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[–] 111 points 4 months ago* (15 children)

"Good" news is that AI companies killed the gaming upgrade market, so studios will need to target the same hardware for a while. We might even see the come back of the smart tricks to go beyond the hardware limits era.

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  • [–] 74 points 4 months ago (10 children)

    They're prob going to try to push cloud hardware for everything. GeForce now, Windows 12? Online subscription!

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  • [–] 24 points 4 months ago (1 child)

    They seem to be completely oblivious to the fact that internet infrastructure in the US* is horrible and a lot of people outside of major urban areas have shitternet that makes streaming games laggy and unreliable. Unless they spend serious money upgrading infrastructure, it's just going to be Stadia 2.0. Except even then people still really do not like gaming as a service so it'll probably fail again anyway.

    *I don't know how good other countries' internet is but I would include them if I did.

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  • [–] 22 points 4 months ago*

    My internet is fine, good bandwith, good latency. But even then cloud gaming introduces delays i am a) not accostumed to and b) not tolerant of.

    I do not want to have 100ms delay between my action and seeing the reaction. I do not want to be dependent on perfect connectivity to achieve even this delay, making every small issue which would only annoy me while browsing make my gaming hell. Even Bluetooth for my controller is too much delay for me when playing stuff like Dead Cells - it's either a dedicated receiver or cable-bound. Everyone who actually wants to play something fast paced can't be happy with cloud gaming. Well, the turn based strategy crowd might be tolerant of that, but i will never be until my body is too broken to play anything faster than solitaire.

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  • [–] 1 point 4 months ago (4 children)

    Cloud? With what hardware? Everything is overpriced because of AI, no one is spared

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  • [–] 1 point 4 months ago (3 children)

    Because they are mainly producing components for datacenters, which will be used for cloud computing. Only consumergrade hardware is overpriced.

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  • [–] 1 point 4 months ago* (last edited 4 months ago) (2 children)

    Only consumergrade hardware is overpriced

    Well no, the memory price increase is specifically here to price gouge AI datacenters. If you're running a non-AI datacenter, and if you're targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added milliseconds might make the "remote" use unbearable, which is an added cost datacenters don't have to deal with on the same terms.

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  • [–] 1 point 4 months ago (1 child)

    That is prety irrelevant since consumers aren't the customers for AI datacenter hardware, rich megacorporations with unlimited VC capital are.

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  • [–] 1 point 4 months ago*

    Well yes, megacorps have unlimited budget for AI datacenters, that's my point; consumer facing offerings don't, such as cloud gaming, and they're competing for the same price-gouged resource ("competing" is too generous tbh, consumer facing companies are getting curb stomped)

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  • [–] 26 points 4 months ago (2 children)

    the gaming upgrade market was kinda ridiculous anyway.

    We dont need new, more powerful GPUs every 12/16 months

    GPUs should, like, a new GPU every 5 years at a bare minium. New Cards being churned out every year is why gaming is shit, because theres no time for devs to learn, to optimize..instead they just target apis and get it out, and tell us use DLSS/FSR3 if performance is shit, even at 1080p there are still games they expect us to use stupid ass scaling to make playable.

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  • [–] 7 points 4 months ago (1 child)

    APIs are... how you tell the GPU to do things. Nobody's doing low level hardware access like it's 1990 and you're running MS-DOS.

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  • [–] 11 points 4 months ago

    Yeah. Console optimization used to be a real thing they should bring to PCs. Tomb Raider 2013 and Battlefield 3/4 on the Xbox 360 managed visuals and performance that an equivalently-speced PC from 2005 wouldn't have been anywhere close to handling.

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