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[–] 21 points 4 months ago (5 children)

This Steam Next Fest killed Unreal Engine for me.

Every single game with that splash screen ended up as a slide show, and not even prettier, I play 15 years old games that look better than most games I saw coming from UE5.

I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.

No need to upgrade, just give a chance to other games, devs and engines that cares for their customers.

I got into Cassette Beasts a while ago and notice all Godot games run well on Steam Deck and my older hardware. Cry Engine looks beautiful and still run well on stuff.

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  • [–] 4 points 4 months ago

    Kingdom Come Deliverance II was made on Cry Engine, day one it run pretty good on my setup (Ryzen 7 5700 X + RTX 2060 at the time, i got more or less 45 - 60 FPS on medium high settings, didn't remember if i disabled upscaling).

    Meanwhile The Outer Worlds 2 with way less realistic and impressive graphics was a messy pixelated slideshow once i finished the tutorial, i was running on everything on minimum.

    Cry Engine and REngine are a memento from a time where videogame companies used to squish every bit for performance and make games look and feel fantastic even in weak hardware

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  • [–] 2 points 4 months ago

    I used to recommend Unreal 4 for everyone, but they are already going for 6 without optimizing the 5.

    Real time global illumination (Lumen) and runtime LOD generation (Nanite) can't be made much faster; it's not really about optimization, it's that these features are fundamentally slow. The problem is that Epic spent a shit-ton of R&D developing these, and they do save developers some time - at the expense of disk space and performance.

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  • [–] 2 points 4 months ago

    In UE5 my hobby project ran fine on my rig but I stopped and spent a year making a system that reduced the game's footprint 3 fold.

    If I was working for a company then they wouldn't allow me to waste time doing that.

    I blame Crysis for that.

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