Phoronix article: https://www.phoronix.com/news/Steam-Machines-Frame-2026

Also listed here: https://store.steampowered.com/sale/hardware

Valve has already sent support for the new Steam Controller upstream: https://www.phoronix.com/news/New-Steam-Controller-SDL

Valve Announces New Steam Machine, Steam Controller and Steam Frame for release in 2026. There is an image of a Steam Controller, which looks like a hybrid between the original Steam Controller and the layout and trackpads of the Steam Deck.
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[–] 91 points 11 months ago (6 children)

There are a lot of specs missing from what the streets were hoping for from the holy grail of VR headsets, but I'm starting to believe that they are not going for that. It seems they want to win in the mid-range market competing directly with Meta. Honestly, "Quest 3 without Meta" is already very compelling. I guess it's not all down to how competitively they decide to price it. "Cheaper than Index" is already good news for my wallet at least.

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  • [–] 6 points 11 months ago*

    I just recently upgraded from my OG Vive because I didn't want an inside out tracking or wireless, but... let's see what the price is and if the thing is actually as good in real world conditions as Linus makes it look. I might just try those pancake lenses (because the Vive Pro 2 lenses are bad).

    And yeah, I will never give Meta money. Not directly, and indirectly as little as I can.

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  • [–] 4 points 11 months ago (1 child)

    I don't see it in the hardware design, but from a software perspective the groundwork is there for modularity. Offloading the core compute to the PC frees up onboard processing to run peripherals like full color front cameras (onboard are black and white / IR) and more advance proximity detection, hell hook up lidar and go nuts with full body tracking.

    That said, all of that would depend on decent I/O. 2x USB4 ports would go a long way.

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