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[–] 35 points 6 months ago (6 children)

Arguably the people who created New Vegas didn’t have the engineering know how, lol.

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  • [–] 22 points 6 months ago (26 children)

    That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.

    Unless I'm misunderstanding something, I don't see why a remaster like Oblivion's would be impossible. It runs on top of the original game anyways.

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  • [–] 11 points 6 months ago (4 children)

    That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.

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  • [–] 8 points 6 months ago (3 children)

    Eventually you will want to change the lighting or fix a high severity bug. You need the source to recompile or repackage.

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  • [–] 3 points 6 months ago (1 child)

    The script source code is packaged with the game though. You can see the entire game's implementation through the GECK and XEdit pretty much.

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  • To push a release for a game you need to package it. It's one thing to have no more ci/cd, you could technically build, package, and deploy on a workstation. But without source you can't even do that because the build system is part of the source code. A game is a few hundred gigs of pure data and it needs to be packed to make it playable.

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  • [–] 14 points 6 months ago (20 children)

    Cause the real reason which is well known is Bethesda higher up dont like the fact it s the most loved fallout post Bethesda acquisition and wasn't made by them

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  • [–] 13 points 6 months ago* (3 children)

    Well they need to make better Fallout games, then. Start with firing Emil Pagliarulo. That man should never be allowed into the writer's room ever again.

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  • [–] 2 points 6 months ago

    Bethesda's never had a good writer since Morrowind. the best story tellers in Bethesda were the people who designed the obscure side locations with environmental storytelling, and I guess Bethesda took that as a slight against its reputation and replaced handmade locations with reusable slop in starfield. it's like they are trying to get worse with every game.

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  • [+] -11 points 6 months ago (15 children)

    That's literally not true. It's false information spread by fanboy dickriders like you

    I don't mean to sound like an asshole, but this whole "NV was the best game ever made" is getting REALLY old, especially now 16 years after the game released.

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  • [–] 13 points 6 months ago (7 children)

    I mean, for all of its flaws it is objectively better than Fallout 3 and Fallout 4 though. And I loved Fallout 3. So the comment you're responding to is correct, because 3 and 4 are the competition (76 and Fallout Shelter do not count).

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  • [–] 2 points 6 months ago (3 children)

    So they're right that they said Bethesda hates NV, because Fallout 3 and 4 are "worse" (completely subjective btw, even though I do enjoy NV)? Not because someone at Bethesda actually confirmed that (which they never have)?

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  • [+] -6 points 6 months ago (2 children)

    None from Bethesda but old obsidian dev did. Mb it was Chris not sure. But wouldn't be surprise since nobody listen him even when he said fallout isn't about capitalism and he s just a voice screaming far away cause nobody seem to be aware of it

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  • [–] 2 points 6 months ago (1 child)

    Bethesda does not hate New Vegas, Obsidian, or anyone who worked on the game. Find proof then I'll change my tune.

    They wouldn't be featuring it so heavily in all Fallout media if they didn't like it; especially the show, which season 2 is basically New Vegas 2.

    I don't know why so many people (like you) just accept the falsity that "Bethesda hates New Vegas and Obsidian" when literally no one from either company has ever said so.

    The only people who say that shit are like you, who can't seem to fully grasp reality, or are trying to push some kind of agenda.

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  • [–] -2 points 6 months ago* (last edited 6 months ago)

    The show is litteraly a rewriting of what was a grounded belivable world into a goofy borderlands clone. Even with Bethesda approval I won't say it s an argument.

    Also the story about how Bethesda imposed hard deadline and didn't deliver their bonus to obsidian for just one point on metacritic is well known.

    Also

    According to him, "They had a whole PowerPoint. Not even about the DLC, they had a whole PowerPoint about all the things Obsidian did wrong." He sarcastically described the meeting as "hugely morale-boosting," noting that the developers felt they had provided a quality game. "I thought we did a good product for you guys that kept Fallout in the public consciousness," Avellone stated, adding that it felt unfair since Bethesda "reaped a lot of the rewards for it" while being visibly unhappy during the review. The technical friction went even deeper, leading to a confrontation over performance and the future of the game's code. Avellone recalled an interview in which he was asked whether the game would hit 30 frames per second, which he believed was a basic standard. However, a tech director at Bethesda later scolded him for making that promise. "I sat there, and I smiled, and I took it," he said, while internally wondering, "Why do you have a f—ing engine that can't run 30 frames per second, and then call that your claim to fame?"

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  • [–] 2 points 6 months ago* (6 children)

    i mean the best game ever made ? i never said that i said the best fallout with bethesda being on the cover ever made. went on steam fallout 3, and 4 stand at 80% and nv at 90% pretty sure on all site that have gamers reviews it will be the same storry. The overall population said that nv is better than 3 and 4

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  • [–] 3 points 6 months ago (5 children)

    Metacritic says 3 and 4 were both better reviewed than NV. Took me like ten seconds to look it up.

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  • [–] -3 points 6 months ago (2 children)

    u mean a paid journalist? that s why i said gamers. Journalists also feel concord was a good game as for highgard and every new pokemon or cod so yeah kinda dont care about their opinion

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  • [–] 42 points 6 months ago* (last edited 6 months ago)

    Virginity: I'm the only thing you can lose and never get back 🥰\
    Source code: Hold my beer 🍺

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  • [–] 20 points 6 months ago (1 child)

    They didn't need to add the last part but I'm so glad that they did

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  • [–] 12 points 6 months ago* (1 child)

    Avellone bragging that his game's code has security-through-spaghetti.

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  • [–] 49 points 6 months ago* (16 children)

    New Vegas doesnt need a remaster, anyway.

    It needs a Remake

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  • [–] 32 points 6 months ago (7 children)

    with the cut content restored and an actually fleshed out legion

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  • [–] 37 points 6 months ago (6 children)

    and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.

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  • [–] 19 points 6 months ago (5 children)

    going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment

    i figured since fo3 had the washington monument then surely new vegas would have a similar one

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  • [–] 10 points 6 months ago (4 children)

    the best thing about a remake for either Fallout 3 or New Vegas, it'd do a significant chunk of the work for remaking the other one.

    So having them bundled into one remake bundle would be fantastic.

    Probaly never happen, but a boy can dream.

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  • [–] 8 points 6 months ago (3 children)

    You expect an official release of Tale of Two Wastelands?

    Each game will be released separately for 70 dollars and will be disappointing.

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  • [–] 3 points 6 months ago (1 child)
  • [–] 1 point 6 months ago

    That was more of a remaster than a remake. A remake would be making the game from scratch and could be expanded and/or changed. For example expanding the legion side of the map and making Ulysses into a companion instead of a villain. There's so much cut content for New Vegas that you could remake the game and have it be distinct from the original.

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  • [–] 23 points 6 months ago (5 children)

    I'm of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but """better""" - no thanks, I'd rather see something original and new come out

    There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.

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  • [–] 2 points 6 months ago (1 child)

    I'll disagree a bit. Angel of Darkness should definitely have been a Remake.

    They must have put so much effort in to get that just as crappy as the original.

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  • [–] 2 points 6 months ago

    New Vegas needs it to.

    I love the fuck out of the game, but its heavily handicapped by its need to fit within console limitations at the time of its release... Not only that, its just full of jank.

    A remaster is not capable of addressing the core issues that need addressing with New Vegas, especially with no source code.

    A remake is the only way to get a solid, amazing update to New Vegas that will endure for another 16+ years.

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  • [–] 1 point 6 months ago (2 children)

    I must disagree.

    Like while i can still fully enjoy old resident evil games, because i have nostalgia for the i fully understand why people who are born after they have been made would be put of by them.

    By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

    More extreme example. I would love to have modernised version of Betrayal at Krondor. It had good story. The core gameplay and world was great and there was intresting mechanics, but it was released 1993, so it by modern standards it looks like garbage and the ui is very unintuitive.

    Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

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  • [–] 1 point 6 months ago (1 child)

    By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

    This is where we disagree.

    1. I don't think we should try to re-introduce those games to new audiences - they can seek them out if they are interested. I haven't played Planescape Torment until 2017, I haven't played Gothic/Deus Ex/Thief games until 2020s. I liked them just fine having never played them in my childhood, I thought they were great. But by remaking influential hits of the past we water them down to "just another mediocre remake that released this year".
    2. A remake by definition will not do anything new, and if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward. So far indie games are doing a great job with that, but I also want AAA games to not get stuck in regurgitating the same material year after year. What is this generation's Half-Life, Roblox?

    Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

    If they play a remake - they will not get the same experience you did either. It will be different even if they remake it shot for shot - because story is also a product of its time. And if they don't remake it shot for shot and make changes to adapt it to modern "standards" - then it's a different, derivative game vaguely inspired by the original piggybacking on the name.

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  • [–] 1 point 6 months ago
    1. I don't think we should try to re-introduce those games to new audiences

    Well if we disagree on this deep fundamental level i dont think we can have real discussion about this, as my personal opinion is that stories i love should be made as easy as possible for people to reach. Like i would love people to read book Kalevala, but its written in old Finnish so i think its completelly fine for make the book more easily approachable for the masses by translating it to todays English, even if it looses a lot by turning the writing to prose.

    1. A remake by definition I just want to say there is no real definition for remake.

    if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward.

    This goes more to the business end too. Its not zero sum game and making remakes dont mean companies stop making new games.

    Like activision tasked Vicarious vision to make Crash remakes and because those did allright they were comfortable to let Toys for Bob make comoletelly new Crash game. The remake indruduced the Crash games to new audience. Without that push the new game would most definedly did worse than it did. (It was profitable, but not as much as investors wished).

    Same with resident evils. Both remakes and new installations are being produced at the same time and they help to make the engine better everytime.

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  • [–] 11 points 6 months ago

    I dream of a sequel that focuses on the consequences of the legion falling apart after the second battle of hoover dam.

    Basically a game where one faction wants to turn the remnants of the legion into a unified democratic republic (perhaps a mixture of the Roman senate and the NCR), another faction wants to find a new caesar (and possibly reform some of the stupider sides of the old legion) and a third faction just wants to go back to being a bunch of independent tribes that only trade with each other.

    You would play as the grown up child of a legionaire who died at hoover dam and a slave who was sold off to somewhere else when you were young.

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  • [–] 9 points 6 months ago

    They could hand it over to Nightdive Studios. They did a banger job with System Shock.

    Eventually.

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  • [+] 9 points 6 months ago* (2 children)
  • [–] 1 point 6 months ago*

    While I understand your reasoning (although I don't necessarily think that remasters/remakes are bad) I am not a fan of Bethesda's current visual style for Fallout compared to Fallout 3/New Vegas in general so in this caae I'd fear they would change some really iconic designs. Oblivion afaik did it well but New Vegas and 3 fans are VERY protective of their precious games so I'd expect a lot of wariness and criticism. Plus, yeah, performance updates would be the biggest factor to include especially considering how bad New Vegas runs without mods but knowing Bethesda I would not be too hopeful lol. I'd still kill for a remaster but I'll remain sceptical.

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  • [–] 1 point 6 months ago

    I've been playing a lot of Diablo 2 Lord of Destruction lately, and the graphics are a huge part of what makes the game feel like it does. The remaster is really good, but it doesn't really hit the same vibe. What the old game (and a loooot of other old games) needs is a whole buttload of quality of life features. Something different mods have done a very good job of taking care of for Diablo 2.

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  • [–] 17 points 6 months ago

    Copilot: New Vegas

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  • [–] 15 points 6 months ago (2 children)

    I do find it odd that Bethesda, as the IP rights holder and publisher of the game, was not given a copy of the source code? Whats the story with that?

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  • [–] 80 points 6 months ago* (last edited 6 months ago) (5 children)

    Yeah, we know Bethseda does not have 'the engineering knowhow', we've known that for like a decade now.

    That the author considers this 'an eyebrow raising assertion' betrays that they understand nothing about games on the backend, or how development actually works.

    Avellone argues there's a unique roadblock with New Vegas: "the very last milestone" Bethesda gave Obsidian Entertainment was to "deliver all the source code and the ability to make the build" for $10,000.

    "For reasons unknown to me, but I have suspicions, [Obsidian studio head] Feargus [Urquhart] decided not to cash out that milestone, and did not deliver it," says Avellone. "It's not a strange decision if you feel, which would not be out of the realms of possibility, that the New Vegas experience cheated him out of X amount of money.

    You pull away all their bonuses, a decade ago, for missing a review score mandate by one point.

    For a game with barely enough dev time allocated to it, for a dev cycle that would have been 100% crunch before crunch became a term people use.

    Its the best 3D Fallout game that exists.

    Its a game that largely revolves around revenge on some asshole who fucked you over.

    And Bethesda wants to now remake it, probably looking to make a lot more than $10k.

    Yeah, gee, I have no idea why they didn't go for that last stretch goal, yep, no clue.

    EDIT:

    Now excuse me while I laugh, and whistle Heartache by the Numbers.

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  • [–] 34 points 6 months ago (4 children)

    this comment is so filled with disinformation that it must be ragebait

    for one, the bonus was a tacked on thing bethesda threw in as a freebie, which obsidian devs (i think it was sawyer) said would just be going to the shareholders/business people up stairs

    for two, obsidian is the one who set the timeframe to make the game, and obsidian is the one who denied the devs more time, no matter how much they asked

    for three, thats not objective in the slightest

    for four, only for the first quarter of the game. the rest being a bunch of almost optional fetch quests, with some main quests sprinkled in

    for five, not confirmed anywhere

    for six, because obsidian was ran like absolute garbage back then and couldnt even afford another month to fix bugs because they would have went under due to the incompitance of the ceos of obsidian

    my internet is not good right now so i dont feel like finding sources, but i know sawyer, avellone, and a few other obsidian devs have said as much

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  • [–] 5 points 6 months ago (3 children)
  • [–] 32 points 6 months ago (10 children)

    Bethesda really shouldn't be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something's gotta give. They don't give a single shit.

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  • [–] 18 points 6 months ago (8 children)

    The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.

    You can give the IP to a random Norwegian (they're always Scandinavian) game studio you've never heard of before and get a better product.

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  • [–] 22 points 6 months ago (6 children)

    Oh yes Unreal.

    The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation

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  • [–] 5 points 6 months ago (5 children)

    That's the studio's fault not the game engines. There's also unity of course and godot

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  • [–] 10 points 6 months ago

    Unreal is just a resource hog. I can play AA 3D games on my laptop at 30FPS, but I can't run an Unreal starter scene with a sphere at more than 20. They just don't give a shit about anything that's not top end hardware.

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  • [–] 8 points 6 months ago (2 children)

    Considering how hardcore lemmy/fediverse users are about socialism, fuck capitalism and corps, this is a very strange take to make about using Unreal or Unity instead of running the inhouse engine or godot as the primary argument.

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  • [–] 23 points 6 months ago*

    Well yeah.

    It was made by Obsidian, not Bethesda. And we already knew Bethesda had no engineering know-how when New Vegas originally launched 🤷‍♂️

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  • [–] 6 points 6 months ago

    Just like trading in rocket league. So sad.

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  • [–] 27 points 6 months ago (6 children)

    Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.

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  • [–] 14 points 6 months ago (4 children)

    Bethesda just kept them to their original contract and didn't pay anything they weren't required to. I mean, it would have been a nice "thank you" for almost meeting their goals. But they didn't.

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  • [–] 7 points 6 months ago (2 children)

    The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.

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  • [–] 2 points 6 months ago (1 child)

    it's still an asshole move though, only a soulless corporation would ever clutch to the "well actually" of a single point of an average of reviews to deny a whole bonus

    even if they were cheeky like "oh you were one point short so the bonus will be 5% less than we promised haha" it'd have been better than a binary yes/no

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  • [–] 19 points 6 months ago (5 children)

    Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.

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  • [–] 17 points 6 months ago* (last edited 6 months ago) (3 children)

    See there are a couple of problems with this plan.

    1] Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense... if he tried.

    As evidence of this, please see anything he's done in the last decade.

    So unless you're gonna fire him and everyone he's molded, no shot.

    He was also the design director of Fallout 76 and Starfield.

    Which are essentially perfect examples of both incompetent game design and execution of ssid design.

    Literally, he is the primary problem with Bethesda as a game developing company.

    2] The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.

    You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.

    Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.

    The problem that now exists, not just with Bethesda, but many game dev studios, and engines... is that there have been so many things contracted out for so long that nobody, literally no one actually has both a broad and deep understanding... there aren't any experts any more.

    Another great example of this is the attempt at the new engine for Halo Infinite. They just hired a bunch of contractors to overhaul the existing engine.... almost none of them had ever used it before. They did their best, it was not enough, snd then they all got let go.

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  • [–] 2 points 6 months ago (2 children)

    Fnv was nearly unplayable at release due to bugs…

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  • [–] 9 points 6 months ago

    It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.

    The kind of bugs that it did not have a lot of were quest bugs. Bethesda's own games are 'wide but shallow', and very few quests in the world seem to interlink with each other, but despite that, they're very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.

    What F:NV could have been if it had been made in a good engine... Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there's only so much you can do before all the cracks appear.

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  • [–] 5 points 6 months ago

    Remastering and remaking an existing game is much easier than making a new game that’s actually good. Why do you think so many AAA companies have become obsessed with remakes and remasters? They’ve lost the creative talent to be able to make brand new hit games. And they’re too risk-averse to even try!

    If you want new games that are actually good and innovative, your best bet is indie games. Indie games are more innovative and less risk-averse, operating on a sink-or-swim model (many separate indie game devs all competing).

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  • [–] 8 points 6 months ago (1 child)

    so people have to reverse engineer the game and try to make a remaster ig?

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