Only for terrible AAA games. Actual fun games I am fine.
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Don't worry, maybe china will flood the market with cheap ram soon or something.

In 3-4 years.
Most likely not. They are using it for their own datacenters.
At the moment - for sure. When they scale production (could be more than 5 years) they may be able to exceed the dc demand. Chinese manufacturing of anything is running on much lower margins than others. They don't play the limit-supply-to-increase-margins game. I think it's a CCP policy, as it's a harmful practice for the rest of the economy. So if they scale chip manufacturing to the point where it exceeds dc demand, they won't stop scaling because their margins won't fall. They'll scale further to increase profits by making and selling into other markets - consumer, etc. including abroad. I think the limiting factors to this future are the mass producrion of high quality lithography machines in China as well as the availability of high performance CPU and GPU designs. They're moving to solve all of those though, now faster than ever with the embargo on US tech.
hey can i have a hit? i need a new ssd and psu sometime. well not need, want.
Isn't that what this is? Some trade war with China?
Kinda what happened to Japan?
I don't know
"Good" news is that AI companies killed the gaming upgrade market, so studios will need to target the same hardware for a while. We might even see the come back of the smart tricks to go beyond the hardware limits era.
They're prob going to try to push cloud hardware for everything. GeForce now, Windows 12? Online subscription!
They seem to be completely oblivious to the fact that internet infrastructure in the US* is horrible and a lot of people outside of major urban areas have shitternet that makes streaming games laggy and unreliable. Unless they spend serious money upgrading infrastructure, it's just going to be Stadia 2.0. Except even then people still really do not like gaming as a service so it'll probably fail again anyway.
*I don't know how good other countries' internet is but I would include them if I did.
My internet is fine, good bandwith, good latency. But even then cloud gaming introduces delays i am a) not accostumed to and b) not tolerant of.
I do not want to have 100ms delay between my action and seeing the reaction. I do not want to be dependent on perfect connectivity to achieve even this delay, making every small issue which would only annoy me while browsing make my gaming hell. Even Bluetooth for my controller is too much delay for me when playing stuff like Dead Cells - it's either a dedicated receiver or cable-bound. Everyone who actually wants to play something fast paced can't be happy with cloud gaming. Well, the turn based strategy crowd might be tolerant of that, but i will never be until my body is too broken to play anything faster than solitaire.
They being the handful AAA publishers that we already know produce games for shareholders not gamers.
I tried playing on Amazon Luna and it was a buggy laggy mess, even for a single player "offline" only game.
There is no probably about it. Jensen Huang has talked about nothing else (besides AI) for quite some time now.
Cloud? With what hardware? Everything is overpriced because of AI, no one is spared
Because they are mainly producing components for datacenters, which will be used for cloud computing. Only consumergrade hardware is overpriced.
Only consumergrade hardware is overpriced
Well no, the memory price increase is specifically here to price gouge AI datacenters. If you're running a non-AI datacenter, and if you're targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added milliseconds might make the "remote" use unbearable, which is an added cost datacenters don't have to deal with on the same terms.
That is prety irrelevant since consumers aren't the customers for AI datacenter hardware, rich megacorporations with unlimited VC capital are.
Well yes, megacorps have unlimited budget for AI datacenters, that's my point; consumer facing offerings don't, such as cloud gaming, and they're competing for the same price-gouged resource ("competing" is too generous tbh, consumer facing companies are getting curb stomped)
the gaming upgrade market was kinda ridiculous anyway.
We dont need new, more powerful GPUs every 12/16 months
GPUs should, like, a new GPU every 5 years at a bare minium. New Cards being churned out every year is why gaming is shit, because theres no time for devs to learn, to optimize..instead they just target apis and get it out, and tell us use DLSS/FSR3 if performance is shit, even at 1080p there are still games they expect us to use stupid ass scaling to make playable.
APIs are... how you tell the GPU to do things. Nobody's doing low level hardware access like it's 1990 and you're running MS-DOS.
Yeah. Console optimization used to be a real thing they should bring to PCs. Tomb Raider 2013 and Battlefield 3/4 on the Xbox 360 managed visuals and performance that an equivalently-speced PC from 2005 wouldn't have been anywhere close to handling.
As a kid I used to basically only play emulator games because I didn't have money for a real gpu. As an adult I basically only play indie games cause AAA games are all soulless trash.
Yeah, I reached my limit years ago for games that spend a bazillion $ on graphics, but their gameplay is just running from cutscene to cutscene with barely engaging combat in between.
Indie games tend to be actually fun.
Fr. I was playing corekeeper with a friend and randomly found a really pretty oasis mini biome, it had no 'use' but it was a chill safe area I found by accident, you could tell the devs just wanted you to enjoy their game. It feels so nice to play something that isnt trying to milk you for money at every corner!
How can AAA games all be soulless if they’re all Soulslikes?
Time to catch up on some older games you missed. More fun for less money.
Any company making games where they're pushing graphics into top graphics card territory for no good gameplay reason can go straight to hell in 2026.
That seems to be the default for Unreal Engine 5.
That's my feelings after seeing Expedition 33 on UE5.
The game was absolutely phenomenal, but there is ABSOLUTELY no reason that that game should've forced me to upgrade my graphics card just to throw extraneous particle effect bullshit over every location that can't even be turned off. It's beyond ridiculous.
It's gonna bite them in the ass shortly. $70 games that costs $200+ MM to make and despite selling millions of copies don't even break even. If the minimum graphical requirements break the floor of what the average PC gamer owns, sales will plummet and kill the AAAA and AAA product line.
By the end of this summer, it'll be a full year on Linux for me. It's giving my old hardware some more life, and I have no reason to go back.
linux is good but it’s not magic either… it’ll help a 50-55 fps game run at 60 fps, but the game that crawls on windows won’t fare that much better on linux unfortunately
It depends. On linux i have 10+ year old laptop pc running indi games while playing youtube videos on a second window, all while keeping the temps below 70°. The same pc fans scream murder by simply open a browser in Win 10.
There's of course a ton of variables at play here, and I'm gonna preface this by saying I'm by no means a graphics/performance snob and I'm mostly playing older games.
But anecdotally, there have been some cases where Linux has been a night and day difference for me.
My computer is basically 12+ years old, it's basically the same computer my wife built before we started dating crammed into a new box with a couple upgrades along the way. It has a pre-ryzen AMD processor, and a 2060, so it's definitely not technically meeting required specs for a lot of games but it's holding it's own and chugging along managing to run most of what I try to throw at it on (what I think are) acceptable settings.
I got Helldivers 2 to run on it exactly once on windows, every time after that it crashed on the loading screen when I tried to join a game no matter how I tried to get it running.
Since switching to Linux it's been playable. Not necessarily the smoothest experience, but certainly good enough for my needs.
That's probably the newest game I've tried to run, I'm cheap and tend to wait a couple years to get games on sale. All the older games I've tried to run so far have pretty much run the same as on windows as far as I can tell.
Yes, but it's still not gonna help dramatically with the minimum requirements for games 😄
Linux gave extra life to so many computers. I still have a core 2 duo running Void.
Sadly, I can only open two tabs on Firefox. But it is great. For some games thought, I can only run stuff on hardware that came after 2012.
I'll be DEAD and BURIED before I play PC games that require a 1000W PSU-powered graphics card.
Huh? Retro GPUs are like the 8800, right? The 1080ti is still pretty new, right?!
This Steam Next Fest killed Unreal Engine for me.
Every single game with that splash screen ended up as a slide show, and not even prettier, I play 15 years old games that look better than most games I saw coming from UE5.
I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.
No need to upgrade, just give a chance to other games, devs and engines that cares for their customers.
I got into Cassette Beasts a while ago and notice all Godot games run well on Steam Deck and my older hardware. Cry Engine looks beautiful and still run well on stuff.
Kingdom Come Deliverance II was made on Cry Engine, day one it run pretty good on my setup (Ryzen 7 5700 X + RTX 2060 at the time, i got more or less 45 - 60 FPS on medium high settings, didn't remember if i disabled upscaling).
Meanwhile The Outer Worlds 2 with way less realistic and impressive graphics was a messy pixelated slideshow once i finished the tutorial, i was running on everything on minimum.
Cry Engine and REngine are a memento from a time where videogame companies used to squish every bit for performance and make games look and feel fantastic even in weak hardware
I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.
Real time global illumination (Lumen) and runtime LOD generation (Nanite) can't be made much faster; it's not really about optimization, it's that these features are fundamentally slow. The problem is that Epic spent a shit-ton of R&D developing these, and they do save developers some time - at the expense of disk space and performance.
In UE5 my hobby project ran fine on my rig but I stopped and spent a year making a system that reduced the game's footprint 3 fold.
If I was working for a company then they wouldn't allow me to waste time doing that.
I blame Crysis for that.
Most of the actually good games don't need strong hardware.
Nowadays, if it doesn't run on my Steam Deck I'm not playing it 🤷🏼 too many games to play still anyways...
I'm so glad to have picked up a Steam Deck when I did. The cheapest one they sell right now is $789
Yeah for sure, I just wish I had upgraded to the OLED when I still could, but in the end I'm just glad to own one at all.
400 dollars was excessive for what is a 4 year old budget computer in a handheld form. 800 is just outright fucking stupid.
My exact same mentality. Oh steam I always check if its deck verified before buying anything. My PC is still better spec but I like the flexibility.



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