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[–] 1 point 1 year ago

Welp, guess I'm going to not buy it harder then...

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  • [–] 1 point 1 year ago

    Set your stopwatches for when Tango gets shafted right before releasing their next game.

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  • [–] 308 points 1 year ago (23 children)

    It's a canon event for any game company that achieves moderate success

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  • [–] 137 points 1 year ago (10 children)

    Kerbal Space Program 2 still hurts me.

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  • [–] 25 points 1 year ago (9 children)

    Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.

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  • [–] 66 points 1 year ago (8 children)

    Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked...

    And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities... with a team of mostly newbies who had no idea how anything worked.

    So, basically, they started out where KSP started out... and would very obviously thus need years and years and years to get it out of Early Access / Alpha state... but it needed to make money NOW, and it didn't, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!

    Or... maybe not? With regard to the IP rights?

    Nobody seems to know who actually owns the KSP IP at this point.

    https://techdriveplay.com/2025/01/03/kerbal-space-program-2-a-tale-of-corporate-neglect-and-failure/

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  • [–] 26 points 1 year ago* (4 children)

    I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.

    I mean I love Jeb and the gang as much as the next guy, but they're not core to my enjoyment of KSP1. The mechanics were.

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  • [–] 10 points 1 year ago

    lol, RIP Jebs 1 - 48395.

    But uh yeah, the... the lore is basically:

    We made some cute little dudes and dudettes that are... possibly animated, sapient fungi? Or something?

    Anyway they are sm0l and live in sm0l solar system.

    And they have a space program.

    And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.

    Woo!

    lol

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  • [–] 7 points 1 year ago (2 children)

    Name recognition sells stuff. Somebody who loved KSP 1 will probably give KSP 3 a go, at least to a greater probability than an unrelated game in the same genre.

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  • [–] 2 points 1 year ago (1 child)

    Dean Hall and RocketWorkz of uh DayZ fame/infamy... are working on Kitten Space Agency... I dunno, maybe they could pull it off?

    Dean's track record is really hit and miss imo, but hey, at least they actually give a damn and try, often with pretty bold / niche concepts.

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  • [–] 11 points 1 year ago

    It was even worse than that.

    They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn't want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.

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  • [–] 11 points 1 year ago (1 child)

    One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken...but then the publisher forced them to use the KSP engine because "it would speed up development."

    It was doomed from the beginning.

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  • [–] 4 points 1 year ago*

    Yep.

    Having worked in software dev and db management professionally, and having been modding (as in making mods) all kinds of games for even longer... yep, I knew it was completely fucked almost immedeately, as soon as it was:

    Throw out most of the old dev team

    We are gonna rebuild the engine/game from the ground up

    Add in vastly complex features and capabilities at the same time

    On a horrendously unrealistic timeframe.

    ...

    Normally, any two of those is extreme danger zone.

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  • [–] 86 points 1 year ago* (2 children)

    It’s a canon event for any game company that achieves moderate success gets acquired by investors

    Very much not exclusive to the game industry

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  • [–] 10 points 1 year ago (1 child)

    True :3

    I just said game to stay on topic tbh

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  • [–] 4 points 1 year ago*

    Makes sense, wasn’t untrue and I wasn't criticizing, just wanted to make sure everyone remembers that the problem goes up the chain due to capitalism.

    Various companies/games were mentioned in the comments, but I think a good example is Hello Games. Clearly fumbled their game launch and were over ambitious with No Man’s Sky.

    But it’s gotten an incredible amount of things that were promised, and many things that weren’t, all as free updates. Sure, they’re still making money, that’s the point, but instead of Micro-transactions, overpriced DLC, fucking over the devs, shutting things down, they just keep rolling. I’m sure they’ve gotten offers of acquisition that were probably very lucrative, but they didn’t take them, and have continued their slow roll of making gamers happy.

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  • [+] 33 points 1 year ago (5 children)
  • [–] 27 points 1 year ago (2 children)

    Individual devs seem to generally manage better I think :3. It's once the companies expand is that stuff starts going awry

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  • [–] 9 points 1 year ago* (last edited 1 year ago)

    Coffee Stain's another good example on the bigger end.

    It does seem like there's a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.

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  • I dunno, dwarf fortress seems to be doing alright for itself so far. Tarn and Zach really needed some more help and some graphic design backup. I don't agree with the total abandonment of the keybindings system in favor of mouse clicks, but I understand that it was necessary to make the game's learning curve less precipitous.

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  • [–] 5 points 1 year ago

    Didn't sell out to a company or publisher with shareholder profit motives. Truly independent (not "indie" as slang for low budget) development teams don't follow this pattern unless they sell their IP and studio outright.

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  • [–] 4 points 1 year ago

    I think Croteam has been able to have moderate success over the years, but being based in Eastern Europe might make them insulated from issues. Devolver only recently bought them, but they seem to be one of the few good publishers. I at least didn't see their name on the Video Games Europe member list that's opposed to SKGs.

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  • [–] 179 points 1 year ago (2 children)

    And they want to add micro transactions

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  • [–] 8 points 1 year ago

    It’s Krafton. Just look at what became of PUBG. I mean it’s an OK game and a lot of QoL came to it after all these years, but there hasn’t been any major meta shift in 5 years or so. Only recently they’ve started looking into how broken certain semiauto snipers are.

    Instead you are drowned in lootboxes and emotes

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  • [–] 178 points 1 year ago (3 children)

    The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted "we wont put loot boxes in the game"..

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  • [–] 137 points 1 year ago (2 children)

    They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We're in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.

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  • [–] 40 points 1 year ago (8 children)

    i never bought 1. But also the story behind 2 feels like ksp2.

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  • [–] 6 points 1 year ago (7 children)

    But you played it Right ?

    Right ?

    </Anakin meme>

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  • [–] 6 points 1 year ago (6 children)
  • [–] 5 points 1 year ago (4 children)

    If you got vr is best played that way. Best horror game on vr.

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  • [–] 2 points 1 year ago (3 children)

    it’s a horror game? prob will pass then. Also lemme borrow your vr for porn though. I’ll give it back.

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  • [–] 9 points 1 year ago (2 children)

    It's horror in the sense that Bioshock was horror, but much less so. There are some areas with 'tension' that you pretty quickly become accustomed to, just as you would in a game where there is a 'progression' of areas where each area you move into is quite difficult at first until you get the resources and build the new items from that area.

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  • [–] 3 points 1 year ago (1 child)

    oh! that’s cool. will put it on my todo list. thanks!!

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  • [–] 4 points 1 year ago

    I highly recommend it on a vr device if possible, but to everyone who has played it knows, it has its moments. But its not as wrote as a run of the mill horror game, i may have given the game a disservice labeling it as such.

    Outerwilds is also a must play in vr,

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  • [–] 35 points 1 year ago (6 children)

    Publishers are cancer. Self publish whenever possible !

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  • [–] 15 points 1 year ago (4 children)

    You Don't Need a F-ing Publisher*

    *unless you do.

    It would just require smaller teams making lower budget games that are more focused on Art than sales, which I would be really happy about honestly. Too many people are in this industry solely to rake in the big bucks.

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  • [–] 10 points 1 year ago (3 children)

    A self-published game with a focus on quality will outperform any AAA game.

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  • [–] 12 points 1 year ago* (1 child)

    If you are going to compete with AAA games it's going to require a big budget, which not all Devs have access to.

    A high quality AA game would probably do great, but would be unlikely to outsell a AAA with hundreds of millions of dollars for budget.

    Obsidian made a fantastic game with Pillars of Eternity 2: Deadfire but it was considered a 'failure' sales wise (at least at launch), despite being well received.

    Obsidian sold to Micro$oft despite making very high quality games and their crowdfunding campaigns consistently earning more money than they were asking for. The stated reason was they found it hard to keep their employees paid consistently and they didn't want to lay people off. Also that they thought they could do just as good as other big players in the industry if they had access to larger budgets.

    I think it was a bad move. They managed to survive the massive round of 9,000 jobs cuts to Microsoft's gaming division (this time), but you just know that Microsoft would cut them in a heartbeat if they thought it would save them a dime in the future. That being said I think it's understandable to want to see your employees paid, and it's just a sad fact that AAA games require huge budgets nowadays, so I can kind of understand why they sold, even if I don't agree with it.

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  • Source?

    Pretty much every popular indie game has a publisher. Publishers are great because they provide relatively low cost marketing, the trick is to be careful when signing a contract that you don't sign away too much while still getting value from them.

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  • [–] 6 points 1 year ago

    It's not so black and white, Clair Obscur : Expédition 33 has that level of quality and polish because the team behind it was able to find a publisher to finance it. Everything has nuance, we got shafted on subnautica 2 but we had other great games, some self published, some not

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  • [–] 99 points 1 year ago (7 children)

    Pop it in your calendars? Maybe I'm using calendars wrong, but mine aren't filled with things I should avoid doing. But, I'm willing to learn. What date should I put "Don't Buy Subnautica 2" on?

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  • [–] 28 points 1 year ago (4 children)

    Everyday up until it releases

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  • [–] 17 points 1 year ago* (last edited 1 year ago) (3 children)

    What about after it releases? How will I know to keep not buying it?

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  • [–] 32 points 1 year ago

    You should get a publisher if:

    You want to make one game then get fired

    You want your work to be bastardized by the publisher in the future

    You want countless hours of overtime/crunch and no compensation

    You want to be another disposable cog in the machine

    If that doesn't sound like something you want, self-publish.

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  • [–] 28 points 1 year ago

    Well this just wrecked my evening.

    But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.

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  • [–] 79 points 1 year ago* (last edited 1 year ago) (26 children)

    I am also boycotting Microsoft and every product from companies owned by them.

    Sure, that doesn't leave a lot of games I can buy, but hey, Indie games are often the best games. Also I have a backlog so huge there will probably be peace in the middle east before I'm through with it.

    Besides if there is a game I really want to play, I hear there arrrrr still ways to do so without supporting genocide.

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  • [–] 42 points 1 year ago (19 children)

    Linux gaming is really hot right now. Out of my 575 games on steam I can play 568 of them.

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  • [–] 25 points 1 year ago* (last edited 1 year ago) (1 child)

    Ditched Windows permanently 11 months ago for Pop-OS and couldn't be happier. I've been a big Linux fan for years, but would always dual boot for gaming purposes.

    I'm so glad that isn't necessary any longer. Almost feels cheating, being Microsoft free with Zero downsides and plenty of benefits.

    You may already know, but a lot of times when a game isn't listed as 'playable' it just means that particular game hasn't been tested yet and will likely still work just fine*, unless it requires kernel level anti cheat ofc

    Just so happens I'm boycotting that as well. If I wanted you to do shady shit to my OS, I'd have stayed on Windows.

    Edit: *Check the games not listed as playable on protondb and see what that says. Since it's a 'crowdsourced' platform, it's often more up to date than Valve is.

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  • I didn't realize how truely frustrated I was with windows until I switched a few months ago. I realize now that most of my recent windows troubleshooting was trying to make windows stop doing things I didn't want it to. Now most of my Linux troubleshooting is just learning how to get Linux to do things I actually want it to do, which is actually quite satisfying.

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  • [–] 5 points 1 year ago (16 children)

    Do you have a recommended flavor of Linux for gaming?

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  • [–] 8 points 1 year ago (12 children)

    Anything works really. Mint, Gentoo, Fedora, Arch all work - usually just need to install Steam and done, possibly install drivers using your package manager if it doesn't come pre-installed. Hell, you can even do SteamOS or something like Bazzite or Nobara if i remember correctly.

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  • [–] 7 points 1 year ago (7 children)

    I installed Mint recently but a lot of my games don't show as playable. I'm not as tech-savvy as I was 20 years ago, so I'm not sure what I'm doing wrong. Any advice?

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  • [–] 8 points 1 year ago* (last edited 1 year ago) (2 children)

    A lot of times when a game isn't listed as 'playable' on Steam, it simply means that particular game hasn't been tested yet, and will probably still work just fine if you actually try and run it. The only real exceptions to that is games that require 'kernel level anticheat'.

    Edit: Check those games out on protondb and see what that says. Since it's a 'crowdsourced' platform, it's often more up to date than Valve is.

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  • [–] 3 points 1 year ago (1 child)

    Thank you so much, I was worried I'd have to scale back my gaming significantly

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  • [–] 3 points 1 year ago*

    Not a problem at all. If you do end up having difficulties you might try a different distro, I've heard a few people complaining about Mint lately. In theory though it should work just fine.

    In my personal experience every game I've tried to play works just as well or better than it does on Windows. Cyberpunk 2077, The Witcher 3, Prey, Red Dead Redemption 2, The Outer Worlds, No Mans Sky, Pathfinder Kingmaker, Pillars of Eternity 1 & 2, Divinity Original Sin 2, Skyrim SE, Fallout 4 & 76 etc. Even older games like Baldur's Gate and the Original Fallout work great* :)

    Edit: *The GOG versions, which I use the Heroic Games Launcher to play.

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  • [–] 4 points 1 year ago

    In addition to what Wolf told you, here's a few little extra tidbits:

    Some games have native Linux versions. If they don't, you typically play them through Proton, a gaming-ready version of the Wine compatibility layer. Steam directly supports this through compatibility settings (Steam -> Settings -> Compatibility for default settings or Game properties -> Compatibility for per-game settings). Sometimes specific Proton versions will be better for specific games but usually you don't need to worry about it much.

    Proton is damn good. Expect performance for most games to be within ± 5% of the performance you'd get on Windows. Yes, some games run better on Proton than on native DirectX.

    Valve recently decided to enable Proton by default for games that don't have a Linux version. You can enable it yourself in the settings if it isn't enabled yet.

    You can even force games with a native Linux version to use Proton by setting it in the game's compatibility settings. In that case Steam will download the Windows version.

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  • [–] 4 points 1 year ago (3 children)

    SteamOS isn’t out for download if I remember correctly but you are correct about Bazzite and Novato being similar and great gaming specific distros.

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  • [–] 1 point 1 year ago (1 child)
  • [–] 4 points 1 year ago

    Those instructions are about how to reinstall SteamOS on your deck. A little further down the page it talks about how to install on other handheld PC's like the Legion Go and ROG Ally.

    Currently, expanded support includes devices with AMD hardware and an NVME drive, targeted toward handheld devices. Please note, support for all devices that is not officially 'Powered by SteamOS' is not final (currently anything that is not a Steam Deck or Legion Go S)

    While you technically can download it and people have been able to install it on their PC's, Valve doesn't recommend doing so.

    They probably will (hopefully) have a version targeted toward PC's in the future, but it's not there yet.

    If you want a SteamOS style experience on desktop you would be better off using Bazzite since that is what it's designed for.

    You are correct that it is possible to do, but it's not recommended.

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  • [–] 5 points 1 year ago

    For gaming, try bazzite, cachyOS, or nobara. Mint is also good, but might not have latest and greatest drivers or kernel etc, even then it is very popular. I switched to mint and then to nobara early last year and love it. I tested a few on VMware in windows before taking the leap. 3 months ago I wiped my windows partition coz I hadn't used it in yonks. Good luck!

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  • [–] 4 points 1 year ago (1 child)

    Almost any is fine, but if you want a distro optimized for gaming, Garuda has been treating me quite well.

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  • [–] 4 points 1 year ago

    Seconded, with caveats. Garuda is basically a gaming-ready Arch with a few of the rough edges filed off (and a 1337 G4M3R desktop theme preinstalled). I quite like their convenience stuff but in the end it's still Arch.

    Pros: It's easy to set up and conveniently comes with everything you need to start gaming. It defaults to the KDE desktop, which will feel fairly familiar to Windows expats. It allows you to do whatever you want to do, in true Linux fashion. Cons: It's still Arch-based so you will be living at the bleeding edge. A certain amount of occasional instability is to be expected. The default theme might put you off if you're not into the whole gamer aesthetic but it's easy to change.

    I also see people recommending Bazzite and similar immutable distros and honestly, I can see the appeal. They're harder to break and Discover (or whichever Flathub frontend you use) is very welcoming and convenient for managing your installed apps.

    Pros: You're less involved with the OS's technical underpinnings than with an Arch-based distro. Immutables are designed to be robust. The Flatpak-centric workflow feels slicker than a traditional package manager. Cons: The design restricts your freedom to a certain degree. Flatpak has a few caveats compared to native software packages.

    In the end I'd say that Garuda is great if you're interested in learning more about how Linux works and want to be able to tinker with the system. There's a ton of resources on technical stuff in Arch and all of them apply to Garuda as well. On the other hand, an immutable like Bazzite is great if you'Re not interested in Linux internals and just want something that works and is hard to break.

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  • [–] 4 points 1 year ago (4 children)

    I find it really hard to boycott Microsoft today. Yeah, fuck windows, office, Xbox. But there's GitHub and Azure which you just ignore walking the internet

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  • [–] 5 points 1 year ago (3 children)

    Yeah, GitHub really hurts. Hopefully people will start to use SourceForge and similar alternatives once they realize that Microsoft isn't just trying to monopolize Operating Systems and Gaming Studios, but the whole damn Internet as well.

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  • [–] 6 points 1 year ago (2 children)

    SourceForge sucks ass. I'll use pen and paper to manage my repos before SourceForge.

    Forgejo is the best git forge hands down. It's FOSS, snappy & clean web interface, much lighter than Gitlab to self-host, integrates with a bunch of CI platforms, and instance federation is in the works. It's like GitHub, but better in pretty much every way.

    The most popular instance is Codeberg

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  • [–] 2 points 1 year ago (1 child)

    Cool, I'll check it out. I'm not a dev so I mainly use GitHub to download and install other peoples work. It's nice to know that there is a decent alternative for people who need it.

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  • [–] 2 points 1 year ago

    Not only is it FOSS, but the experience is legitimately better than GitHub.

    Also has a super fast & good repo migration & sync system. You can still keep the GitHub repo around for the network effect while porting over issues & PRs.

    Forgejo Actions is maybe the only thing worse, but that's because it isnt one-to-one with the whole GHA ecosystem, even if most GitHub Actions work out the box with no changes.

    I'm not a dev so I mainly use GitHub to download and install other peoples work.

    You're gonna start seeing more of these pointing to codeberg.org in the near future. I have been seeing a ton of important projects move there or their own Forgejo instance. Once federation hits, I imagine a massive proportion of projects are gonna jump ship.

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  • [–] 55 points 1 year ago (3 children)

    More importantly in the short run, remove it from your wishlists so that Krafton can see your choice! At the moment, they are super proud of the game being the most wishlisted on Steam.

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  • [–] 8 points 1 year ago (2 children)

    Isnt every other new game "the most wish listed on steam"? Do any of them ever prove this with numbers?

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  • [–] 25 points 1 year ago

    Companies only answer to profit and unfortunately we get to see the results. Can't have those proles making 250 million dollars now. That would eat into the profits of our shareholders.

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