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[–] 24 points 2 months ago (13 children)

Fallout 4. Fallout was finished. We did it. Nv was a doctoral thesis on everything 'fallout' was or had to say. Even the dlc path literally ended with either 'you can't take the gold with you' and walking away from this beautiful fucked up hauntological horror ruin made out of misguided obsessive love or just nuking shit again and starting from nothing.

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  • [–] 10 points 2 months ago

    My issues with 4 stemmed from the base crafting and defense systems. It felt like trend chasing at a time when every game had to have crafting. I’d be out exploring some cool area of the wasteland when suddenly my radio is blowing up asking me to come home and fend off raiders. Nah, I’m good.

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  • [–] 3 points 2 months ago (11 children)

    I can see value in a Fallout 4 set a couple hundred years after Fallout 3. Fallout 4's civilization is still too broken. Add a few hundred years, and you could get an established civilization out of it, like the NCR of NV.

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  • [–] 13 points 2 months ago* (7 children)

    Funnily enough, that was one of the major complaints fans made about Fallout 3. For some unfathomable reason Bethesda decided to set it generations after the first two games, yet the Wasteland hadn't changed at all despite it now being centuries since the bombs fell.

    Come to think of it, they did the exact same thing with Skyrim.

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  • [–] 9 points 2 months ago

    Microsoft and Bethesda are creatively incompetent. They don't really want to say anything. They just want a funny theme park full of kitschy shit so they can pander to fans.

    They're fucking soulless morons.

    The first fallout was interesting because it was pretty fresh. The 2nd was a bigger exploration, with some interesting questions about remnants. I don't really remember 3 but it had some weird narrative problems, I think.

    New Vegas actually asked a new interesting question: who rebuilds after?

    And then 4 just shits the bed because Bethesda has no soul. It's also mechanically a mess. Power armor in the intro, except it sucks? Fuck everyone who thought that was a good idea.

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  • [–] 3 points 2 months ago* (1 child)

    the Wasteland hadn’t changed at all despite it now being centuries since the bombs fell

    That's one of the things that annoys me about Fallout: it's just so unrealistically barren. I mean, we have real-life examples in places like Hiroshima and Chernobyl, and the reality is that pretty damn quickly after the bombs, they'll be just as green again as normal. Don't get me wrong, obviously there should still be mutated creatures and ruins and stuff, but it should all be super-overgrown, too.

    Not to mention, centuries is plenty of time for civilization to at least clean up a lot of the debris and such, and even make decent progress recovering. Realistically, the state of the world in Fallout is more appropriate for a setting a decade or less after the war.

    As far as depictions of life after nuclear war goes, I wish we could have a game more like Alas, Babylon.

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  • [–] 2 points 2 months ago (3 children)

    To be fair though, it's only been within the past two hundred years that we've seen progress like this. Before that, there really were generations between significant advances.

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  • [–] 8 points 2 months ago* (last edited 2 months ago) (1 child)

    While I would argue that that's untrue - societies have had huge shifts over 200 years for atleast 4000 years - we're not neccesarily talking about big societal changes here.

    The people in Fallout 4 STILL live in completely wrecked houses. Holes in the ceiling, shattered windows, debris on the floor. Are you telling me no one has cleaned up here in over 200 years?

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  • [–] 1 point 2 months ago (2 children)

    Why keep making 'fallout'. Its done.

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  • [–] 4 points 2 months ago (1 child)

    Well, maybe not now, considering how corporate it's become. But in the period of 2010 and 2015, you could make a decent sequel. The 23rd century era of Fallout is pretty much creatively bankrupt, but Fallout in the 25th century is workable. What Fallout is missing is the rebuilding of society. The NCR side of things in NV comes close, but it's clear they still have a ways to go to achieve pre-War levels of society. Where's the NCR variant of Nuka Cola, for instance? Or industry for making all those bullets the NCR uses (Pitt doesn't count)? Or the logistics for large scale transport, like trains?

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