Valve needs to do something about publishers not disclosing AI, though. There are high profile games like Fall of Avalon that lie about it.
The Prowler in Doom Eternal is pretty impressive. For an enemy that is sneaky and teleports, he always makes sure he is somewhere in the corner of your vision so you don't lose track of him.
Add that to how doom enemies communicate to avoid attacking all at once, and you have a very interesting enemy.
Remnant 2 is such a fantastic game. I'm glad to see it at the top
Doom Eternal is fantastic. It really made me look at FPS games in a different light.
It grabs the solid but simple gameplay of DOOM 2016, and then develops it into a fast paced combat puzzle where every tool in your arsenal has a role to play and you are rewarded for cycling through them.
It definitely expects a lot more from the player, but if you are open to it, it's an amazing experience.
The script source code is packaged with the game though. You can see the entire game's implementation through the GECK and XEdit pretty much.
That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.
Unless I'm misunderstanding something, I don't see why a remaster like Oblivion's would be impossible. It runs on top of the original game anyways.
The dual sword knight before Captain Niall is absurd. Multiple playthroughs in, I still don't understand how you are even meant to fight him.
I honestly prefer Fallout 3 over New Vegas slightly. It has better level design, vaults, and the world feel more alive.
I just tend to stay quiet about it because people get really toxic when you say anything that could be seen as a criticism of New Vegas.
Plot twist! Alright, let me know
I do, I'll trade it for your Arceus.
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