The better way to ask it is: Would you pay $80 to rent a game?
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Fairly important and it’s grown with age. I wish I could get back all of the games I sold bc I was too poor to have them and newer games.
As much as I use emulators for travel, I have repurchased a bunch of old consoles and I love booting them up.
While nostalgia fuels a lot of this for me, I’m also passionate about preservation for everyone.
Got a 3DS XL and DSi XL this year and it has been my most favorite console I've owned. Really unique piece of handheld and I've liked the games that take advantage of the stylus like Trauma Center Under the Knife. First console where lower resolution and fps hasn't bothered me.
It’s crazy how a used New 3DS XL cost as much as a Switch or even a Switch 2 these days. Jailbreaking and putting pirated roms on it has become so easy that this handheld has become popular again.
If I'm going to rent them, the prices should reflect that.
That's what it comes down to. When XBOX Gamepass was dirt cheap and they gave the newest games on release day, everyone said the model wouldn't survive. They were right, but the model was fair. I didn't own the games, and I had no say in when they came or went. I was paying to play them, not own them. If I wanted to own them, I would go out and buy them at full price, which I did for games like the Forza series and the DOOM series, among others.
Full disclosure, I have a massive Steam library, but I don't believe that I truly own the games. I do have faith that Valve will treat me with more respect than a lot of other companies, though, so I'm hedging my bets with the best option I have. It's why I don't own anything from Epic, because I don't trust a fucking word they say.
I'm okay with owning a license to the game, rather than physical media. But I want to own it, in the sense that the companies cannot take my license rights away and that I can resell the license. And it should even work if the company or servers go away. Funny enough NFTs (Non-fungible token: https://en.wikipedia.org/wiki/Non-fungible_token ) would have solved this issue. Although it does not solve the issue with inactive servers, at least a specific license to a game could be owned.
honestly not that worried about it. if they try to fuck me with licensing nonsense i’ll just pirate it.
Absolutely. If pirating ever stops being an option I'll start to worry.
Before online came about we would visit car boot sales (flea markets for US?) and there was always a guy who would sell PS1 games, often not even released yet, for like £1. Barely covered the cost of the CDR and petrol. I think he just did it more for the love of the game than real profits.
If shit gets real bad I'm sure those people will reappear. Or maybe they never left and I just stopped going.
This is exactly how I feel.
I'm happy to play ball as long as the game is fair.
The second any of these platforms start being shitheads, that's over.
Nintendo won't get another penny from me. If I feel the need to pay any of their games they will be emulated from pirated ROMs.
How important is owning your own games to you?
Let me put it this way: I have nearly 5,000 games on Steam. It's the one source of media I have no problem investing money into, because I agree with how Valve is providing the service.
It's convenient, user-friendly, and easily exportable. I can go anywhere in the world, download my games and save files, and pick up where I left off. Which has been made even more convenient with the advent of the Steam Deck.
If I paid for a game, it's in my library forever. Even if it gets removed from the Steam Store. And the regular sales/discounts ensure I can afford to have such a massive library. I would be severely in debt if I paid full price for my entire library.
If/when Valve loses Gabe Newell and the new CEO prioritizes profits over customer satisfaction, I will gladly switch to pirating and hoarding my own games.
I'm very much against subscription services and I firmly believe in owning everything I drop money on. I don't play console games anymore because they've all been pushing subscription services, and with Sony in particular trying to push for people to not own games anymore? Fuck PlayStation.
This is also why I won't use Epic Games. Their predatory business practices and poor customer service shows what a terrible company they are and I refuse to support a business that degrades and exploits the customer experience for profit. I will gladly pirate any exclusive they keep off the market, or wait until they show up on Steam in a year or so.
If everyone voted with their wallet, Epic Games would be forced to confront the fact they need to make changes to compete with the online gaming market, or go bankrupt.
The important thing is that the terms are clearly defined up front, prior to the sale, not in fine print buried in some terms of service document, and not subject to change after the sale. Then I will decide if the advertised price is worth it for me in that moment.
The specifics of whether the game is for rent or for sale is not really important, nor is the price. What matters is that shady business practices end in legal consequences.
I hate paying for something to want to use it 10 years later and realizing it’s no longer there. So yeah pretty important.
Going into a used game shop and finding a classic I played 10 years ago and popping it into a console I still own is pretty cool. So yeah pretty important.
This is all about greed so fuck all these gaming companies going digital only. There are exceptions. GOG is digital only but once I download it, it’s mine. It’s on me to keep a backed up copy. That is acceptable.
Fuck them all. I want to own the media that brings me enjoyment. I want to play it on old hardware....
A lot, which is why I don't play any games from the following categories:
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Live-service forever games with cash shops
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Server-based games that become unplayable when the servers die
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anything with Denuvo
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anything that can't be played without an account
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any console game where the console has not had its DRM compromised (Switch 1 yes, Switch 2 no)
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any Steam game with DRM more secure than the screen-door Steamworks
What is completely unimportant to me is reselling my games. I don't really care if I "own" them ideologically or legally, I care about using them how I wish, when I wish, without barriers like "an account in good standing with a company that exists and operates its servers" in the way. DRM that gets removed is functionally the same as DRM-free software for my personal "ownership" requirements, though it is nice when there isn't anything to remove in the first place.
Not really important tbh. Ownership is only relevant in a society of scarcity. And games are infinitely copiable, thus the opposite of scarce.
I’m more in favor of collectivization, as in archives of games free to download, maintained by open projects and donations, stuff like that.
maybe it's just me because im old but the photo itself shows why I have zero interest in owning a game, or any physical media (a someone who had vinyl originally, then tapes, seeing the back of both those was a joy. I'm also seeing "kids" return to analog cameras but that will pass, like bell bottoms.
a physical game that needs online authentication, or a server for collaborative play are all only here for a "short time" anyway, physical media aside.
I'm a reader more than a gamer, my books are all digital with no DRM, most of my games are digital from GOG and no DRM and are all single player, my music is all MP3 or flacc , zero streaming. It's why I get pissy when phones don't have an SD card, I can throw a TB of movies, books etc on a card and have another with me if I want but you streamers have killed it :)
I send money to DE for Access to premium currency in Warframe. I don't have to. I know I don't own it and my privileges can be revoked at any time. I balance this with the free to play entry and my enjoyment of the content therin.
OpenWF is there for you if you ever need it.
An offline backup for when they kill the servers or ruin the game otherwise, a moddable version, one where you can replay cut or past content, get anything you want for free, one without any fomo or timers, etc.
Pretty important. If I paid real money for the game, I want to have it to play whenever I want in the future. I try to buy on GOG whenever possible, and I keep games I particularly liked archived on my NAS. For games that I’ve bought on steam that I really liked, I download the Fitgirl repack and back that up. If you can’t legally own a copy of your game, sometimes you have to take matters into your own hands.
And I have half a mind to to get a stack of archival blu-rays to back up some of my all time favorites, kind of just for fun and bookshelf fodder.
But I’m no archivalist saint, if a game sucked I feel no need to keep those files around.
Not that much since I rarely have any interest in replaying a game, but then again I never buy them for full price, I only buy them very cheaply on Steam sales. I have no idea why anyone would pay $60+ to “rent” a game, I’d just ISO it alongside buying it in such a case
I feel like if you rarely have any interest in replaying a game, you would be the most in support for owning your games, so you could re-sell them.
I can spend far less buying a game on steam for 75% off compared to the old trade in for 25% of the sale price or whatever game shops did back in the day.
Plus it is still there if I ever feel like playing it again with no need to track or store anything on my end.
Since I don’t come from a culture of selling games that thought never occurred to me, when I was a kid we’d just share our games with each other, so I guess I never saw it as a source of profit, as an adult I don’t know if I would even bother with the effort of trying to sell a video game for whatever little money you could get for them
Having no way of accessing a thing I bought because it's stored somewhere other than my own device should the entity storing my thing disappear was at release, and still is, my biggest issue with Steam (and subsequently other services/stores). Steam does give a way to backup games I buy, as does GOG so it at least solves that sorta kinda. I'd still prefer some kind of absolute guarantee that what I buy will still be accessible forever, tho.
Tough one. I've been playing video games since pong. I tossed a big stack of 5 1/4 floppies when I realized I'd never have another drive installed that could read them. Same with 3 1/2 floppies. I still have all the CD/DVD's I've ever bought but have ended up re-buying on sale through steam or GOG when I needed a nostalgia hit because they just worked on modern systems without a bunch of tinkering. I can download just about any game I once had on either sized floppy and run it in dosbox. On modern systems, I've been on playstation and steam. Bought the PS5 with a disk drive and have installed PS4 disks but have yet to buy a PS5 disk, only digital which I prefer. I hate trying to find the disk, then find the case for the disk for the game in the machine. I also question what you own on modern games. Do you really want to play some of these games without the day one patch, or even the one month patch? What to do really own with a No Mans Sky launch disk if hello games disappeared and it could not be patched?
On the other hand, though I'm too much of a data hoarder to sell games used, I understand the desire. And having a kid that always wants the newest game for birthdays/Christmas but grandma has no real way to buy him the game specifically, I get physical for something to wrap and have under the tree.
In theory, I want to own my games but the history and reality of video games makes that a much more nuanced question...
I like the idea of being able to pass down my games to my children. I had over 20 years of games for them to play. Currently, I only buy physical media if the media is present on the cartridge. I still buy Nintendo games, but I won't touch the Game Key Cards. When it comes to PC games, I go with GOG first. If it's not there (yet), I will relent and buy it on Steam.
I prefer to buy physical when possible, but that 'when possible' gets harder and harder. For the kinds of niche games I like, even when they do get physical releases some of them are just hard to find at a reasonable price. So I'll settle for digital by telling myself that if I ever lose access to my purchase, I'll pirate it guilt-free.
Piracy is preservation, which means my real concern lies with online games that can't easily be preserved.
I don't really care. Every game I care about has a few hundreds of hours already. If they were taken away from me I'd move on to the next thing. Be it another game or a different hobby.
That's not what I said...
People are totally fine paying for MMO games that eventually pull the plug. (think Asheron’s Call, Dark Age of Camelot). I don’t really see what’s different.
Not in defense of it at all, just not understanding why one is totally fine while the other is not.
Because of the second "M" in the term, i.e. "Multiplayer". MMOs are as much about the community as the game. For some they're more important than the game. MMOs generally only get shut down when almost all of the community has left... or in other words when a lot of the game's "content" is no longer available anyway.
That's not the case for singleplayer games, or games designed for local/couch multiplayer. There's no natural limit on the game being playable. For PS2/Xbox era stuff and before, as long as you have game and the hardware you can fire it up today and have the same experience (not counting your worsening reflexes). There's no justifiable reason why a company should be allowed to decide that you can no longer play the game you bought on hardware you physically possess. The only reason is greed, pure and simple. That's why people aren't okay with it.
I see the point here to a degree, but there have been many MMO’s that shut down with a fairly large player base. Both of the ones I mentioned being just two of them. Then there’s EverQuest, Ultima Online….
No one got a penny back for it.
Again, not in defense. I’m trying to understand the difference. It’s easier for me to support something when I can understand it fully.
Wasn't the Stop Killing Games movement about allowing people to keep playing online only games (like MMOs) after the company that made them stopped supporting them?
From Wikipedia:
Stop Killing Games does not demand for games to be supported and updated by their developers forever, rather arguing that they should be required to be left in a reasonably functional state after discontinuation, such as by introducing an offline mode or the ability to host private servers.[10] Scott also clarified that the movement does not focus on the delisting of games from storefronts as long as they are still playable by buyers after discontinuation, and that they do not focus on any financial censorship issues.[16]
So, I don't think people are fine with just renting MMOs? But, I never got that deep into it since I'm not in the EU, and I might also be misunderstanding your question.
EverQuest is still going. So is Ultima Online. My wife's EQ account from launch is still there with all her characters and goodies. As for the others, people were upset when those were shut down. People definitely weren't "totally fine" with that.
There's another aspect though, in that with MMOs you are paying monthly for a service, and an actual quantifiable one. The servers that run those MMOs (current ones anyway) aren't light pieces of computer equipment that you could easily run in your home. It's like going to a bar with a cover charge: you could talk to people at home or drink at home, but you're paying for doing that at a place with some neat decorations and a lot more people than you're likely to meet at your home.
Expanding that metaphor, singleplayer games are you drinking at home. People do not want to give the liquor store the right to come into your liquor cabinet and take back the booze if they decide you no longer should have it.
Okay. That’s a fair point. I get it now. And wow! I totally thought those servers went down. I would have bet money that I remember reading about it.
Good they’re still around. And thanks for the response!
And wow! I totally thought those servers went down. I would have bet money that I remember reading about it.
EverQuest's servers were slated to go down at least once, but that was when the then-current now-former owners no longer wanted the IP and were trying to sell it. It was less "we are taking them down" and more "we don't want to spend anymore money keeping these up, but if someone else wants to we'll sell for a good price." Someone bought them and the servers stayed up. The game still makes money apparently.
I don’t think that’s okay, and there are a lot of people that feel the same way. Stuff like that is why the Stop Killing Games movement exists. There should be some kind of consumer protection so that even if the company ceases to exist, players should be able to keep it going in some capacity. In this case likely through private or community servers.
People are fine paying for movies that end, too, but that's the deal. MMOs have a monthly subscription, if you don't like it don't pay it, but if you sell me something I'm gonna think I own it.
It's not fine when they do it to games that don't need servers. It's not fine when they do it for games with content outside of multiplayer. It's not fine when they arbitrarily decide to destroy a game because they don't want to maintain the Always Online services they decided to put in games with campaigns.
You don't understand because you don't know what you're talking about.
This would have been a completly fine discussion if you didn’t make the ignorant decision to accuse me of not knowing what I’m talking about. The question itself represents the fact that I do.
I bought and paid a premium for those games. They pulled the plug. I didn’t get my money back. Neither did the millions of others that once played them.
No complaints.
But you suggest that the only difference is that there were servers involved? Yeah…. I’m the one that doesn’t know what I’m talking about. I asked a serious question and you come back with childish insults which… your comment history shows you seem to resort to quite often…. Learn how to communicate.
Gonna block you now and get ahead of the stupid response you’ll have.
Of course all of these games ought to still be preserved somehow, and I don't think they're saying it's somehow a good thing for them to be shut down.
But you asked why some people are okay with it, and they gave you a valid answer to your question. There is a distinction to be drawn between games that had a legitimate reason to be always online versus games that don't, and that distinction is the reason why some people are okay with it.
For MMO players, most of them understand that these are always going to be ephemeral experiences, this is inherent to the genre. It's even baked into the way that many of them rely on subscription fees rather than a purchase.
The real tragedy with MMOs is that even if servers were to stay up, the playerbase may not, so the game will never be the same if the MMO simply drops to MO. Usually by the time the plug gets pulled, it's because the game had already faded away from what it once was.
They didn’t give a valid answer. They punched down and insulted. I don’t have time for people like that regardless of their point.
MMOs like Wow are sold and advertised as subscriptions, so there was never question of there being ownership due to being locked out if you stopped paying.
It is important. I don't really get the valve dick sucking why would you put your hopes in rich cunts? They were forced to implement their refund policy don't credit them for it.
It is very important especially for Valve users because when you die your licenses die with you. Those 5000s games in your library? Those tens of thousands of hours? Your whole Steam identity. Gone.... Game libraries/accounts are assets that should be left to your friends and families.
Yes if steam were to catch wind that your big brother was dying of cancer and gave you his credentials then they will delete that account. It is not excusable and it's pretty fucking hilarious to see Lemmy defend it from over the spectrum because they think Gabe is nice. It's like yous just invent your morals on the spot.
I might buy something on Steam when it's heavily discounted as far as "AAA" goes and indie games if i like them, but everything else is full sails, only sure way it won't surprisingly vanish from my library.
and now, in this corner of Heaven...
All you need now is an endless hot wing buffet, a bottomless bag of only the dankest of nugg, and a troupe of nymphomaniac nudist college cheerleaders with no gag reflex and daddy issues.
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