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[–] 115 points 2 weeks ago

Ubisoft is an anti-corporation in that it brings together valuable assets into something worth far less than the sum of the parts individually.

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  • [–] 59 points 2 weeks ago (14 children)

    Everyone wants to make the next Fortnite, GTA, or Destiny.

    For the love of God, stop chasing other games. Make your own game and let it stand on its own merits.

    It doesn't have to be a live service. It doesn't need engagement metrics designed to appease shareholders. It doesn't need to chase whatever trend is currently making someone else money.

    It just needs to be a good game.

    Stop trying to replicate things you clearly don't understand and haven't been able to reproduce successfully. Have some original ideas, take some creative risks, and make something worth playing on its own merits.

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  • [–] 15 points 2 weeks ago (1 child)

    The problem with trying to be the next fortnite is that the people who would be interested in the next fortnite are already playing the current fortnite.

    I didn't get into that game but I was into WoW. And while I was playing WoW, I had no interest in the clones; they didn't even make it to my radar. Even if another option was good, I had already invested a lot of time into characters and relationships in WoW. And then when I got tired of WoW, I just wasn't interested in jumping into another MMO.

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  • [–] 8 points 2 weeks ago (5 children)

    Yea but capitalism demands that number go up and corporate suits are so far removed from the creative process they have no understanding of how it works.

    I'm sure devs would love to have the freedom to make what they want and let it stand but unfortunately they are trapped inside service to a bunch of fucking dip shits who only see the world through spreadsheets.

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  • [–] -1 points 2 weeks ago (4 children)

    If only small groups of creatives could get together and utilize some new technology that allows them to make games quickly, with less initial investment and without social backlash. Mabey next year.

    Such is life.

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  • [–] 2 points 2 weeks ago (3 children)

    Fuck your AI shilling bullshit.

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  • [–] -1 points 2 weeks ago (2 children)

    It's gonna happen kid. Just relax and remember to breathe.

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  • [–] 2 points 2 weeks ago* (1 child)

    Sure it is, cupcake.

    AI slop will never replace genuine human effort and creativity. AI slop will go the same way as the countless shovelware shitfests that came before them. Lazy devs will only ever produce lazy, soulless projects.

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  • [–] -1 points 2 weeks ago*

    People with ideas will use tools to make those ideas a reality. It's not asking an AI to make you a game. It's a creative using an LLM to do the hard and non creative parts.of making a game.

    *Go burn down a data center and relax about people using tools.

    Video killed the radio star.

    *Edit: Sorry, don't burn them. They are insured. They will probably lose more money when they have to liquidate their depreciating assets after they collapse the economy. (Plus I'll need a new GPU some day)

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  • [–] 5 points 2 weeks ago (2 children)

    Something I want to teach these people is that a lot of the big-name repetitious games we have now started as largely singleplayer efforts.

    Early Halo/COD didn’t have much effort in multiplayer, just putting all the SP tools in. As that saw appreciation, they built more effort in. Even the famous CODZombies mode was originally not even in the budget, and came in specifically from overtime actions.

    Fortnite started as a coop zombie defense game. It pivoted based on trends but had a decent basis.

    One game I play, Dead by Daylight, premiered as a low-effort 1v4 party game that the devs expected to last a year at most. It’s now at year 7 with 44 characters across many franchises.

    Part of the point is, it’s not punitive to grow and pivot into live service. Each of those projects started off small and low budget, and only grew once it was clear players were going to spend hundreds of hours in it. Hence it feels so dumb to invest that cash early, à la Concord, BGE2, pretty much anything decided in a boardroom before release.

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  • [–] 4 points 2 weeks ago

    It's the trend chasing that is a problem it is one thing for a publisher or developer to notice what their players are doing and favoring and optimizing and developing for that and a completely different thing when like you said these things are decided on in a boardroom.

    Executives function only through their spreadsheets and what appears to make money they are disconnected from how these things actually work.

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  • [–] 52 points 2 weeks ago (12 children)

    Ubisoft is allergic to good decisions. At this point it's been a good decade since the last time they made a game that i wanted to play.

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  • [–] 14 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

    I think the last one I played from them was a cooperative effort with Nintendo, the Mario + Rabbids games. I only played the first, but did enjoy it; thought it was a solid tactics game. I wanted to play the latest Prince of Persia, the 2D one, but didn't get around to it. Heard good things. But, that's about it for me. I never was a huge fan of their games. They seem to often target mediocrity, with series like Assassin's Creed and Far Cry having way too many entries, with too few bangers, and bargain prices to quickly follow.

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  • [–] 3 points 2 weeks ago (1 child)

    And then the second Mario+Rabbids is another designed-by-committee, unfocused game that adds grinding and busywork to a game that never needed them.

    They just have to make all their games converge toward the same mediocre model.

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  • [–] 11 points 2 weeks ago (3 children)

    I worked there for a while. Any time there'd be a viral trend of some sort (like battle royales, nfts), they'd wait about a year then stary a multi year project to jump on the trend. We always knew it was too late to start but we didn't have any say in it. I expect they're probably working on some sort of ai games now that will be ready after the ai bubble pops

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  • [–] 1 point 2 weeks ago* (2 children)

    Do you think the original direction was deemed too much like Starfield? If this had just released as a competitor, it looked like it could have trounced it. I was so much more excited for this tech than what Starfield turned out to be.

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  • [–] 1 point 2 weeks ago (1 child)

    I never saw the work done on that game personally,it was a studio in a different continent and I didn't know the franchise

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  • [–] 90 points 2 weeks ago (11 children)

    Why the fuck would a Beyond Good And Evil sequel be a Fortnite clone?

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  • [–] 36 points 2 weeks ago (5 children)

    Because pizza is good and cake is good. Lets just imagine how fantastic it would be if they are mixed together.

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  • [–] 5 points 2 weeks ago (1 child)

    Not a clone of Fortnite, but a Fornite killer. Making a clone would be too easy, it needs to destroy it. Which is basically impossible. I don't know what the gameplay loop and objectives would be, but don't think it was same gameplay of Fortnite (therefore not a clone of it).

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  • [–] 10 points 2 weeks ago

    If it was just "Fortnite but a bit better", then very few people would play it, as having a lot of people to play against is important and network effects would keep them on Fortnite. (See also every other "X-killer" - Facebook killer, WhatsApp killer, e-Bay killer, etc. A slight improvement will not do.) Also, Fortnite wasn't really the game it is until they cloned PlayerUnknown's BattleGrounds into it, so it needs to be:

    • something with a really compelling gameplay loop that's good with a few people but gets better with more people

    • not a Fortnite clone, nor something that could be introduced into Fortnite as a game mode

    Like you say, just a clone will not do. Need some really exciting innovations in gameplay, which is not Ubisoft's thing, to put it kindly.

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  • [–] 85 points 2 weeks ago (4 children)

    Years ago, just as the first teaser dropped, I was an "insider" on the project. The direction they had was pretty clear; single player with some co-op. RPG with robust character creator and classes. Open world with seamless ground-to-space travel, and a single solar system to explore with your pirate ship.

    They showed off some early gameplay, their city tech, and their planet generation tech. Then silence.

    I'm technically still an "insider", but they just stopped sending updates about 10 years ago.

    Now you're telling my they scrapped all of that to make a Fortnite game, then scrapped that to make a 4 player live service game, they scrapped that too and now we're right back where we fucking started at single player with some co-op!?

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  • [–] 12 points 2 weeks ago (2 children)

    Seeing how things go, just going back to that point seems the option with more opportunities to succeed. Trying to shoehorn the middle parts will be a mess

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  • [–] 36 points 2 weeks ago (1 child)

    C-suite fucks up everything.

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  • [–] 30 points 2 weeks ago

    Imagine the games we’d have if these companies weren’t constantly chasing always online multiplayer money machines.

    I mean we do still have lots of cool good games. But we’d have more.

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  • [–] 25 points 2 weeks ago (1 child)

    "This is what the statistics says not what gamers want!" -fucking corporate financebros.

    Also, why the hell compete in an overcrowded live service battle royale shooter market? Have corporates not heard of blue ocean strategy?

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  • [–] 22 points 2 weeks ago
    [–] 22 points 2 weeks ago

    That is quite literally the stupidest thing you could have done with the franchise.

    For that matter, I've always wondered why anyone would invest notably sums of money into Beyond Good and Evil. The first game was fine, but it seems to continue to be one of the great money pits in the gaming industry.

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  • [–] 18 points 2 weeks ago

    Everyone wants to be Fortnite, but they forget Fortnite was a fun game before it got popular and it almost bombed if not for a hard course-correction on its gameplay.

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  • [–] 17 points 2 weeks ago

    at this point, the only question is "What could possibly go right?"

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  • [–] 16 points 2 weeks ago (2 children)

    Really? I was convinced they cancelled it years ago. Huh.

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  • [–] 10 points 2 weeks ago (1 child)

    They may as well have. If they ever do end up releasing something, it won't be anything like what they promised in the beginning.

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  • [–] 2 points 2 weeks ago

    What would be the beginning in your reference frame? because they also presented something 10 years after the first game that wasn't fortnite but was still already nothing like a continuation of the first game.

    Planet-sized procedural open-world that's mainly oriented for multiplayer, and chronologically a prequel with new characters, despite the fact BG&E ended with a huge mess left to be resolved. With a weird community artist plan for people who wanted to contribute art for the game.

    If I am not mistaken the only "promise" we got before that was a "leaked" cinematic with BG&E characters that they provided zero comment for.

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  • [–] 13 points 2 weeks ago (3 children)

    Ugh, Battleroyale shooters are so 2016. CEOs are still chasing that segment? And screwing up BGE of all games? 🫩

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  • [–] 11 points 2 weeks ago (2 children)

    Yeah, it's all about making lame extraction shooters now! Five years from now when they finish making the AAA extraction shooters they're working on now, that will be outdated.

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  • [–] 4 points 2 weeks ago* (1 child)

    Oh yeah, the extraction shooters. They're everywhere. Thanks, Tarkov. XD

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  • [–] 3 points 2 weeks ago

    I was about to claim it's been almost 10 years since I played Tark, then remembered I have not played it since beta testing and it just released... (I'm too old to play these sweaty multiplayer games, I'll stick to ZERO Sievert)

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  • [–] 21 points 2 weeks ago

    I have to say, it takes some serious creative outside the box thinking, to turn Beyond Good & Evil into a Fortnite killer. That earns my respect. I never would have expected that. Like ever.

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  • [–] 10 points 2 weeks ago

    There must be some massive egos and drama involved with keeping BGE2 alive so long.

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  • [–] 9 points 2 weeks ago (1 child)

    So that's (one reason) why it's been delayed to hell and back?

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  • [–] 9 points 2 weeks ago (1 child)

    Fort... nite? How would that even work?

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  • [–] 9 points 2 weeks ago*

    Goddamn fucking suits, ever since they discovered how Chinese MMORPGs made more money.

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  • [–] 6 points 2 weeks ago (1 child)

    Honestly. Just don't. The first game was perfect. Don't ruin it with a shitty sequel that tarnishes the original.

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  • [–] 3 points 2 weeks ago

    I do hope if they ever release, it actually is a sequel. A lot of the teasers were all saying it was a prequel from long before the story of 1, and that's never been what most fans were wanting anyhow. I want to know about Jade, not about everything before.... At least not yet.

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  • [–] 6 points 2 weeks ago

    I'm not the smartest, but it seems to me that studios are using these massive games to launder money. Something stinks

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  • [–] 15 points 2 weeks ago (1 child)

    Jesus H the gaming industry sucks so much ass right now. Not everything needs to be live service and multiplayer. Games like Clair Obscur and Baldur’s Gate 3, along with the hype for the now cancelled Mass Effect show there’s still plenty of demand for single player, story driven games. I don’t understand how companies are so out of touch that they pump out sloppy live service shit no one wants or asks for and then scratch their heads wondering why it fails. LISTEN TO THE PUBLIC FFS

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  • [–] 4 points 2 weeks ago (2 children)

    Feels like Duke Nukem Forever.

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  • [–] 4 points 2 weeks ago

    How in the fuck is UbiSoft still alive???

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  • [–] 7 points 2 weeks ago

    This game is going to be dogshit if it ever comes out.

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  • [–] 2 points 1 week ago

    Hey, ChatGPT remember the Fortnite killer PR, ditch that and also the Extraction shooter build. The C Suite is now asking for an Assassin's Creed in space and Co-op. Remember to put many towers to climb

    Ubi devs probably

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  • [–] 2 points 1 week ago
    [–] 1 point 2 weeks ago

    This is funniest shit ever, it's really a wonder Ubisoft managed to publish anything.

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  • [–] 1 point 2 weeks ago

    it was announced more than 18 years ago

    Fucking hell, that's longer than Duke Nukem Forever.

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  • [–] -2 points 2 weeks ago (7 children)

    Ubisoft continues to insist that Beyond Good & Evil 2 is real game that exists

    Ugh... it's literally your job to have good grammar

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  • [–] 1 point 2 weeks ago (3 children)

    I don't think you understand the gist of that turn of phrase. The author is using it quite correctly.

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  • [–] 11 points 2 weeks ago (2 children)

    I think OP is complaining about the missing "a" before "real", but that's such a minor error it's hard to believe it was worth typing out that message.

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  • [–] 3 points 2 weeks ago

    It's also not really an error, that's historically how headlines are written, because back in the day they only had so much space on the front page of a newspaper or magazine to fit it on. Obviously those grammar rules don't technically matter anymore, but they still follow them. Although it's more so now because link previews and search results can truncate their headline if it's too long still.

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