[–] 6 points 6 months ago* (last edited 6 months ago)

Humanity hates honesty/truth. 80% of us are theists FFS. Feels over reals. You need only sell them a flimsy dream to win their support. Tell them they're special. Deny all wrong doing, they'll look the other way. Even if it reeks of bullshit that's still preferred over reality for a lot of people.

There are limits to this of course but apparently it takes an extreme amount of personal suffering to wake people who fall for stuff like this. Even then, there are still some amount of old days loyalists amongst the survivors of any given ruined empire.

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  • [–] 4 points 6 months ago

    I match the average stated in the article. 5 years for a new build (CPU socket change is how I define that) since 2002. 2-3 years for GPU. Not counting 90's family computers since that wasn't my own money. Or laptops/mini PC.

    Today I've reached my usual upgrade period but I didn't this time. 5-6 year gap since my last builds last done in 2020 and 2021. The GPU remains the most frequent upgrade I still do. The rest dropped off...sort of. I bought a NAS that changed how I deal with storage. Gets complicated. Anyways, I don't think I would've done a new desktop build for another 3 years at least even if things hadn't gone to shit. Now with corpo AI bubble and daily global fascist tantrums jacking up prices? Hard to say. 8-10 years looks realistic?

    Just comes down to performance and I'm not feeling any pinches yet with the two towers, a Ryzen 5800X in the office and Core i5 12600 in the living room. Office PC only gets living room hand-me-downs from now on. My gaming habits have changed a lot I'm primarily a couch PC gamer now.

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    OP copy pasta: After a few months in development, I am excited to reveal the first release of GR2fork, a fork of shadPS4 focused on improving the performance, stability, and accuracy of Gravity Rush 2. Thank you for your patience and if you can please support me by buying me a kofi.

    NOTE: this fork currently also supports version 1.11, also please do not enable readbacks.

    introduced several code optimizations to increase cpu performance (+30% boost over latest pre-release)  
    delivered feature complete photomode by coding in stubbed shadps4 functionality such as content search, screenshotservice, and content export. It is now 1 to 1 with the ps4 version.  
    improved rendering accuracy by tweaking shader recompiler code  
    the contour cel shading outline is now visible  
    foliage is now correctly rendering  
    better gravity kick audio fix than the mainline version  
    removed all video artifacts from cutscenes to in game videos and TVs  
    identified and patched several crashes by clamping vulkan layers >512 and tweaking problematic code that caused race conditions  
    added null absorption code to signal handler to prevent some benign null reads from crashing the entire emulator, opting to skip the instruction instead  
    added more input control to allow emulation of the touchpad swipes  
    All polaroid photos captured in game are saved to the Capture Gallery folder in the shadps4 user/appdata folder on your pc so you can access them directly.  
    

    Minimum Requirements:

    @ 1080p 30fps (LOCKED)

    CPU: Ryzen 5 5600X

    GPU: GTX 1650 4gb / RX 6400 4gb

    RAM: 12gb

    Recommended Requirements:

    CPU: i7 12700 / ryzen 5 7600

    GPU: Any modern gpu stronger than the minimum requirements with >4gb vram

    RAM: 16gb

    ROG ALLY Z1 EXTREME

    XBOX ALLY X Z2 EXTREME

    LEGION GO Z1 EXTREME

    Source: https://old.reddit.com/r/emulation/comments/1sxehyl/shadps4_gr2fork_v10_for_windows_and_linux_pcs/

     

    Anyone who had an N64 will have a soft spot for Pilotwings 64. I can remember looking at the box for my console (which I put back in the box every time after using it for the first couple of weeks and kept out by the TV like a trophy), and seeing the images for Pilotwings 64 on the box. It was an amazing launch title and showed us all just what the N64 could do, bringing us into the 3D era alongside Super Mario 64.

     

    "I call it the GB Bridge" - An in-development emulator has been revealed which "ports" existing Game Boy games to the GBA, taking advantage of the additional...

    I unblocked X for a minute to get the media files so you don't have to:

    L6ZIjdiraohhUZu.png

    dDQstCjAun9GnAk.gif

    RvgoVdIDiA2GVhT.gif

     

    Plus: Catching up with a spring blossom's worth of recompilation progress in just the last 2 weeks.

    Preview:

    When I see the words "The 3DO Company," my mind goes to a very specific place: Battletanx. The arcadey masterpiece that was 1999 sequel Global Assault probably spent more hours slotted into my teen years N64 than any game this side of Goldeneye or Mario Kart, thanks to a genuinely inventive array of asymmetrical multiplayer modes, tank archetypes and impressive-for-the-time destruction.

    The second place my mind goes is Army Men: Sarge's Heroes, the shittiest videogame I've played in my entire life (and my best friend in first grade owned E.T.).

    So, y'know. Win some, lose some.

    I have no personal affinity with the 3DO itself, an oddball console that the company launched in the early '90s, but by all accounts it falls into the "lose some" category. It only lasted a few years before The 3DO Company shifted to just developing and publishing games for the Nintendo 64, PlayStation and PC. Despite shutting down in 2003 (should've made more Battletanx and fewer Army Men), the company legacy does live on today in a few forms. 3DO originally published pioneering online 3D MMO Meridian 59, which I wrote about last year on PC Gamer because it's one of the oldest videogames in existence still being updated today. It came out in 1996!!

    Also, more relevant to this newsletter: the 3DO console now has a MiSTer core. Somebody get Trip Hawkins a MiSTer Pi, stat.

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