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[+] 33 points 1 year ago (5 children)
  • [–] 27 points 1 year ago (2 children)

    Individual devs seem to generally manage better I think :3. It's once the companies expand is that stuff starts going awry

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  • [–] 9 points 1 year ago* (last edited 1 year ago)

    Coffee Stain's another good example on the bigger end.

    It does seem like there's a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.

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  • I dunno, dwarf fortress seems to be doing alright for itself so far. Tarn and Zach really needed some more help and some graphic design backup. I don't agree with the total abandonment of the keybindings system in favor of mouse clicks, but I understand that it was necessary to make the game's learning curve less precipitous.

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  • [–] 5 points 1 year ago

    Didn't sell out to a company or publisher with shareholder profit motives. Truly independent (not "indie" as slang for low budget) development teams don't follow this pattern unless they sell their IP and studio outright.

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