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[–] 24 points 2 months ago (13 children)

Fallout 4. Fallout was finished. We did it. Nv was a doctoral thesis on everything 'fallout' was or had to say. Even the dlc path literally ended with either 'you can't take the gold with you' and walking away from this beautiful fucked up hauntological horror ruin made out of misguided obsessive love or just nuking shit again and starting from nothing.

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  • [–] 10 points 2 months ago

    My issues with 4 stemmed from the base crafting and defense systems. It felt like trend chasing at a time when every game had to have crafting. I’d be out exploring some cool area of the wasteland when suddenly my radio is blowing up asking me to come home and fend off raiders. Nah, I’m good.

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  • [–] 3 points 2 months ago (11 children)

    I can see value in a Fallout 4 set a couple hundred years after Fallout 3. Fallout 4's civilization is still too broken. Add a few hundred years, and you could get an established civilization out of it, like the NCR of NV.

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  • [–] 13 points 2 months ago* (7 children)

    Funnily enough, that was one of the major complaints fans made about Fallout 3. For some unfathomable reason Bethesda decided to set it generations after the first two games, yet the Wasteland hadn't changed at all despite it now being centuries since the bombs fell.

    Come to think of it, they did the exact same thing with Skyrim.

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  • [–] 9 points 2 months ago

    Microsoft and Bethesda are creatively incompetent. They don't really want to say anything. They just want a funny theme park full of kitschy shit so they can pander to fans.

    They're fucking soulless morons.

    The first fallout was interesting because it was pretty fresh. The 2nd was a bigger exploration, with some interesting questions about remnants. I don't really remember 3 but it had some weird narrative problems, I think.

    New Vegas actually asked a new interesting question: who rebuilds after?

    And then 4 just shits the bed because Bethesda has no soul. It's also mechanically a mess. Power armor in the intro, except it sucks? Fuck everyone who thought that was a good idea.

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  • [–] 3 points 2 months ago* (1 child)

    the Wasteland hadn’t changed at all despite it now being centuries since the bombs fell

    That's one of the things that annoys me about Fallout: it's just so unrealistically barren. I mean, we have real-life examples in places like Hiroshima and Chernobyl, and the reality is that pretty damn quickly after the bombs, they'll be just as green again as normal. Don't get me wrong, obviously there should still be mutated creatures and ruins and stuff, but it should all be super-overgrown, too.

    Not to mention, centuries is plenty of time for civilization to at least clean up a lot of the debris and such, and even make decent progress recovering. Realistically, the state of the world in Fallout is more appropriate for a setting a decade or less after the war.

    As far as depictions of life after nuclear war goes, I wish we could have a game more like Alas, Babylon.

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  • [–] 2 points 2 months ago (3 children)

    To be fair though, it's only been within the past two hundred years that we've seen progress like this. Before that, there really were generations between significant advances.

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  • [–] 8 points 2 months ago* (last edited 2 months ago) (1 child)

    While I would argue that that's untrue - societies have had huge shifts over 200 years for atleast 4000 years - we're not neccesarily talking about big societal changes here.

    The people in Fallout 4 STILL live in completely wrecked houses. Holes in the ceiling, shattered windows, debris on the floor. Are you telling me no one has cleaned up here in over 200 years?

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  • [–] 1 point 2 months ago (2 children)

    Why keep making 'fallout'. Its done.

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  • [–] 4 points 2 months ago (1 child)

    Well, maybe not now, considering how corporate it's become. But in the period of 2010 and 2015, you could make a decent sequel. The 23rd century era of Fallout is pretty much creatively bankrupt, but Fallout in the 25th century is workable. What Fallout is missing is the rebuilding of society. The NCR side of things in NV comes close, but it's clear they still have a ways to go to achieve pre-War levels of society. Where's the NCR variant of Nuka Cola, for instance? Or industry for making all those bullets the NCR uses (Pitt doesn't count)? Or the logistics for large scale transport, like trains?

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  • [–] 21 points 2 months ago* (last edited 2 months ago) (2 children)

    fear 2 and 3 could never really live up to the original. 2 sort of watered things down, 3 was bizarre plot wise, like a buddy shooter with the primary antagonist?

    I almost feel obliged to bring up halo 4 and the rest of the 343 fever dream of games. also tiberian twilight, what kind of shit was that?!

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  • [–] 7 points 2 months ago* (1 child)

    I thought 2 was ok (albeit not very original after the first one) but then 3 just casually killed off the protagonist of 2 and that was really lame. Was there drama involving different studios making the games, or something? Because it felt like the guys making 3 were saying "LOL, 2 didn't matter."

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  • [–] 3 points 2 months ago

    yeah I think monolith were taken off the series even during the like... expansions? I'm not sure what you'd refer to the DLC to fear 1 as?

    2 was a serviceable game for sure, it just felt like it was on rails a little bit. I find it hard to articulate exactly why that is from memory but I don't feel like downloading it again 😅.

    3 went completely off the rails, however.

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  • [–] 18 points 2 months ago (5 children)

    Max Payne 3 was really disappointing compared to 1&2.

    Phantasy Star Online 2 never hit me like PSO, maybe it's the pace of the game

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  • [–] 4 points 2 months ago (3 children)

    I was a a huge PSO fan and would religiously check for news on a PSO2 release. Sega then went quiet for several years and by the time it came to the West, I had already moved on. Did try it out though and was overwhelmed by the monetisation stuff and ditched it. It felt like a successor in name only.

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  • [–] 3 points 2 months ago (2 children)

    Phantasy Star Universe was honestly a better successor. It had a pretty fun single player story too.

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  • [–] 2 points 2 months ago (1 child)

    Universe was a step back imo but it really became its own thing later on. PSP2/Infinity is perhaps my all time favourite game.

    I’d love for them to do a remaster at some point. But Sega seem to care less about that IP…

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  • [–] 3 points 2 months ago

    It has been many, many years since I played it, but I seem to recall Max Payne 3 was fine but cutscene heavy. More of a movie than a game haha.

    Steam say 85% positive reviews, and the negative ones are split 50/50 between saying too many cutscenes and saying fuck you Rockstar for your shitty unnecessary launcher.

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  • [–] 16 points 2 months ago (2 children)
  • [–] 15 points 2 months ago (3 children)

    Assassin’s Creed III never clicked for me, and I remember buying the Collector’s Edition day 1 - after enjoying the hell out of AC1, 2, Brotherhood and Revelations.

    I ended up enjoying both AC4 and Rogue afterwards, so 🤷🏻‍♂️

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  • [–] 12 points 2 months ago (1 child)

    AssCreed3 suffered from the setting. There aren’t enough big cities and beautiful buildings in revolutionary war America. You spend too much time in trees.

    Black Flag would’ve had a similar problem except you spend lots of time on the ship, so running around the cities doesn’t matter as much.

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  • [–] 14 points 2 months ago (3 children)

    This is me pulling from my youth, but at the time it released I really disliked Jak 2 (sequel to Jak & Daxter). The first one was a wonderful open world action platformer, and while there was a bit of that in the sequel, a ton of it was this weird GTA-esque city map complete with a crime star system. I remember really hating those parts and they just went on and on.

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  • [–] 7 points 2 months ago

    It's a very big tonal and gameplay shift, but my biggest issue with Jak 2 is the sudden spike in difficulty. Missions are long, often lack checkpoints, and enemies kill you so easily. Those racing missions still haunt me to this day.

    On the other hand, Jak 3 is my favorite one in the franchise. It's still closer to the 2nd but it's such a fun ride with a bigger focus on exploration and platforming again rather than combat. Love that game to death.

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  • [–] 7 points 2 months ago* (last edited 2 months ago) (1 child)

    Funnily enough this was my first thought as well. I played Jak & Daxter about 10 years ago on PS3 and quite enjoyed it. Certainly not one of my all time favourites but it was good. I jumped straight into Jak II after 100%ing the first and just absolutely hated the change of direction so dropped the franchise there and then.

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  • [–] 14 points 2 months ago (1 child)

    Command and Conquer 4. The game that killed the franchise.

    Picture things after C&C3. Two factions, GDI (America, basically) and Nod (evil religious dudes) were busy fighting a bunch. The Scrin (aliens) show up and start blowing things up. It is discovered that the aliens are making special structures of unknown purpose. GDI gets to work with blowing them up, but Nod helps the aliens save one of the structures. It is rendered impervious to harm when the game ends.

    Then, there's the C&C3 expansion. The fancy alien device under GDI's control is stolen back by Nod, on the orders of their leader, Kane.

    Quite a setup for C&C4, right? There was a first person shooter sequel (called Tiberium) on the pipeline, but it was cancelled. Wait some more time, and C&C4 is announced and released.

    What did we get?

    • The base building system used for every installment is abandoned in favor of a mobile base system. You can zoom around in your mobile base and make units from that. Static structures are gone. Awful.
    • The story is incredibly short. Only a few hours.
    • One character (James) is a huge pile of shit, and fucks shit up at the end regardless of whether you side with GDI or Nod.
    • Nothing on the alien plotline.
    • The video at the end looks like it was shot with an extra just outside EA's offices.

    Ridiculous. I'm still upset about it to this day.

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  • [–] 9 points 2 months ago* (4 children)

    Borderlands

    • 1: Decent
    • 2: Best in the series
    • Pre-Sequel: Playable Clap-Trap is the only redeeming factor.
    • 3: Solid gameplay, shit narrative
    • 4 Shit.
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  • [–] 9 points 2 months ago

    Saints row 3.

    2 had just the right balance of funny and serious.

    3 felt cobbled together as a series of lolsorandom ideas without an actual soul in them, cut out fleshed out characters you grew to love in 2 to make space for terribly acted cardboard cutouts voices by meme-famous people like Hulk Hogan and Sasha grey, neither of whom aged particularly well as a casting choice, and didn't really have anything seriously above 2 except for the raw gameplay.

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  • [–] 8 points 2 months ago (5 children)

    This isn't from personal experience because its reputation is so bad I avoided it entirely, but apparently Mass Effect 3. The fan backlash was so strong they apparently had to retcon the ending, LOL!

    https://en.wikipedia.org/wiki/Mass_Effect_3_ending_controversy

    (You know it's bad when it's infamous enough to warrant its own Wikipedia article.)

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  • [–] 5 points 2 months ago (2 children)

    That's a shame. If you liked the first two or just want a really awesome SciFi rpg, you should give it a go. The reaction to the ending was really overblown imho. And it wasn't retconned per se, it was expanded and more options were added.

    I beat the game before any changes were made to the ending and I didn't feel nearly at visceral as some people did. The changes they made also helped fill in any real qualms I had. Not to mention, even if it's as bad as they say, the ending is like 1% of a trilogy spanning SciFi epic. It's an incredible rpg series, one of the best ever.

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  • [–] 8 points 2 months ago (1 child)

    The three Spyro the Dragon games on the Playstation were all fantastic. The first Spyro game on the PS2 (notably not made by Insomniac) was terrible.

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  • [–] 14 points 2 months ago (5 children)

    Might get shot for this, but Quake 2 never really did the thing for me compared to Quake 1. Weapons and enemies all just felt a bit sluggish, and level design was a bit confusing at times.

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  • [–] 6 points 2 months ago*

    I agree. I was never a fan of them removing the fantasy elements either - it made the game feel so much more generic than the first (though this might be hindsight since I first played Quake 2 many years after it came out - It's quite possible Quake 2 is one of the reasons "generic tech base" became so generic).

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  • [–] 4 points 2 months ago* (last edited 2 months ago)

    I quite enjoyed quake 2 but I agree that the thematic shift was super jarring. There's a community mod that helps bridge the themes of 1 and 2 very well named Call of the Void. Might make q2 more palatable in some way?

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  • [–] 1 point 2 months ago

    We sat on the Id software ftp waiting for q2test to drop at around one in the morning, then waited around 1.5 hours for it to dl on modem While chatting on icq. Played it and the full game - wasn’t really a fan of the game.

    Quake 4 was an improvement.

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  • [–] 7 points 2 months ago (3 children)

    The last of us 2.

    I liked the first game, the twist at the end was a bit iffy, but it was understandable from a character perspective (Joel was never a good guy, and him deciding to kill a bunch of fireflies to save his psuedo-daughter from an iffy medical procedure makes sense to his character).

    The second game was fantastic mechanically, and a train wreck everywhere else.

    I understood the story they tried to tell, and they might have even told that story decently.

    But it was absolutely not what I signed up for, I went from a coming of age (Ellie) / found family (Both) / redemption (Joel) story, and went right into a gritty "the price of revenge" story that was just so emotionally exhausting. Half the story was spent on a character I didnt care about, the timeline was confusing, and most of all, I didnt want to play a game about Ellie (and Joel's brother) descending into emotionally driven monsters who sacrifice everything for revenge.

    Its hard to say the game was "bad," since mechanically it was good, and the story had depth. The confusing timeline wasnt great, but was survivable if the game was otherwise good. It was just such a tonal whiplash, and was such a slog to get through that it killed the whole series for me.

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  • [–] 1 point 2 months ago* (last edited 2 months ago) (1 child)

    I loved it. Blew the first game out of the water. Found absolutely nothing about the narrative to be confusing and I'm not even sure how that would be possible.

    Everyone was just pissed at the events of the beginning of the game (trying to avoid spoilers), but I honestly thought it was brilliant and an amazing way to keep the (far superior now) story going.

    Joel was a piece of shit who deserved to die, it's that simple. Even before his actions at the hospital and his murder of the only fucking doctor they had left. Even before he doomed the remains of humanity to save his "daughter".

    It really doesn't matter that you played as him for 40 hours or whatever. In fact, that makes it even better imo.

    I'm glad we got a great story about revenge and the endless cycle of violence over just another 40 hours of killing shit with Joel and Ellie.

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  • [–] 2 points 2 months ago

    Found absolutely nothing about the narrative to be confusing and I'm not even sure how that would be possible.

    I mean, they did have two story lines that take place in parallel with one another, and affect one another. So it's not like a standard linear timeline, I could see how someone spreading their play sessions out over many weeks or months could lose track of things. But I thought it worked well.

    Joel was a piece of shit who deserved to die, it's that simple

    I don't think that was the intended takeaway, nor would I ever dare to say "it's that simple" about any character's motives in this story. The entire point of a trolley problem is that it's an ethical dilemma without a clear "right" answer.

    At the beginning of TLOU2, Ellie clearly also felt like Joel was a piece of shit liar/murderer....but then learns she's capable of being the exact same person under the right circumstances. If anything, I see the moral of the story as "it's never simple once it's you".

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  • [–] 7 points 2 months ago* (2 children)

    God of War III. Good gameplay, but what the hell was that story? Kratos kills everyone (including his own father) in an unneccessarily sadistic way, turns the whole world into chaos and ruin and then offs himself with his own sword.

    That felt like reading a school shooter fanfiction.

    Fun fact: He also pushes a helpless nude woman into a door mechanism that kills her. Just...why?

    No wonder they made a prequel after that and then rebooted the series.

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  • [–] 2 points 2 months ago

    I definitely agree with you about the storyline. I actually laughed out loud when Kratos stabbed himself at the end. I feel that they were trying to make sure there wasn't another sequel based on Greek myths.

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  • [–] 7 points 2 months ago (4 children)

    Controversial take: doom 1 is better than doom 2. Doom 2 has a bunch of awful levels.

    I didn't really like doom2016 or eternal that much, either. Too much start-and-stop.

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  • [–] 6 points 2 months ago (2 children)

    Doom 2 is a great base for mods but yeah levels that come with it are ahhh a mixed bag.

    But when we're talking about a disappointing sequel, it's hard not to mention Doom 3. Turning a fun and silly game into a slog with jumpscares is quite a decision!

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  • [–] 6 points 2 months ago* (last edited 2 months ago) (1 child)

    Guilty Gear Strive.

    Plus R is my favorite fighting game. Xrd I hated because they fucked with my character (Zato/Eddie) but I could tell it's a fun game…

    Strive just fucking sucks. The irony is I did vibe a little more with Zato in Strive than I did in Xrd, but WTF was everything else in this damn game… they just kinda ripped away anything that made characters unique in favor of standardized systemic depth and breadth.

    Less unique moves, less unique combos, even animations feel too samey compared to Plus R or Xrd… I hate it. Everything just feels needlessly homogeneous.

    Even the game's ideas suck. Like, WTF is Zabubu…

    Every time I give it a shot all I'm thinking is: why the fuck am I not playing Plus R instead?

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  • [–] 2 points 2 months ago

    I also hate Strive even tho it’s the only Guilty Gear game I’ve played. Idk why but the whole entire fighting system just makes no sense to me.
    Maybe it’s because it is so different from Tekken that my brain is incompatible with the GG style.
    And GGS is so friggin gorgeous I kinda feel like I’m missing out idk.

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  • [–] 6 points 2 months ago

    Metal Gear Solid 5.

    How can you just ditch your main character's voice actor? As a Metal Gear completionist, how do I even play this traditionally linear game now that it's open world and packed with repetitive side missions? Why am I building a strut base and hiring staff that I magically airlift to a chopper out on the battlefield? Overall a disappointment, not because of bad graphics or bad controls or bad gameplay, just a hodgepodge of content that was too much of a departure from the format of the first 4 linear games. I never finished it and probably never will. I know Konami threw multiple wrenches in Kojima's gears during development but I feel the overall direction was still flawed from the onset. Open World was just so popular at that time and maybe they forced it on Kojima, who knows. I know he didn't want to make a 5th game anyway so I'm gonna just pretend it never happened and be happy with the first 4 and the PSP titles.

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  • [–] 6 points 2 months ago

    Probably a bit niche of a game series, but Dungeon Defenders. It's an Action RPG / Tower Defense hybrid that I loved as a kid. And all the sequels kinda sucked for one reason or another. I've played all of them a little bit too much, so I'm going to go into way too much detail here lol.

    The first game was one of my all-time favorites on the xbox 360 as a kid (which is kinda funny because it has like 100x the content on PC). The game was riddled with cheaters and hacked items, but damn did I have fun anyway. My friends were practically begging me to play anything else when they came over to hang out.

    Then they made Dungeon Defenders II and charged $20 for it in early access. I bought the game in a heartbeat because I loved the first one so much. But it just turned into an always-online, live-service game without any actual story, that forces you to buy multiple microtransactions for necessary QoL features in order to play the game in the way it's intended. Eventually the game went free-to-play and pushed that model even harder. Its a shame, because underneath all the bullshit it looks like a fun enough sequel.

    Then Dungeon Defenders: Awakened came out. Half sequel, half remake of the original (time travel shenanigans), it had a lot of potential and it's one of only two games I've ever backed on Kickstarter. The game is basically a modernized Dungeon Defenders, with some new content and a boat load of QoL additions. They even release all future content for free instead of as DLC like the original, so its a one-time purchase (and very strange coming from the same studio that runs DD2). Unfortunately, it was too damn similar to the original and didn't do enough on its own. DD1 had a community dev team adding new maps and content for over 10 years, so why the hell would you buy the new game who's original content amounts to like 6 new maps? The game did eventually get more content, and is honestly not a bad purchase at this point imo, but it could never catch up to the original.

    Funny enough, the original DD1 started getting new DLC again a few years ago, so all three of these games are being developed simultaneously by different teams despite being sequels to the last.

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  • [–] 10 points 2 months ago (1 child)

    Dragon Age 2. Origins was so good. Then... Bleh.

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  • [–] 5 points 2 months ago

    Possibly a bit obscure, but I absolutely loved the racing game "pod". "pod 2" released on the Dreamcast and I bought it without hesitation. It sucked.

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  • [–] 5 points 2 months ago

    Life is Strange Double Exposure. Why did Max's powers change wtf?!

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  • [–] 5 points 2 months ago* (last edited 2 months ago) (4 children)

    Gauntlet (2014) if you count it as a sequel to Legends and Dark Legacy, is a big disappointment. I think simple games can be fine but this is just too simple. Legends just barely had enough depth to be good, and then they go and make something simpler. I had so much fun with local co-op Gauntlet Legends on Dreamcast.

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  • [–] 1 point 2 months ago (2 children)
  • [–] 5 points 2 months ago* (last edited 2 months ago) (1 child)

    Deus Ex Human Revolution might be the best game that I hate lol (I guess sort of not an answer to OP, since Invisible War is maybe worse)

    It's just not close to as good as the original and it still gets so much praise and so many more fans. They dropped so much of the strategy and depth of Deus Ex. It doesn't hold up nearly as well on repeat playthroughs.

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  • [–] 1 point 2 months ago

    Invisible war is way worse.

    Did they turn HR into a 3rd person shooter? Yes. There are some bosses that you just have to outgun, but I'm sure the original did that as well.

    But it still had all the weird multiple entries in every building. Non lethal options, etc.

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  • [–] 5 points 2 months ago

    Breath of Fire: Dragon Quarter. After 4 great fantasy RPGs they dropped that post-apocalyptic groundhog day turd, and the series essentially died.

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  • [–] 9 points 2 months ago (6 children)

    Fallout76. Thankfully never paid for it. Huge fallout fan. Lack of NPCs was a big part for me. Than there was hackers deleting your progress.

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  • [–] 3 points 2 months ago (3 children)

    I don't think Fallout76 can be counted as a sequel. It's a standalone game in a franchise, like Super Mario 64 is a different game then Mario Kart 64.

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  • [–] 3 points 2 months ago

    Fallout 76 doesn't count as a sequel to Fallout 4 in the same way that Elder Scrolls Online doesn't count as a sequel to Skyrim. MMOs just aren't the same kind of game as a single-player RPG.

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  • [–] -2 points 2 months ago* (last edited 2 months ago) (1 child)

    wtf you talking bout willis?

    Fallouts lore/world is continuous from FO1, FO2, FO3, FO4, and FO76.

    Super Mario World and Mario Kart? Seriously?? I don't think you know what sequels are cuz those are clearly games from 2 different genres.

    I wouldn't be surprised if you haven't played any of the games you just mentioned based on the ludicrous assertions youre making about them.

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  • [–] 5 points 2 months ago

    No, it’s not. Fallout 76 is a spin off in the franchise, but not a direct sequel to the main series. Just like Super Mario 64 plays in the same universe like Mario Kart 64, but it’s a different series in the same franchise and world.

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  • [–] 4 points 2 months ago

    Ohhh, this will probably be a controversial take, but I am going to frame if to "most disappointing" instead of least favourite.

    Batman Arkham City.

    Firstly, it is still a great game. I am not stupid enough to say it's bad. And it is better than Origins and Knight.

    But, Asylum is such a beautiful and intricate game with some of the best level design. It is an almost perfect Metroidvania. And then they jumped to the open world for the rest of the games.

    That jump, doesn't particularly add anything, and while Gotham looks great, it is mostly empty and skipped over as you glide and hook to the next indoor section. Outside of some challenges and riddler trophies, it actually is just terrible padding of low level mobs for the most part.

    The reason I chose City over knight is precedent, that first jump to open world for me really reduced how much I was invested in the world/areas of the game.

    I still love it, and the improvement to combat and gadgets are great, but Asylum will always be king of the Batman games(City is a close but disappointing 2nd)

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  • [–] 4 points 2 months ago

    Parasite Eve 3, or should I say 3rd Birthday.

    The first 2 games were sequels to a sci fi horror novel. The title doesn't actually have "parasite Eve" in it because the rumour is they lost the rights to the book and any references to ideas from the book. So they couldn't mention the titular Eve or mitochondria.

    Instead they made a story about time travel and mysterious unrelated monsters.

    No idea why they bothered making it.

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  • [–] 4 points 2 months ago* (last edited 2 months ago)

    Halo 4. Never was big on Halo and hadn't really played past Halo 1 until recently getting the MCC, and then I binged on all of them. The main series story was ok, despite feeling slightly more incoherent with each game. Even the spin-offs were ok games. Pushed through and finished Halo 3 and thought it was a fairly satisfying ending to the plot, only to find that they're reviving the chief. Again. With Cortana. Again. And guess what, she's going rogue. Again. I just couldn't do it, stopped then and there.

    Oh and Far Cry 6. That one can fuck right off.

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  • [–] 6 points 2 months ago (1 child)

    Banjo-Tooie. You have every ability from the first game off rip. Sounds good on paper, makes more sense than losing everything for some reason. But, it also makes the move set feel bloated, makes the devs reuse old gimmicks to keep the old abilities relevant, and makes the new abilities feel less interesting and very situational. Overall, it makes the game hard to play because the rewards for doing so just aren't that interesting.

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  • [–] 4 points 2 months ago

    I actually finished this recently, and to me, the old abilities were almost completely irrelevant. There are legitimately times where you might think that wonderwing is the solution to something, but arbitrarily is programmed to not work.

    I still really like BT, and even prefer it over the first in some aspecta. However, it is a perfect example of how powerups were implemented poorly back then (and even today). Instead of powerups enhancing the core gameplay loop, they are just keys to solve shallow puzzles. "Oh, there's a crack in the wall? Shoot it with a grenade egg." This is why Mario games have much more emphasis on evolving gameplay through level design rather than character abilities.

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  • [–] 3 points 2 months ago (1 child)

    Since all the big ones have been covered - Total Annihilation Kingdoms. (yes I'm old.) It wasn't made by the same team and took TA and dumbed it down, when it could have been made more complex. Thankfully Supreme Commander and Planetary Annihilation took the reigns. (although those never stuck with me as much as the original TA did.)

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