What are some things that just get under your skin about games?

For me, it's games that do not allow controller rebinding. I have neuropathy and my fingers don't all work. If I can't rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can't refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can't play.

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[–] 95 points 11 months ago (8 children)
  • Follow this character to the objective
  • Walking
  • Too slow
  • Running
  • Too fast

jfkajfADAHSVb

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  • [–] 10 points 11 months ago (4 children)

    Aah, i think it was tie-fighter, where you could lock on and press a key to match speeds with an enemy - (albeit instantaneous only). Maybe it was there in x-wing, but i feel like it was one of the minor qol improvements in tie-fighter that made it better.

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  • [–] 2 points 11 months ago (2 children)

    I think about that surprisingly often. Also how nice would that be in real life too, not just games.

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  • [–] 2 points 11 months ago

    When they have motorway roadworks here there they often have "average speed limit zones". set like 40-60mph. speed camera enforced at start and end.

    Everyone just pootles along steadily at very close to 39 or 49mph no overtaking. It's great.

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  • [–] 87 points 11 months ago (1 child)

    Needing to log into an online account to play a single-player game.

    When a single-player game keeps pausing to tell me it can't connect to the server.

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  • [–] 63 points 11 months ago (6 children)

    Not being able to pause or save at any point.

    I'm a "grown-up" these days, but I grew up with games and they're part of my life, and I love them - but in the larger scale of things, they're still toys. The requirements of a pet/partner/child/phone call/doorbell will always nearly always outrank them.

    "We don't let you pause because it's a simulation and and you can't pause real life so it means the game is more realistic" = piss off

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  • [–] 5 points 11 months ago (1 child)

    One thing I love about the Nintendo Switch, you can suspend any game at any time (except online multiplayer ofc) with a single button press

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  • [–] 3 points 11 months ago

    Yeah, the Steam Deck is actually pretty good for this on most games.

    On a computer, you can, I suppose, set up a keyboard shortcut to pause the process, but you still think "this should just be part of the game in the first place".

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  • [–] 2 points 11 months ago

    During EA for Hades 2 if you paused while fighting the god of time he would say "I control time here!" And unpause the game. It was funny, but if I need to answer my door I don't want to lose my run. Thankfully that has been changed.

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  • [–] 2 points 11 months ago

    The simulation part tbh makes little sense to me, at least if I pause by going on the menu. Unless it's multiplayer there's little reason for you to prevent me to pause on menu, even if your aim is to be as realistic as possible.

    At the end of the day it's still a game and if I feel overwhelmed or the need to pause for whatever reason give me the option to. The people who want absolutely 0 pause can simply not go on the menu or if you really want you can put an option to disable pause on menu IG. Or yk they could do whatever they're simulating IRL, within reason.

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  • [–] 62 points 11 months ago (7 children)

    Games that wont let you quit to desktop in game.

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  • [–] 8 points 11 months ago (1 child)

    Alaternatively, PUBG lets you quit to desktop from the in-game pause menu, and I've hit it accidentally so many times.

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  • [–] [S] 8 points 11 months ago*

    *flashbacks to The Forest pause menu having the exit game button in the same place as the back button*

    So many times I backed out of settings by double clicking and accidentally closed the entire game and thus the multiplayer lobby I was hosting

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  • [–] 125 points 11 months ago* (last edited 11 months ago) (12 children)

    unpausable cutscenes. Nothing bugs me more than getting interrupted in the middle of a cutscene and not being able to press escape to pause the cutscene. You're forced to try to split your attention between what interrupted you and the cutscene or restart and see the cutscene from the beginning again.

    Extra annoyance points if escape immediately skips the cutscene without any indication it's going to.

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  • [–] [S] 35 points 11 months ago (5 children)

    All this. Everyone focuses on not being able to skip a cutscene but not being able to pause it is even worse for me, especially when trying to pause actually does skip the cutscene.

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  • [–] 19 points 11 months ago (4 children)

    Being able to replay a cutscene would also be nice.

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  • [–] 7 points 11 months ago (3 children)

    omg yes, I loved when games gave a replay stories or replay core concepts section of the menu, it's not that hard to add but it lets you recap as well!

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  • [–] [S] 6 points 11 months ago* (2 children)

    Feel like that used to be more common for games to have a "Movie/Cinematics" option in the "Extras" menus, treating cutscenes like unlockables, where you could go back and rewatch everything.

    Really disappointing that more games don't do this. It's not like it's a hard thing to add to a game code wise. It's just a menu to the mp4 files with a "yes/no" check against the save file for if the scene has been unlocked or not.

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  • [–] 2 points 11 months ago (1 child)

    It's a sign of the times. When I was a kid the cutscenes were the reward for winning the game, or a portion of the game for those bigger games that could afford more than two cutscenes.

    But for my kids cutscenes are the boring things that keep you from playing.

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  • [–] 3 points 11 months ago

    For me, it’s cutscenes in general. I know there are people who do care in general, but for me a game where I care about the plot is very rare. And the examples I can think of (Outer Wilds, or Ico, for two examples) either have no cutscenes or very few brief ones, and tell the story in a different, more immersive way.

    For me, a general rule is - if the game forces moments on me when I can put the controller down and wander into a different room, then that’s not what I’m interested in. I want to actually play the game.

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  • [–] 41 points 11 months ago (3 children)

    Showing a long plot-explaining intro right after start, before I have a chance to get to "options" and set the resolution, subtitles, etc. I also "love" unskippable short logo videos at start. And a few screens with only "press any button to continue".

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  • [–] [S] 7 points 11 months ago (2 children)

    Unskipable splash screens are the worst.

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  • [–] 35 points 11 months ago (7 children)

    WHY THE HELL ARE GAMES SO LOUD ON STARTUP!!!!!!!!!!!!!!!?????

    There are others but this is one I just can't believe is a thing. It's so fucking simple to fix. Just start the volume on the lower end and if it's too quiet I can raise the volume or just give me a volume slider first thing on initial load before any sound is played and let me find the right levels with a test sound before playing any menu music or something.

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  • [–] 3 points 11 months ago (3 children)

    Isn't this what the volume on your sound system is supposed to do? Master volume in a game should be pretty much maxed out by default and the volume on whatever you use to output the sound should be set so loud isn't blowing your ears out.

    Unless you are actually complaining about sound levels of stuff that shouldn't be loud (like menu clicking or background music) but that's relative sound levels of different categories in the game, not the master volume.

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  • [–] [S] 5 points 11 months ago* (2 children)

    Nah, I get what they are saying; games are just unusually loud. I can have my sound system's volume when streaming YouTube or something on my PS5 set to a decent level but when I switch to a game I have to cut the volume in half if I haven't messed with the settings yet.

    Idk why this is a thing but it is.

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  • [–] 2 points 11 months ago

    Launching a new game shouldn't shake the house. I shudder to think how loud it would be if my system volume was above 30%. I made the mistake of having a headset on when launching a new game, and the headset learned to fly.

    A couple games are still loud even after setting game volume to less than 10%... They get the full mute treatment, I no longer care of they have the most amazing soundtrack, I value my ability to hear.

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  • [–] 2 points 11 months ago

    Yeah basically this. My system volume is exactly where it needs to be for anything else I'm doing. Videos, music, voice calls, etc. I shouldn't have to basically mute my system to not go deaf when I launch a game for the first time.

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    [–] 35 points 11 months ago (2 children)

    When the only difference in difficulty is either by adding more waves of enemies, or giving bosses a bajillion hitpoints.

    If I already learned all the game mechanics, and the only scaling is having to repeat them a lot more, that's poor design.

    I dont mean this as much for adjustable difficulty, like easy vs hard mode, but rather in game progression...

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    [–] 35 points 11 months ago (2 children)

    Logins. I hate games with accounts. Just let me play.

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  • [–] 15 points 11 months ago* (1 child)

    oh, hey, you haven't launched this game in a year

    please download and install the new launcher. please login to the new launcher. your login does not work, please go to the website to reactivate your account. you must restart your system to reset the launcher login screen. please wait a full minute for the launcher to finish loading. please wait thirty seconds for us to process your login credentials. please wait fifteen seconds for us to begin the process of launching the game.

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  • [–] 30 points 11 months ago (1 child)

    The fact that games act like climbing doesn't exist. You reach a path blocked by a small rock that any normally able bodied human could climb and it just pisses me off.

    Like Pokémon games with a rock you could easily just walk around but noooo you gotta travel to this other town to get a special item or learn a special skill to get around this thing you could easily climb over or walk around.

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  • [–] 28 points 11 months ago (5 children)
    • No quit button or hiding it in the settings menus

    • No ability to rebind controls

    • Endless, unskippable intro videos

    • Taking control away to have a cutscene that is all dialogue and no action that could have just as easily been something you control as you walk and listen. Especially if it's not even an in-engine, real-time scripted thing but a pre-rendered video that doesn't even show your actual character as you have them dressed.

    • FOMO and most MTX in general.

    • No ping/latency stats for everyone on the server

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  • [–] 12 points 11 months ago (4 children)

    Unskippable cutscenes absolutely need to die. Even on the first playthrough - give me the info I need in a notes section or something, but do not waste my limited time on this coil with slow “exposition.”

    I usually quit those when they get too grating and move on, but it’s frustrating nonetheless.

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  • [–] 8 points 11 months ago (3 children)

    I'd say that viewing cutscenes on your first playthrough is appreciating the artistic intent that goes behind it.

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  • [–] 3 points 11 months ago (2 children)

    I just want to skip the dialogue once I've read the subtitles. Horizon does an incredible job at this. So many games could have gotten a 2nd playthrough from me to get the platinum if I could have skipped the dialogue and cut scenes

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  • [–] 24 points 11 months ago

    Games that refuse to let you change the difficulty once you begin a game. More broadly, single player games that worry too much about preserving some sort of honor associated with doing well and make it annoying to play. Like rougue likes that have no save and quit for fear of people save scumming.

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