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[–] 2 points 3 weeks ago (17 children)

People are totally fine paying for MMO games that eventually pull the plug. (think Asheron’s Call, Dark Age of Camelot). I don’t really see what’s different.

Not in defense of it at all, just not understanding why one is totally fine while the other is not.

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  • [–] 5 points 3 weeks ago (8 children)

    Because of the second "M" in the term, i.e. "Multiplayer". MMOs are as much about the community as the game. For some they're more important than the game. MMOs generally only get shut down when almost all of the community has left... or in other words when a lot of the game's "content" is no longer available anyway.

    That's not the case for singleplayer games, or games designed for local/couch multiplayer. There's no natural limit on the game being playable. For PS2/Xbox era stuff and before, as long as you have game and the hardware you can fire it up today and have the same experience (not counting your worsening reflexes). There's no justifiable reason why a company should be allowed to decide that you can no longer play the game you bought on hardware you physically possess. The only reason is greed, pure and simple. That's why people aren't okay with it.

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  • [–] 2 points 3 weeks ago* (7 children)

    I see the point here to a degree, but there have been many MMO’s that shut down with a fairly large player base. Both of the ones I mentioned being just two of them. Then there’s EverQuest, Ultima Online….

    No one got a penny back for it.

    Again, not in defense. I’m trying to understand the difference. It’s easier for me to support something when I can understand it fully.

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  • [–] 6 points 3 weeks ago (1 child)

    Wasn't the Stop Killing Games movement about allowing people to keep playing online only games (like MMOs) after the company that made them stopped supporting them?

    From Wikipedia:

    Stop Killing Games does not demand for games to be supported and updated by their developers forever, rather arguing that they should be required to be left in a reasonably functional state after discontinuation, such as by introducing an offline mode or the ability to host private servers.[10] Scott also clarified that the movement does not focus on the delisting of games from storefronts as long as they are still playable by buyers after discontinuation, and that they do not focus on any financial censorship issues.[16]

    So, I don't think people are fine with just renting MMOs? But, I never got that deep into it since I'm not in the EU, and I might also be misunderstanding your question.

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  • [–] 5 points 3 weeks ago (3 children)

    EverQuest is still going. So is Ultima Online. My wife's EQ account from launch is still there with all her characters and goodies. As for the others, people were upset when those were shut down. People definitely weren't "totally fine" with that.

    There's another aspect though, in that with MMOs you are paying monthly for a service, and an actual quantifiable one. The servers that run those MMOs (current ones anyway) aren't light pieces of computer equipment that you could easily run in your home. It's like going to a bar with a cover charge: you could talk to people at home or drink at home, but you're paying for doing that at a place with some neat decorations and a lot more people than you're likely to meet at your home.

    Expanding that metaphor, singleplayer games are you drinking at home. People do not want to give the liquor store the right to come into your liquor cabinet and take back the booze if they decide you no longer should have it.

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  • [–] 2 points 3 weeks ago (2 children)

    Okay. That’s a fair point. I get it now. And wow! I totally thought those servers went down. I would have bet money that I remember reading about it.

    Good they’re still around. And thanks for the response!

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  • [–] 1 point 3 weeks ago* (1 child)

    And wow! I totally thought those servers went down. I would have bet money that I remember reading about it.

    EverQuest's servers were slated to go down at least once, but that was when the then-current now-former owners no longer wanted the IP and were trying to sell it. It was less "we are taking them down" and more "we don't want to spend anymore money keeping these up, but if someone else wants to we'll sell for a good price." Someone bought them and the servers stayed up. The game still makes money apparently.

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  • [–] 4 points 3 weeks ago

    I don’t think that’s okay, and there are a lot of people that feel the same way. Stuff like that is why the Stop Killing Games movement exists. There should be some kind of consumer protection so that even if the company ceases to exist, players should be able to keep it going in some capacity. In this case likely through private or community servers.

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  • [–] 2 points 3 weeks ago (1 child)

    People are fine paying for movies that end, too, but that's the deal. MMOs have a monthly subscription, if you don't like it don't pay it, but if you sell me something I'm gonna think I own it.

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  • [–] 1 point 3 weeks ago*

    But the MMOs also cost a premium to buy. People actually bought DAoC, EQ, AC…. AND paid a monthly fee to play. Plug pulled… that’s that. Not defending the behavior, just wondering what changed.

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  • [–] 2 points 3 weeks ago (4 children)

    It's not fine when they do it to games that don't need servers. It's not fine when they do it for games with content outside of multiplayer. It's not fine when they arbitrarily decide to destroy a game because they don't want to maintain the Always Online services they decided to put in games with campaigns.

    You don't understand because you don't know what you're talking about.

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  • [–] -1 points 3 weeks ago* (3 children)

    This would have been a completly fine discussion if you didn’t make the ignorant decision to accuse me of not knowing what I’m talking about. The question itself represents the fact that I do.

    I bought and paid a premium for those games. They pulled the plug. I didn’t get my money back. Neither did the millions of others that once played them.

    No complaints.

    But you suggest that the only difference is that there were servers involved? Yeah…. I’m the one that doesn’t know what I’m talking about. I asked a serious question and you come back with childish insults which… your comment history shows you seem to resort to quite often…. Learn how to communicate.

    Gonna block you now and get ahead of the stupid response you’ll have.

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  • [–] 3 points 3 weeks ago (2 children)

    Of course all of these games ought to still be preserved somehow, and I don't think they're saying it's somehow a good thing for them to be shut down.

    But you asked why some people are okay with it, and they gave you a valid answer to your question. There is a distinction to be drawn between games that had a legitimate reason to be always online versus games that don't, and that distinction is the reason why some people are okay with it.

    For MMO players, most of them understand that these are always going to be ephemeral experiences, this is inherent to the genre. It's even baked into the way that many of them rely on subscription fees rather than a purchase.

    The real tragedy with MMOs is that even if servers were to stay up, the playerbase may not, so the game will never be the same if the MMO simply drops to MO. Usually by the time the plug gets pulled, it's because the game had already faded away from what it once was.

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  • [–] 1 point 3 weeks ago (1 child)

    They didn’t give a valid answer. They punched down and insulted. I don’t have time for people like that regardless of their point.

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