[–] 34 points 3 days ago (9 children)

The mindset that treats AI like the bubonic plague. It's not something that should be avoided. If used properly, it can be a great asset for people.

AI is just a tool, and you shouldn't blame it for humans' misuse of it. Instead, we should treat it like other tools: as something to use for appropriate situations/tasks.

The "if used properly" is the hard part: AI is good for simple tasks, like organizing and labeling things. However, as of 2026, AI is not sufficient for tasks involving creativity like art and music. It doesn't capture that human aspect yet (It could in the future).

TL:DR: My point is that AI isn't inherently bad, like many people make it out to be. Instead, it's how humans use it that can make it bad.

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  • [–] 6 points 1 week ago (1 child)

    I don't like them. Anytime someone who uses one goes to use one of my normal laptops, they always try to touch the screen, which leaves fingerprints.

    If you want a touchscreen, get a tablet.

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  • [–] 3 points 1 week ago

    I only have 2 screens of apps.

    First page (Main) is all the apps I use frequently. The most frequently used apps are in places where I can easily reach while one-handed.

    Second page is apps that are used rarely. A lot of utilitity apps fall into this category.

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    I'm using an HP printer and currently am using the USB cable to connect to my PC to print. I'm running out of USB ports and (for some reason) when I use a USB hub with it, my PC fails to read it.

    Instead, I wish to connect the printer to my local network, BUT I don't want it connected to the internet. I've seen how dangerous it is to expose your printer to the internet, so I wish to prevent that (plus I don't want the printer to auto-update).

    How can I connect my printer to my local network so I can print wirelessly without allowing internet access to it?

    If it's important:

    • My PC is ArchLinux
    • My printer is a HP ColorJet Pro MFP (I dont know the model #/what series it is)
    • I do have cups and hp-lip installed on my system

    Also: A guest network does not work on my network for some reason, but that's a separate issue unrelated to this.

     

    When I refer to "cold meals", I'm talking about temperature (Cold, cooked meals).

    To me, cold meals taste much better compared to hot meals. With chili, for example, the flavor becomes more rich after it has cooled down.

    Additionally, cold meals are less messy than hot meals. For instance, melted cheese and grease from meats will harden when refrigerated, thus no longer dirtying the hands.

    Finally, consuming hot meals can put you at risk of burning your mouth, causing prolonged pain (which sucks BTW). Cold meals do not have this issue.

    IMO, the only benefit hot meals have over cold meals is warming you up and (for some meals) being ready to consume immediately after preparing it.

     

    I'm making a game where the player moves through an endless scrolling 2D world. Currently, I want the terrain to represent a sine wave, as shown in the provided illustration.

    How should I setup my terrain scene to generate this terrain with collision? Or should the terrain generation be in the main game scene? If the later, what node structure should I use for my terrain?

     

    So I have a Python package following the project structure outlined by the Python Packaging User Guide (Without the tests/ directory). Let's call it Package A.

    This package can be used alongside another package, Package B, however no proper compatibility exists in Package A to support Package B's rendering system.

    I want to make a compatibility package, Package AB, to make Package B's systems work with Package A. It shares the same dependencies as Package A, however it has Package B as a dependency.

    How should I setup my project structure for Package AB? Should it be its own project directory? Should it be nested inside Package A's src directory?

    Additionally, I have Sphinx /w Hatch setup with Package A for documentation. Depending on the setup chosen above, how should I setup documentation for Package AB?

    Some things to note:

    • Package AB would use classes and methods from Package A and Package B
    • Package B's license (MIT) is compatible with Package A (GPLv3). Package AB would be licensed under the same as Package A

    If more details are required, let me know.

     

    cross-posted from: https://lemmy.world/post/48723025

    (I'm not sure this fits this sub, but my script is for building android apks)

    For a script I'm making, I'm looking for a way to either get the build output directory Gradle uses, or change it to something different.

    I'm aware you could edit one of the gradle files in a project, but my script requires not altering the android app project (It only uses gradlew / gradle.bat that comes with it to build)

    Is there some way to change gradle's build output directory, or if not, a way to get it from the command line?

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