Phoronix article: https://www.phoronix.com/news/Steam-Machines-Frame-2026

Also listed here: https://store.steampowered.com/sale/hardware

Valve has already sent support for the new Steam Controller upstream: https://www.phoronix.com/news/New-Steam-Controller-SDL

Valve Announces New Steam Machine, Steam Controller and Steam Frame for release in 2026. There is an image of a Steam Controller, which looks like a hybrid between the original Steam Controller and the layout and trackpads of the Steam Deck.
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[–] 46 points 1 year ago (6 children)

As a Mac user with an Xbox, this thing looks like a breath of fresh air! My Xbox (Series X) is still running well, so I continue to use it, but I kinda want this Steam cube thing, if the price is right. I don't want to buy any more products from Microsoft, and while I tolerate Xbox, I do not like Windows. (I tolerate it at work because I have to, but I'd prefer not to have to mess with it.) I could hang with Linux if I wanted to go down that road, but it looks like this will be a suitable alternative for gaming... if the price is right.

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  • [–] 20 points 1 year ago

    Steve from Gamers Nexus has a solid video where he met with people about Valve and goes into a lot of details on the announced hardware. He reported that they told him that the Steam Machine is not aiming for a console price. This made sense to him as he pointed out it’s basically an ITX computer and you can do computer things with it. Anyway I don’t know what it will cost but I’m guessing north of $500 easily.

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  • [–] 15 points 1 year ago (1 child)

    I’m in a similar boat. I have both PS5 and series X. Consoles are getting enshittified at an increasing pace. I welcome valve improving Linux compatibility as they invest more in their devices. I don’t think I’ll be getting Sony or Microsoft’s next consoles.

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  • [–] 1 point 1 year ago (1 child)

    There isn't really any point in comparing this to a games console. There would be no real point valve developing a console because pretty much all of the games on their platform expect to run on a PC so they'd end up having to emulate keyboard inputs as a lot of their library won't really work with a controller in any logical sense, so they might as well just make a PC.

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