One way to get out of the video-game industry funk is to recognize that players aren’t spending $70 on most games

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[–] 48 points 8 months ago (1 child)

That's what indie games are for, instead of these absurd-budget blockbusters that often aren't even fun, but also, the world just needs to be cheaper to live in. Games are first on the chopping block because disposable income for entertainment is always the first to collapse.

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  • [–] 17 points 8 months ago

    Unfortunately, some genres struggle going indie because they're too expensive to develop and aren't guaranteed to sell well. There is a reason PlatinumGames can't afford to make Bayonetta if Nintendo doesn't put up the money, for example, and almost every indie studio that attempts a similar feat has to spend years and years in early access.

    The Genokids developer has been working on the game for +5 years and has only 2 chapters to show for it. Mahou Arms released on Steam in April 2020, and is still in early access today.

    The world has become too expensive for some things to comfortably exist, or exist at all, unfortunately.

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  • [–] 45 points 8 months ago (5 children)

    Become a patient gamer. This winter sale, I bought probably 25 games totaling around 30 dollars. It's enough to keep me busy for the next 5 years.

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  • [–] 21 points 8 months ago (2 children)

    This... Put games on your wishlist, set your wishlist to only show sales, and sort by price. Then only buy games from that list when they go on a significant sale. Plenty of decent games out there regularly go for $5-10 or less. With very few exceptions I refuse to pay more than $20-30 for a game and, even then, only if they're like 50% off and not likely to come down.

    Also... stop pre-ordering games. They'll still be there when they do go on sale. You don't need to play them as soon as they come out. Conquer that FOMO shit and develop some integrity.

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  • [–] 7 points 8 months ago*

    I set a rule not to buy any game util i finish what I already have. I have not bought anything for the last two years. Any game that interest me is going to my wishlist for now.

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  • [–] 43 points 8 months ago* (last edited 8 months ago) (7 children)

    You can go AAA for cheap no problem, people just need to not get FOMO‘d out of their minds and half-resist the compulsion to jump on the next shiny thing immediately.

    The newest DOOM is around 27 Euros rn and not even a year old. Buy on release - or worse yet, pre-order - and you‘ll get the worst deal (financially as well as technically).

    Game prices are fine for me because I literally just wait until they‘re at a point where I don‘t see them as a waste of money anymore. In the meantime, there‘s 203 untouched games in my Steam library that had reached that price at some point in the past already. Not even mentioning the hundreds of games I got for free between GOG, Prime, and Epic.

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  • [–] 2 points 8 months ago (3 children)

    Counterpoint: It's just so much fun when you are starting on release day, not getting spoiled, no one has a clue where what is there is no meta and a lot of community interaction.

    E.g. Elden Ring, we started together at 12 am when it launched, killed the first couple of bosses. Then the next few days forums were filled with posts, people had different theories, NPC questlines were being discovered. It was the same two years later with the DLC. A friend of mine bought it finally and started playing last week. But he is .missing all of that.

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  • [–] 68 points 8 months ago (8 children)

    I haven't paid over £35 on a game in years. Quite a few games are free now too, though some have kinda scummy cash shops.

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  • [–] 16 points 8 months ago (2 children)

    I haven't paid over $20 in 5 years. I honestly can't justify spending more than that on a video game. I don't care how good: price will drop eventually, and I will wait.

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  • [–] 2 points 8 months ago (1 child)

    I buy a ton of games a year after they release or so. I got the benefit of the expanded edition or whatever and it's just as much fun for me as it was for everybody else a year or two ago.

    Now I play a lot of single player stuff, so your mileage may vary.

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  • [–] 2 points 8 months ago

    I play a mix of single and multi player. But even multiplayer games I only really play ones that have people playing them for years. Gallipoli is probably the largest game I will get on day 1 this year, played their previous 3 WW1 shooters and liked all of them.

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  • [–] 2 points 8 months ago (1 child)

    I limit myself to one or two "new full price" purchases a year, and it's usually games from known devs i want to support that I'm excited about.

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  • [–] 2 points 8 months ago

    I would struggle to find 2 I actually want, but £250 is about what I spent on steam last year, mix of about 15 games and a few expansions. So I guess a bit more money in total but way more games by getting cheaper ones. Looking back there are a few that were probably not really worth buying but perhaps if they get updated in future I might get some more time out of them.

    Best advice for myself to follow to avoid disappointments in future I think would be to avoid games near release if I have not enjoyed a similar game from that dev in the past. Sequels to games I enjoyed are consistently good buys, but if its new that has the highest disappointment rate.

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  • [–] 28 points 8 months ago (5 children)

    Games should be cheaper to make, too.

    See, that's the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that's over 200 people and expect 10x money back.

    Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles

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  • [–] 1 point 8 months ago (2 children)

    Yeah, and then the game made by a small team ends up being much more successful.

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  • [–] 23 points 8 months ago (5 children)

    Have you met our lord and saviour, retro gaming?

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  • [–] 10 points 8 months ago (4 children)
  • [–] 7 points 8 months ago (3 children)
  • [–] 3 points 8 months ago (2 children)

    The only problem is too much choice!

    Seriously, when you’ve got thousands of ROMs and vintage PC games to choose from, it’s really difficult to land on one to play right now!

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  • [–] 5 points 8 months ago (1 child)

    I went down a rabbit hole of emulation last year. I got PCSX2 and tons of games like Ratchet & Clank, Tak 1-3, Jak 1-X, the Sly series, Spider-Man 2, and so many others. I spent a good month and a half just playing old PS2 games and I had an absolute blast

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  • [–] 17 points 8 months ago (1 child)

    I haven't spent more than $30ish bucks on a game since ... 2013?? I think the last game I paid full price for was gta5 on ps3

    Do y'all not know about the bargain bin and steam sales...? Is everyone so up to date on their backlog you can't wait a few months for that price to drop to 50%

    It doesn't take long, Doom the dark ages has already hit that discount a few times iirc

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  • [–] 3 points 8 months ago

    My friend, let me tell you about this thing called “Pre-order.”

    There are plenty of “gotta have it first” people out there. Doesn’t matter if it’s a new phone, game, see a movie on opening day, whatever. Plenty of gamers want to be in Alpha and Beta tests (which FML they do nothing but bitch about as being unplayable) and shell out money for skins and early upgrades or level up packs. Vloggers and tiktokkers too or whatever who want to pull in the views as they play the new games.

    These are the people the studios cater to. Not the patient gamers who wait for the product to go on sale 90 days down the road after the initial rush is over.

    So as long as the people in the first paragraph exist that’s what the studios will charge.

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  • [–] 14 points 8 months ago (1 child)

    Just don't buy Triple A titles.

    The last "AAA" title I bought was elden ring for 30$ (unless you count Silk Song)

    There are plenty of indie style, A or AA studios that are in the 5-30$ range.

    The more people who move over to that type of mindset and buy from small titles, the more apt that large companies are going to lower their prices.

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    [–] 14 points 8 months ago (2 children)

    Every time - every single time - I've purchased a major AAA game anywhere close to the release window in the past 10 years, it's been a mistake. Pay a shitload more for a half baked, buggy, unfinished mess.

    At this point I just don't buy big time releases within 6 months of launch. Even when I'm certain of the game itself, it just ends up being a mistake.

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  • [–] 1 point 8 months ago

    I rarely buy games on release. Recently, ghost of yotei. While I enjoyed the hell out of it, it was shorter than I would have liked and had a very predictable ending. I didn't feel burned, but I should have waited. The other was the new dragon age. I didn't pay full price but it was still a lot and I knew within a few hours that it was going to be ass. I pushed through for a few more hours but the soulless writing and lack of weight behind conversations turned me off. I decided to forget it, and play inquisition yet again. Lastly there was forbidden West that I got with my ps5 which was a gift. Don't regret that one, though it's not without its flaws. None of them, however, did I find buggy or unplayable.

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  • [–] 22 points 8 months ago* (last edited 8 months ago) (2 children)

    Great news!

    They are!

    ... Just typically not the overproduced and overpriced corpo ones.

    Wanna drive down AAA game prices?

    Stop paying them!

    Support your favorite indie or AA game today!

    Don't like games with predatory microtransactions?

    You'll never believe this, but you can also just stop playing games with them!

    Get all your friends onboard with the plan, fight the man!

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  • [–] 2 points 8 months ago (1 child)

    I just played Escape from Ever After. Every bit as good and polished as the old Paper Mario games. $25. They cost $50-$65 back then.

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  • [–] 3 points 8 months ago

    ... I've never even heard of it.

    But I do love the old paper mario games!

    So wow, now we have a real life example of actual organic word of mouth spread of a game, as opposed to just being a passive advertisement sponge!

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  • [–] 11 points 8 months ago (1 child)

    Pricing is dictated by what someone is willing to pay for it.

    For me, $70 USD is too much for the average game that is being sold at that price tag because those types of games(AAA/AAAA) are:

    • Broken at launch
    • Unoptimized/framegen crutch
    • Basic features missing
    • Nickle and dimed to all hell

    Again, not all, but the average AAA slop title usually has one or more of the above points.

    BUT, that doesn't mean that Indie games at $20 USD are a "steal" or "bargain" either. There are many Indie games I bought at their launch(Silksong), but others I have waited for a decent sale.

    If everyone stopped buying games at $70 USD then prices would fall and/or projects going forward would be re-evaluated to either keep costs/expectations down. But people are paying the $70 USD so that price point is here to stay.

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  • [–] 9 points 8 months ago (1 child)

    They become cheap if you're patient enough.

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  • [–] 9 points 8 months ago (3 children)

    The $60/$70 price tag on video games from major makers is an entry fee, it doesn't get you the full game anymore. You have to pay for luxury editions, expansions, microtransactions of some sort, battle pass. It's cheaper to start a tabletop miniature army than play video games now.

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  • [–] 2 points 8 months ago

    Is it? What game requires any of that? Even the most microtransation heavy games lile NBA 2k and Fifa are perfectly playable without micro transactions. You'll still get a top team you'll still get 100s of hours out of it.

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  • [–] 17 points 8 months ago

    Or live with AA and indie games like many of us do, at tell AAA publishers to get fucked by not spending money on their live-service crap.

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  • [–] 8 points 8 months ago* (last edited 8 months ago)

    Last game I paid over €20 was Remnant from the ashes 2, and it was €50 with a whole year of DLC content included. Most of the games announced this week like the sequel to Kena, will buy when they are €20 too. You get the game at a fair price AND actually finished.

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  • [–] 7 points 8 months ago (2 children)

    Check out ITAD then... lots of ways to make sure you get stuff super cheap.

    https://isthereanydeal.com/

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  • [–] 1 point 8 months ago (1 child)

    Though it's really confusing to set up.

    Btw, do i have to manually unsubscribe games i unsubscribed/bought on Steam and GoG? Synch is set up.

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  • [–] 4 points 8 months ago

    There are plenty of cheaper games out there. Go on whatever virtual store and check out current sales, and simple games made by small studios.

    Cult of the Lamb, Spiritfarer, My Time at Portia, The Last Campfire, Arise: A Simple Story and What Remains of Edith Finch are all worth checking out.

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  • [–] 4 points 8 months ago (2 children)

    Final Fantasy 7 Remake on Switch 2 is only 40 Euros / Dollars instead the full price, because the game is on a Game Key card and not on cart. It is digital only, therefore they give you a discount on price. But why don't they do that with all digital only games? Also for other stores like Steam?

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  • [–] 2 points 8 months ago (1 child)

    In Nintendo world, games are generally more expensive in the online store compared to physical cartridges, at least that was the case when I bought my games

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  • [–] 2 points 8 months ago

    But that's not what I am saying? SquareEnix made the game on release cheaper, because it is on a Game Key card and therefore cheap to produce. It's only 40 compared to all other stores like Steam, that launched with 80 Euros. My complain is, why don't they make digital only games cheaper in general, all games and all stores compared to their physical counter part. (I know why, it's not a real question I ask.)

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  • [–] 4 points 8 months ago

    Bloomberg's all broken for me, so going by the snippet:
    I get the impression the absolute majority of games aren't even past the 40 USD threshold, including the majority of successful games I see in the wild. If the snippet considers the AAA games as a good sample for the gaming market, I'd argue otherwise, that they're a loud minority of games, and a decaying one at that for multiple reasons, including the bloated prices.

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  • [–] 15 points 8 months ago (1 child)

    Aren't inflation-adjusted prices for video games quite low, comparatively? Charts like this comes up in a quick search: https://infographicsite.com/infographic/console-game-prices-inflation-adjusted/

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  • [–] 7 points 8 months ago (3 children)
  • [–] 6 points 8 months ago

    I am too drunk to form an opinion, but sure, make games (and everything) cheaper please

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  • [–] 10 points 8 months ago

    No they don't. For every indie dev who made it there are 100s of software engineers doing some voodoo math 90 hours a week to make my triangle look cool getting paid literally half my salary. 

    Y'all screech and bitch constantly about an absurdly healthy and competitive industry. It's tiresome.

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  • [–] 2 points 8 months ago (1 child)

    https://gg.deals/ is pretty nice for PC games at least

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    [–] 2 points 8 months ago (5 children)
  • [–] 2 points 8 months ago (3 children)

    Don’t microslop and friends peddle some game pass and similar subscriptions? Game rental with extra steps.

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  • [–] 2 points 8 months ago (2 children)
  • [–] 3 points 8 months ago (1 child)

    Is it really that different though?

    Lets say you get the 1 month pass, play any games you want and are part of that “service” for the duration, once it runs out you lose access to the games (unless you crack the downloaded files for them which would be like not returning the “rented” game I guess)

    Personally just feels like the same scam cable tv was and now transforming into streaming services with ads.

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  • [–] 5 points 8 months ago (6 children)

    Perhaps a privileged take but I'd be completely willing to pay way more for games with no micro transactions or other "live service" BS. Like if economics make it so that it doesn't make sense to sell most high budget games for $70 without micro transactions then sell me one at $100. Video games were way more expensive when I was a kid and prices haven't risen with inflation at all. Consider that Legend of Zelda: Ocarina of Time retailed for $59.99 in 1998 while Legend of Zelda: Tears of the Kingdom cost $69.99 in 2023. That is a 16.7% increase over 25 years, or an average increase of 0.619% each year. Meanwhile, average CPI inflation is usually ~2% per year.

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  • [–] 8 points 8 months ago

    The price of new games isn’t a problem for me as they are still cheaper than what they were when I was a kid. In my country Switzerland, an expensive new game is stll less than CHF100.- when some Nes games were CHF120.- thirty years ago. Back in the Playstation 1 era games were around CHF89.- and now most Playstation 5 games are around CHF79.-.

    And that’s not taking inflation into account!

    Gaming is one of the few things which has become cheaper in my lifetime, especially now that I get a lot of old games on my Steam Deck and only racing sims on my Playstation 5.

    For me the problem is that you can pay such an amount and still be subject to many popups begging for your money (microtransactions) or DRM’s (always online or others).

    Or that, thanks to digital games, you’ll soon not be able to resell an expensive game that you didn’t enjoy enough to keep.

    And also the fact that games aren’t really prettier than 10 years ago but that you still need better hardware to play them.

    I think game companies really need to have a look at why their games are becoming so expensive, because I don’t think it’s because they are treating their employees better.

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  • [–] 5 points 8 months ago* (last edited 8 months ago) (3 children)

    Comrades, I think we found AG bondi.

    Video games were way more expensive when I was a kid

    They still are, for a kid.

    Inflation this, inflation that, but the free money a person has has not increased. It has been going down for quite some time.

    Also I'm pretty sure no one in the world is gonna look at a game and go „well if I buy this I'm gonna be homeless for 2 months, but if I plot an excel graph from 1990 to 2026 the price is down so I'll buy it”

    Fucking ag bondi logic if you ask me

    Also, micro transaction exist because the poor CEO wants his 23 million salary.

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  • [–] 1 point 8 months ago* (2 children)

    I have kids and I have a huge library of games on Playstation and PC. What are they playing?

    Fortnite and Roblox instead, which they could play for free if they didn’t want to get cool skins. So, no, games aren’t as expensive for kids as they used to be, except if they waste a lot of money in predatory schemes in games where they could play for free and just 1-2 things to support the devs.

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  • [–] -3 points 8 months ago (1 child)

    "My kids are able to play someone else's games, so games aren't expensive for kids."

    ............did you even read what you just typed?

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    [–] 6 points 8 months ago* (last edited 8 months ago) (3 children)

    This may sound crazy, but hear me out... $70 might just be relatively cheap right now, when considering historic prices and inflation.

    So about 20 years ago, I used to work at a game shop and at that time all new AAA console games were all $50 and I believe the switch to $60 happened just shortly after I left.

    That said, a quick web search says that there's been 65% inflation since 2005. $50 x 1.65 = $82

    So at least when compared to other products, $50 to $70 is not a huge price jump.

    Now all that said, this does not account for the added cost of micro transactions and paid dlc which didn't really exist in 2005. So the actual lifetime cost of a top pricing tier game may actually be higher than $70. Honestly, I have more of a problem with that than with the higher base cost, hidden costs are deceptive.

    Edit: I looked it up, the switch to $60 actually happened in 2005, I was probably still working there when it happened. If we were to do that same calculation starting with $60, that's $60 x 1.65 = $99. So there's food for thought

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  • [+] 6 points 8 months ago (2 children)
  • [–] 2 points 8 months ago* (1 child)

    And that's all totally true. Though there is a way around that trap... Don't buy the dlc!

    That's my secret, I treat the base price as the only price, and if the game doesn't stand on its own without dlc, it's a bad game. And I will 100% say that out loud, I'll give it a bad review, I'll avoid buying it in the first place. If a game needs pricey dlc to be worth playing, it isn't worth playing at all.

    So there's my hot take.

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  • [–] 3 points 8 months ago (3 children)

    Games have been $60 forever, $70 is a relative bargain

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  • [–] 3 points 8 months ago

    My rule of thumb is $1 per hour of gameplay. So if I don’t expect to get at least 70 hours out of a game, I’m not paying $70 for it. I don’t consider it a bargain until I get down to significantly less than a dollar per hour.

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  • [–] 1 point 8 months ago

    Let's go, another chapter of letting a small amount of AAA games dictate our perception of video game prices.

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  • [–] 1 point 8 months ago

    I think the last game I paid full price for was the MGS Collection for PC. Otherwise it's waiting for sales, usually 75-80% off original price then I buy.

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  • [–] 1 point 8 months ago

    i did want a switch when SWSH came but decided not to get it, due to cheapflation of the pokemon franchise on the console by game freak, best decision. it wouldve cost 400+$(new swith included) plus all the extra stuff for nintendo required to play it online.

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  • [–] 0 points 8 months ago

    Great statement. But why?
    Do the math on dollars per hour of entertainment. Games are comparably cheap at first glance. They problem is that people are cheap too. So they won't pay more for a better profuct. That has led the industry to invent more ways to get your money. Microtransactions, dlc... I would pay $100 for a game like portal these days. It would be less than a dollar per hour enjoyed. And no extra costs. But instead we have thousands of "free" games that are now geared to be most enjoyed by the people who pay the most.

    That said, today's games aren't just a cd in a package. Most require servers running to be played for the most fun. What I would like is more of a subscription to a server provider that pays for servers for all the games. It's more efficient if you play lots of different games. And a lot less hassle.

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  • [+] 1 point 8 months ago* (last edited 8 months ago) (2 children)
  • [–] 15 points 8 months ago

    AAA games are significantly cheaper in real terms than they were in the 90s.

    30 CAD in 1993 is about 58 CAD today, and those weren't even the most expensive games in the flyer you saw then.

    Especially console titles were expensive by modern standards, the main titles like Mario games retailed for something like 150 USD in 2026 dollars.

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