably Epic charges less than 30% (something like 12% IIRC) to try to get more of that market. They even give away games. But their app is still inferior so it gets less use.
company: "I want what steam is making and more" shareholders: "brilliant"
Most other competitors charge less than steam, but steam has a clause which prevents devs from putting their games cheaper elsewhere. This is the real big shitty move made by valve, otherwise they do mostly everything right. I hope someone challenges this clause in a court of law someday, it looks very monopolistic to me
Except that is a thing only for selling steam keys outside steam. There are no price parity clauses.
https://partner.steamgames.com/doc/features/keys
Also here is a gamedev saying that they'll sell their game for a cheaper price on EGS: https://twitter.com/HeardOfTheStory/status/1700066610302603405
https://store.epicgames.com/en-US/p/heard-of-the-story-ff3758
https://store.steampowered.com/app/1881940/Heard_of_the_Story/
If what you saying was actually the case I am 120% sure Tim Sweeney would be all over it lol.
Lastly, there was ALREADY a case like that (Valve vs. Wolfire). The courts couldn't find anything regarding Wolfire's claims and then dismissed the case.
Ho ok, my bad, I completely misunderstood the issue then. It seems reasonable to impose a price equivalence on steam key
You‘re getting downvotes for no reason. Also anyone who ever had to contact Steam support felt how criminally understaffed they are so it makes sense they make tons of money per employee I guess.
Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.
that's a bullshit metric only useful to incite hatred. why the fuck do you want to say that valve is "this many times worse than facebook!"? it is obviously false.
only thing this proves is that they have relatively few employees. which also probably means that most of them do real work instead of being overloaded with managers
The numbers just show that they are 8x as efficient. I only referenced Facebook because they're the next closest company for comparison.
I never said they were worse than Facebook. That's your assumption, reading what you want, not what's actually being said.
Their efficiency is largely due to their flat organizing structure. They have no real hierarchy to speak of.
Which is also one of the reasons so few new things get done, and why they (until now) haven't been able to count to 3.
To get anything done you either have to be able to do it entirely by yourself which is unlikely, or get enough others organized and on board to make it happen.
What? Valve released CS2 like last year? They do stuff all the time. They have like three games they're actively maintaining while making HL3 and three new pieces of tech? This is a wild, unfounded take and feels ideologically bound.
That was 2023, and one of very few things made not to specifically promote their hardware or as a cheap spinoff of existing IP. And define "actively maintaining", because general bug fixes for decade old multi-player games and managing item marketplaces doesn't require much manpower.
Going further back there's Aperture Desk Job which was a tech demo for the Steam Deck in 2022. Then an extended cut version of Artifact originally meant as a sequel in 2021, which is a Dota 2 card game, but still remains unfinished, so effectively abandoned. Then Half Life: Alyx in 2020 which 90% of gamers can't play because it's VR only, and clearly made to further promote their VR hardware. Dota Warlords in 2020 which was originally a community game mode. The original Artifact in 2018, which had abandoned iOS and Android ports. The Lab in 2016 which was made to promote the launch of the HTC Vive. A zombie CS spinoff in 2014, Dota 2 in 2013, CS:Go in 2012, Portal 2 in 2011, and Left 4 Dead 2 in 2009.
If you remove the spinoff and niche stuff from the list you get game releases in 2023, 2020 (arguable since it's VR only and thus inherently niche), 2013, 2012, 2011, 2009.
That's a pretty big gap of not much for the last decade game-wise. Its been previously documented and published that Valve has issues getting games developed because of the flat organization structure. Articles like this.
You are also missing the huge advances they've made in their contributions to FOSS, like proton, FEX, arch, etc. Steam has done an insane amount of legwork to get Linux gaming off the ground. They are the one company that made migrating off of Windows and onto Linux a valid option for me, and a bunch of other folks. Linux was ~0.89% of their userbase in 2020, and since their contributions to these FOSS projects, it has gone up to 3.05%. That's crazy, considering it had been at or below that 0.89% since 2016.
Deadlock too, open release of TF2, Dota2 has continual updates with exceptional depth that calling surface level/maintenance/spin-off is baseless for, active development to stop cheating across its catalog, compatibility with ever evolving gpu tech... They're not a game development studio first, I could concede that based on revenue. However they're not slacking or demonstrably 'not getting things done.'
They need their products to be as clean as possible to hook people into microtransactions and their proprietary platform. Valve is a for profit company and the ceo owns a fleet of mega yachts
I don't like the look of this controller... I'm still gonna get one. Everything else I love.
Especially that SteamOS is apparently going to become available on ARM devices.
Arch linux ARM (the base of such steam os) has existed for a while now. Not to diminish Valve efforts, just putting in some context.
Same, but at least it feels like the focus was on usability rather than looks. Keep it humble, Steam!
I do appreciate that the grips are flared out at least a little on this controller. The 90° ones on the Steam Deck can be quite uncomfortable, especially given that it's a pretty heavy and cumbersome device.
My biggest skepticism is the dpad though. It looks nearly identical to the Steam Deck's, which is easily one of the worst dpads I've ever used. Hopefully the underlying mechanisms and feel of it has been improved.
I guess this would be the appropiate post to ask under, isnt the steam frame using a last gen flagship arm soc and running linux a huge thing? That seems like its pretty close to us being abke to run linux on a newer phone. Tho at the same time i know phones are unhinged so thats why im asking, whether this is actually a big thing.
Gabephone in 2027? /s
That seems like its pretty close to us being abke to run linux on a newer phone
You can run Linux on current gen flagship arm SoCs. The framebuffer, gpu and cpu stuff mostly just works (with some support from hardware vendors). It's the rest of the device that's the problem: the phone part, the camera, sound, power management, etc.
I'd consider it a significant advancement. Phones have much tighter regulations than many consumer devices and this may not necessarily align with Valve's long-term business objectives, however, so I have some skepticism but would be pleasantly surprised if they pursued such an endeavor.
I'd say a lot of the backend stuff has the stars aligning now for such potential. Front end user experience is increasingly the sore spot now.
Not just this but if the compatibility layer on the snapdragon works on over ARM chips for other Linux distros, we could have desktop Linux on arm (including on new macbooks if you want).
Someone far more knowledgeable is free to correct me but that might have been the single biggest announcement they made
Doubtful, phone vendors already had access to binary blobs to run Linux (Android) on them.
It's no surprise Valve who is buying those SOCs is also provided with them.

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